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cup_edit/ios/include/filament/MaterialInstance.h
2023-08-18 12:01:14 +08:00

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_MATERIALINSTANCE_H
#define TNT_FILAMENT_MATERIALINSTANCE_H
#include <filament/FilamentAPI.h>
#include <filament/Color.h>
#include <filament/MaterialEnums.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <math/mathfwd.h>
namespace filament {
class Material;
class Texture;
class TextureSampler;
class UniformBuffer;
class BufferInterfaceBlock;
class UTILS_PUBLIC MaterialInstance : public FilamentAPI {
template<size_t N>
using StringLiteralHelper = const char[N];
struct StringLiteral {
const char* data;
size_t size;
template<size_t N>
StringLiteral(StringLiteralHelper<N> const& s) noexcept // NOLINT(google-explicit-constructor)
: data(s), size(N - 1) {
}
};
public:
using CullingMode = filament::backend::CullingMode;
using TransparencyMode = filament::TransparencyMode;
using DepthFunc = filament::backend::SamplerCompareFunc;
using StencilCompareFunc = filament::backend::SamplerCompareFunc;
using StencilOperation = filament::backend::StencilOperation;
using StencilFace = filament::backend::StencilFace;
template<typename T>
using is_supported_parameter_t = typename std::enable_if<
std::is_same<float, T>::value ||
std::is_same<int32_t, T>::value ||
std::is_same<uint32_t, T>::value ||
std::is_same<math::int2, T>::value ||
std::is_same<math::int3, T>::value ||
std::is_same<math::int4, T>::value ||
std::is_same<math::uint2, T>::value ||
std::is_same<math::uint3, T>::value ||
std::is_same<math::uint4, T>::value ||
std::is_same<math::float2, T>::value ||
std::is_same<math::float3, T>::value ||
std::is_same<math::float4, T>::value ||
std::is_same<math::mat4f, T>::value ||
// these types are slower as they need a layout conversion
std::is_same<bool, T>::value ||
std::is_same<math::bool2, T>::value ||
std::is_same<math::bool3, T>::value ||
std::is_same<math::bool4, T>::value ||
std::is_same<math::mat3f, T>::value
>::type;
/**
* Creates a new MaterialInstance using another MaterialInstance as a template for initialization.
* The new MaterialInstance is an instance of the same Material of the template instance and
* must be destroyed just like any other MaterialInstance.
*
* @param other A MaterialInstance to use as a template for initializing a new instance
* @param name A name for the new MaterialInstance or nullptr to use the template's name
* @return A new MaterialInstance
*/
static MaterialInstance* duplicate(MaterialInstance const* other, const char* name = nullptr) noexcept;
/**
* @return the Material associated with this instance
*/
Material const* getMaterial() const noexcept;
/**
* @return the name associated with this instance
*/
const char* getName() const noexcept;
/**
* Set a uniform by name
*
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
* @param nameLength Length in `char` of the name parameter.
* @param value Value of the parameter to set.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
template<typename T, typename = is_supported_parameter_t<T>>
void setParameter(const char* name, size_t nameLength, T const& value);
/** inline helper to provide the name as a null-terminated string literal */
template<typename T, typename = is_supported_parameter_t<T>>
inline void setParameter(StringLiteral name, T const& value) {
setParameter<T>(name.data, name.size, value);
}
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_parameter_t<T>>
inline void setParameter(const char* name, T const& value) {
setParameter<T>(name, strlen(name), value);
}
/**
* Set a uniform array by name
*
* @param name Name of the parameter array as defined by Material. Cannot be nullptr.
* @param nameLength Length in `char` of the name parameter.
* @param values Array of values to set to the named parameter array.
* @param count Size of the array to set.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
template<typename T, typename = is_supported_parameter_t<T>>
void setParameter(const char* name, size_t nameLength, const T* values, size_t count);
/** inline helper to provide the name as a null-terminated string literal */
template<typename T, typename = is_supported_parameter_t<T>>
inline void setParameter(StringLiteral name, const T* values, size_t count) {
setParameter<T>(name.data, name.size, values, count);
}
/** inline helper to provide the name as a null-terminated C string */
template<typename T, typename = is_supported_parameter_t<T>>
inline void setParameter(const char* name, const T* values, size_t count) {
setParameter<T>(name, strlen(name), values, count);
}
/**
* Set a texture as the named parameter
*
* Note: Depth textures can't be sampled with a linear filter unless the comparison mode is set
* to COMPARE_TO_TEXTURE.
*
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
* @param nameLength Length in `char` of the name parameter.
* @param texture Non nullptr Texture object pointer.
* @param sampler Sampler parameters.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
void setParameter(const char* name, size_t nameLength,
Texture const* texture, TextureSampler const& sampler);
/** inline helper to provide the name as a null-terminated string literal */
inline void setParameter(StringLiteral name,
Texture const* texture, TextureSampler const& sampler) {
setParameter(name.data, name.size, texture, sampler);
}
/** inline helper to provide the name as a null-terminated C string */
inline void setParameter(const char* name,
Texture const* texture, TextureSampler const& sampler) {
setParameter(name, strlen(name), texture, sampler);
}
/**
* Set an RGB color as the named parameter.
* A conversion might occur depending on the specified type
*
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
* @param nameLength Length in `char` of the name parameter.
* @param type Whether the color value is encoded as Linear or sRGB.
* @param color Array of read, green, blue channels values.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
void setParameter(const char* name, size_t nameLength, RgbType type, math::float3 color);
/** inline helper to provide the name as a null-terminated string literal */
inline void setParameter(StringLiteral name, RgbType type, math::float3 color) {
setParameter(name.data, name.size, type, color);
}
/** inline helper to provide the name as a null-terminated C string */
inline void setParameter(const char* name, RgbType type, math::float3 color) {
setParameter(name, strlen(name), type, color);
}
/**
* Set an RGBA color as the named parameter.
* A conversion might occur depending on the specified type
*
* @param name Name of the parameter as defined by Material. Cannot be nullptr.
* @param nameLength Length in `char` of the name parameter.
* @param type Whether the color value is encoded as Linear or sRGB/A.
* @param color Array of read, green, blue and alpha channels values.
* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
*/
void setParameter(const char* name, size_t nameLength, RgbaType type, math::float4 color);
/** inline helper to provide the name as a null-terminated string literal */
inline void setParameter(StringLiteral name, RgbaType type, math::float4 color) {
setParameter(name.data, name.size, type, color);
}
/** inline helper to provide the name as a null-terminated C string */
inline void setParameter(const char* name, RgbaType type, math::float4 color) {
setParameter(name, strlen(name), type, color);
}
/**
* Set-up a custom scissor rectangle; by default it is disabled.
*
* The scissor rectangle gets clipped by the View's viewport, in other words, the scissor
* cannot affect fragments outside of the View's Viewport.
*
* Currently the scissor is not compatible with dynamic resolution and should always be
* disabled when dynamic resolution is used.
*
* @param left left coordinate of the scissor box relative to the viewport
* @param bottom bottom coordinate of the scissor box relative to the viewport
* @param width width of the scissor box
* @param height height of the scissor box
*
* @see unsetScissor
* @see View::setViewport
* @see View::setDynamicResolutionOptions
*/
void setScissor(uint32_t left, uint32_t bottom, uint32_t width, uint32_t height) noexcept;
/**
* Returns the scissor rectangle to its default disabled setting.
*
* Currently the scissor is not compatible with dynamic resolution and should always be
* disabled when dynamic resolution is used.
*
* @see View::setDynamicResolutionOptions
*/
void unsetScissor() noexcept;
/**
* Sets a polygon offset that will be applied to all renderables drawn with this material
* instance.
*
* The value of the offset is scale * dz + r * constant, where dz is the change in depth
* relative to the screen area of the triangle, and r is the smallest value that is guaranteed
* to produce a resolvable offset for a given implementation. This offset is added before the
* depth test.
*
* @warning using a polygon offset other than zero has a significant negative performance
* impact, as most implementations have to disable early depth culling. DO NOT USE unless
* absolutely necessary.
*
* @param scale scale factor used to create a variable depth offset for each triangle
* @param constant scale factor used to create a constant depth offset for each triangle
*/
void setPolygonOffset(float scale, float constant) noexcept;
/**
* Overrides the minimum alpha value a fragment must have to not be discarded when the blend
* mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified
* value should be between 0 and 1 and will be clamped if necessary.
*/
void setMaskThreshold(float threshold) noexcept;
/**
* Gets the minimum alpha value a fragment must have to not be discarded when the blend
* mode is MASKED
*/
float getMaskThreshold() const noexcept;
/**
* Sets the screen space variance of the filter kernel used when applying specular
* anti-aliasing. The default value is set to 0.15. The specified value should be between
* 0 and 1 and will be clamped if necessary.
*/
void setSpecularAntiAliasingVariance(float variance) noexcept;
/**
* Gets the screen space variance of the filter kernel used when applying specular
* anti-aliasing.
*/
float getSpecularAntiAliasingVariance() const noexcept;
/**
* Sets the clamping threshold used to suppress estimation errors when applying specular
* anti-aliasing. The default value is set to 0.2. The specified value should be between 0
* and 1 and will be clamped if necessary.
*/
void setSpecularAntiAliasingThreshold(float threshold) noexcept;
/**
* Gets the clamping threshold used to suppress estimation errors when applying specular
* anti-aliasing.
*/
float getSpecularAntiAliasingThreshold() const noexcept;
/**
* Enables or disables double-sided lighting if the parent Material has double-sided capability,
* otherwise prints a warning. If double-sided lighting is enabled, backface culling is
* automatically disabled.
*/
void setDoubleSided(bool doubleSided) noexcept;
/**
* Returns whether double-sided lighting is enabled when the parent Material has double-sided
* capability.
*/
bool isDoubleSided() const noexcept;
/**
* Specifies how transparent objects should be rendered (default is DEFAULT).
*/
void setTransparencyMode(TransparencyMode mode) noexcept;
/**
* Returns the transparency mode.
*/
TransparencyMode getTransparencyMode() const noexcept;
/**
* Overrides the default triangle culling state that was set on the material.
*/
void setCullingMode(CullingMode culling) noexcept;
/**
* Returns the face culling mode.
*/
CullingMode getCullingMode() const noexcept;
/**
* Overrides the default color-buffer write state that was set on the material.
*/
void setColorWrite(bool enable) noexcept;
/**
* Returns whether color write is enabled.
*/
bool isColorWriteEnabled() const noexcept;
/**
* Overrides the default depth-buffer write state that was set on the material.
*/
void setDepthWrite(bool enable) noexcept;
/**
* Returns whether depth write is enabled.
*/
bool isDepthWriteEnabled() const noexcept;
/**
* Overrides the default depth testing state that was set on the material.
*/
void setDepthCulling(bool enable) noexcept;
/**
* Overrides the default depth function state that was set on the material.
*/
void setDepthFunc(DepthFunc depthFunc) noexcept;
/**
* Returns the depth function state.
*/
DepthFunc getDepthFunc() const noexcept;
/**
* Returns whether depth culling is enabled.
*/
bool isDepthCullingEnabled() const noexcept;
/**
* Overrides the default stencil-buffer write state that was set on the material.
*/
void setStencilWrite(bool enable) noexcept;
/**
* Returns whether stencil write is enabled.
*/
bool isStencilWriteEnabled() const noexcept;
/**
* Sets the stencil comparison function (default is StencilCompareFunc::A).
*
* It's possible to set separate stencil comparison functions; one for front-facing polygons,
* and one for back-facing polygons. The face parameter determines the comparison function(s)
* updated by this call.
*/
void setStencilCompareFunction(StencilCompareFunc func,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
/**
* Sets the stencil fail operation (default is StencilOperation::KEEP).
*
* The stencil fail operation is performed to update values in the stencil buffer when the
* stencil test fails.
*
* It's possible to set separate stencil fail operations; one for front-facing polygons, and one
* for back-facing polygons. The face parameter determines the stencil fail operation(s) updated
* by this call.
*/
void setStencilOpStencilFail(StencilOperation op,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
/**
* Sets the depth fail operation (default is StencilOperation::KEEP).
*
* The depth fail operation is performed to update values in the stencil buffer when the depth
* test fails.
*
* It's possible to set separate depth fail operations; one for front-facing polygons, and one
* for back-facing polygons. The face parameter determines the depth fail operation(s) updated
* by this call.
*/
void setStencilOpDepthFail(StencilOperation op,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
/**
* Sets the depth-stencil pass operation (default is StencilOperation::KEEP).
*
* The depth-stencil pass operation is performed to update values in the stencil buffer when
* both the stencil test and depth test pass.
*
* It's possible to set separate depth-stencil pass operations; one for front-facing polygons,
* and one for back-facing polygons. The face parameter determines the depth-stencil pass
* operation(s) updated by this call.
*/
void setStencilOpDepthStencilPass(StencilOperation op,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
/**
* Sets the stencil reference value (default is 0).
*
* The stencil reference value is the left-hand side for stencil comparison tests. It's also
* used as the replacement stencil value when StencilOperation is REPLACE.
*
* It's possible to set separate stencil reference values; one for front-facing polygons, and
* one for back-facing polygons. The face parameter determines the reference value(s) updated by
* this call.
*/
void setStencilReferenceValue(uint8_t value,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
/**
* Sets the stencil read mask (default is 0xFF).
*
* The stencil read mask masks the bits of the values participating in the stencil comparison
* test- both the value read from the stencil buffer and the reference value.
*
* It's possible to set separate stencil read masks; one for front-facing polygons, and one for
* back-facing polygons. The face parameter determines the stencil read mask(s) updated by this
* call.
*/
void setStencilReadMask(uint8_t readMask,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
/**
* Sets the stencil write mask (default is 0xFF).
*
* The stencil write mask masks the bits in the stencil buffer updated by stencil operations.
*
* It's possible to set separate stencil write masks; one for front-facing polygons, and one for
* back-facing polygons. The face parameter determines the stencil write mask(s) updated by this
* call.
*/
void setStencilWriteMask(uint8_t writeMask,
StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
};
} // namespace filament
#endif // TNT_FILAMENT_MATERIALINSTANCE_H