Files
cup_edit/thermion_dart/lib/src/input/input.dart
Nick Fisher ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00

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Dart

library;
export 'src/input_handler.dart';
export 'src/delegates.dart';
export 'src/delegate_input_handler.dart';
export 'src/implementations/default_pick_delegate.dart';
export 'src/implementations/gizmo_pick_delegate.dart';
export 'src/implementations/gizmo_input_handler.dart';
export 'src/implementations/third_person_camera_delegate.dart';