1466 lines
40 KiB
Dart
1466 lines
40 KiB
Dart
// AUTO GENERATED FILE, DO NOT EDIT.
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//
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// Generated by `package:ffigen`.
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// ignore_for_file: type=lint
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import 'dart:ffi' as ffi;
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@ffi.Native<
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ffi.Pointer<ffi.Void> Function(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ResourceLoaderWrapper>,
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Char>)>(
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symbol: 'create_filament_viewer', assetId: 'flutter_filament_plugin')
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external ffi.Pointer<ffi.Void> create_filament_viewer(
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ffi.Pointer<ffi.Void> context,
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ffi.Pointer<ResourceLoaderWrapper> loader,
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ffi.Pointer<ffi.Void> platform,
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ffi.Pointer<ffi.Char> uberArchivePath,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'destroy_filament_viewer', assetId: 'flutter_filament_plugin')
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external void destroy_filament_viewer(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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ffi.Pointer<ResourceLoaderWrapper> Function(
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LoadFilamentResourceFromOwner,
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FreeFilamentResourceFromOwner,
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ffi.Pointer<ffi.Void>)>(
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symbol: 'make_resource_loader', assetId: 'flutter_filament_plugin')
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external ffi.Pointer<ResourceLoaderWrapper> make_resource_loader(
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LoadFilamentResourceFromOwner loadFn,
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FreeFilamentResourceFromOwner freeFn,
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ffi.Pointer<ffi.Void> owner,
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);
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@ffi.Native<ffi.Pointer<ffi.Void> Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'get_asset_manager', assetId: 'flutter_filament_plugin')
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external ffi.Pointer<ffi.Void> get_asset_manager(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
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symbol: 'create_render_target', assetId: 'flutter_filament_plugin')
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external void create_render_target(
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ffi.Pointer<ffi.Void> viewer,
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int texture,
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int width,
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int height,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'clear_background_image', assetId: 'flutter_filament_plugin')
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external void clear_background_image(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool)>(
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symbol: 'set_background_image', assetId: 'flutter_filament_plugin')
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external void set_background_image(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.Char> path,
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bool fillHeight,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
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symbol: 'set_background_image_position', assetId: 'flutter_filament_plugin')
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external void set_background_image_position(
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ffi.Pointer<ffi.Void> viewer,
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double x,
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double y,
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bool clamp,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
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symbol: 'set_background_color', assetId: 'flutter_filament_plugin')
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external void set_background_color(
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ffi.Pointer<ffi.Void> viewer,
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double r,
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double g,
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double b,
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double a,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
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symbol: 'set_tone_mapping', assetId: 'flutter_filament_plugin')
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external void set_tone_mapping(
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ffi.Pointer<ffi.Void> viewer,
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int toneMapping,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
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symbol: 'set_bloom', assetId: 'flutter_filament_plugin')
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external void set_bloom(
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ffi.Pointer<ffi.Void> viewer,
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double strength,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
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symbol: 'load_skybox', assetId: 'flutter_filament_plugin')
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external void load_skybox(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.Char> skyboxPath,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Float)>(symbol: 'load_ibl', assetId: 'flutter_filament_plugin')
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external void load_ibl(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.Char> iblPath,
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double intensity,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'remove_skybox', assetId: 'flutter_filament_plugin')
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external void remove_skybox(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'remove_ibl', assetId: 'flutter_filament_plugin')
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external void remove_ibl(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<ffi.Void>,
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ffi.Uint8,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Bool)>(symbol: 'add_light', assetId: 'flutter_filament_plugin')
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external int add_light(
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ffi.Pointer<ffi.Void> viewer,
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int type,
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double colour,
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double intensity,
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double posX,
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double posY,
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double posZ,
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double dirX,
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double dirY,
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double dirZ,
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bool shadows,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'remove_light', assetId: 'flutter_filament_plugin')
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external void remove_light(
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ffi.Pointer<ffi.Void> viewer,
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int entityId,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'clear_lights', assetId: 'flutter_filament_plugin')
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external void clear_lights(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Bool)>(symbol: 'load_glb', assetId: 'flutter_filament_plugin')
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external int load_glb(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Char> assetPath,
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bool unlit,
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Char>)>(
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symbol: 'load_gltf', assetId: 'flutter_filament_plugin')
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external int load_gltf(
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ffi.Pointer<ffi.Void> assetManager,
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ffi.Pointer<ffi.Char> assetPath,
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ffi.Pointer<ffi.Char> relativePath,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
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symbol: 'set_camera', assetId: 'flutter_filament_plugin')
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external bool set_camera(
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ffi.Pointer<ffi.Void> viewer,
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int asset,
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ffi.Pointer<ffi.Char> nodeName,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
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symbol: 'set_view_frustum_culling', assetId: 'flutter_filament_plugin')
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external void set_view_frustum_culling(
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ffi.Pointer<ffi.Void> viewer,
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bool enabled,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Uint64,
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void> buf, ffi.Size size,
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ffi.Pointer<ffi.Void> data)>>,
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ffi.Pointer<ffi.Void>)>(
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symbol: 'render', assetId: 'flutter_filament_plugin')
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external void render(
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ffi.Pointer<ffi.Void> viewer,
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int frameTimeInNanos,
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ffi.Pointer<ffi.Void> pixelBuffer,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void> buf, ffi.Size size,
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ffi.Pointer<ffi.Void> data)>>
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callback,
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ffi.Pointer<ffi.Void> data,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
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ffi.Uint32, ffi.Uint32)>(
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symbol: 'create_swap_chain', assetId: 'flutter_filament_plugin')
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external void create_swap_chain(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.Void> window,
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int width,
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int height,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'destroy_swap_chain', assetId: 'flutter_filament_plugin')
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external void destroy_swap_chain(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
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symbol: 'set_frame_interval', assetId: 'flutter_filament_plugin')
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external void set_frame_interval(
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ffi.Pointer<ffi.Void> viewer,
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double interval,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
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symbol: 'update_viewport_and_camera_projection',
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assetId: 'flutter_filament_plugin')
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external void update_viewport_and_camera_projection(
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ffi.Pointer<ffi.Void> viewer,
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int width,
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int height,
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double scaleFactor,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'scroll_begin', assetId: 'flutter_filament_plugin')
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external void scroll_begin(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
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ffi.Float)>(symbol: 'scroll_update', assetId: 'flutter_filament_plugin')
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external void scroll_update(
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ffi.Pointer<ffi.Void> viewer,
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double x,
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double y,
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double z,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'scroll_end', assetId: 'flutter_filament_plugin')
|
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external void scroll_end(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
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ffi.Bool)>(symbol: 'grab_begin', assetId: 'flutter_filament_plugin')
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external void grab_begin(
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ffi.Pointer<ffi.Void> viewer,
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double x,
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double y,
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bool pan,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float)>(
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symbol: 'grab_update', assetId: 'flutter_filament_plugin')
|
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external void grab_update(
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ffi.Pointer<ffi.Void> viewer,
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double x,
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double y,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'grab_end', assetId: 'flutter_filament_plugin')
|
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external void grab_end(
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ffi.Pointer<ffi.Void> viewer,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Float>,
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ffi.Int)>(symbol: 'apply_weights', assetId: 'flutter_filament_plugin')
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external void apply_weights(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> weights,
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int count,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
|
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symbol: 'set_morph_target_weights', assetId: 'flutter_filament_plugin')
|
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external void set_morph_target_weights(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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int numWeights,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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|
ffi.Pointer<ffi.Float>,
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|
ffi.Pointer<ffi.Int>,
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ffi.Int,
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ffi.Int,
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ffi.Float)>(
|
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symbol: 'set_morph_animation', assetId: 'flutter_filament_plugin')
|
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external bool set_morph_animation(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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|
ffi.Pointer<ffi.Int> morphIndices,
|
|
int numMorphTargets,
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int numFrames,
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|
double frameLengthInMs,
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);
|
|
|
|
@ffi.Native<
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|
ffi.Void Function(
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ffi.Pointer<ffi.Void>,
|
|
EntityId,
|
|
ffi.Pointer<ffi.Float>,
|
|
ffi.Int,
|
|
ffi.Int,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>>,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>>,
|
|
ffi.Int,
|
|
ffi.Float)>(
|
|
symbol: 'set_bone_animation', assetId: 'flutter_filament_plugin')
|
|
external void set_bone_animation(
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|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
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|
ffi.Pointer<ffi.Float> frameData,
|
|
int numFrames,
|
|
int numBones,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>> boneNames,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>> meshName,
|
|
int numMeshTargets,
|
|
double frameLengthInMs,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
|
|
ffi.Bool, ffi.Bool, ffi.Float)>(
|
|
symbol: 'play_animation', assetId: 'flutter_filament_plugin')
|
|
external void play_animation(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
int index,
|
|
bool loop,
|
|
bool reverse,
|
|
bool replaceActive,
|
|
double crossfade,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
|
|
symbol: 'set_animation_frame', assetId: 'flutter_filament_plugin')
|
|
external void set_animation_frame(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
int animationIndex,
|
|
int animationFrame,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
|
|
symbol: 'stop_animation', assetId: 'flutter_filament_plugin')
|
|
external void stop_animation(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
int index,
|
|
);
|
|
|
|
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'get_animation_count', assetId: 'flutter_filament_plugin')
|
|
external int get_animation_count(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
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|
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
|
|
symbol: 'get_animation_name', assetId: 'flutter_filament_plugin')
|
|
external void get_animation_name(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> outPtr,
|
|
int index,
|
|
);
|
|
|
|
@ffi.Native<ffi.Float Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
|
|
symbol: 'get_animation_duration', assetId: 'flutter_filament_plugin')
|
|
external double get_animation_duration(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
int index,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
|
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
|
|
symbol: 'get_morph_target_name', assetId: 'flutter_filament_plugin')
|
|
external void get_morph_target_name(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> meshName,
|
|
ffi.Pointer<ffi.Char> outPtr,
|
|
int index,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Int Function(
|
|
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
|
|
symbol: 'get_morph_target_name_count', assetId: 'flutter_filament_plugin')
|
|
external int get_morph_target_name_count(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> meshName,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'remove_asset', assetId: 'flutter_filament_plugin')
|
|
external void remove_asset(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int asset,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'clear_assets', assetId: 'flutter_filament_plugin')
|
|
external void clear_assets(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Bool Function(
|
|
ffi.Pointer<ffi.Void>,
|
|
EntityId,
|
|
ffi.Pointer<ffi.Char>,
|
|
ffi.Int,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float)>(
|
|
symbol: 'set_material_color', assetId: 'flutter_filament_plugin')
|
|
external bool set_material_color(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> meshName,
|
|
int materialIndex,
|
|
double r,
|
|
double g,
|
|
double b,
|
|
double a,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'transform_to_unit_cube', assetId: 'flutter_filament_plugin')
|
|
external void transform_to_unit_cube(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
|
|
ffi.Float)>(symbol: 'set_position', assetId: 'flutter_filament_plugin')
|
|
external void set_position(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>,
|
|
EntityId,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float)>(symbol: 'set_rotation', assetId: 'flutter_filament_plugin')
|
|
external void set_rotation(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
double rads,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(
|
|
symbol: 'set_scale', assetId: 'flutter_filament_plugin')
|
|
external void set_scale(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
double scale,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'move_camera_to_asset', assetId: 'flutter_filament_plugin')
|
|
external void move_camera_to_asset(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int asset,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
|
|
symbol: 'set_camera_exposure', assetId: 'flutter_filament_plugin')
|
|
external void set_camera_exposure(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double aperture,
|
|
double shutterSpeed,
|
|
double sensitivity,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
|
|
symbol: 'set_camera_position', assetId: 'flutter_filament_plugin')
|
|
external void set_camera_position(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'get_camera_position', assetId: 'flutter_filament_plugin')
|
|
external void get_camera_position(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
|
|
symbol: 'set_camera_rotation', assetId: 'flutter_filament_plugin')
|
|
external void set_camera_rotation(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double rads,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>)>(
|
|
symbol: 'set_camera_model_matrix', assetId: 'flutter_filament_plugin')
|
|
external void set_camera_model_matrix(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
ffi.Pointer<ffi.Float> matrix,
|
|
);
|
|
|
|
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'get_camera_model_matrix', assetId: 'flutter_filament_plugin')
|
|
external ffi.Pointer<ffi.Double> get_camera_model_matrix(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'get_camera_view_matrix', assetId: 'flutter_filament_plugin')
|
|
external ffi.Pointer<ffi.Double> get_camera_view_matrix(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'get_camera_projection_matrix', assetId: 'flutter_filament_plugin')
|
|
external ffi.Pointer<ffi.Double> get_camera_projection_matrix(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Double>,
|
|
ffi.Double, ffi.Double)>(
|
|
symbol: 'set_camera_projection_matrix', assetId: 'flutter_filament_plugin')
|
|
external void set_camera_projection_matrix(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
ffi.Pointer<ffi.Double> matrix,
|
|
double near,
|
|
double far,
|
|
);
|
|
|
|
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'get_camera_culling_projection_matrix',
|
|
assetId: 'flutter_filament_plugin')
|
|
external ffi.Pointer<ffi.Double> get_camera_culling_projection_matrix(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'get_camera_frustum', assetId: 'flutter_filament_plugin')
|
|
external ffi.Pointer<ffi.Double> get_camera_frustum(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
|
|
symbol: 'set_camera_focal_length', assetId: 'flutter_filament_plugin')
|
|
external void set_camera_focal_length(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double focalLength,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
|
|
symbol: 'set_camera_focus_distance', assetId: 'flutter_filament_plugin')
|
|
external void set_camera_focus_distance(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double focusDistance,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, _ManipulatorMode, ffi.Double,
|
|
ffi.Double, ffi.Double)>(
|
|
symbol: 'set_camera_manipulator_options',
|
|
assetId: 'flutter_filament_plugin')
|
|
external void set_camera_manipulator_options(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int mode,
|
|
double orbitSpeedX,
|
|
double orbitSpeedY,
|
|
double zoomSpeed,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Int Function(
|
|
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
|
|
symbol: 'hide_mesh', assetId: 'flutter_filament_plugin')
|
|
external int hide_mesh(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> meshName,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Int Function(
|
|
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
|
|
symbol: 'reveal_mesh', assetId: 'flutter_filament_plugin')
|
|
external int reveal_mesh(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> meshName,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
|
|
symbol: 'set_post_processing', assetId: 'flutter_filament_plugin')
|
|
external void set_post_processing(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
bool enabled,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Pointer<EntityId>)>(
|
|
symbol: 'pick', assetId: 'flutter_filament_plugin')
|
|
external void pick(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int x,
|
|
int y,
|
|
ffi.Pointer<EntityId> entityId,
|
|
);
|
|
|
|
@ffi.Native<ffi.Pointer<ffi.Char> Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'get_name_for_entity', assetId: 'flutter_filament_plugin')
|
|
external ffi.Pointer<ffi.Char> get_name_for_entity(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int entityId,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function()>(
|
|
symbol: 'ios_dummy', assetId: 'flutter_filament_plugin')
|
|
external void ios_dummy();
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'flutter_filament_free', assetId: 'flutter_filament_plugin')
|
|
external void flutter_filament_free(
|
|
ffi.Pointer<ffi.Void> ptr,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Pointer<ffi.Void> Function(
|
|
ffi.Pointer<ffi.Void>,
|
|
ffi.Pointer<ffi.Void>,
|
|
ffi.Pointer<ffi.Char>,
|
|
ffi.Pointer<ResourceLoaderWrapper>,
|
|
ffi
|
|
.Pointer<
|
|
ffi.NativeFunction<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void> renderCallbackOwner)>>,
|
|
ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'create_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
|
|
external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
|
|
ffi.Pointer<ffi.Void> context,
|
|
ffi.Pointer<ffi.Void> platform,
|
|
ffi.Pointer<ffi.Char> uberArchivePath,
|
|
ffi.Pointer<ResourceLoaderWrapper> loader,
|
|
ffi.Pointer<
|
|
ffi.NativeFunction<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void> renderCallbackOwner)>>
|
|
renderCallback,
|
|
ffi.Pointer<ffi.Void> renderCallbackOwner,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
|
|
ffi.Uint32, ffi.Uint32)>(
|
|
symbol: 'create_swap_chain_ffi', assetId: 'flutter_filament_plugin')
|
|
external void create_swap_chain_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
ffi.Pointer<ffi.Void> surface,
|
|
int width,
|
|
int height,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'destroy_swap_chain_ffi', assetId: 'flutter_filament_plugin')
|
|
external void destroy_swap_chain_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
|
|
symbol: 'create_render_target_ffi', assetId: 'flutter_filament_plugin')
|
|
external void create_render_target_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int nativeTextureId,
|
|
int width,
|
|
int height,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'destroy_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
|
|
external void destroy_filament_viewer_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'render_ffi', assetId: 'flutter_filament_plugin')
|
|
external void render_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<FilamentRenderCallback Function(FilamentRenderCallback)>(
|
|
symbol: 'make_render_callback_fn_pointer',
|
|
assetId: 'flutter_filament_plugin')
|
|
external FilamentRenderCallback make_render_callback_fn_pointer(
|
|
FilamentRenderCallback arg0,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
|
|
symbol: 'set_rendering_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_rendering_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
bool rendering,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Float)>(
|
|
symbol: 'set_frame_interval_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_frame_interval_ffi(
|
|
double frameInterval,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
|
|
symbol: 'update_viewport_and_camera_projection_ffi',
|
|
assetId: 'flutter_filament_plugin')
|
|
external void update_viewport_and_camera_projection_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int width,
|
|
int height,
|
|
double scaleFactor,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
|
|
symbol: 'set_background_color_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_background_color_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double r,
|
|
double g,
|
|
double b,
|
|
double a,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'clear_background_image_ffi', assetId: 'flutter_filament_plugin')
|
|
external void clear_background_image_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool)>(
|
|
symbol: 'set_background_image_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_background_image_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
ffi.Pointer<ffi.Char> path,
|
|
bool fillHeight,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
|
|
symbol: 'set_background_image_position_ffi',
|
|
assetId: 'flutter_filament_plugin')
|
|
external void set_background_image_position_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double x,
|
|
double y,
|
|
bool clamp,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
|
|
symbol: 'set_tone_mapping_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_tone_mapping_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int toneMapping,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
|
|
symbol: 'set_bloom_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_bloom_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
double strength,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
|
|
symbol: 'load_skybox_ffi', assetId: 'flutter_filament_plugin')
|
|
external void load_skybox_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
ffi.Pointer<ffi.Char> skyboxPath,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
|
|
ffi.Float)>(symbol: 'load_ibl_ffi', assetId: 'flutter_filament_plugin')
|
|
external void load_ibl_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
ffi.Pointer<ffi.Char> iblPath,
|
|
double intensity,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'remove_skybox_ffi', assetId: 'flutter_filament_plugin')
|
|
external void remove_skybox_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'remove_ibl_ffi', assetId: 'flutter_filament_plugin')
|
|
external void remove_ibl_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
EntityId Function(
|
|
ffi.Pointer<ffi.Void>,
|
|
ffi.Uint8,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Float,
|
|
ffi.Bool)>(symbol: 'add_light_ffi', assetId: 'flutter_filament_plugin')
|
|
external int add_light_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int type,
|
|
double colour,
|
|
double intensity,
|
|
double posX,
|
|
double posY,
|
|
double posZ,
|
|
double dirX,
|
|
double dirY,
|
|
double dirZ,
|
|
bool shadows,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'remove_light_ffi', assetId: 'flutter_filament_plugin')
|
|
external void remove_light_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int entityId,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'clear_lights_ffi', assetId: 'flutter_filament_plugin')
|
|
external void clear_lights_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
|
|
ffi.Bool)>(symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
|
|
external int load_glb_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
ffi.Pointer<ffi.Char> assetPath,
|
|
bool unlit,
|
|
);
|
|
|
|
@ffi.Native<
|
|
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
|
|
ffi.Pointer<ffi.Char>)>(
|
|
symbol: 'load_gltf_ffi', assetId: 'flutter_filament_plugin')
|
|
external int load_gltf_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
ffi.Pointer<ffi.Char> assetPath,
|
|
ffi.Pointer<ffi.Char> relativePath,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'remove_asset_ffi', assetId: 'flutter_filament_plugin')
|
|
external void remove_asset_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int asset,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
|
|
symbol: 'clear_assets_ffi', assetId: 'flutter_filament_plugin')
|
|
external void clear_assets_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Bool Function(
|
|
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
|
|
symbol: 'set_camera_ffi', assetId: 'flutter_filament_plugin')
|
|
external bool set_camera_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> nodeName,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
|
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
|
|
symbol: 'apply_weights_ffi', assetId: 'flutter_filament_plugin')
|
|
external void apply_weights_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> entityName,
|
|
ffi.Pointer<ffi.Float> weights,
|
|
int count,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
|
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
|
|
symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_morph_target_weights_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> entityName,
|
|
ffi.Pointer<ffi.Float> morphData,
|
|
int numWeights,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Bool Function(
|
|
ffi.Pointer<ffi.Void>,
|
|
EntityId,
|
|
ffi.Pointer<ffi.Char>,
|
|
ffi.Pointer<ffi.Float>,
|
|
ffi.Pointer<ffi.Int>,
|
|
ffi.Int,
|
|
ffi.Int,
|
|
ffi.Float)>(
|
|
symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
|
|
external bool set_morph_animation_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> entityName,
|
|
ffi.Pointer<ffi.Float> morphData,
|
|
ffi.Pointer<ffi.Int> morphIndices,
|
|
int numMorphTargets,
|
|
int numFrames,
|
|
double frameLengthInMs,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>,
|
|
EntityId,
|
|
ffi.Pointer<ffi.Float>,
|
|
ffi.Int,
|
|
ffi.Int,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>>,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>>,
|
|
ffi.Int,
|
|
ffi.Float)>(
|
|
symbol: 'set_bone_animation_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_bone_animation_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Float> frameData,
|
|
int numFrames,
|
|
int numBones,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>> boneNames,
|
|
ffi.Pointer<ffi.Pointer<ffi.Char>> meshName,
|
|
int numMeshTargets,
|
|
double frameLengthInMs,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
|
|
ffi.Bool, ffi.Bool, ffi.Float)>(
|
|
symbol: 'play_animation_ffi', assetId: 'flutter_filament_plugin')
|
|
external void play_animation_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
int index,
|
|
bool loop,
|
|
bool reverse,
|
|
bool replaceActive,
|
|
double crossfade,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
|
|
symbol: 'set_animation_frame_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_animation_frame_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
int animationIndex,
|
|
int animationFrame,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
|
|
symbol: 'stop_animation_ffi', assetId: 'flutter_filament_plugin')
|
|
external void stop_animation_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
int index,
|
|
);
|
|
|
|
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
|
symbol: 'get_animation_count_ffi', assetId: 'flutter_filament_plugin')
|
|
external int get_animation_count_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
|
|
symbol: 'get_animation_name_ffi', assetId: 'flutter_filament_plugin')
|
|
external void get_animation_name_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> outPtr,
|
|
int index,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
|
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
|
|
symbol: 'get_morph_target_name_ffi', assetId: 'flutter_filament_plugin')
|
|
external void get_morph_target_name_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> meshName,
|
|
ffi.Pointer<ffi.Char> outPtr,
|
|
int index,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Int Function(
|
|
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
|
|
symbol: 'get_morph_target_name_count_ffi',
|
|
assetId: 'flutter_filament_plugin')
|
|
external int get_morph_target_name_count_ffi(
|
|
ffi.Pointer<ffi.Void> assetManager,
|
|
int asset,
|
|
ffi.Pointer<ffi.Char> meshName,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
|
|
symbol: 'set_post_processing_ffi', assetId: 'flutter_filament_plugin')
|
|
external void set_post_processing_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
bool enabled,
|
|
);
|
|
|
|
@ffi.Native<
|
|
ffi.Void Function(
|
|
ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Pointer<EntityId>)>(
|
|
symbol: 'pick_ffi', assetId: 'flutter_filament_plugin')
|
|
external void pick_ffi(
|
|
ffi.Pointer<ffi.Void> viewer,
|
|
int x,
|
|
int y,
|
|
ffi.Pointer<EntityId> entityId,
|
|
);
|
|
|
|
@ffi.Native<ffi.Void Function()>(
|
|
symbol: 'ios_dummy_ffi', assetId: 'flutter_filament_plugin')
|
|
external void ios_dummy_ffi();
|
|
|
|
final class __mbstate_t extends ffi.Union {
|
|
@ffi.Array.multi([128])
|
|
external ffi.Array<ffi.Char> __mbstate8;
|
|
|
|
@ffi.LongLong()
|
|
external int _mbstateL;
|
|
}
|
|
|
|
final class __darwin_pthread_handler_rec extends ffi.Struct {
|
|
external ffi
|
|
.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>)>>
|
|
__routine;
|
|
|
|
external ffi.Pointer<ffi.Void> __arg;
|
|
|
|
external ffi.Pointer<__darwin_pthread_handler_rec> __next;
|
|
}
|
|
|
|
final class _opaque_pthread_attr_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([56])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_cond_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([40])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_condattr_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([8])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_mutex_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([56])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_mutexattr_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([8])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_once_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([8])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_rwlock_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([192])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_rwlockattr_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
@ffi.Array.multi([16])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class _opaque_pthread_t extends ffi.Struct {
|
|
@ffi.Long()
|
|
external int __sig;
|
|
|
|
external ffi.Pointer<__darwin_pthread_handler_rec> __cleanup_stack;
|
|
|
|
@ffi.Array.multi([8176])
|
|
external ffi.Array<ffi.Char> __opaque;
|
|
}
|
|
|
|
final class ResourceBuffer extends ffi.Struct {
|
|
external ffi.Pointer<ffi.Void> data;
|
|
|
|
@ffi.Int32()
|
|
external int size;
|
|
|
|
@ffi.Int32()
|
|
external int id;
|
|
}
|
|
|
|
final class ResourceLoaderWrapper extends ffi.Struct {
|
|
external LoadFilamentResource mLoadFilamentResource;
|
|
|
|
external FreeFilamentResource mFreeFilamentResource;
|
|
|
|
external LoadFilamentResourceFromOwner mLoadFilamentResourceFromOwner;
|
|
|
|
external FreeFilamentResourceFromOwner mFreeFilamentResourceFromOwner;
|
|
|
|
external ffi.Pointer<ffi.Void> mOwner;
|
|
}
|
|
|
|
typedef LoadFilamentResource = ffi.Pointer<
|
|
ffi.NativeFunction<ResourceBuffer Function(ffi.Pointer<ffi.Char> uri)>>;
|
|
typedef FreeFilamentResource
|
|
= ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ResourceBuffer)>>;
|
|
typedef LoadFilamentResourceFromOwner = ffi.Pointer<
|
|
ffi.NativeFunction<
|
|
ResourceBuffer Function(ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Void>)>>;
|
|
typedef FreeFilamentResourceFromOwner = ffi.Pointer<
|
|
ffi
|
|
.NativeFunction<ffi.Void Function(ResourceBuffer, ffi.Pointer<ffi.Void>)>>;
|
|
|
|
/// This header replicates most of the methods in FlutterFilamentApi.h, and is only intended to be used to generate client FFI bindings.
|
|
/// The intention is that calling one of these methods will call its respective method in FlutterFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
|
|
typedef EntityId = ffi.Int32;
|
|
typedef _ManipulatorMode = ffi.Int32;
|
|
typedef FilamentRenderCallback = ffi.Pointer<
|
|
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void> owner)>>;
|
|
|
|
const int __bool_true_false_are_defined = 1;
|
|
|
|
const int true1 = 1;
|
|
|
|
const int false1 = 0;
|
|
|
|
const int __DARWIN_ONLY_64_BIT_INO_T = 1;
|
|
|
|
const int __DARWIN_ONLY_UNIX_CONFORMANCE = 1;
|
|
|
|
const int __DARWIN_ONLY_VERS_1050 = 1;
|
|
|
|
const int __DARWIN_UNIX03 = 1;
|
|
|
|
const int __DARWIN_64_BIT_INO_T = 1;
|
|
|
|
const int __DARWIN_VERS_1050 = 1;
|
|
|
|
const int __DARWIN_NON_CANCELABLE = 0;
|
|
|
|
const String __DARWIN_SUF_EXTSN = '\$DARWIN_EXTSN';
|
|
|
|
const int __DARWIN_C_ANSI = 4096;
|
|
|
|
const int __DARWIN_C_FULL = 900000;
|
|
|
|
const int __DARWIN_C_LEVEL = 900000;
|
|
|
|
const int __STDC_WANT_LIB_EXT1__ = 1;
|
|
|
|
const int __DARWIN_NO_LONG_LONG = 0;
|
|
|
|
const int _DARWIN_FEATURE_64_BIT_INODE = 1;
|
|
|
|
const int _DARWIN_FEATURE_ONLY_64_BIT_INODE = 1;
|
|
|
|
const int _DARWIN_FEATURE_ONLY_VERS_1050 = 1;
|
|
|
|
const int _DARWIN_FEATURE_ONLY_UNIX_CONFORMANCE = 1;
|
|
|
|
const int _DARWIN_FEATURE_UNIX_CONFORMANCE = 3;
|
|
|
|
const int __has_ptrcheck = 0;
|
|
|
|
const int __DARWIN_NULL = 0;
|
|
|
|
const int __PTHREAD_SIZE__ = 8176;
|
|
|
|
const int __PTHREAD_ATTR_SIZE__ = 56;
|
|
|
|
const int __PTHREAD_MUTEXATTR_SIZE__ = 8;
|
|
|
|
const int __PTHREAD_MUTEX_SIZE__ = 56;
|
|
|
|
const int __PTHREAD_CONDATTR_SIZE__ = 8;
|
|
|
|
const int __PTHREAD_COND_SIZE__ = 40;
|
|
|
|
const int __PTHREAD_ONCE_SIZE__ = 8;
|
|
|
|
const int __PTHREAD_RWLOCK_SIZE__ = 192;
|
|
|
|
const int __PTHREAD_RWLOCKATTR_SIZE__ = 16;
|
|
|
|
const int __DARWIN_WCHAR_MAX = 2147483647;
|
|
|
|
const int __DARWIN_WCHAR_MIN = -2147483648;
|
|
|
|
const int __DARWIN_WEOF = -1;
|
|
|
|
const int _FORTIFY_SOURCE = 2;
|
|
|
|
const int NULL = 0;
|
|
|
|
const int USER_ADDR_NULL = 0;
|
|
|
|
const int __WORDSIZE = 64;
|
|
|
|
const int INT8_MAX = 127;
|
|
|
|
const int INT16_MAX = 32767;
|
|
|
|
const int INT32_MAX = 2147483647;
|
|
|
|
const int INT64_MAX = 9223372036854775807;
|
|
|
|
const int INT8_MIN = -128;
|
|
|
|
const int INT16_MIN = -32768;
|
|
|
|
const int INT32_MIN = -2147483648;
|
|
|
|
const int INT64_MIN = -9223372036854775808;
|
|
|
|
const int UINT8_MAX = 255;
|
|
|
|
const int UINT16_MAX = 65535;
|
|
|
|
const int UINT32_MAX = 4294967295;
|
|
|
|
const int UINT64_MAX = -1;
|
|
|
|
const int INT_LEAST8_MIN = -128;
|
|
|
|
const int INT_LEAST16_MIN = -32768;
|
|
|
|
const int INT_LEAST32_MIN = -2147483648;
|
|
|
|
const int INT_LEAST64_MIN = -9223372036854775808;
|
|
|
|
const int INT_LEAST8_MAX = 127;
|
|
|
|
const int INT_LEAST16_MAX = 32767;
|
|
|
|
const int INT_LEAST32_MAX = 2147483647;
|
|
|
|
const int INT_LEAST64_MAX = 9223372036854775807;
|
|
|
|
const int UINT_LEAST8_MAX = 255;
|
|
|
|
const int UINT_LEAST16_MAX = 65535;
|
|
|
|
const int UINT_LEAST32_MAX = 4294967295;
|
|
|
|
const int UINT_LEAST64_MAX = -1;
|
|
|
|
const int INT_FAST8_MIN = -128;
|
|
|
|
const int INT_FAST16_MIN = -32768;
|
|
|
|
const int INT_FAST32_MIN = -2147483648;
|
|
|
|
const int INT_FAST64_MIN = -9223372036854775808;
|
|
|
|
const int INT_FAST8_MAX = 127;
|
|
|
|
const int INT_FAST16_MAX = 32767;
|
|
|
|
const int INT_FAST32_MAX = 2147483647;
|
|
|
|
const int INT_FAST64_MAX = 9223372036854775807;
|
|
|
|
const int UINT_FAST8_MAX = 255;
|
|
|
|
const int UINT_FAST16_MAX = 65535;
|
|
|
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const int UINT_FAST32_MAX = 4294967295;
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const int UINT_FAST64_MAX = -1;
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const int INTPTR_MAX = 9223372036854775807;
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const int INTPTR_MIN = -9223372036854775808;
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const int UINTPTR_MAX = -1;
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const int INTMAX_MAX = 9223372036854775807;
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const int UINTMAX_MAX = -1;
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const int INTMAX_MIN = -9223372036854775808;
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const int PTRDIFF_MIN = -9223372036854775808;
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const int PTRDIFF_MAX = 9223372036854775807;
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const int SIZE_MAX = -1;
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const int RSIZE_MAX = 9223372036854775807;
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const int WCHAR_MAX = 2147483647;
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const int WCHAR_MIN = -2147483648;
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const int WINT_MIN = -2147483648;
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const int WINT_MAX = 2147483647;
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const int SIG_ATOMIC_MIN = -2147483648;
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const int SIG_ATOMIC_MAX = 2147483647;
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