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cup_edit/thermion_dart/native/src/camutils/MapManipulator.h
2024-06-16 13:22:22 +08:00

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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CAMUTILS_MAP_MANIPULATOR_H
#define CAMUTILS_MAP_MANIPULATOR_H
#include <math/scalar.h>
#include <camutils/Manipulator.h>
#include <math/vec3.h>
namespace filament
{
namespace camutils
{
template <typename FLOAT>
class MapManipulator : public Manipulator<FLOAT>
{
public:
using vec2 = math::vec2<FLOAT>;
using vec3 = math::vec3<FLOAT>;
using vec4 = math::vec4<FLOAT>;
using Bookmark = filament::camutils::Bookmark<FLOAT>;
using Base = Manipulator<FLOAT>;
using Config = typename Manipulator<FLOAT>::Config;
MapManipulator(Mode mode, const Config &props) : Manipulator<FLOAT>(mode, props)
{
const FLOAT width = Base::mProps.mapExtent.x;
const FLOAT height = Base::mProps.mapExtent.y;
const bool horiz = Base::mProps.fovDirection == Fov::HORIZONTAL;
const vec3 targetToEye = Base::mProps.groundPlane.xyz;
const FLOAT halfExtent = (horiz ? width : height) / 2.0;
const FLOAT fov = Base::mProps.fovDegrees * math::F_PI / 180.0;
const FLOAT distance = halfExtent / tan(fov / 2.0);
Base::mTarget = Base::mProps.targetPosition;
Base::mEye = Base::mTarget + distance * targetToEye;
}
void grabBegin(int x, int y, bool strafe) override
{
if (strafe || !Base::raycast(x, y, &mGrabScene))
{
return;
}
mGrabFar = Base::raycastFarPlane(x, y);
mGrabEye = Base::mEye;
mGrabTarget = Base::mTarget;
mGrabbing = true;
}
void grabUpdate(int x, int y) override
{
if (mGrabbing)
{
const FLOAT ulen = distance(mGrabScene, mGrabEye);
const FLOAT vlen = distance(mGrabFar, mGrabScene);
const vec3 translation = (mGrabFar - Base::raycastFarPlane(x, y)) * ulen / vlen;
const vec3 eyePosition = mGrabEye + translation;
const vec3 targetPosition = mGrabTarget + translation;
moveWithConstraints(eyePosition, targetPosition);
}
}
void grabEnd() override
{
mGrabbing = false;
}
void scroll(int x, int y, FLOAT scrolldelta) override
{
vec3 grabScene;
if (!Base::raycast(x, y, &grabScene))
{
return;
}
// Find the direction of travel for the dolly. We do not normalize since it
// is desirable to move faster when further away from the targetPosition.
vec3 u = grabScene - Base::mEye;
// Prevent getting stuck when zooming in.
if (scrolldelta < 0)
{
const FLOAT distanceToSurface = length(u);
if (distanceToSurface < Base::mProps.zoomSpeed)
{
return;
}
}
u *= -scrolldelta * Base::mProps.zoomSpeed;
const vec3 eyePosition = Base::mEye + u;
const vec3 targetPosition = Base::mTarget + u;
moveWithConstraints(eyePosition, targetPosition);
}
Bookmark getCurrentBookmark() const override
{
const vec3 dir = normalize(Base::mTarget - Base::mEye);
FLOAT distance;
raycastPlane(Base::mEye, dir, &distance);
const FLOAT fov = Base::mProps.fovDegrees * math::F_PI / 180.0;
const FLOAT halfExtent = distance * tan(fov / 2.0);
vec3 targetPosition = Base::mEye + dir * distance;
const vec3 targetToEye = Base::mProps.groundPlane.xyz;
const vec3 uvec = cross(Base::mProps.upVector, targetToEye);
const vec3 vvec = cross(targetToEye, uvec);
const vec3 centerToTarget = targetPosition - Base::mProps.targetPosition;
Bookmark bookmark;
bookmark.mode = Mode::MAP;
bookmark.map.extent = halfExtent * 2.0;
bookmark.map.center.x = dot(uvec, centerToTarget);
bookmark.map.center.y = dot(vvec, centerToTarget);
bookmark.orbit.theta = 0;
bookmark.orbit.phi = 0;
bookmark.orbit.pivot = Base::mProps.targetPosition +
uvec * bookmark.map.center.x +
vvec * bookmark.map.center.y;
bookmark.orbit.distance = halfExtent / tan(fov / 2.0);
return bookmark;
}
Bookmark getHomeBookmark() const override
{
const FLOAT fov = Base::mProps.fovDegrees * math::F_PI / 180.0;
const FLOAT width = Base::mProps.mapExtent.x;
const FLOAT height = Base::mProps.mapExtent.y;
const bool horiz = Base::mProps.fovDirection == Fov::HORIZONTAL;
Bookmark bookmark;
bookmark.mode = Mode::MAP;
bookmark.map.extent = horiz ? width : height;
bookmark.map.center.x = 0;
bookmark.map.center.y = 0;
bookmark.orbit.theta = 0;
bookmark.orbit.phi = 0;
bookmark.orbit.pivot = Base::mTarget;
bookmark.orbit.distance = 0.5 * bookmark.map.extent / tan(fov / 2.0);
// TODO: Add optional boundary constraints here.
return bookmark;
}
void jumpToBookmark(const Bookmark &bookmark) override
{
const vec3 targetToEye = Base::mProps.groundPlane.xyz;
const FLOAT halfExtent = bookmark.map.extent / 2.0;
const FLOAT fov = Base::mProps.fovDegrees * math::F_PI / 180.0;
const FLOAT distance = halfExtent / tan(fov / 2.0);
vec3 uvec = cross(Base::mProps.upVector, targetToEye);
vec3 vvec = cross(targetToEye, uvec);
uvec = normalize(uvec) * bookmark.map.center.x;
vvec = normalize(vvec) * bookmark.map.center.y;
Base::mTarget = Base::mProps.targetPosition + uvec + vvec;
Base::mEye = Base::mTarget + distance * targetToEye;
}
private:
bool raycastPlane(const vec3 &origin, const vec3 &dir, FLOAT *t) const
{
const vec4 plane = Base::mProps.groundPlane;
const vec3 n = vec3(plane[0], plane[1], plane[2]);
const vec3 p0 = n * plane[3];
const FLOAT denom = -dot(n, dir);
if (denom > 1e-6)
{
const vec3 p0l0 = p0 - origin;
*t = dot(p0l0, n) / -denom;
return *t >= 0;
}
return false;
}
void moveWithConstraints(vec3 eye, vec3 targetPosition)
{
Base::mEye = eye;
Base::mTarget = targetPosition;
// TODO: Add optional boundary constraints here.
}
private:
bool mGrabbing = false;
vec3 mGrabScene;
vec3 mGrabFar;
vec3 mGrabEye;
vec3 mGrabTarget;
};
} // namespace camutils
} // namespace filament
#endif /* CAMUTILS_MAP_MANIPULATOR_H */