This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
44 lines
2.1 KiB
C++
44 lines
2.1 KiB
C++
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#include <filament/MaterialInstance.h>
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#include <filament/RenderableManager.h>
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#include <utils/Entity.h>
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#include "Log.hpp"
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#include "c_api/TRenderableManager.h"
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namespace thermion
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{
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extern "C"
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{
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using namespace filament;
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using namespace utils;
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex, TMaterialInstance *tMaterialInstance)
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{
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auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
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const auto &entity = utils::Entity::import(entityId);
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auto renderableInstance = renderableManager->getInstance(entity);
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auto materialInstance = reinterpret_cast<MaterialInstance *>(tMaterialInstance);
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renderableManager->setMaterialInstanceAt(renderableInstance, primitiveIndex, materialInstance);
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}
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *RenderableManager_getMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex) {
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auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
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const auto &entity = utils::Entity::import(entityId);
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auto renderableInstance = renderableManager->getInstance(entity);
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if(!renderableInstance.isValid()) {
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return nullptr;
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}
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auto materialInstance = renderableManager->getMaterialInstanceAt(renderableInstance, primitiveIndex);
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return reinterpret_cast<TMaterialInstance*>(materialInstance);
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}
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setPriority(TRenderableManager *tRenderableManager, EntityId entityId, int priority) {
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auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
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const auto &entity = utils::Entity::import(entityId);
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auto renderableInstance = renderableManager->getInstance(entity);
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renderableManager->setPriority(renderableInstance, priority);
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}
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}
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} |