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cup_edit/docs/windows.mdx
2024-06-26 01:59:06 +10:00

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## Windows
## CMakeLists
You will need to disable the `/WX` compiler flag.
In your project, open the `windows/CMakeList.txt` file and find the following line:
`target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")`
Delete the `/WX`:
`target_compile_options(${TARGET} PRIVATE /W4 /wd"4100")`
## pubspec.yaml
On Windows, you will need to add a custom version of `native_toolchain_c` to your `dependency_overrides`. This is currently needed to link static libraries when building a DLL.
```
dependency_overrides:
native_toolchain_c:
git:
url: https://github.com/nmfisher/native.git
path: pkgs/native_toolchain_c
ref: windows_dll_fix
```
This will eventually be fixed upstream in the `native_toolchain_c` package, so this should be a short-term/temporary issue only.
## ANGLE build (not currently working)
To support embedding GPU textures in Flutter (rather than copying to a CPU pixel buffer on every frame), we need to build a slightly customized version of Filament that uses GLES on Windows (rather than the default, which uses OpenGL).
```
git checkout flutter-filament-windows
mkdir out && cd out
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --build . --target gltf_viewer --config Debug
```