Files
cup_edit/ios/include/bluegl/BlueGL.h
2023-09-25 21:52:09 +10:00

97 lines
2.2 KiB
C++

/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**********************************************************************************************
* Generated by bluegl/bluegl-gen.py
* DO NOT EDIT
**********************************************************************************************/
#ifndef TNT_FILAMENT_BLUEGL__H
#define TNT_FILAMENT_BLUEGL__H
// MSVC includes .../Windows Kits\10\Include\10.0.17763.0\um\GL/gl.h, with gl APIs conflicting with
// bluegl\include\GL/glcorearb.h, causing errors for OpenGL APIs such as:
// error C2375: 'glBindTexture': redefinition; different linkage
#ifndef FILAMENT_PLATFORM_WGL
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <GL/glcorearb.h>
#include <GL/glext.h>
#if defined(WIN32)
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#ifdef far
#undef far
#endif
#ifdef near
#undef near
#endif
#ifdef ERROR
#undef ERROR
#endif
#ifdef OPAQUE
#undef OPAQUE
#endif
#ifdef TRANSPARENT
#undef TRANSPARENT
#endif
#ifdef PURE
#undef PURE
#endif
#endif
namespace bluegl {
/**
* Looks up and binds all available OpenGL Core functions.
* Every call to this function will increase an internal reference
* counter that can be decreased by calling unbind().
*
* @return 0 on success or -1 if an error occurred.
*/
int bind();
/**
* Unbinds all available OpenGL Core functions.
* Every call to this function will decrease an internal reference
* counter and unbind all OpenGL functions when the counter reaches 0.
* As such you should assume that no OpenGL calls can be made after
* calling this function.
*/
void unbind();
} // namespace bluegl
#endif // TNT_FILAMENT_BLUEGL__H