89 lines
4.5 KiB
Plaintext
89 lines
4.5 KiB
Plaintext
// #pragma once
|
|
|
|
// #include "APIBoundaryTypes.h"
|
|
// #include "MathUtils.hpp"
|
|
// #include "TCamera.h"
|
|
// #include "TMaterialInstance.h"
|
|
|
|
// #ifdef __cplusplus
|
|
// extern "C"
|
|
// {
|
|
// #endif
|
|
|
|
// EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene, TGizmoType tGizmoType);
|
|
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGeometry(
|
|
// TSceneManager *sceneManager,
|
|
// float *vertices,
|
|
// int numVertices,
|
|
// float *normals,
|
|
// int numNormals,
|
|
// float *uvs,
|
|
// int numUvs,
|
|
// uint16_t *indices,
|
|
// int numIndices,
|
|
// int primitiveType,
|
|
// TMaterialInstance **materialInstances,
|
|
// int materialInstanceCount,
|
|
// bool keepData);
|
|
// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUbershaderMaterialProvider(TSceneManager *sceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUnlitMaterialProvider(TSceneManager *sceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager);
|
|
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId *entities, const double *const transforms, int numEntities);
|
|
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_findCameraByName(TSceneManager *tSceneManager, EntityId entity, const char *name);
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
|
|
// EMSCRIPTEN_KEEPALIVE TScene *SceneManager_getScene(TSceneManager *tSceneManager);
|
|
|
|
|
|
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *sceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera *camera);
|
|
// EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index);
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance);
|
|
|
|
// EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity);
|
|
// EMSCRIPTEN_KEEPALIVE int SceneManager_addToScene(TSceneManager *tSceneManager, EntityId entity);
|
|
// EMSCRIPTEN_KEEPALIVE int SceneManager_removeFromScene(TSceneManager *tSceneManager, EntityId entity);
|
|
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_transformToUnitCube(TSceneManager *sceneManager, EntityId asset);
|
|
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync);
|
|
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData);
|
|
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
|
|
|
|
|
|
// EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLight(
|
|
// TSceneManager *tSceneManager,
|
|
// uint8_t type,
|
|
// float colour,
|
|
// float intensity,
|
|
// float posX,
|
|
// float posY,
|
|
// float posZ,
|
|
// float dirX,
|
|
// float dirY,
|
|
// float dirZ,
|
|
// float falloffRadius,
|
|
// float spotLightConeInner,
|
|
// float spotLightConeOuter,
|
|
// float sunAngularRadius,
|
|
// float sunHaloSize,
|
|
// float sunHaloFallof,
|
|
// bool shadows);
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_removeLight(TSceneManager *tSceneManager, EntityId entityId);
|
|
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLights(TSceneManager *tSceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *sceneAsset);
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssets(TSceneManager *tSceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAll(TSceneManager *tSceneManager);
|
|
|
|
// EMSCRIPTEN_KEEPALIVE TAnimationManager *SceneManager_getAnimationManager(TSceneManager *tSceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager);
|
|
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager, TMaterial *tMaterial);
|
|
// EMSCRIPTEN_KEEPALIVE bool SceneManager_isGridEntity(TSceneManager *tSceneManager, EntityId entityId);
|
|
|
|
|
|
// #ifdef __cplusplus
|
|
// }
|
|
// #endif
|