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cup_edit/examples/flutter/materials/macos/Podfile.lock
Nick Fisher ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00

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PODS:
- FlutterMacOS (1.0.0)
- thermion_flutter (0.0.1):
- FlutterMacOS
DEPENDENCIES:
- FlutterMacOS (from `Flutter/ephemeral`)
- thermion_flutter (from `Flutter/ephemeral/.symlinks/plugins/thermion_flutter/macos`)
EXTERNAL SOURCES:
FlutterMacOS:
:path: Flutter/ephemeral
thermion_flutter:
:path: Flutter/ephemeral/.symlinks/plugins/thermion_flutter/macos
SPEC CHECKSUMS:
FlutterMacOS: 8f6f14fa908a6fb3fba0cd85dbd81ec4b251fb24
thermion_flutter: debb51a861788780ce40e11e4400c2e5a8681fdf
PODFILE CHECKSUM: 1888651be91a8ad58692c1add9ce24279fd4e950
COCOAPODS: 1.15.2