This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
41 lines
1023 B
YAML
41 lines
1023 B
YAML
name: materials
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description: "A new Flutter project."
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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version: 1.0.0+1
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environment:
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sdk: ^3.7.0-78.0.dev
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dependencies:
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flutter:
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sdk: flutter
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cupertino_icons: ^1.0.8
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thermion_dart:
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path: ../../../thermion_dart
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thermion_flutter:
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path: ../../../thermion_flutter/thermion_flutter
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thermion_flutter_ffi:
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path: ../../../thermion_flutter/thermion_flutter_ffi
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thermion_flutter_platform_interface:
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path: ../../../thermion_flutter/thermion_flutter_platform_interface
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter_lints: ^5.0.0
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dependency_overrides:
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thermion_dart:
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path: ../../../thermion_dart
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thermion_flutter:
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path: ../../../thermion_flutter/thermion_flutter
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thermion_flutter_ffi:
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path: ../../../thermion_flutter/thermion_flutter_ffi
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thermion_flutter_platform_interface:
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path: ../../../thermion_flutter/thermion_flutter_platform_interface
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flutter:
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uses-material-design: true
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