188 lines
6.9 KiB
C++
188 lines
6.9 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//! \file
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#ifndef TNT_FILAMENT_RENDERTARGET_H
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#define TNT_FILAMENT_RENDERTARGET_H
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#include <filament/FilamentAPI.h>
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#include <backend/DriverEnums.h>
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#include <backend/TargetBufferInfo.h>
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#include <stddef.h>
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namespace filament {
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class FRenderTarget;
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class Engine;
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class Texture;
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/**
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* An offscreen render target that can be associated with a View and contains
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* weak references to a set of attached Texture objects.
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*
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* RenderTarget is intended to be used with the View's post-processing disabled for the most part.
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* especially when a DEPTH attachment is also used (see Builder::texture()).
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*
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* Custom RenderTarget are ultimately intended to render into textures that might be used during
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* the main render pass.
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*
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* Clients are responsible for the lifetime of all associated Texture attachments.
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*
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* @see View
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*/
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class UTILS_PUBLIC RenderTarget : public FilamentAPI {
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struct BuilderDetails;
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public:
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using CubemapFace = backend::TextureCubemapFace;
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/** Minimum number of color attachment supported */
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static constexpr uint8_t MIN_SUPPORTED_COLOR_ATTACHMENTS_COUNT =
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backend::MRT::MIN_SUPPORTED_RENDER_TARGET_COUNT;
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/** Maximum number of color attachment supported */
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static constexpr uint8_t MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT =
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backend::MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT;
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/**
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* Attachment identifiers
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*/
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enum class AttachmentPoint : uint8_t {
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COLOR0 = 0, //!< identifies the 1st color attachment
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COLOR1 = 1, //!< identifies the 2nd color attachment
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COLOR2 = 2, //!< identifies the 3rd color attachment
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COLOR3 = 3, //!< identifies the 4th color attachment
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COLOR4 = 4, //!< identifies the 5th color attachment
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COLOR5 = 5, //!< identifies the 6th color attachment
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COLOR6 = 6, //!< identifies the 7th color attachment
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COLOR7 = 7, //!< identifies the 8th color attachment
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DEPTH = MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT, //!< identifies the depth attachment
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COLOR = COLOR0, //!< identifies the 1st color attachment
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};
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//! Use Builder to construct a RenderTarget object instance
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class Builder : public BuilderBase<BuilderDetails> {
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friend struct BuilderDetails;
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public:
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Builder() noexcept;
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Builder(Builder const& rhs) noexcept;
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Builder(Builder&& rhs) noexcept;
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~Builder() noexcept;
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Builder& operator=(Builder const& rhs) noexcept;
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Builder& operator=(Builder&& rhs) noexcept;
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/**
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* Sets a texture to a given attachment point.
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*
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* When using a DEPTH attachment, it is important to always disable post-processing
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* in the View. Failing to do so will cause the DEPTH attachment to be ignored in most
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* cases.
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*
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* When the intention is to keep the content of the DEPTH attachment after rendering,
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* Usage::SAMPLEABLE must be set on the DEPTH attachment, otherwise the content of the
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* DEPTH buffer may be discarded.
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*
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* @param attachment The attachment point of the texture.
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* @param texture The associated texture object.
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* @return A reference to this Builder for chaining calls.
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*/
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Builder& texture(AttachmentPoint attachment, Texture* texture) noexcept;
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/**
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* Sets the mipmap level for a given attachment point.
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*
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* @param attachment The attachment point of the texture.
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* @param level The associated mipmap level, 0 by default.
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* @return A reference to this Builder for chaining calls.
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*/
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Builder& mipLevel(AttachmentPoint attachment, uint8_t level) noexcept;
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/**
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* Sets the cubemap face for a given attachment point.
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*
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* @param attachment The attachment point.
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* @param face The associated cubemap face.
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* @return A reference to this Builder for chaining calls.
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*/
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Builder& face(AttachmentPoint attachment, CubemapFace face) noexcept;
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/**
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* Sets the layer for a given attachment point (for 3D textures).
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*
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* @param attachment The attachment point.
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* @param layer The associated cubemap layer.
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* @return A reference to this Builder for chaining calls.
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*/
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Builder& layer(AttachmentPoint attachment, uint32_t layer) noexcept;
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/**
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* Creates the RenderTarget object and returns a pointer to it.
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*
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* @return pointer to the newly created object or nullptr if exceptions are disabled and
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* an error occurred.
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*/
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RenderTarget* build(Engine& engine);
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private:
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friend class FRenderTarget;
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};
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/**
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* Gets the texture set on the given attachment point
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* @param attachment Attachment point
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* @return A Texture object or nullptr if no texture is set for this attachment point
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*/
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Texture* getTexture(AttachmentPoint attachment) const noexcept;
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/**
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* Returns the mipmap level set on the given attachment point
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* @param attachment Attachment point
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* @return the mipmap level set on the given attachment point
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*/
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uint8_t getMipLevel(AttachmentPoint attachment) const noexcept;
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/**
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* Returns the face of a cubemap set on the given attachment point
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* @param attachment Attachment point
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* @return A cubemap face identifier. This is only relevant if the attachment's texture is
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* a cubemap.
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*/
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CubemapFace getFace(AttachmentPoint attachment) const noexcept;
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/**
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* Returns the texture-layer set on the given attachment point
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* @param attachment Attachment point
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* @return A texture layer. This is only relevant if the attachment's texture is a 3D texture.
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*/
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uint32_t getLayer(AttachmentPoint attachment) const noexcept;
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/**
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* Returns the number of color attachments usable by this instance of Engine. This method is
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* guaranteed to return at least MIN_SUPPORTED_COLOR_ATTACHMENTS_COUNT and at most
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* MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT.
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* @return Number of color attachments usable in a render target.
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*/
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uint8_t getSupportedColorAttachmentsCount() const noexcept;
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};
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} // namespace filament
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#endif // TNT_FILAMENT_RENDERTARGET_H
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