Files
cup_edit/thermion_dart/lib/thermion_dart/thermion_viewer_ffi.dart
2024-06-16 14:24:06 +08:00

1678 lines
42 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'dart:math';
import 'package:animation_tools_dart/animation_tools_dart.dart';
import 'package:thermion_dart/thermion_dart/compatibility/compatibility.dart';
import 'package:thermion_dart/thermion_dart/entities/gizmo.dart';
import 'package:vector_math/vector_math_64.dart';
import 'thermion_viewer.dart';
import 'scene.dart';
import 'compatibility/compatibility.dart';
// ignore: constant_identifier_names
const ThermionEntity _FILAMENT_ASSET_ERROR = 0;
typedef RenderCallback = Pointer<NativeFunction<Void Function(Pointer<Void>)>>;
class ThermionViewerFFI extends ThermionViewer {
final _compat = Compatibility();
late SceneImpl _scene;
Scene get scene => _scene;
double _pixelRatio = 1.0;
late (double, double) viewportDimensions;
Pointer<Void>? _sceneManager;
Pointer<Void>? _viewer;
final String? uberArchivePath;
final _initialized = Completer<bool>();
Future<bool> get initialized => _initialized.future;
///
///
///
@override
Stream<FilamentPickResult> get pickResult => _pickResultController.stream;
final _pickResultController =
StreamController<FilamentPickResult>.broadcast();
final Pointer<Void> resourceLoader;
var _driver = nullptr.cast<Void>();
late final RenderCallback _renderCallback;
var _renderCallbackOwner = nullptr.cast<Void>();
var _sharedContext = nullptr.cast<Void>();
///
/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in ThermionFlutterApi.h.
///
ThermionViewerFFI(
{RenderCallback? renderCallback,
Pointer<Void>? renderCallbackOwner,
required this.resourceLoader,
Pointer<Void>? driver,
Pointer<Void>? sharedContext,
this.uberArchivePath}) {
this._renderCallbackOwner = renderCallbackOwner ?? nullptr;
this._renderCallback = renderCallback ?? nullptr;
this._driver = driver ?? nullptr;
this._sharedContext = sharedContext ?? nullptr;
try {
_onPickResultCallable =
NativeCallable<Void Function(Int32 entityId, Int x, Int y)>.listener(
_onPickResult);
} catch (err) {
print(
"Failed to set pick result callback. This is expected if running on web/wasm");
}
_initialize();
}
Future createRenderTarget(
double width, double height, int textureHandle) async {
await withVoidCallback((callback) => create_render_target_ffi(
_viewer!, textureHandle, width.toInt(), height.toInt(), callback));
}
Future updateViewportAndCameraProjection(double width, double height) async {
await withVoidCallback((callback) {
update_viewport_and_camera_projection_ffi(
_viewer!, width.toInt(), height.toInt(), 1.0, callback);
});
}
Future createSwapChain(double width, double height,
{Pointer<Void>? surface}) async {
await withVoidCallback((callback) {
create_swap_chain_ffi(_viewer!, surface ?? nullptr, width.toInt(),
height.toInt(), callback);
});
}
Future destroySwapChain() async {
await withVoidCallback((callback) {
destroy_swap_chain_ffi(_viewer!, callback);
});
}
Gizmo? _gizmo;
Gizmo? get gizmo => _gizmo;
Future _initialize() async {
final uberarchivePtr =
uberArchivePath?.toNativeUtf8(allocator: allocator).cast<Char>() ??
nullptr;
var viewer = await withVoidPointerCallback(
(Pointer<NativeFunction<Void Function(Pointer<Void>)>> callback) {
create_filament_viewer_ffi(_sharedContext, _driver, uberarchivePtr,
resourceLoader, _renderCallback, _renderCallbackOwner, callback);
});
_viewer = Pointer.fromAddress(viewer);
allocator.free(uberarchivePtr);
if (_viewer!.address == 0) {
throw Exception("Failed to create viewer. Check logs for details");
}
_sceneManager = get_scene_manager(_viewer!);
_scene = SceneImpl(this);
await setCameraManipulatorOptions(zoomSpeed: 1.0);
final out = allocator<Int32>(3);
get_gizmo(_sceneManager!, out);
_gizmo = Gizmo(out[0], out[1], out[2], this);
allocator.free(out);
this._initialized.complete(true);
}
bool _rendering = false;
///
///
///
@override
bool get rendering => _rendering;
///
///
///
@override
Future setRendering(bool render) async {
_rendering = render;
await withVoidCallback((cb) {
set_rendering_ffi(_viewer!, render, cb);
});
}
///
///
///
@override
Future render() async {
render_ffi(_viewer!);
}
///
///
///
@override
Future setFrameRate(int framerate) async {
final interval = 1000.0 / framerate;
set_frame_interval_ffi(_viewer!, interval);
}
///
///
///
@override
Future dispose() async {
destroy_filament_viewer_ffi(_viewer!);
_sceneManager = null;
_viewer = null;
}
///
///
///
@override
Future clearBackgroundImage() async {
clear_background_image_ffi(_viewer!);
}
///
///
///
@override
Future setBackgroundImage(String path, {bool fillHeight = false}) async {
final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
await withVoidCallback((cb) {
set_background_image_ffi(_viewer!, pathPtr, fillHeight, cb);
});
allocator.free(pathPtr);
}
///
///
///
@override
Future setBackgroundColor(double r, double g, double b, double a) async {
set_background_color_ffi(_viewer!, r, g, b, a);
}
///
///
///
@override
Future setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
set_background_image_position_ffi(_viewer!, x, y, clamp);
}
///
///
///
@override
Future loadSkybox(String skyboxPath) async {
final pathPtr = skyboxPath.toNativeUtf8(allocator: allocator).cast<Char>();
await withVoidCallback((cb) {
load_skybox_ffi(_viewer!, pathPtr, cb);
});
allocator.free(pathPtr);
}
///
///
///
@override
Future loadIbl(String lightingPath, {double intensity = 30000}) async {
final pathPtr =
lightingPath.toNativeUtf8(allocator: allocator).cast<Char>();
load_ibl_ffi(_viewer!, pathPtr, intensity);
}
///
///
///
@override
Future rotateIbl(Matrix3 rotationMatrix) async {
var floatPtr = allocator<Float>(9);
for (int i = 0; i < 9; i++) {
floatPtr[i] = rotationMatrix.storage[i];
}
rotate_ibl(_viewer!, floatPtr);
allocator.free(floatPtr);
}
///
///
///
@override
Future removeSkybox() async {
remove_skybox_ffi(_viewer!);
}
///
///
///
@override
Future removeIbl() async {
remove_ibl_ffi(_viewer!);
}
///
///
///
@override
Future<ThermionEntity> addLight(
LightType type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
{double falloffRadius = 1.0,
double spotLightConeInner = pi / 8,
double spotLightConeOuter = pi / 4,
double sunAngularRadius = 0.545,
double sunHaloSize = 10.0,
double sunHaloFallof = 80.0,
bool castShadows = true}) async {
var entity = await withIntCallback((callback) => add_light_ffi(
_viewer!,
type.index,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
falloffRadius,
spotLightConeInner,
spotLightConeOuter,
sunAngularRadius = 0.545,
sunHaloSize = 10.0,
sunHaloFallof = 80.0,
castShadows,
callback));
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("Failed to add light to scene");
}
_scene.registerLight(entity);
return entity;
}
///
///
///
@override
Future removeLight(ThermionEntity entity) async {
_scene.unregisterLight(entity);
remove_light_ffi(_viewer!, entity);
}
///
///
///
@override
Future clearLights() async {
clear_lights_ffi(_viewer!);
_scene.clearLights();
}
///
///
///
@override
Future<ThermionEntity> createInstance(ThermionEntity entity) async {
var created = await withIntCallback(
(callback) => create_instance(_sceneManager!, entity));
if (created == _FILAMENT_ASSET_ERROR) {
throw Exception("Failed to create instance");
}
return created;
}
///
///
///
@override
Future<int> getInstanceCount(ThermionEntity entity) async {
return get_instance_count(_sceneManager!, entity);
}
///
///
///
@override
Future<List<ThermionEntity>> getInstances(ThermionEntity entity) async {
var count = await getInstanceCount(entity);
var out = allocator<Int32>(count);
get_instances(_sceneManager!, entity, out);
var instances = <ThermionEntity>[];
for (int i = 0; i < count; i++) {
instances.add(out[i]);
}
allocator.free(out);
return instances;
}
///
///
///
@override
Future<ThermionEntity> loadGlb(String path,
{bool unlit = false, int numInstances = 1}) async {
if (unlit) {
throw Exception("Not yet implemented");
}
final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
var entity = await withIntCallback((callback) =>
load_glb_ffi(_sceneManager!, pathPtr, numInstances, callback));
allocator.free(pathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
_scene.registerEntity(entity);
return entity;
}
///
///
///
@override
Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
{bool force = false}) async {
// if (Platform.isWindows && !force) {
// throw Exception(
// "loadGltf has a race condition on Windows which is likely to crash your program. If you really want to try, pass force=true to loadGltf");
// }
final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
final relativeResourcePathPtr =
relativeResourcePath.toNativeUtf8(allocator: allocator).cast<Char>();
var entity = await withIntCallback((callback) => load_gltf_ffi(
_sceneManager!, pathPtr, relativeResourcePathPtr, callback));
allocator.free(pathPtr);
allocator.free(relativeResourcePathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
_scene.registerEntity(entity);
return entity;
}
///
///
///
@override
Future panStart(double x, double y) async {
grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, true);
}
///
///
///
@override
Future panUpdate(double x, double y) async {
grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
}
///
///
///
@override
Future panEnd() async {
grab_end(_viewer!);
}
///
///
///
@override
Future rotateStart(double x, double y) async {
grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, false);
}
///
///
///
@override
Future rotateUpdate(double x, double y) async {
grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
}
///
///
///
@override
Future rotateEnd() async {
grab_end(_viewer!);
}
///
///
///
@override
Future setMorphTargetWeights(
ThermionEntity entity, List<double> weights) async {
if (weights.isEmpty) {
throw Exception("Weights must not be empty");
}
var weightsPtr = allocator<Float>(weights.length);
for (int i = 0; i < weights.length; i++) {
weightsPtr[i] = weights[i];
}
var success = await withBoolCallback((cb) {
set_morph_target_weights_ffi(
_sceneManager!, entity, weightsPtr, weights.length, cb);
});
allocator.free(weightsPtr);
if (!success) {
throw Exception(
"Failed to set morph target weights, check logs for details");
}
}
///
///
///
@override
Future<List<String>> getMorphTargetNames(
ThermionEntity entity, ThermionEntity childEntity) async {
var names = <String>[];
var count = await withIntCallback((callback) =>
get_morph_target_name_count_ffi(
_sceneManager!, entity, childEntity, callback));
var outPtr = allocator<Char>(255);
for (int i = 0; i < count; i++) {
get_morph_target_name(_sceneManager!, entity, childEntity, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
allocator.free(outPtr);
return names.cast<String>();
}
Future<List<String>> getBoneNames(ThermionEntity entity,
{int skinIndex = 0}) async {
var count = get_bone_count(_sceneManager!, entity, skinIndex);
var out = allocator<Pointer<Char>>(count);
for (int i = 0; i < count; i++) {
out[i] = allocator<Char>(255);
}
get_bone_names(_sceneManager!, entity, out, skinIndex);
var names = <String>[];
for (int i = 0; i < count; i++) {
var namePtr = out[i];
names.add(namePtr.cast<Utf8>().toDartString());
}
return names;
}
///
///
///
@override
Future<List<String>> getAnimationNames(ThermionEntity entity) async {
var animationCount = get_animation_count(_sceneManager!, entity);
var names = <String>[];
var outPtr = allocator<Char>(255);
for (int i = 0; i < animationCount; i++) {
get_animation_name(_sceneManager!, entity, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
allocator.free(outPtr);
return names;
}
///
///
///
@override
Future<double> getAnimationDuration(
ThermionEntity entity, int animationIndex) async {
var duration =
get_animation_duration(_sceneManager!, entity, animationIndex);
return duration;
}
///
///
///
@override
Future<double> getAnimationDurationByName(
ThermionEntity entity, String name) async {
var animations = await getAnimationNames(entity);
var index = animations.indexOf(name);
if (index == -1) {
throw Exception("Failed to find animation $name");
}
return getAnimationDuration(entity, index);
}
///
///
///
@override
Future setMorphAnimationData(
ThermionEntity entity, MorphAnimationData animation,
{List<String>? targetMeshNames}) async {
var meshNames = await getChildEntityNames(entity, renderableOnly: true);
if (targetMeshNames != null) {
for (final targetMeshName in targetMeshNames) {
if (!meshNames.contains(targetMeshName)) {
throw Exception(
"Error: mesh ${targetMeshName} does not exist under the specified entity. Available meshes : ${meshNames}");
}
}
}
var meshEntities = await getChildEntities(entity, true);
// Entities are not guaranteed to have the same morph targets (or share the same order),
// either from each other, or from those specified in [animation].
// We therefore set morph targets separately for each mesh.
// For each mesh, allocate enough memory to hold FxM 32-bit floats
// (where F is the number of Frames, and M is the number of morph targets in the mesh).
// we call [extract] on [animation] to return frame data only for morph targets that present in both the mesh and the animation
for (int i = 0; i < meshNames.length; i++) {
var meshName = meshNames[i];
var meshEntity = meshEntities[i];
if (targetMeshNames?.contains(meshName) == false) {
print("Skipping $meshName, not contained in target");
continue;
}
var meshMorphTargets = await getMorphTargetNames(entity, meshEntity);
print("Got mesh morph targets ${meshMorphTargets}");
var intersection = animation.morphTargets
.toSet()
.intersection(meshMorphTargets.toSet())
.toList();
if (intersection.isEmpty) {
throw Exception(
"""No morph targets specified in animation are present on mesh $meshName.
If you weren't intending to animate every mesh, specify [targetMeshNames] when invoking this method.
Animation morph targets: ${animation.morphTargets}\n
Mesh morph targets ${meshMorphTargets}
Child meshes: ${meshNames}""");
}
var indices =
intersection.map((m) => meshMorphTargets.indexOf(m)).toList();
var frameData = animation.extract(morphTargets: intersection);
assert(frameData.length == animation.numFrames * intersection.length);
var dataPtr = allocator<Float>(frameData.length);
// not currently working on WASM :( wasted a lot of time figuring that out as no error is thrown
// dataPtr
// .asTypedList(frameData.length)
// .setRange(0, frameData.length, frameData);
for (int i = 0; i < frameData.length; i++) {
dataPtr[i] = frameData[i];
}
final idxPtr = allocator<Int>(indices.length);
for (int i = 0; i < indices.length; i++) {
idxPtr[i] = indices[i];
}
var result = set_morph_animation(
_sceneManager!,
meshEntity,
dataPtr,
idxPtr,
indices.length,
animation.numFrames,
animation.frameLengthInMs);
allocator.free(dataPtr);
allocator.free(idxPtr);
if (!result) {
throw Exception("Failed to set morph animation data for ${meshName}");
}
}
}
///
/// Currently, scale is not supported.
///
@override
Future addBoneAnimation(ThermionEntity entity, BoneAnimationData animation,
{int skinIndex = 0,
double fadeOutInSecs = 0.0,
double fadeInInSecs = 0.0,
double maxDelta=1.0}) async {
if (animation.space != Space.Bone &&
animation.space != Space.ParentWorldRotation) {
throw UnimplementedError("TODO - support ${animation.space}");
}
if (skinIndex != 0) {
throw UnimplementedError("TODO - support skinIndex != 0 ");
}
var boneNames = await getBoneNames(entity);
var restLocalTransformsRaw = allocator<Float>(boneNames.length * 16);
get_rest_local_transforms(_sceneManager!, entity, skinIndex,
restLocalTransformsRaw, boneNames.length);
var restLocalTransforms = <Matrix4>[];
for (int i = 0; i < boneNames.length; i++) {
var values = <double>[];
for (int j = 0; j < 16; j++) {
values.add(restLocalTransformsRaw[(i * 16) + j]);
}
restLocalTransforms.add(Matrix4.fromList(values));
}
allocator.free(restLocalTransformsRaw);
var numFrames = animation.frameData.length;
var data = allocator<Float>(numFrames * 16);
var bones = await Future.wait(List<Future<ThermionEntity>>.generate(
boneNames.length, (i) => getBone(entity, i)));
for (int i = 0; i < animation.bones.length; i++) {
var boneName = animation.bones[i];
var entityBoneIndex = boneNames.indexOf(boneName);
if (entityBoneIndex == -1) {
print("Warning : bone $boneName not found, skipping");
continue;
}
var boneEntity = bones[entityBoneIndex];
var baseTransform = restLocalTransforms[entityBoneIndex];
var world = Matrix4.identity();
// this odd use of ! is intentional, without it, the WASM optimizer gets in trouble
var parentBoneEntity = (await getParent(boneEntity))!;
while(true) {
if (!bones.contains(parentBoneEntity!)) {
break;
}
world = restLocalTransforms[bones.indexOf(parentBoneEntity!)] * world;
parentBoneEntity = (await getParent(parentBoneEntity))!;
}
world = Matrix4.identity()..setRotation(world.getRotation());
var worldInverse = Matrix4.identity()..copyInverse(world);
for (int frameNum = 0; frameNum < numFrames; frameNum++) {
var rotation = animation.frameData[frameNum][i].rotation;
var translation = animation.frameData[frameNum][i].translation;
var frameTransform =
Matrix4.compose(translation, rotation, Vector3.all(1.0));
var newLocalTransform = frameTransform.clone();
if (animation.space == Space.Bone) {
newLocalTransform = baseTransform * frameTransform;
} else if (animation.space == Space.ParentWorldRotation) {
newLocalTransform =
baseTransform * (worldInverse * frameTransform * world);
}
for (int j = 0; j < 16; j++) {
data.elementAt((frameNum * 16) + j).value =
newLocalTransform.storage[j];
}
}
add_bone_animation(
_sceneManager!,
entity,
skinIndex,
entityBoneIndex,
data,
numFrames,
animation.frameLengthInMs,
fadeOutInSecs,
fadeInInSecs,
maxDelta);
}
allocator.free(data);
}
///
///
///
Future<Matrix4> getLocalTransform(ThermionEntity entity) async {
final ptr = allocator<Float>(16);
get_local_transform(_sceneManager!, entity, ptr);
var data = List<double>.filled(16, 0.0);
for (int i = 0; i < 16; i++) {
data[i] = ptr[i];
}
allocator.free(ptr);
return Matrix4.fromList(data);
}
///
///
///
Future<Matrix4> getWorldTransform(ThermionEntity entity) async {
final ptr = allocator<Float>(16);
get_world_transform(_sceneManager!, entity, ptr);
var data = List<double>.filled(16, 0.0);
for (int i = 0; i < 16; i++) {
data[i] = ptr[i];
}
allocator.free(ptr);
return Matrix4.fromList(data);
}
///
///
///
Future setTransform(ThermionEntity entity, Matrix4 transform) async {
final ptr = allocator<Float>(16);
for (int i = 0; i < 16; i++) {
ptr[i] = transform[i];
}
set_transform(_sceneManager!, entity, ptr);
allocator.free(ptr);
}
///
///
///
Future updateBoneMatrices(ThermionEntity entity) async {
var result = await withBoolCallback((cb) {
update_bone_matrices_ffi(_sceneManager!, entity, cb);
});
if (!result) {
throw Exception("Failed to update bone matrices");
}
}
///
///
///
Future<Matrix4> getInverseBindMatrix(ThermionEntity parent, int boneIndex,
{int skinIndex = 0}) async {
final ptr = allocator<Float>(16);
get_inverse_bind_matrix(_sceneManager!, parent, skinIndex, boneIndex, ptr);
var data = List<double>.filled(16, 0.0);
for (int i = 0; i < 16; i++) {
data[i] = ptr[i];
}
allocator.free(ptr);
return Matrix4.fromList(data);
}
///
///
///
Future<ThermionEntity> getBone(ThermionEntity parent, int boneIndex,
{int skinIndex = 0}) async {
if (skinIndex != 0) {
throw UnimplementedError("TOOD");
}
return get_bone(_sceneManager!, parent, skinIndex, boneIndex);
}
///
///
///
@override
Future setBoneTransform(
ThermionEntity entity, int boneIndex, Matrix4 transform,
{int skinIndex = 0}) async {
if (skinIndex != 0) {
throw UnimplementedError("TOOD");
}
final ptr = allocator<Float>(16);
for (int i = 0; i < 16; i++) {
ptr[i] = transform.storage[i];
}
var result = await withBoolCallback((cb) {
set_bone_transform_ffi(
_sceneManager!, entity, skinIndex, boneIndex, ptr, cb);
});
allocator.free(ptr);
if (!result) {
throw Exception("Failed to set bone transform");
}
}
///
///
///
///
///
///
@override
Future resetBones(ThermionEntity entity) async {
if (_viewer == nullptr) {
throw Exception("No viewer available, ignoring");
}
await withVoidCallback((cb) {
reset_to_rest_pose_ffi(_sceneManager!, entity, cb);
});
}
///
///
///
///
///
///
@override
Future removeEntity(ThermionEntity entity) async {
_scene.unregisterEntity(entity);
await withVoidCallback(
(callback) => remove_entity_ffi(_viewer!, entity, callback));
}
///
///
///
///
///
///
@override
Future clearEntities() async {
await withVoidCallback((callback) {
clear_entities_ffi(_viewer!, callback);
});
_scene.clearEntities();
}
///
///
///
///
///
///
@override
Future zoomBegin() async {
scroll_begin(_viewer!);
}
///
///
///
@override
Future zoomUpdate(double x, double y, double z) async {
scroll_update(_viewer!, x, y, z);
}
///
///
///
@override
Future zoomEnd() async {
scroll_end(_viewer!);
}
///
///
///
@override
Future playAnimation(ThermionEntity entity, int index,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) async {
play_animation(
_sceneManager!, entity, index, loop, reverse, replaceActive, crossfade);
}
///
///
///
@override
Future stopAnimation(ThermionEntity entity, int animationIndex) async {
stop_animation(_sceneManager!, entity, animationIndex);
}
///
///
///
@override
Future stopAnimationByName(ThermionEntity entity, String name) async {
var animations = await getAnimationNames(entity);
await stopAnimation(entity, animations.indexOf(name));
}
///
///
///
@override
Future playAnimationByName(ThermionEntity entity, String name,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0,
bool wait = false}) async {
var animations = await getAnimationNames(entity);
var index = animations.indexOf(name);
var duration = await getAnimationDuration(entity, index);
print("Duration for $name : $duration");
await playAnimation(entity, index,
loop: loop,
reverse: reverse,
replaceActive: replaceActive,
crossfade: crossfade);
if (wait) {
await Future.delayed(Duration(milliseconds: (duration * 1000).toInt()));
}
}
///
///
///
@override
Future setAnimationFrame(
ThermionEntity entity, int index, int animationFrame) async {
set_animation_frame(_sceneManager!, entity, index, animationFrame);
}
///
///
///
@override
Future setMainCamera() async {
set_main_camera(_viewer!);
}
Future<ThermionEntity> getMainCamera() async {
return get_main_camera(_viewer!);
}
///
///
///
@override
Future setCamera(ThermionEntity entity, String? name) async {
var cameraNamePtr =
name?.toNativeUtf8(allocator: allocator).cast<Char>() ?? nullptr;
var result = set_camera(_viewer!, entity, cameraNamePtr);
allocator.free(cameraNamePtr);
if (!result) {
throw Exception("Failed to set camera");
}
}
///
///
///
@override
Future setToneMapping(ToneMapper mapper) async {
set_tone_mapping_ffi(_viewer!, mapper.index);
}
///
///
///
@override
Future setPostProcessing(bool enabled) async {
set_post_processing_ffi(_viewer!, enabled);
}
///
///
///
@override
Future setAntiAliasing(bool msaa, bool fxaa, bool taa) async {
set_antialiasing(_viewer!, msaa, fxaa, taa);
}
///
///
///
@override
Future setBloom(double bloom) async {
set_bloom_ffi(_viewer!, bloom);
}
///
///
///
@override
Future setCameraFocalLength(double focalLength) async {
set_camera_focal_length(_viewer!, focalLength);
}
///
///
///
@override
Future setCameraFov(double degrees, double width, double height) async {
set_camera_fov(_viewer!, degrees, width / height);
}
///
///
///
@override
Future setCameraCulling(double near, double far) async {
set_camera_culling(_viewer!, near, far);
}
///
///
///
@override
Future<double> getCameraCullingNear() async {
return get_camera_culling_near(_viewer!);
}
///
///
///
@override
Future<double> getCameraCullingFar() async {
return get_camera_culling_far(_viewer!);
}
///
///
///
@override
Future setCameraFocusDistance(double focusDistance) async {
set_camera_focus_distance(_viewer!, focusDistance);
}
///
///
///
@override
Future setCameraPosition(double x, double y, double z) async {
set_camera_position(_viewer!, x, y, z);
}
///
///
///
@override
Future moveCameraToAsset(ThermionEntity entity) async {
move_camera_to_asset(_viewer!, entity);
}
///
///
///
@override
Future setViewFrustumCulling(bool enabled) async {
set_view_frustum_culling(_viewer!, enabled);
}
///
///
///
@override
Future setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
set_camera_exposure(_viewer!, aperture, shutterSpeed, sensitivity);
}
///
///
///
@override
Future setCameraRotation(Quaternion quaternion) async {
set_camera_rotation(
_viewer!, quaternion.w, quaternion.x, quaternion.y, quaternion.z);
}
///
///
///
@override
Future setCameraModelMatrix(List<double> matrix) async {
assert(matrix.length == 16);
var ptr = allocator<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
set_camera_model_matrix(_viewer!, ptr);
allocator.free(ptr);
}
///
///
///
@override
Future setMaterialColor(ThermionEntity entity, String meshName,
int materialIndex, double r, double g, double b, double a) async {
var meshNamePtr = meshName.toNativeUtf8(allocator: allocator).cast<Char>();
var result = set_material_color(
_sceneManager!, entity, meshNamePtr, materialIndex, r, g, b, a);
allocator.free(meshNamePtr);
if (!result) {
throw Exception("Failed to set material color");
}
}
///
///
///
@override
Future transformToUnitCube(ThermionEntity entity) async {
transform_to_unit_cube(_sceneManager!, entity);
}
///
///
///
@override
Future setPosition(
ThermionEntity entity, double x, double y, double z) async {
set_position(_sceneManager!, entity, x, y, z);
}
///
///
///
@override
Future setRotationQuat(ThermionEntity entity, Quaternion rotation,
{bool relative = false}) async {
set_rotation(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w);
}
///
///
///
@override
Future setRotation(
ThermionEntity entity, double rads, double x, double y, double z) async {
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
await setRotationQuat(entity, quat);
}
///
///
///
@override
Future setScale(ThermionEntity entity, double scale) async {
set_scale(_sceneManager!, entity, scale);
}
Future queueRotationUpdateQuat(ThermionEntity entity, Quaternion rotation,
{bool relative = false}) async {
queue_rotation_update(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w, relative);
}
///
///
///
@override
Future queueRotationUpdate(
ThermionEntity entity, double rads, double x, double y, double z,
{bool relative = false}) async {
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
await queueRotationUpdateQuat(entity, quat, relative: relative);
}
///
///
///
@override
Future queuePositionUpdate(
ThermionEntity entity, double x, double y, double z,
{bool relative = false}) async {
queue_position_update(_sceneManager!, entity, x, y, z, relative);
}
///
///
///
@override
Future hide(ThermionEntity entity, String? meshName) async {
final meshNamePtr =
meshName?.toNativeUtf8(allocator: allocator).cast<Char>() ?? nullptr;
if (hide_mesh(_sceneManager!, entity, meshNamePtr) != 1) {}
allocator.free(meshNamePtr);
}
///
///
///
@override
Future reveal(ThermionEntity entity, String? meshName) async {
final meshNamePtr =
meshName?.toNativeUtf8(allocator: allocator).cast<Char>() ?? nullptr;
final result = reveal_mesh(_sceneManager!, entity, meshNamePtr) == 1;
allocator.free(meshNamePtr);
if (!result) {
throw Exception("Failed to reveal mesh $meshName");
}
}
///
///
///
@override
String? getNameForEntity(ThermionEntity entity) {
final result = get_name_for_entity(_sceneManager!, entity);
if (result == nullptr) {
return null;
}
return result.cast<Utf8>().toDartString();
}
void _onPickResult(ThermionEntity entityId, int x, int y) {
_pickResultController.add((
entity: entityId,
x: (x / _pixelRatio).toDouble(),
y: (viewportDimensions.$2 - y) / _pixelRatio
));
_scene.registerSelected(entityId);
}
late NativeCallable<Void Function(Int32 entityId, Int x, Int y)>
_onPickResultCallable;
///
///
///
@override
void pick(int x, int y) async {
_scene.unregisterSelected();
filament_pick(
_viewer!,
(x * _pixelRatio).toInt(),
(viewportDimensions.$2 - (y * _pixelRatio)).toInt(),
_onPickResultCallable.nativeFunction);
}
///
///
///
@override
Future<Matrix4> getCameraViewMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_view_matrix(_viewer!);
var viewMatrix = Matrix4.fromList(arrayPtr.asTypedList(16));
allocator.free(arrayPtr);
return viewMatrix;
}
///
///
///
@override
Future<Matrix4> getCameraModelMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_model_matrix(_viewer!);
var modelMatrix = Matrix4.fromList(arrayPtr.asTypedList(16));
allocator.free(arrayPtr);
return modelMatrix;
}
///
///
///
@override
Future<Vector3> getCameraPosition() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_model_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var modelMatrix = Matrix4.fromFloat64List(doubleList);
var position = modelMatrix.getColumn(3).xyz;
thermion_flutter_free(arrayPtr.cast<Void>());
return position;
}
///
///
///
@override
Future<Matrix3> getCameraRotation() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_model_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var modelMatrix = Matrix4.fromFloat64List(doubleList);
var rotationMatrix = Matrix3.identity();
modelMatrix.copyRotation(rotationMatrix);
thermion_flutter_free(arrayPtr.cast<Void>());
return rotationMatrix;
}
ManipulatorMode _cameraMode = ManipulatorMode.ORBIT;
///
///
///
@override
Future setCameraManipulatorOptions(
{ManipulatorMode? mode,
double orbitSpeedX = 0.01,
double orbitSpeedY = 0.01,
double zoomSpeed = 0.01}) async {
if (mode != null) {
_cameraMode = mode;
}
if (_cameraMode != ManipulatorMode.ORBIT) {
throw Exception("Manipulator mode $mode not yet implemented");
}
set_camera_manipulator_options(
_viewer!, _cameraMode.index, orbitSpeedX, orbitSpeedX, zoomSpeed);
}
///
/// I don't think these two methods are accurate - don't rely on them, use the Frustum values instead.
/// I think because we use [setLensProjection] and [setScaling] together, this projection matrix doesn't accurately reflect the field of view (because it's using an additional scaling matrix).
/// Also, the near/far planes never seem to get updated (which is what I would expect to see when calling [getCameraCullingProjectionMatrix])
///
///
///
///
@override
Future<Matrix4> getCameraProjectionMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
print(
"WARNING: getCameraProjectionMatrix and getCameraCullingProjectionMatrix are not reliable. Consider these broken");
var arrayPtr = get_camera_projection_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var projectionMatrix = Matrix4.fromList(doubleList);
thermion_flutter_free(arrayPtr.cast<Void>());
return projectionMatrix;
}
///
///
///
@override
Future<Matrix4> getCameraCullingProjectionMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
print(
"WARNING: getCameraProjectionMatrix and getCameraCullingProjectionMatrix are not reliable. Consider these broken");
var arrayPtr = get_camera_culling_projection_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var projectionMatrix = Matrix4.fromList(doubleList);
thermion_flutter_free(arrayPtr.cast<Void>());
return projectionMatrix;
}
///
///
///
@override
Future<Frustum> getCameraFrustum() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_frustum(_viewer!);
var doubleList = arrayPtr.asTypedList(24);
print(doubleList);
var frustum = Frustum();
frustum.plane0.setFromComponents(
doubleList[0], doubleList[1], doubleList[2], doubleList[3]);
frustum.plane1.setFromComponents(
doubleList[4], doubleList[5], doubleList[6], doubleList[7]);
frustum.plane2.setFromComponents(
doubleList[8], doubleList[9], doubleList[10], doubleList[11]);
frustum.plane3.setFromComponents(
doubleList[12], doubleList[13], doubleList[14], doubleList[15]);
frustum.plane4.setFromComponents(
doubleList[16], doubleList[17], doubleList[18], doubleList[19]);
frustum.plane5.setFromComponents(
doubleList[20], doubleList[21], doubleList[22], doubleList[23]);
thermion_flutter_free(arrayPtr.cast<Void>());
return frustum;
}
///
///
///
@override
Future<ThermionEntity> getChildEntity(
ThermionEntity parent, String childName) async {
var childNamePtr =
childName.toNativeUtf8(allocator: allocator).cast<Char>();
var childEntity =
find_child_entity_by_name(_sceneManager!, parent, childNamePtr);
allocator.free(childNamePtr);
if (childEntity == _FILAMENT_ASSET_ERROR) {
throw Exception(
"Could not find child ${childName} under the specified entity");
}
return childEntity;
}
Future<List<ThermionEntity>> getChildEntities(
ThermionEntity parent, bool renderableOnly) async {
var count = get_entity_count(_sceneManager!, parent, renderableOnly);
var out = allocator<Int32>(count);
get_entities(_sceneManager!, parent, renderableOnly, out);
var outList =
List.generate(count, (index) => out[index]).cast<ThermionEntity>();
allocator.free(out);
return outList;
}
///
///
///
@override
Future<List<String>> getChildEntityNames(ThermionEntity entity,
{bool renderableOnly = false}) async {
var count = get_entity_count(_sceneManager!, entity, renderableOnly);
var names = <String>[];
for (int i = 0; i < count; i++) {
var name = get_entity_name_at(_sceneManager!, entity, i, renderableOnly);
if (name == nullptr) {
throw Exception("Failed to find mesh at index $i");
}
names.add(name.cast<Utf8>().toDartString());
}
return names;
}
///
///
///
@override
Future setRecording(bool recording) async {
set_recording(_viewer!, recording);
}
///
///
///
@override
Future setRecordingOutputDirectory(String outputDir) async {
var pathPtr = outputDir.toNativeUtf8(allocator: allocator);
set_recording_output_directory(_viewer!, pathPtr.cast<Char>());
allocator.free(pathPtr);
}
final _collisions = <ThermionEntity, NativeCallable>{};
///
///
///
@override
Future addCollisionComponent(ThermionEntity entity,
{void Function(int entityId1, int entityId2)? callback,
bool affectsTransform = false}) async {
if (_sceneManager == null) {
throw Exception("SceneManager must be non-null");
}
// ignore: sdk_version_since
if (callback != null) {
var ptr = NativeCallable<
Void Function(Int32 entityId1, Int32 entityId2)>.listener(callback);
add_collision_component(
_sceneManager!, entity, ptr.nativeFunction, affectsTransform);
_collisions[entity] = ptr;
} else {
add_collision_component(
_sceneManager!, entity, nullptr, affectsTransform);
}
}
///
///
///
@override
Future removeCollisionComponent(ThermionEntity entity) async {
remove_collision_component(_sceneManager!, entity);
}
///
///
///
@override
Future addAnimationComponent(ThermionEntity entity) async {
if (!add_animation_component(_sceneManager!, entity)) {
throw Exception("Failed to add animation component");
}
}
///
///
///
Future removeAnimationComponent(ThermionEntity entity) async {
remove_animation_component(_sceneManager!, entity);
}
///
///
///
@override
Future<ThermionEntity> createGeometry(
List<double> vertices, List<int> indices,
{String? materialPath,
PrimitiveType primitiveType = PrimitiveType.TRIANGLES}) async {
if (_viewer == null) {
throw Exception("Viewer must not be null");
}
final materialPathPtr =
materialPath?.toNativeUtf8(allocator: allocator) ?? nullptr;
final vertexPtr = allocator<Float>(vertices.length);
final indicesPtr = allocator<Uint16>(indices.length);
for (int i = 0; i < vertices.length; i++) {
vertexPtr.elementAt(i).value = vertices[i];
}
for (int i = 0; i < indices.length; i++) {
(indicesPtr + i).value = indices[i];
}
var entity = await withIntCallback((callback) => create_geometry_ffi(
_viewer!,
vertexPtr,
vertices.length,
indicesPtr,
indices.length,
primitiveType.index,
materialPathPtr.cast<Char>(),
callback));
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("Failed to create geometry");
}
_scene.registerEntity(entity);
allocator.free(materialPathPtr);
allocator.free(vertexPtr);
allocator.free(indicesPtr);
return entity;
}
///
///
///
@override
Future setParent(ThermionEntity child, ThermionEntity parent) async {
if (_sceneManager == null) {
throw Exception("Asset manager must be non-null");
}
set_parent(_sceneManager!, child, parent);
}
///
///
///
@override
Future<ThermionEntity?> getParent(ThermionEntity child) async {
if (_sceneManager == null) {
throw Exception("Asset manager must be non-null");
}
var parent = get_parent(_sceneManager!, child);
if (parent == _FILAMENT_ASSET_ERROR) {
return null;
}
return parent;
}
///
///
///
@override
Future testCollisions(ThermionEntity entity) async {
test_collisions(_sceneManager!, entity);
}
///
///
///
@override
Future setPriority(ThermionEntity entityId, int priority) async {
set_priority(_sceneManager!, entityId, priority);
}
}