Files
cup_edit/thermion_dart/native/src/TSceneManager.cpp

140 lines
5.4 KiB
C++

#include "filament/LightManager.h"
#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "Log.hpp"
#include "APIExport.h"
using namespace thermion;
extern "C"
{
#include "TSceneManager.h"
EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene)
{
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *scene = reinterpret_cast<Scene *>(tScene);
auto *view = reinterpret_cast<View *>(tView);
auto gizmo = sceneManager->createGizmo(view, scene);
return reinterpret_cast<TGizmo *>(gizmo);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
}
EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
TSceneManager *sceneManager,
EntityId asset,
const float *const morphData,
const uint32_t *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs)
{
auto result = ((SceneManager *)sceneManager)->setMorphAnimationBuffer(asset, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
return result;
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraByName(TSceneManager *tSceneManager, EntityId entityId, const char *name)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return nullptr;
}
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform)
{
auto matrix = math::mat4(
transform[0], transform[1], transform[2],
transform[3],
transform[4],
transform[5],
transform[6],
transform[7],
transform[8],
transform[9],
transform[10],
transform[11],
transform[12],
transform[13],
transform[14],
transform[15]);
return ((SceneManager *)sceneManager)->setTransform(entityId, matrix);
}
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity)
{
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return sceneManager->getRenderableBoundingBox(entity);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
sceneManager->setVisibilityLayer(entity, layer);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *tSceneManager)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return reinterpret_cast<TCamera *>(sceneManager->createCamera());
}
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *tSceneManager, TCamera *tCamera)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *camera = reinterpret_cast<Camera *>(tCamera);
sceneManager->destroyCamera(camera);
}
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *tSceneManager)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
return sceneManager->getCameraCount();
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *tSceneManager, size_t index)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
auto *camera = sceneManager->getCameraAt(index);
return reinterpret_cast<TCamera *>(camera);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,
int numNormals,
float *uvs,
int numUvs,
uint16_t *indices,
int numIndices,
int primitiveType,
TMaterialInstance *materialInstance,
bool keepData)
{
return ((SceneManager *)sceneManager)->createGeometry(vertices, static_cast<uint32_t>(numVertices), normals, static_cast<uint32_t>(numNormals), uvs, static_cast<uint32_t>(numUvs), indices, static_cast<uint32_t>(numIndices), (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance)
{
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
}
}