Files
cup_edit/ios/src/SceneManager.cpp
2024-03-26 00:24:21 +08:00

1755 lines
60 KiB
C++

#include <string>
#include <sstream>
#include <thread>
#include <vector>
#include <filament/Engine.h>
#include <filament/TransformManager.h>
#include <filament/Texture.h>
#include <filament/RenderableManager.h>
#include <utils/EntityManager.h>
#include <gltfio/Animator.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/FilamentAsset.h>
#include <gltfio/ResourceLoader.h>
#include <gltfio/TextureProvider.h>
#include <gltfio/math.h>
#include <imageio/ImageDecoder.h>
#include "StreamBufferAdapter.hpp"
#include "Log.hpp"
#include "SceneManager.hpp"
#include "gltfio/materials/uberarchive.h"
extern "C"
{
#include "material/image.h"
}
namespace flutter_filament
{
using namespace std::chrono;
using namespace image;
using namespace utils;
using namespace filament;
using namespace filament::gltfio;
using std::unique_ptr;
SceneManager::SceneManager(const ResourceLoaderWrapper *const resourceLoaderWrapper,
Engine *engine,
Scene *scene,
const char *uberArchivePath)
: _resourceLoaderWrapper(resourceLoaderWrapper),
_engine(engine),
_scene(scene)
{
_stbDecoder = createStbProvider(_engine);
_ktxDecoder = createKtx2Provider(_engine);
_gltfResourceLoader = new ResourceLoader({.engine = _engine,
.normalizeSkinningWeights = true});
if (uberArchivePath)
{
auto uberdata = resourceLoaderWrapper->load(uberArchivePath);
if (!uberdata.data)
{
Log("Failed to load ubershader material. This is fatal.");
}
_ubershaderProvider = gltfio::createUbershaderProvider(_engine, uberdata.data, uberdata.size);
resourceLoaderWrapper->free(uberdata);
}
else
{
_ubershaderProvider = gltfio::createUbershaderProvider(
_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
}
Log("Created ubershader provider.");
utils::EntityManager &em = utils::EntityManager::get();
_ncm = new NameComponentManager(em);
_assetLoader = AssetLoader::create({_engine, _ubershaderProvider, _ncm, &em});
_gltfResourceLoader->addTextureProvider ("image/ktx2", _ktxDecoder);
_gltfResourceLoader->addTextureProvider("image/png", _stbDecoder);
_gltfResourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
auto& tm = _engine->getTransformManager();
_collisionComponentManager = new CollisionComponentManager(tm);
_animationComponentManager = new AnimationComponentManager(tm, _engine->getRenderableManager());
addGizmo();
}
SceneManager::~SceneManager()
{
_gltfResourceLoader->asyncCancelLoad();
_ubershaderProvider->destroyMaterials();
destroyAll();
AssetLoader::destroy(&_assetLoader);
}
int SceneManager::getInstanceCount(EntityId entityId) {
auto* asset = getAssetByEntityId(entityId);
if(!asset) {
return -1;
}
return asset->getAssetInstanceCount();
}
void SceneManager::getInstances(EntityId entityId, EntityId* out) {
auto* asset = getAssetByEntityId(entityId);
if(!asset) {
return;
}
auto* instances = asset->getAssetInstances();
for(int i=0; i < asset->getAssetInstanceCount(); i++) {
auto instanceEntity = instances[i]->getRoot();
out[i] = Entity::smuggle(instanceEntity);
}
}
EntityId SceneManager::loadGltf(const char *uri,
const char *relativeResourcePath)
{
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
FilamentAsset *asset = _assetLoader->createAsset((uint8_t *)rbuf.data, rbuf.size);
if (!asset)
{
Log("Unable to parse asset");
return 0;
}
const char *const *const resourceUris = asset->getResourceUris();
const size_t resourceUriCount = asset->getResourceUriCount();
std::vector<ResourceBuffer> resourceBuffers;
for (size_t i = 0; i < resourceUriCount; i++)
{
std::string uri = std::string(relativeResourcePath) + std::string("/") + std::string(resourceUris[i]);
Log("Loading resource URI from relative path %s", resourceUris[i], uri.c_str());
ResourceBuffer buf = _resourceLoaderWrapper->load(uri.c_str());
resourceBuffers.push_back(buf);
ResourceLoader::BufferDescriptor b(buf.data, buf.size);
_gltfResourceLoader->addResourceData(resourceUris[i], std::move(b));
}
#ifdef __EMSCRIPTEN__
if (!_gltfResourceLoader->asyncBeginLoad(asset)) {
Log("Unknown error loading glTF asset");
_resourceLoaderWrapper->free(rbuf);
for(auto& rb : resourceBuffers) {
_resourceLoaderWrapper->free(rb);
}
return 0;
}
while(_gltfResourceLoader->asyncGetLoadProgress() < 1.0f) {
_gltfResourceLoader->asyncUpdateLoad();
}
#else
// load resources synchronously
if (!_gltfResourceLoader->loadResources(asset))
{
Log("Unknown error loading glTF asset");
_resourceLoaderWrapper->free(rbuf);
for (auto &rb : resourceBuffers)
{
_resourceLoaderWrapper->free(rb);
}
return 0;
}
#endif
_scene->addEntities(asset->getEntities(), asset->getEntityCount());
FilamentInstance *inst = asset->getInstance();
inst->getAnimator()->updateBoneMatrices();
inst->recomputeBoundingBoxes();
_animationComponentManager->addAnimationComponent(inst);
asset->releaseSourceData();
EntityId eid = Entity::smuggle(asset->getRoot());
_assets.emplace(eid, asset);
for (auto &rb : resourceBuffers)
{
_resourceLoaderWrapper->free(rb);
}
_resourceLoaderWrapper->free(rbuf);
Log("Finished loading glTF from %s", uri);
return eid;
}
EntityId SceneManager::loadGlbFromBuffer(const uint8_t* data, size_t length, int numInstances) {
Log("Loading GLB from buffer of length %d", length);
FilamentAsset *asset = nullptr;
if(numInstances > 1) {
std::vector<FilamentInstance*> instances(numInstances);
asset = _assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
} else {
asset = _assetLoader->createAsset(
(const uint8_t *)data, length);
}
if (!asset)
{
Log("Unknown error loading GLB asset.");
return 0;
}
size_t entityCount = asset->getEntityCount();
_scene->addEntities(asset->getEntities(), entityCount);
#ifdef __EMSCRIPTEN__
if (!_gltfResourceLoader->asyncBeginLoad(asset)) {
Log("Unknown error loading glb asset");
_resourceLoaderWrapper->free(rbuf);
return 0;
}
while(_gltfResourceLoader->asyncGetLoadProgress() < 1.0f) {
_gltfResourceLoader->asyncUpdateLoad();
}
#else
if (!_gltfResourceLoader->loadResources(asset))
{
Log("Unknown error loading glb asset");
return 0;
}
#endif
auto lights = asset->getLightEntities();
_scene->addEntities(lights, asset->getLightEntityCount());
for(int i =0; i < asset->getAssetInstanceCount(); i++) {
FilamentInstance *inst = asset->getAssetInstances()[i];
inst->getAnimator()->updateBoneMatrices();
inst->recomputeBoundingBoxes();
auto instanceEntity = inst->getRoot();
auto instanceEntityId = Entity::smuggle(instanceEntity);
_instances.emplace(instanceEntityId, inst);
}
asset->releaseSourceData();
EntityId eid = Entity::smuggle(asset->getRoot());
_assets.emplace(eid, asset);
return eid;
}
void SceneManager::addAnimationComponent(EntityId entityId) {
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return;
}
}
_animationComponentManager->addAnimationComponent(instance);
}
EntityId SceneManager::createInstance(EntityId entityId) {
std::lock_guard lock(_mutex);
const auto &pos = _assets.find(entityId);
if (pos == _assets.end())
{
Log("Couldn't find asset under specified entity id.");
return false;
}
const auto asset = pos->second;
auto instance = _assetLoader->createInstance(asset);
return Entity::smuggle(instance->getRoot());
}
EntityId SceneManager::loadGlb(const char *uri, int numInstances)
{
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
auto entity = loadGlbFromBuffer((const uint8_t*)rbuf.data, rbuf.size, numInstances);
_resourceLoaderWrapper->free(rbuf);
return entity;
}
bool SceneManager::hide(EntityId entityId, const char *meshName)
{
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
// Log("Failed to find glTF instance under entityID %d, hiding as regular entity", entityId);
_scene->remove(Entity::import(entityId));
return true;
}
}
utils::Entity entity;
if(meshName) {
entity = findEntityByName(instance, meshName);
// Log("Hiding child entity under name %s ", meshName);
if (entity.isNull()) {
Log("Failed to hide entity; specified mesh name does not exist under the target entity, or the target entity itself is no longer valid.");
return false;
}
_scene->remove(entity);
} else {
// Log("Hiding all child entities");
auto* entities = instance->getEntities();
for(int i =0; i < instance->getEntityCount(); i++) {
auto entity = entities[i];
_scene->remove(entity);
}
}
return true;
}
bool SceneManager::reveal(EntityId entityId, const char *meshName)
{
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
// Log("Failed to find glTF instance under entityID %d, revealing as regular entity", entityId);
_scene->addEntity(Entity::import(entityId));
return true;
}
}
utils::Entity entity;
if(meshName) {
entity = findEntityByName(instance, meshName);
if (entity.isNull())
{
Log("Failed to reveal entity; specified mesh name does not exist under the target entity, or the target entity itself is no longer valid.");
return false;
}
_scene->addEntity(entity);
} else {
// Log("Revealing all child entities");
auto* entities = instance->getEntities();
for(int i =0; i < instance->getEntityCount(); i++) {
auto entity = entities[i];
_scene->addEntity(entity);
}
}
return true;
}
void SceneManager::destroyAll()
{
for (auto &asset : _assets)
{
_scene->removeEntities(asset.second->getEntities(),
asset.second->getEntityCount());
_scene->removeEntities(asset.second->getLightEntities(),
asset.second->getLightEntityCount());
_assetLoader->destroyAsset(asset.second);
}
_assets.clear();
}
FilamentInstance *SceneManager::getInstanceByEntityId(EntityId entityId)
{
const auto &pos = _instances.find(entityId);
if (pos == _instances.end())
{
// Log("Failed to find FilamentInstance for entity %d", entityId);
return nullptr;
}
return pos->second;
}
FilamentAsset *SceneManager::getAssetByEntityId(EntityId entityId)
{
const auto &pos = _assets.find(entityId);
if (pos == _assets.end())
{
// Log("Failed to find FilamentAsset for entity %d", entityId);
return nullptr;
}
return pos->second;
}
// TODO - we really don't want to be looking up the bone index/entity by name every single frame
// - could use findChildEntityByName
// - or is it better to add an option for "streaming" mode where we can just return a reference to a mat4 and then update the values directly?
bool SceneManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
{
std::lock_guard lock(_mutex);
auto* instance = getInstanceByEntityId(entityId);
if(!instance) {
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return false;
}
}
const auto &entity = findEntityByName(instance, entityName);
if(entity.isNull()) {
Log("Failed to find entity %s.", entityName);
return false;
}
RenderableManager &rm = _engine->getRenderableManager();
const auto &renderableInstance = rm.getInstance(entity);
if(!renderableInstance.isValid()) {
Log("Invalid renderable");
return false;
}
TransformManager &transformManager = _engine->getTransformManager();
size_t skinCount = instance->getSkinCount();
if (skinCount > 1)
{
Log("WARNING - skin count > 1 not currently implemented. This will probably not work");
}
size_t numJoints = instance->getJointCountAt(skinIndex);
auto joints = instance->getJointsAt(skinIndex);
int boneIndex = -1;
for (int i = 0; i < numJoints; i++)
{
const char *jointName = _ncm->getName(_ncm->getInstance(joints[i]));
if (strcmp(jointName, boneName) == 0)
{
boneIndex = i;
break;
}
}
if(boneIndex == -1) {
Log("Failed to find bone %s", boneName);
return false;
}
utils::Entity joint = instance->getJointsAt(skinIndex)[boneIndex];
if (joint.isNull())
{
Log("ERROR : joint not found");
return false;
}
const auto& inverseBindMatrix = instance->getInverseBindMatricesAt(skinIndex)[boneIndex];
auto jointTransform = transformManager.getInstance(joint);
auto globalJointTransform = transformManager.getWorldTransform(jointTransform);
auto inverseGlobalTransform = inverse(
transformManager.getWorldTransform(
transformManager.getInstance(entity)
)
);
const auto boneTransform = inverseGlobalTransform * globalJointTransform *
localTransform * inverseBindMatrix;
rm.setBones(
renderableInstance,
&boneTransform,
1,
boneIndex);
return true;
}
void SceneManager::remove(EntityId entityId)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(_animationComponentManager->hasComponent(entity)) {
_animationComponentManager->removeComponent(entity);
}
if(_collisionComponentManager->hasComponent(entity)) {
_collisionComponentManager->removeComponent(entity);
}
_scene->remove(entity);
const auto* instance = getInstanceByEntityId(entityId);
if(instance) {
_instances.erase(entityId);
_scene->removeEntities(instance->getEntities(), instance->getEntityCount());
for(int i = 0; i < instance->getEntityCount(); i++) {
auto childEntity = instance->getEntities()[i];
if(_collisionComponentManager->hasComponent(childEntity)) {
_collisionComponentManager->removeComponent(childEntity);
}
if(_animationComponentManager->hasComponent(childEntity)) {
_animationComponentManager->removeComponent(childEntity);
}
}
// if this a FilamentAsset Entity
} else {
auto* asset = getAssetByEntityId(entityId);
if(!asset) {
Log("ERROR: could not find FilamentInstance or FilamentAsset associated with the given entity id");
return;
}
_assets.erase(entityId);
_scene->removeEntities(asset->getEntities(), asset->getEntityCount());
_animationComponentManager->removeComponent(asset->getInstance()->getRoot());
for(int i = 0; i < asset->getEntityCount(); i++) {
auto childEntity = asset->getEntities()[i];
if(_collisionComponentManager->hasComponent(childEntity)) {
_collisionComponentManager->removeComponent(childEntity);
}
if(_animationComponentManager->hasComponent(childEntity)) {
_animationComponentManager->removeComponent(childEntity);
}
}
auto lightCount = asset->getLightEntityCount();
if(lightCount > 0) {
_scene->removeEntities(asset->getLightEntities(),
asset->getLightEntityCount());
}
_assetLoader->destroyAsset(asset);
}
// if (sceneAsset.texture)
// {
// _engine->destroy(sceneAsset.texture);
// }
//
// utils::EntityManager &em = utils::EntityManager::get();
// em.destroy(entity);
}
void SceneManager::setMorphTargetWeights(EntityId entityId, const char *const entityName, const float *const weights, const int count)
{
auto* instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(!asset) {
return;
}
instance = asset->getInstance();
}
auto entity = findEntityByName(instance, entityName);
if (!entity)
{
Log("Warning: failed to find entity %s", entityName);
return;
}
RenderableManager &rm = _engine->getRenderableManager();
auto renderableInstance = rm.getInstance(entity);
if (!renderableInstance.isValid())
{
Log("Warning: failed to find renderable instance for entity %s", entityName);
return;
}
rm.setMorphWeights(
renderableInstance,
weights,
count);
}
utils::Entity SceneManager::findChildEntityByName(EntityId entityId, const char *entityName) {
std::lock_guard lock(_mutex);
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(!asset) {
return utils::Entity();
}
instance = asset->getInstance();
}
const auto entity = findEntityByName(instance, entityName);
if(entity.isNull()) {
Log("Failed to find entity %s.", entityName);
}
return entity;
}
utils::Entity SceneManager::findEntityByName(const FilamentInstance *instance, const char *entityName)
{
utils::Entity entity;
for (size_t i = 0, c = instance->getEntityCount(); i != c; ++i)
{
auto entity = instance->getEntities()[i];
auto nameInstance = _ncm->getInstance(entity);
if (!nameInstance.isValid())
{
continue;
}
auto name = _ncm->getName(nameInstance);
if (!name)
{
continue;
}
if (strcmp(entityName, name) == 0)
{
return entity;
}
}
return entity;
}
bool SceneManager::setMorphAnimationBuffer(
EntityId entityId,
const char *entityName,
const float *const morphData,
const int *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs)
{
std::lock_guard lock(_mutex);
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return false;
}
}
auto entity = findEntityByName(instance, entityName);
if (!entity)
{
Log("ERROR: failed to find entity %s", entityName);
return false;
}
MorphAnimation morphAnimation;
morphAnimation.meshTarget = entity;
morphAnimation.frameData.clear();
morphAnimation.frameData.insert(
morphAnimation.frameData.begin(),
morphData,
morphData + (numFrames * numMorphTargets));
morphAnimation.frameLengthInMs = frameLengthInMs;
morphAnimation.morphIndices.resize(numMorphTargets);
for (int i = 0; i < numMorphTargets; i++)
{
morphAnimation.morphIndices[i] = morphIndices[i];
}
morphAnimation.durationInSecs = (frameLengthInMs * numFrames) / 1000.0f;
morphAnimation.start = high_resolution_clock::now();
morphAnimation.lengthInFrames = static_cast<int>(
morphAnimation.durationInSecs * 1000.0f /
frameLengthInMs
);
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getRoot());
auto& animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
auto& morphAnimations = animationComponent.morphAnimations;
morphAnimations.emplace_back(morphAnimation);
return true;
}
bool SceneManager::setMaterialColor(EntityId entityId, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
{
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return false;
}
}
auto entity = findEntityByName(instance, meshName);
RenderableManager &rm = _engine->getRenderableManager();
auto renderable = rm.getInstance(entity);
if (!renderable.isValid())
{
Log("Renderable not valid, was the entity id correct?");
return false;
}
MaterialInstance *mi = rm.getMaterialInstanceAt(renderable, materialIndex);
if (!mi)
{
Log("ERROR: material index must be less than number of material instances");
return false;
}
mi->setParameter("baseColorFactor", RgbaType::sRGB, math::float4(r, g, b, a));
Log("Set baseColorFactor for entity %d to %f %f %f %f", entityId, r, g, b, a);
return true;
}
void SceneManager::resetBones(EntityId entityId) {
std::lock_guard lock(_mutex);
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return;
}
}
instance->getAnimator()->resetBoneMatrices();
auto skinCount = instance->getSkinCount();
TransformManager &transformManager = _engine->getTransformManager();
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getRoot());
auto& animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
for(int skinIndex = 0; skinIndex < skinCount; skinIndex++) {
for(int i =0; i < instance->getJointCountAt(skinIndex);i++) {
const Entity joint = instance->getJointsAt(skinIndex)[i];
auto restLocalTransform = animationComponent.initialJointTransforms[i];
auto jointTransform = transformManager.getInstance(joint);
transformManager.setTransform(jointTransform, restLocalTransform);
}
}
instance->getAnimator()->updateBoneMatrices();
instance->getAnimator()->resetBoneMatrices();
}
bool SceneManager::addBoneAnimation(EntityId entityId,
const float *const frameData,
int numFrames,
const char *const boneName,
const char **const meshNames,
int numMeshTargets,
float frameLengthInMs,
bool isModelSpace)
{
std::lock_guard lock(_mutex);
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return false;
}
}
size_t skinCount = instance->getSkinCount();
if (skinCount > 1)
{
Log("WARNING - skin count > 1 not currently implemented. This will probably not work");
}
int skinIndex = 0;
const utils::Entity *joints = instance->getJointsAt(skinIndex);
size_t numJoints = instance->getJointCountAt(skinIndex);
BoneAnimation animation;
bool found = false;
for (int i = 0; i < numJoints; i++)
{
const char *jointName = _ncm->getName(_ncm->getInstance(joints[i]));
if (strcmp(jointName, boneName) == 0)
{
animation.boneIndex = i;
found = true;
break;
}
}
if(!found) {
Log("Failed to find bone %s", boneName);
return false;
}
animation.frameData.clear();
const auto& inverseBindMatrix = instance->getInverseBindMatricesAt(skinIndex)[animation.boneIndex];
const auto& bindMatrix = inverse(inverseBindMatrix);
math::float3 trans;
math::quatf rot;
math::float3 scale;
decomposeMatrix(inverseBindMatrix, &trans, &rot, &scale);
math::float3 btrans;
math::quatf brot;
math::float3 bscale;
decomposeMatrix(bindMatrix, &btrans, &brot, &bscale);
for(int i = 0; i < numFrames; i++) {
math::mat4f frame(
frameData[i*16],
frameData[(i*16)+1],
frameData[(i*16)+2],
frameData[(i*16)+3],
frameData[(i*16)+4],
frameData[(i*16)+5],
frameData[(i*16)+6],
frameData[(i*16)+7],
frameData[(i*16)+8],
frameData[(i*16)+9],
frameData[(i*16)+10],
frameData[(i*16)+11],
frameData[(i*16)+12],
frameData[(i*16)+13],
frameData[(i*16)+14],
frameData[(i*16)+15]);
if(isModelSpace) {
frame = (math::mat4f(rot) * frame) * math::mat4f(brot);
}
animation.frameData.push_back(frame);
}
animation.frameLengthInMs = frameLengthInMs;
animation.meshTargets.clear();
for (int i = 0; i < numMeshTargets; i++)
{
auto entity = findEntityByName(instance, meshNames[i]);
if (!entity)
{
Log("Mesh target %s for bone animation could not be found", meshNames[i]);
return false;
}
animation.meshTargets.push_back(entity);
}
animation.start = std::chrono::high_resolution_clock::now();
animation.reverse = false;
animation.durationInSecs = (frameLengthInMs * numFrames) / 1000.0f;
animation.lengthInFrames = numFrames;
animation.frameLengthInMs = frameLengthInMs;
animation.skinIndex = 0;
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getRoot());
auto& animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
auto& boneAnimations = animationComponent.boneAnimations;
boneAnimations.emplace_back(animation);
return true;
}
void SceneManager::playAnimation(EntityId entityId, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
{
std::lock_guard lock(_mutex);
if (index < 0)
{
Log("ERROR: glTF animation index must be greater than zero.");
return;
}
auto* instance = getInstanceByEntityId(entityId);
if (!instance)
{
auto* asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return;
}
}
if(!_animationComponentManager->hasComponent(instance->getRoot())) {
Log("ERROR: specified entity is not animatable (has no animation component attached).");
return;
}
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getRoot());
auto& animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
if (replaceActive)
{
if (animationComponent.gltfAnimations.size() > 0)
{
auto &last = animationComponent.gltfAnimations.back();
animationComponent.fadeGltfAnimationIndex = last.index;
animationComponent.fadeDuration = crossfade;
auto now = high_resolution_clock::now();
auto elapsedInSecs = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last.start).count()) / 1000.0f;
animationComponent.fadeOutAnimationStart = elapsedInSecs;
animationComponent.gltfAnimations.clear();
}
else
{
animationComponent.fadeGltfAnimationIndex = -1;
animationComponent.fadeDuration = 0.0f;
}
}
else if (crossfade > 0)
{
Log("ERROR: crossfade only supported when replaceActive is true.");
return;
}
else
{
animationComponent.fadeGltfAnimationIndex = -1;
animationComponent.fadeDuration = 0.0f;
}
GltfAnimation animation;
animation.index = index;
animation.start = std::chrono::high_resolution_clock::now();
animation.loop = loop;
animation.reverse = reverse;
animation.durationInSecs = instance->getAnimator()->getAnimationDuration(index);
animationComponent.gltfAnimations.push_back(animation);
}
void SceneManager::stopAnimation(EntityId entityId, int index) {
std::lock_guard lock(_mutex);
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
return;
}
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getRoot());
auto& animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
animationComponent.gltfAnimations.erase(std::remove_if(animationComponent.gltfAnimations.begin(),
animationComponent.gltfAnimations.end(),
[=](GltfAnimation &anim)
{ return anim.index == index; }),
animationComponent.gltfAnimations.end());
}
void SceneManager::loadTexture(EntityId entity, const char *resourcePath, int renderableIndex)
{
// const auto &pos = _instances.find(entity);
// if (pos == _instances.end())
// {
// Log("ERROR: asset not found for entity.");
// return;
// }
// const auto *instance = pos->second;
// Log("Loading texture at %s for renderableIndex %d", resourcePath, renderableIndex);
// string rp(resourcePath);
// if (asset.texture)
// {
// _engine->destroy(asset.texture);
// asset.texture = nullptr;
// }
// ResourceBuffer imageResource = _resourceLoaderWrapper->load(rp.c_str());
// StreamBufferAdapter sb((char *)imageResource.data, (char *)imageResource.data + imageResource.size);
// istream *inputStream = new std::istream(&sb);
// LinearImage *image = new LinearImage(ImageDecoder::decode(
// *inputStream, rp.c_str(), ImageDecoder::ColorSpace::SRGB));
// if (!image->isValid())
// {
// Log("Invalid image : %s", rp.c_str());
// delete inputStream;
// _resourceLoaderWrapper->free(imageResource);
// return;
// }
// uint32_t channels = image->getChannels();
// uint32_t w = image->getWidth();
// uint32_t h = image->getHeight();
// asset.texture = Texture::Builder()
// .width(w)
// .height(h)
// .levels(0xff)
// .format(channels == 3 ? Texture::InternalFormat::RGB16F
// : Texture::InternalFormat::RGBA16F)
// .sampler(Texture::Sampler::SAMPLER_2D)
// .build(*_engine);
// Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
// void *data)
// {
// delete reinterpret_cast<LinearImage *>(data);
// };
// Texture::PixelBufferDescriptor buffer(
// image->getPixelRef(), size_t(w * h * channels * sizeof(float)),
// channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA,
// Texture::Type::FLOAT, freeCallback);
// asset.texture->setImage(*_engine, 0, std::move(buffer));
// MaterialInstance *const *inst = instance->getMaterialInstances();
// size_t mic = instance->getMaterialInstanceCount();
// Log("Material instance count : %d", mic);
// auto sampler = TextureSampler();
// inst[0]->setParameter("baseColorIndex", 0);
// inst[0]->setParameter("baseColorMap", asset.texture, sampler);
// delete inputStream;
// _resourceLoaderWrapper->free(imageResource);
}
void SceneManager::setAnimationFrame(EntityId entityId, int animationIndex, int animationFrame)
{
auto* instance = getInstanceByEntityId(entityId);
auto offset = 60 * animationFrame * 1000; // TODO - don't hardcore 60fps framerate
instance->getAnimator()->applyAnimation(animationIndex, offset);
instance->getAnimator()->updateBoneMatrices();
}
float SceneManager::getAnimationDuration(EntityId entity, int animationIndex)
{
auto* instance = getInstanceByEntityId(entity);
if (!instance)
{
auto* asset = getAssetByEntityId(entity);
if(!asset) {
return -1.0f;
}
instance = asset->getInstance();
}
return instance->getAnimator()->getAnimationDuration(animationIndex);
}
unique_ptr<std::vector<std::string>> SceneManager::getAnimationNames(EntityId entity)
{
const auto &pos = _instances.find(entity);
unique_ptr<std::vector<std::string>> names = std::make_unique<std::vector<std::string>>();
FilamentInstance* instance;
if (pos != _instances.end())
{
instance = pos->second;
} else {
const auto& assetPos = _assets.find(entity);
if(assetPos != _assets.end()) {
instance = assetPos->second->getInstance();
} else {
Log("Could not resolve entity ID %d to FilamentInstance or FilamentAsset");
return names;
}
}
size_t count = instance->getAnimator()->getAnimationCount();
for (size_t i = 0; i < count; i++)
{
names->push_back(instance->getAnimator()->getAnimationName(i));
}
return names;
}
unique_ptr<std::vector<std::string>> SceneManager::getMorphTargetNames(EntityId entityId, const char *meshName)
{
unique_ptr<std::vector<std::string>> names = std::make_unique<std::vector<std::string>>();
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(!asset) {
return names;
}
instance = asset->getInstance();
}
const auto *asset = instance->getAsset();
const utils::Entity *entities = asset->getEntities();
for (int i = 0; i < asset->getEntityCount(); i++)
{
utils::Entity e = entities[i];
const char *name = asset->getName(e);
if (name && strcmp(name, meshName) == 0)
{
size_t count = asset->getMorphTargetCountAt(e);
for (int j = 0; j < count; j++)
{
const char *morphName = asset->getMorphTargetNameAt(e, j);
names->push_back(morphName);
}
break;
}
}
return names;
}
void SceneManager::transformToUnitCube(EntityId entityId)
{
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return;
}
}
auto &tm = _engine->getTransformManager();
auto aabb = instance->getBoundingBox();
auto center = aabb.center();
auto halfExtent = aabb.extent();
auto maxExtent = max(halfExtent) * 2;
auto scaleFactor = 2.0f / maxExtent;
auto transform =
math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center);
tm.setTransform(tm.getInstance(instance->getRoot()), transform);
}
void SceneManager::setParent(EntityId childEntityId, EntityId parentEntityId) {
auto& tm = _engine->getTransformManager();
const auto child = Entity::import(childEntityId);
const auto parent = Entity::import(parentEntityId);
const auto& parentInstance = tm.getInstance(parent);
const auto& childInstance = tm.getInstance(child);
tm.setParent(childInstance, parentInstance);
}
void SceneManager::addCollisionComponent(EntityId entityId, void(*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsTransform) {
std::lock_guard lock(_mutex);
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(!asset) {
return;
} else {
instance = asset->getInstance();
}
}
auto collisionInstance = _collisionComponentManager->addComponent(instance->getRoot());
_collisionComponentManager->elementAt<0>(collisionInstance) = instance->getBoundingBox();
_collisionComponentManager->elementAt<1>(collisionInstance) = onCollisionCallback;
_collisionComponentManager->elementAt<2>(collisionInstance) = affectsTransform;
}
void SceneManager::removeCollisionComponent(EntityId entityId) {
std::lock_guard lock(_mutex);
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(!asset) {
return;
} else {
instance = asset->getInstance();
}
}
_collisionComponentManager->removeComponent(instance->getRoot());
}
void SceneManager::testCollisions(EntityId entityId) {
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return;
}
}
const auto& tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(instance->getRoot());
auto worldTransform = tm.getWorldTransform(transformInstance);
auto aabb = instance->getBoundingBox();
aabb = aabb.transform(worldTransform);
_collisionComponentManager->collides(instance->getRoot(), aabb);
}
void SceneManager::updateAnimations() {
std::lock_guard lock(_mutex);
_animationComponentManager->update();
}
void SceneManager::updateTransforms() {
std::lock_guard lock(_mutex);
auto &tm = _engine->getTransformManager();
for ( const auto &[entityId, transformUpdate]: _transformUpdates ) {
const auto &pos = _instances.find(entityId);
bool isCollidable = true;
Entity entity;
filament::TransformManager::Instance transformInstance;
filament::math::mat4f transform;
Aabb boundingBox;
if (pos == _instances.end())
{
isCollidable = false;
entity = Entity::import(entityId);
} else {
const auto *instance = pos->second;
entity = instance->getRoot();
boundingBox = instance->getBoundingBox();
}
transformInstance = tm.getInstance(entity);
transform = tm.getTransform(transformInstance);
math::float3 newTranslation = std::get<0>(transformUpdate);
bool newTranslationRelative = std::get<1>(transformUpdate);
math::quatf newRotation = std::get<2>(transformUpdate);
bool newRotationRelative = std::get<3>(transformUpdate);
float newScale = std::get<4>(transformUpdate);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
if(newRotationRelative) {
rotation = normalize(rotation * newRotation);
} else {
rotation = newRotation;
}
math::float3 relativeTranslation;
if(newTranslationRelative) {
math::mat3f rotationMatrix(rotation);
relativeTranslation = rotationMatrix * newTranslation;
translation += relativeTranslation;
} else {
relativeTranslation = newTranslation - translation;
translation = newTranslation;
}
transform = composeMatrix(translation, rotation, scale);
if(isCollidable) {
auto transformedBB = boundingBox.transform(transform);
auto collisionAxes = _collisionComponentManager->collides(entity, transformedBB);
if(collisionAxes.size() == 1) {
auto globalAxis = collisionAxes[0];
globalAxis *= norm(relativeTranslation);
auto newRelativeTranslation = relativeTranslation + globalAxis;
translation -= relativeTranslation;
translation += newRelativeTranslation;
transform = composeMatrix(translation, rotation, scale);
} else if(collisionAxes.size() > 1) {
translation -= relativeTranslation;
transform = composeMatrix(translation, rotation, scale);
}
}
tm.setTransform(transformInstance, transform);
}
_transformUpdates.clear();
}
void SceneManager::setScale(EntityId entityId, float newScale)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
auto newTransform = composeMatrix(translation, rotation, newScale);
tm.setTransform(transformInstance, newTransform);
}
void SceneManager::setPosition(EntityId entityId, float x, float y, float z)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
translation = math::float3(x,y,z);
auto newTransform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, newTransform);
}
void SceneManager::setRotation(EntityId entityId, float rads, float x, float y, float z, float w)
{
std::lock_guard lock(_mutex);
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
rotation = math::quatf(w,x,y,z);
auto newTransform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, newTransform);
}
void SceneManager::queuePositionUpdate(EntityId entity, float x, float y, float z, bool relative)
{
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
_transformUpdates.emplace(entity, std::make_tuple(math::float3(), true, math::quatf(1.0f), true, 1.0f));
}
auto curr = _transformUpdates[entity];
auto& trans = std::get<0>(curr);
trans.x = x;
trans.y = y;
trans.z = z;
auto& isRelative = std::get<1>(curr);
isRelative = relative;
_transformUpdates[entity] = curr;
}
void SceneManager::queueRotationUpdate(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
{
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
_transformUpdates.emplace(entity, std::make_tuple(math::float3(), true, math::quatf(1.0f), true, 1.0f));
}
auto curr = _transformUpdates[entity];
auto& rot = std::get<2>(curr);
rot.w = w;
rot.x = x;
rot.y = y;
rot.z = z;
auto& isRelative = std::get<3>(curr);
isRelative = relative;
_transformUpdates[entity] = curr;
}
const utils::Entity *SceneManager::getCameraEntities(EntityId entityId)
{
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return nullptr;
}
}
return instance->getAsset()->getCameraEntities();
}
size_t SceneManager::getCameraEntityCount(EntityId entityId)
{
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return -1;
}
}
return instance->getAsset()->getCameraEntityCount();
}
const utils::Entity *SceneManager::getLightEntities(EntityId entityId) noexcept
{
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return nullptr;
}
}
return instance->getAsset()->getLightEntities();
}
size_t SceneManager::getLightEntityCount(EntityId entityId) noexcept
{
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return -1;
}
}
return instance->getAsset()->getLightEntityCount();
}
const char *SceneManager::getNameForEntity(EntityId entityId)
{
const auto &entity = Entity::import(entityId);
auto nameInstance = _ncm->getInstance(entity);
if (!nameInstance.isValid())
{
Log("Failed to find name instance for entity ID %d", entityId);
return nullptr;
}
return _ncm->getName(nameInstance);
}
int SceneManager::getEntityCount(EntityId entityId, bool renderableOnly) {
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return 0;
}
}
if(renderableOnly) {
int count = 0;
const auto& rm = _engine->getRenderableManager();
const Entity *entities = instance->getEntities();
for(int i=0; i < instance->getEntityCount(); i++) {
if(rm.hasComponent(entities[i])) {
count++;
}
}
return count;
}
return instance->getEntityCount();
}
void SceneManager::getEntities(EntityId entityId, bool renderableOnly, EntityId* out) {
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return;
}
}
if(renderableOnly) {
int count = 0;
const auto& rm = _engine->getRenderableManager();
const Entity *entities = instance->getEntities();
int offset = 0;
for(int i=0; i < instance->getEntityCount(); i++) {
if(rm.hasComponent(entities[i])) {
out[offset] = Entity::smuggle(entities[i]);
}
}
} else {
for(int i=0;i < instance->getEntityCount(); i++) {
out[i] = Entity::smuggle(instance->getEntities()[i]);
}
}
}
const char* SceneManager::getEntityNameAt(EntityId entityId, int index, bool renderableOnly) {
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(asset) {
instance = asset->getInstance();
} else {
return nullptr;
}
}
int found = -1;
if(renderableOnly) {
int count = 0;
const auto& rm = _engine->getRenderableManager();
const Entity *entities = instance->getEntities();
for(int i=0; i < instance->getEntityCount(); i++) {
if(rm.hasComponent(entities[i])) {
if(count == index) {
found = i;
break;
}
count++;
}
}
} else {
found = index;
}
if(found >= instance->getEntityCount()) {
Log("ERROR: index %d greater than number of child entities.", found);
return nullptr;
}
const utils::Entity entity = instance->getEntities()[found];
auto inst = _ncm->getInstance(entity);
return _ncm->getName(inst);
}
void SceneManager::setPriority(EntityId entityId, int priority) {
auto& rm = _engine->getRenderableManager();
auto renderableInstance = rm.getInstance(Entity::import(entityId));
if(!renderableInstance.isValid()) {
Log("Error: invalid renderable, did you pass the correct entity?", priority);
return;
}
rm.setPriority(renderableInstance, priority);
Log("Set instance renderable priority to %d", priority);
}
EntityId SceneManager::addGizmo() {
_gizmoMaterial =
Material::Builder()
.package(GIZMO_GIZMO_DATA, GIZMO_GIZMO_SIZE)
.build(*_engine);
auto vertexCount = 9;
float* vertices = new float[vertexCount * 3] {
-0.05, 0.0f, 0.05f,
0.05f, 0.0f, 0.05f,
0.05f, 0.0f, -0.05f,
-0.05f, 0.0f, -0.05f,
-0.05f, 1.0f, 0.05f,
0.05f, 1.0f, 0.05f,
0.05f, 1.0f, -0.05f,
-0.05f, 1.0f, -0.05f,
0.00f, 1.1f, 0.0f
};
VertexBuffer::BufferDescriptor::Callback vertexCallback = [](void *buf, size_t,
void *data)
{
free((void*)buf);
};
auto indexCount = 42;
uint16_t* indices = new uint16_t[indexCount] {
//bottom quad
0,1,2,
0,2,3,
// top "cone"
4,5,8,
5,6,8,
4,7,8,
6,7,8,
// front
0,1,4,
1,5,4,
// right
1,2,5,
2,6,5,
// back
2,6,7,
7,3,2,
// left
0,4,7,
7,3,0
};
IndexBuffer::BufferDescriptor::Callback indexCallback = [](void *buf, size_t,
void *data)
{
free((void*)buf);
};
auto vb = VertexBuffer::Builder()
.vertexCount(vertexCount)
.bufferCount(1)
.attribute(
VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3)
.build(*_engine);
vb->setBufferAt(
*_engine,
0,
VertexBuffer::BufferDescriptor(vertices, vb->getVertexCount() * sizeof(filament::math::float3), 0, vertexCallback)
);
auto ib = IndexBuffer::Builder().indexCount(indexCount).bufferType(IndexBuffer::IndexType::USHORT).build(*_engine);
ib->setBuffer(*_engine, IndexBuffer::BufferDescriptor(indices, ib->getIndexCount() * sizeof(uint16_t), 0, indexCallback));
auto &entityManager = EntityManager::get();
_gizmoY = entityManager.create();
auto materialY = _gizmoMaterial->createInstance();
materialY->setParameter("color", math::float3 { 1.0f, 0.0f, 0.0f });
RenderableManager::Builder(1)
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
.material(0, materialY)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
ib, 0, indexCount)
.culling(false)
.build(*_engine, _gizmoY);
_gizmoX = entityManager.create();
auto materialX = _gizmoMaterial->createInstance();
materialX->setParameter("color", math::float3 { 0.0f, 1.0f, 0.0f });
auto xTransform = math::mat4f::translation(math::float3 { 0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(-math::F_PI_2, math::float3 { 0, 0, 1 });
auto* instanceBufferX = InstanceBuffer::Builder(1).localTransforms(&xTransform).build(*_engine);
RenderableManager::Builder(1)
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
.instances(1, instanceBufferX)
.material(0, materialX)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
ib, 0, indexCount)
.culling(false)
.build(*_engine, _gizmoX);
_gizmoZ = entityManager.create();
auto materialZ = _gizmoMaterial->createInstance();
materialZ->setParameter("color", math::float3 { 0.0f, 0.0f, 1.0f });
auto zTransform = math::mat4f::translation(math::float3 { 0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(3 * math::F_PI_2, math::float3 { 1, 0, 0 });
auto* instanceBufferZ = InstanceBuffer::Builder(1).localTransforms(&zTransform).build(*_engine);
RenderableManager::Builder(1)
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
.instances(1, instanceBufferZ)
.material(0, materialZ)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
ib, 0, indexCount)
.culling(false)
.build(*_engine, _gizmoZ);
// auto localTransforms = math::mat4f[3] {
// math::mat4f(),
// math::mat4f::translation(math::float3 { 0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(3 * math::F_PI_2, math::float3 { 1, 0, 0 }) ,
// math::mat4f::translation(math::float3 { 0.0f, 0.05f, -0.05f}) * math::mat4f::rotation(math::F_PI_2, math::float3 { 0, 0, 1 })
// };
// RenderableManager::Builder(1)
// .boundingBox({{}, {1.0f, 1.0f, 1.0f}})
// .instances(3, instanceBuffer)
// .material(0, _gizmoMaterial->getDefaultInstance())
// .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb,
// ib, 0, indexCount)
// .culling(false)
// .build(*_engine, _gizmo);
auto& rm = _engine->getRenderableManager();
rm.setPriority(rm.getInstance(_gizmoX), 7);
rm.setPriority(rm.getInstance(_gizmoY), 7);
rm.setPriority(rm.getInstance(_gizmoZ), 7);
return Entity::smuggle(_gizmoX);
}
void SceneManager::getGizmo(EntityId* out) {
out[0] = Entity::smuggle(_gizmoX);
out[1] = Entity::smuggle(_gizmoY);
out[2] = Entity::smuggle(_gizmoZ);
}
} // namespace flutter_filament