This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
23 lines
596 B
Plaintext
23 lines
596 B
Plaintext
PODS:
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- FlutterMacOS (1.0.0)
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- thermion_flutter (0.0.1):
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- FlutterMacOS
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DEPENDENCIES:
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- FlutterMacOS (from `Flutter/ephemeral`)
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- thermion_flutter (from `Flutter/ephemeral/.symlinks/plugins/thermion_flutter/macos`)
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EXTERNAL SOURCES:
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FlutterMacOS:
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:path: Flutter/ephemeral
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thermion_flutter:
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:path: Flutter/ephemeral/.symlinks/plugins/thermion_flutter/macos
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SPEC CHECKSUMS:
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FlutterMacOS: 8f6f14fa908a6fb3fba0cd85dbd81ec4b251fb24
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thermion_flutter: debb51a861788780ce40e11e4400c2e5a8681fdf
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PODFILE CHECKSUM: 1888651be91a8ad58692c1add9ce24279fd4e950
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COCOAPODS: 1.15.2
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