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cup_edit/thermion_dart/native/include/c_api/TSceneManager_HBAK
Nick Fisher d5bffd5ad2 refactor
2025-03-18 23:15:13 +08:00

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// #pragma once
// #include "APIBoundaryTypes.h"
// #include "MathUtils.hpp"
// #include "TCamera.h"
// #include "TMaterialInstance.h"
// #ifdef __cplusplus
// extern "C"
// {
// #endif
// EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene, TGizmoType tGizmoType);
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGeometry(
// TSceneManager *sceneManager,
// float *vertices,
// int numVertices,
// float *normals,
// int numNormals,
// float *uvs,
// int numUvs,
// uint16_t *indices,
// int numIndices,
// int primitiveType,
// TMaterialInstance **materialInstances,
// int materialInstanceCount,
// bool keepData);
// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUbershaderMaterialProvider(TSceneManager *sceneManager);
// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUnlitMaterialProvider(TSceneManager *sceneManager);
// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager);
// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager);
// EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId *entities, const double *const transforms, int numEntities);
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_findCameraByName(TSceneManager *tSceneManager, EntityId entity, const char *name);
// EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
// EMSCRIPTEN_KEEPALIVE TScene *SceneManager_getScene(TSceneManager *tSceneManager);
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *sceneManager);
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera *camera);
// EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager);
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index);
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance);
// EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity);
// EMSCRIPTEN_KEEPALIVE int SceneManager_addToScene(TSceneManager *tSceneManager, EntityId entity);
// EMSCRIPTEN_KEEPALIVE int SceneManager_removeFromScene(TSceneManager *tSceneManager, EntityId entity);
// EMSCRIPTEN_KEEPALIVE void SceneManager_transformToUnitCube(TSceneManager *sceneManager, EntityId asset);
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync);
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData);
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
// EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLight(
// TSceneManager *tSceneManager,
// uint8_t type,
// float colour,
// float intensity,
// float posX,
// float posY,
// float posZ,
// float dirX,
// float dirY,
// float dirZ,
// float falloffRadius,
// float spotLightConeInner,
// float spotLightConeOuter,
// float sunAngularRadius,
// float sunHaloSize,
// float sunHaloFallof,
// bool shadows);
// EMSCRIPTEN_KEEPALIVE void SceneManager_removeLight(TSceneManager *tSceneManager, EntityId entityId);
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLights(TSceneManager *tSceneManager);
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *sceneAsset);
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssets(TSceneManager *tSceneManager);
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAll(TSceneManager *tSceneManager);
// EMSCRIPTEN_KEEPALIVE TAnimationManager *SceneManager_getAnimationManager(TSceneManager *tSceneManager);
// EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager);
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager, TMaterial *tMaterial);
// EMSCRIPTEN_KEEPALIVE bool SceneManager_isGridEntity(TSceneManager *tSceneManager, EntityId entityId);
// #ifdef __cplusplus
// }
// #endif