Files
cup_edit/thermion_dart/native/include/filament/vulkan/vk_layer.h
Nick Fisher 436873a455 successfully creating D3D texture with D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
successfully allocating with VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT

working copying vulkan texture

successfully passing D3D texture back to Flutter

chore: Dart/Windows sample project: remove unnnecessary InvalidateRect from update()

chore: Dart/Windows sample project: add generated bindings

successfully blitting from Vulkan swapchain to D3D texture

working Vulkan texture integration with Flutter

refactor to allow disposal of resources in destructors

handle destroyTexture correctly

correctly implement surface resizing/destruction

move Windows engine to Vulkan backend and flush after creating swapchain

add vulkan + vkshaders to Windows libs

update materials with Vulkan

move Vulkan implementation to thermion_Dart

remove extras folder

thermion_flutter plugin updates

update build hook to copy .lib file to output directory and use -vulkan lib zip file

thermion_flutter cleanup

reinstate stereoscopic on Windows

add dxgi and d3d11.lib to windows header pragma

update cli_windows sample project

copy filament/vulkan headers to output directory. This was originally added to facilitate linking on Windows (where thermion_flutter_plugin.cpp needs the Vulkan-related headers), but this doesn't actually solve the problem because there's no way that I've found to get the directory structure correct in the Dart native_assets build directory unless you explicitly address each inidivual file. The current approach is therefore to just keep a permanent copy of the headers in the thermion_filament directory (meaning these will need to be updated manually if the Filament version changes). However, I decided to keep the changes to build.dart because it doesn't have much negative impact and may be helpful in future.

disable stereoscopic on Windows and disable handle use after free checks

use filament headers for thermion_flutter

throw Exception for MSAA on Windows (note that passing msaa:true for setAntiAliasing doesn't actually set MSAA on other platforms, but at least it won't cause the engine to crash)

change header include path for Windows/Vulkan

change header include path for Windows/Vulkan

add filament/vulkan headers for flutter (Windows)

ensure destroyTexture platform methods accept an integer rather than a list

handle Android/Windows swapchain creation separately
2024-11-11 12:49:40 +08:00

211 lines
7.7 KiB
C

//
// File: vk_layer.h
//
/*
* Copyright (c) 2015-2017 The Khronos Group Inc.
* Copyright (c) 2015-2017 Valve Corporation
* Copyright (c) 2015-2017 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Need to define dispatch table
* Core struct can then have ptr to dispatch table at the top
* Along with object ptrs for current and next OBJ
*/
#pragma once
#include "vulkan.h"
#if defined(__GNUC__) && __GNUC__ >= 4
#define VK_LAYER_EXPORT __attribute__((visibility("default")))
#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)
#define VK_LAYER_EXPORT __attribute__((visibility("default")))
#else
#define VK_LAYER_EXPORT
#endif
#define MAX_NUM_UNKNOWN_EXTS 250
// Loader-Layer version negotiation API. Versions add the following features:
// Versions 0/1 - Initial. Doesn't support vk_layerGetPhysicalDeviceProcAddr
// or vk_icdNegotiateLoaderLayerInterfaceVersion.
// Version 2 - Add support for vk_layerGetPhysicalDeviceProcAddr and
// vk_icdNegotiateLoaderLayerInterfaceVersion.
#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2
#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1
#define VK_CURRENT_CHAIN_VERSION 1
// Typedef for use in the interfaces below
typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName);
// Version negotiation values
typedef enum VkNegotiateLayerStructType {
LAYER_NEGOTIATE_UNINTIALIZED = 0,
LAYER_NEGOTIATE_INTERFACE_STRUCT = 1,
} VkNegotiateLayerStructType;
// Version negotiation structures
typedef struct VkNegotiateLayerInterface {
VkNegotiateLayerStructType sType;
void *pNext;
uint32_t loaderLayerInterfaceVersion;
PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr;
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr;
PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr;
} VkNegotiateLayerInterface;
// Version negotiation functions
typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct);
// Function prototype for unknown physical device extension command
typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device);
// ------------------------------------------------------------------------------------------------
// CreateInstance and CreateDevice support structures
/* Sub type of structure for instance and device loader ext of CreateInfo.
* When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
* or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
* then VkLayerFunction indicates struct type pointed to by pNext
*/
typedef enum VkLayerFunction_ {
VK_LAYER_LINK_INFO = 0,
VK_LOADER_DATA_CALLBACK = 1,
VK_LOADER_LAYER_CREATE_DEVICE_CALLBACK = 2,
VK_LOADER_FEATURES = 3,
} VkLayerFunction;
typedef struct VkLayerInstanceLink_ {
struct VkLayerInstanceLink_ *pNext;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr;
} VkLayerInstanceLink;
/*
* When creating the device chain the loader needs to pass
* down information about it's device structure needed at
* the end of the chain. Passing the data via the
* VkLayerDeviceInfo avoids issues with finding the
* exact instance being used.
*/
typedef struct VkLayerDeviceInfo_ {
void *device_info;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
} VkLayerDeviceInfo;
typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance,
void *object);
typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device,
void *object);
typedef VkResult (VKAPI_PTR *PFN_vkLayerCreateDevice)(VkInstance instance, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkDevice *pDevice, PFN_vkGetInstanceProcAddr layerGIPA, PFN_vkGetDeviceProcAddr *nextGDPA);
typedef void (VKAPI_PTR *PFN_vkLayerDestroyDevice)(VkDevice physicalDevice, const VkAllocationCallbacks *pAllocator, PFN_vkDestroyDevice destroyFunction);
typedef enum VkLoaderFeastureFlagBits {
VK_LOADER_FEATURE_PHYSICAL_DEVICE_SORTING = 0x00000001,
} VkLoaderFlagBits;
typedef VkFlags VkLoaderFeatureFlags;
typedef struct {
VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
const void *pNext;
VkLayerFunction function;
union {
VkLayerInstanceLink *pLayerInfo;
PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData;
struct {
PFN_vkLayerCreateDevice pfnLayerCreateDevice;
PFN_vkLayerDestroyDevice pfnLayerDestroyDevice;
} layerDevice;
VkLoaderFeatureFlags loaderFeatures;
} u;
} VkLayerInstanceCreateInfo;
typedef struct VkLayerDeviceLink_ {
struct VkLayerDeviceLink_ *pNext;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr;
} VkLayerDeviceLink;
typedef struct {
VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
const void *pNext;
VkLayerFunction function;
union {
VkLayerDeviceLink *pLayerInfo;
PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData;
} u;
} VkLayerDeviceCreateInfo;
#ifdef __cplusplus
extern "C" {
#endif
VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct);
typedef enum VkChainType {
VK_CHAIN_TYPE_UNKNOWN = 0,
VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1,
VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2,
VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3,
} VkChainType;
typedef struct VkChainHeader {
VkChainType type;
uint32_t version;
uint32_t size;
} VkChainHeader;
typedef struct VkEnumerateInstanceExtensionPropertiesChain {
VkChainHeader header;
VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *,
VkExtensionProperties *);
const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink;
#if defined(__cplusplus)
inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const {
return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties);
}
#endif
} VkEnumerateInstanceExtensionPropertiesChain;
typedef struct VkEnumerateInstanceLayerPropertiesChain {
VkChainHeader header;
VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *);
const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink;
#if defined(__cplusplus)
inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const {
return pfnNextLayer(pNextLink, pPropertyCount, pProperties);
}
#endif
} VkEnumerateInstanceLayerPropertiesChain;
typedef struct VkEnumerateInstanceVersionChain {
VkChainHeader header;
VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *);
const struct VkEnumerateInstanceVersionChain *pNextLink;
#if defined(__cplusplus)
inline VkResult CallDown(uint32_t *pApiVersion) const {
return pfnNextLayer(pNextLink, pApiVersion);
}
#endif
} VkEnumerateInstanceVersionChain;
#ifdef __cplusplus
}
#endif