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cup_edit/thermion_dart/lib/thermion_dart/thermion_viewer_stub.dart
2024-10-23 14:44:32 +08:00

807 lines
19 KiB
Dart

import 'dart:math';
import 'dart:typed_data';
import 'package:thermion_dart/thermion_dart/entities/abstract_gizmo.dart';
import 'package:thermion_dart/thermion_dart/scene.dart';
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
import 'package:vector_math/vector_math_64.dart';
import 'dart:async';
import 'package:animation_tools_dart/animation_tools_dart.dart';
typedef ThermionViewerImpl = ThermionViewerStub;
class ThermionViewerStub extends ThermionViewer {
@override
Future addAnimationComponent(ThermionEntity entity) {
// TODO: implement addAnimationComponent
throw UnimplementedError();
}
@override
Future addBoneAnimation(ThermionEntity entity, BoneAnimationData animation,
{int skinIndex = 0,
double fadeInInSecs = 0.0,
double fadeOutInSecs = 0.0,
double maxDelta = 1.0}) {
// TODO: implement addBoneAnimation
throw UnimplementedError();
}
@override
Future addCollisionComponent(ThermionEntity entity,
{void Function(int entityId1, int entityId2)? callback,
bool affectsTransform = false}) {
// TODO: implement addCollisionComponent
throw UnimplementedError();
}
@override
Future<ThermionEntity> addLight(
LightType type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
{double falloffRadius = 1.0,
double spotLightConeInner = pi / 8,
double spotLightConeOuter = pi / 4,
double sunAngularRadius = 0.545,
double sunHaloSize = 10.0,
double sunHaloFallof = 80.0,
bool castShadows = true}) {
// TODO: implement addLight
throw UnimplementedError();
}
@override
Future clearBackgroundImage() {
// TODO: implement clearBackgroundImage
throw UnimplementedError();
}
@override
Future clearEntities() {
// TODO: implement clearEntities
throw UnimplementedError();
}
@override
Future clearLights() {
// TODO: implement clearLights
throw UnimplementedError();
}
@override
Future createGeometry(List<double> vertices, List<int> indices,
{String? materialPath,
PrimitiveType primitiveType = PrimitiveType.TRIANGLES}) {
// TODO: implement createGeometry
throw UnimplementedError();
}
@override
Future<ThermionEntity> createInstance(ThermionEntity entity) {
// TODO: implement createInstance
throw UnimplementedError();
}
@override
Future dispose() {
// TODO: implement dispose
throw UnimplementedError();
}
@override
Future<double> getAnimationDuration(
ThermionEntity entity, int animationIndex) {
// TODO: implement getAnimationDuration
throw UnimplementedError();
}
@override
Future<List<String>> getAnimationNames(ThermionEntity entity) {
// TODO: implement getAnimationNames
throw UnimplementedError();
}
@override
Future<ThermionEntity> getBone(ThermionEntity parent, int boneIndex,
{int skinIndex = 0}) {
// TODO: implement getBone
throw UnimplementedError();
}
@override
Future<List<String>> getBoneNames(ThermionEntity entity,
{int skinIndex = 0}) {
// TODO: implement getBoneNames
throw UnimplementedError();
}
@override
Future<double> getCameraCullingFar() {
// TODO: implement getCameraCullingFar
throw UnimplementedError();
}
@override
Future<double> getCameraCullingNear() {
// TODO: implement getCameraCullingNear
throw UnimplementedError();
}
@override
Future<Matrix4> getCameraCullingProjectionMatrix() {
// TODO: implement getCameraCullingProjectionMatrix
throw UnimplementedError();
}
@override
Future<Frustum> getCameraFrustum() {
// TODO: implement getCameraFrustum
throw UnimplementedError();
}
@override
Future<Matrix4> getCameraModelMatrix() {
// TODO: implement getCameraModelMatrix
throw UnimplementedError();
}
@override
Future<Vector3> getCameraPosition() {
// TODO: implement getCameraPosition
throw UnimplementedError();
}
@override
Future<Matrix4> getCameraProjectionMatrix() {
// TODO: implement getCameraProjectionMatrix
throw UnimplementedError();
}
@override
Future<Matrix3> getCameraRotation() {
// TODO: implement getCameraRotation
throw UnimplementedError();
}
@override
Future<Matrix4> getCameraViewMatrix() {
// TODO: implement getCameraViewMatrix
throw UnimplementedError();
}
@override
Future<List<ThermionEntity>> getChildEntities(
ThermionEntity parent, bool renderableOnly) {
// TODO: implement getChildEntities
throw UnimplementedError();
}
@override
Future<ThermionEntity> getChildEntity(
ThermionEntity parent, String childName) {
// TODO: implement getChildEntity
throw UnimplementedError();
}
@override
Future<List<String>> getChildEntityNames(ThermionEntity entity,
{bool renderableOnly = true}) {
// TODO: implement getChildEntityNames
throw UnimplementedError();
}
@override
Future<int> getInstanceCount(ThermionEntity entity) {
// TODO: implement getInstanceCount
throw UnimplementedError();
}
@override
Future<List<ThermionEntity>> getInstances(ThermionEntity entity) {
// TODO: implement getInstances
throw UnimplementedError();
}
@override
Future<Matrix4> getInverseBindMatrix(ThermionEntity parent, int boneIndex,
{int skinIndex = 0}) {
// TODO: implement getInverseBindMatrix
throw UnimplementedError();
}
@override
Future<Matrix4> getLocalTransform(ThermionEntity entity) {
// TODO: implement getLocalTransform
throw UnimplementedError();
}
@override
Future<ThermionEntity> getMainCamera() {
// TODO: implement getMainCamera
throw UnimplementedError();
}
@override
Future<List<String>> getMorphTargetNames(
ThermionEntity entity, ThermionEntity childEntity) {
// TODO: implement getMorphTargetNames
throw UnimplementedError();
}
@override
String? getNameForEntity(ThermionEntity entity) {
// TODO: implement getNameForEntity
throw UnimplementedError();
}
@override
Future<ThermionEntity?> getParent(ThermionEntity child) {
// TODO: implement getParent
throw UnimplementedError();
}
@override
Future<Matrix4> getWorldTransform(ThermionEntity entity) {
// TODO: implement getWorldTransform
throw UnimplementedError();
}
@override
// TODO: implement gizmo
AbstractGizmo? get gizmo => throw UnimplementedError();
@override
Future hide(ThermionEntity entity, String? meshName) {
// TODO: implement hide
throw UnimplementedError();
}
@override
// TODO: implement initialized
Future<bool> get initialized => throw UnimplementedError();
@override
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1}) {
// TODO: implement loadGlb
throw UnimplementedError();
}
@override
Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
{bool force = false}) {
// TODO: implement loadGltf
throw UnimplementedError();
}
@override
Future loadIbl(String lightingPath, {double intensity = 30000}) {
// TODO: implement loadIbl
throw UnimplementedError();
}
@override
Future loadSkybox(String skyboxPath) {
// TODO: implement loadSkybox
throw UnimplementedError();
}
@override
Future moveCameraToAsset(ThermionEntity entity) {
// TODO: implement moveCameraToAsset
throw UnimplementedError();
}
@override
void onDispose(Future Function() callback) {
// TODO: implement onDispose
}
@override
Future panEnd() {
// TODO: implement panEnd
throw UnimplementedError();
}
@override
Future panStart(double x, double y) {
// TODO: implement panStart
throw UnimplementedError();
}
@override
Future panUpdate(double x, double y) {
// TODO: implement panUpdate
throw UnimplementedError();
}
@override
void pick(int x, int y) {
// TODO: implement pick
}
@override
// TODO: implement pickResult
Stream<FilamentPickResult> get pickResult => throw UnimplementedError();
@override
Future playAnimation(ThermionEntity entity, int index,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0,
double startOffset=0.0}) {
// TODO: implement playAnimation
throw UnimplementedError();
}
@override
Future playAnimationByName(ThermionEntity entity, String name,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) {
// TODO: implement playAnimationByName
throw UnimplementedError();
}
@override
Future queuePositionUpdate(
ThermionEntity entity, double x, double y, double z,
{bool relative = false}) {
// TODO: implement queuePositionUpdate
throw UnimplementedError();
}
@override
Future queueRotationUpdate(
ThermionEntity entity, double rads, double x, double y, double z,
{bool relative = false}) {
// TODO: implement queueRotationUpdate
throw UnimplementedError();
}
@override
Future queueRotationUpdateQuat(ThermionEntity entity, Quaternion quat,
{bool relative = false}) {
// TODO: implement queueRotationUpdateQuat
throw UnimplementedError();
}
@override
Future removeAnimationComponent(ThermionEntity entity) {
// TODO: implement removeAnimationComponent
throw UnimplementedError();
}
@override
Future removeCollisionComponent(ThermionEntity entity) {
// TODO: implement removeCollisionComponent
throw UnimplementedError();
}
@override
Future removeEntity(ThermionEntity entity) {
// TODO: implement removeEntity
throw UnimplementedError();
}
@override
Future removeIbl() {
// TODO: implement removeIbl
throw UnimplementedError();
}
@override
Future removeLight(ThermionEntity light) {
// TODO: implement removeLight
throw UnimplementedError();
}
@override
Future removeSkybox() {
// TODO: implement removeSkybox
throw UnimplementedError();
}
@override
Future render() {
// TODO: implement render
throw UnimplementedError();
}
@override
// TODO: implement rendering
bool get rendering => throw UnimplementedError();
@override
Future resetBones(ThermionEntity entity) {
// TODO: implement resetBones
throw UnimplementedError();
}
@override
Future reveal(ThermionEntity entity, String? meshName) {
// TODO: implement reveal
throw UnimplementedError();
}
@override
Future rotateEnd() {
// TODO: implement rotateEnd
throw UnimplementedError();
}
@override
Future rotateIbl(Matrix3 rotation) {
// TODO: implement rotateIbl
throw UnimplementedError();
}
@override
Future rotateStart(double x, double y) {
// TODO: implement rotateStart
throw UnimplementedError();
}
@override
Future rotateUpdate(double x, double y) {
// TODO: implement rotateUpdate
throw UnimplementedError();
}
@override
// TODO: implement scene
Scene get scene => throw UnimplementedError();
@override
Future setAnimationFrame(
ThermionEntity entity, int index, int animationFrame) {
// TODO: implement setAnimationFrame
throw UnimplementedError();
}
@override
Future setAntiAliasing(bool msaa, bool fxaa, bool taa) {
// TODO: implement setAntiAliasing
throw UnimplementedError();
}
@override
Future setBackgroundColor(double r, double g, double b, double alpha) {
// TODO: implement setBackgroundColor
throw UnimplementedError();
}
@override
Future setBackgroundImage(String path, {bool fillHeight = false}) {
// TODO: implement setBackgroundImage
throw UnimplementedError();
}
@override
Future setBackgroundImagePosition(double x, double y, {bool clamp = false}) {
// TODO: implement setBackgroundImagePosition
throw UnimplementedError();
}
@override
Future setBloom(double bloom) {
// TODO: implement setBloom
throw UnimplementedError();
}
@override
Future setBoneTransform(
ThermionEntity entity, int boneIndex, Matrix4 transform,
{int skinIndex = 0}) {
// TODO: implement setBoneTransform
throw UnimplementedError();
}
@override
Future setCamera(ThermionEntity entity, String? name) {
// TODO: implement setCamera
throw UnimplementedError();
}
@override
Future setCameraCulling(double near, double far) {
// TODO: implement setCameraCulling
throw UnimplementedError();
}
@override
Future setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) {
// TODO: implement setCameraExposure
throw UnimplementedError();
}
@override
Future setCameraFocalLength(double focalLength) {
// TODO: implement setCameraFocalLength
throw UnimplementedError();
}
@override
Future setCameraFocusDistance(double focusDistance) {
// TODO: implement setCameraFocusDistance
throw UnimplementedError();
}
@override
Future setCameraFov(double degrees, {bool horizontal=true}) {
// TODO: implement setCameraFov
throw UnimplementedError();
}
@override
Future setCameraManipulatorOptions(
{ManipulatorMode mode = ManipulatorMode.ORBIT,
double orbitSpeedX = 0.01,
double orbitSpeedY = 0.01,
double zoomSpeed = 0.01}) {
// TODO: implement setCameraManipulatorOptions
throw UnimplementedError();
}
@override
Future setCameraModelMatrix(List<double> matrix) {
// TODO: implement setCameraModelMatrix
throw UnimplementedError();
}
@override
Future setCameraPosition(double x, double y, double z) {
// TODO: implement setCameraPosition
throw UnimplementedError();
}
@override
Future setCameraRotation(Quaternion quaternion) {
// TODO: implement setCameraRotation
throw UnimplementedError();
}
@override
Future setFrameRate(int framerate) {
// TODO: implement setFrameRate
throw UnimplementedError();
}
@override
Future setMainCamera() {
// TODO: implement setMainCamera
throw UnimplementedError();
}
@override
Future setMaterialColor(ThermionEntity entity, String meshName,
int materialIndex, double r, double g, double b, double a) {
// TODO: implement setMaterialColor
throw UnimplementedError();
}
@override
Future clearMorphAnimationData(ThermionEntity entity) {
throw UnimplementedError();
}
@override
Future setMorphAnimationData(
ThermionEntity entity, MorphAnimationData animation,
{List<String>? targetMeshNames}) {
// TODO: implement setMorphAnimationData
throw UnimplementedError();
}
@override
Future setMorphTargetWeights(ThermionEntity entity, List<double> weights) {
// TODO: implement setMorphTargetWeights
throw UnimplementedError();
}
@override
Future setParent(ThermionEntity child, ThermionEntity parent, { bool preserveScaling = false}) {
// TODO: implement setParent
throw UnimplementedError();
}
@override
Future setPosition(ThermionEntity entity, double x, double y, double z) {
// TODO: implement setPosition
throw UnimplementedError();
}
@override
Future setPostProcessing(bool enabled) {
// TODO: implement setPostProcessing
throw UnimplementedError();
}
@override
Future setPriority(ThermionEntity entityId, int priority) {
// TODO: implement setPriority
throw UnimplementedError();
}
@override
Future setRecording(bool recording) {
// TODO: implement setRecording
throw UnimplementedError();
}
@override
Future setRecordingOutputDirectory(String outputDirectory) {
// TODO: implement setRecordingOutputDirectory
throw UnimplementedError();
}
@override
Future setRendering(bool render) {
// TODO: implement setRendering
throw UnimplementedError();
}
@override
Future setRotation(
ThermionEntity entity, double rads, double x, double y, double z) {
// TODO: implement setRotation
throw UnimplementedError();
}
@override
Future setRotationQuat(ThermionEntity entity, Quaternion rotation) {
// TODO: implement setRotationQuat
throw UnimplementedError();
}
@override
Future setScale(ThermionEntity entity, double scale) {
// TODO: implement setScale
throw UnimplementedError();
}
@override
Future setToneMapping(ToneMapper mapper) {
// TODO: implement setToneMapping
throw UnimplementedError();
}
@override
Future setTransform(ThermionEntity entity, Matrix4 transform) {
// TODO: implement setTransform
throw UnimplementedError();
}
@override
Future setViewFrustumCulling(bool enabled) {
// TODO: implement setViewFrustumCulling
throw UnimplementedError();
}
@override
Future stopAnimation(ThermionEntity entity, int animationIndex) {
// TODO: implement stopAnimation
throw UnimplementedError();
}
@override
Future stopAnimationByName(ThermionEntity entity, String name) {
// TODO: implement stopAnimationByName
throw UnimplementedError();
}
@override
Future testCollisions(ThermionEntity entity) {
// TODO: implement testCollisions
throw UnimplementedError();
}
@override
Future transformToUnitCube(ThermionEntity entity) {
// TODO: implement transformToUnitCube
throw UnimplementedError();
}
@override
Future updateBoneMatrices(ThermionEntity entity) {
// TODO: implement updateBoneMatrices
throw UnimplementedError();
}
@override
Future zoomBegin() {
// TODO: implement zoomBegin
throw UnimplementedError();
}
@override
Future zoomEnd() {
// TODO: implement zoomEnd
throw UnimplementedError();
}
@override
Future zoomUpdate(double x, double y, double z) {
// TODO: implement zoomUpdate
throw UnimplementedError();
}
@override
Future setShadowType(ShadowType shadowType) {
// TODO: implement setShadowType
throw UnimplementedError();
}
@override
Future setShadowsEnabled(bool enabled) {
// TODO: implement setShadowsEnabled
throw UnimplementedError();
}
@override
Future setSoftShadowOptions(double penumbraScale, double penumbraRatioScale) {
// TODO: implement setSoftShadowOptions
throw UnimplementedError();
}
@override
Future<Uint8List> capture() {
// TODO: implement capture
throw UnimplementedError();
}
@override
Future<Aabb2> getBoundingBox(ThermionEntity entity) {
// TODO: implement getBoundingBox
throw UnimplementedError();
}
@override
Future<double> getCameraFov(bool horizontal) {
// TODO: implement getCameraFov
throw UnimplementedError();
}
@override
Future queueRelativePositionUpdateWorldAxis(ThermionEntity entity, double viewportX, double viewportY, double x, double y, double z) {
// TODO: implement queueRelativePositionUpdateWorldAxis
throw UnimplementedError();
}
@override
Future setLayerEnabled(int layer, bool enabled) {
// TODO: implement setLayerEnabled
throw UnimplementedError();
}
@override
Future createIbl(double r, double g, double b, double intensity) {
// TODO: implement createIbl
throw UnimplementedError();
}
@override
// TODO: implement gizmoPickResult
Stream<FilamentPickResult> get gizmoPickResult => throw UnimplementedError();
@override
void pickGizmo(int x, int y) {
// TODO: implement pickGizmo
}
@override
Future setGizmoVisibility(bool visible) {
// TODO: implement setGizmoVisibility
throw UnimplementedError();
}
}