633 lines
20 KiB
C++
633 lines
20 KiB
C++
#include "ThermionDartRenderThreadApi.h"
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#include "FilamentViewer.hpp"
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#include "TView.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include "filament/LightManager.h"
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <stdlib.h>
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using namespace thermion;
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using namespace std::chrono_literals;
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#include <time.h>
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class RenderLoop
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{
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public:
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explicit RenderLoop()
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{
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srand(time(NULL));
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t = new std::thread([this]()
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{ start(); });
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}
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~RenderLoop()
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{
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_stop = true;
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swapChain = nullptr;
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_cv.notify_one();
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t->join();
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}
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static void mainLoop(void *arg)
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{
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((RenderLoop *)arg)->iter();
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}
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static void *startHelper(void *parm)
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{
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((RenderLoop *)parm)->start();
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return nullptr;
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}
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void start()
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{
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while (!_stop)
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{
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iter();
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}
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}
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void requestFrame(void (*callback)())
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{
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std::unique_lock<std::mutex> lock(_mutex);
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this->_requestFrameRenderCallback = callback;
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_cv.notify_one();
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}
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void iter()
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{
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{
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std::unique_lock<std::mutex> lock(_mutex);
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if (_requestFrameRenderCallback)
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{
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doRender();
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lock.unlock();
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this->_requestFrameRenderCallback();
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this->_requestFrameRenderCallback = nullptr;
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// Calculate and print FPS
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auto currentTime = std::chrono::high_resolution_clock::now();
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float deltaTime = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - _lastFrameTime).count();
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_lastFrameTime = currentTime;
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_frameCount++;
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_accumulatedTime += deltaTime;
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if (_accumulatedTime >= 1.0f) // Update FPS every second
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{
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_fps = _frameCount / _accumulatedTime;
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// std::cout << "FPS: " << _fps << std::endl;
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_frameCount = 0;
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_accumulatedTime = 0.0f;
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}
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}
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}
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std::unique_lock<std::mutex> taskLock(_taskMutex);
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if (!_tasks.empty())
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{
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auto task = std::move(_tasks.front());
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_tasks.pop_front();
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taskLock.unlock();
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task();
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taskLock.lock();
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}
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_cv.wait_for(taskLock, std::chrono::microseconds(2000), [this]
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{ return !_tasks.empty() || _stop; });
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}
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void createViewer(void *const context,
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void *const platform,
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const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *),
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void *const owner,
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void (*callback)(TViewer*))
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{
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<void()> lambda([=]() mutable
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{
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auto viewer = (FilamentViewer *)Viewer_create(context, loader, platform, uberArchivePath);
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_viewer = reinterpret_cast<TViewer*>(viewer);
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callback(_viewer);
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});
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auto fut = add_task(lambda);
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}
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void destroyViewer(FilamentViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]() mutable
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{
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swapChain = nullptr;
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_viewer = nullptr;
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destroy_filament_viewer(reinterpret_cast<TViewer*>(viewer)); });
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auto fut = add_task(lambda);
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fut.wait();
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}
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void doRender()
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{
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Viewer_render(_viewer);
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if (_renderCallback)
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{
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_renderCallback(_renderCallbackOwner);
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}
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds)
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{
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_frameIntervalInMicroseconds = static_cast<int>(1000.0f * frameIntervalInMilliseconds);
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
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{
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std::unique_lock<std::mutex> lock(_taskMutex);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
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std::move(pt))]
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{ (*pt)(); });
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_cv.notify_one();
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return ret;
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}
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public:
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TSwapChain *swapChain;
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private:
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void(*_requestFrameRenderCallback)() = nullptr;
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bool _stop = false;
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int _frameIntervalInMicroseconds = 1000000 / 60;
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std::mutex _mutex;
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std::mutex _taskMutex;
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std::condition_variable _cv;
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void (*_renderCallback)(void *const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::deque<std::function<void()>> _tasks;
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TViewer *_viewer = nullptr;
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std::chrono::high_resolution_clock::time_point _lastFrameTime;
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int _frameCount = 0;
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float _accumulatedTime = 0.0f;
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float _fps = 0.0f;
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std::thread *t = nullptr;
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};
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extern "C"
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{
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static RenderLoop *_rl;
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void Viewer_createOnRenderThread(
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void *const context, void *const platform, const char *uberArchivePath,
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const void *const loader,
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void (*renderCallback)(void *const renderCallbackOwner),
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void *const renderCallbackOwner,
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void (*callback)(TViewer *))
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{
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if (!_rl)
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{
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_rl = new RenderLoop();
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}
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_rl->createViewer(context, platform, uberArchivePath, (const ResourceLoaderWrapper *const)loader,
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renderCallback, renderCallbackOwner, callback);
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}
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void destroy_filament_viewer_render_thread(TViewer *viewer)
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{
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_rl->destroyViewer((FilamentViewer *)viewer);
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delete _rl;
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_rl = nullptr;
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}
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void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer,
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uint32_t width,
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uint32_t height,
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void (*onComplete)(TSwapChain*))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto *swapChain = Viewer_createHeadlessSwapChain(viewer, width, height);
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onComplete(swapChain);
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});
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_createSwapChainRenderThread(TViewer *viewer,
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void *const surface,
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void (*onComplete)(TSwapChain*))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto *swapChain = Viewer_createSwapChain(viewer, surface);
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onComplete(swapChain);
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});
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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Viewer_destroySwapChain(viewer, swapChain);
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onComplete();
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});
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)())
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{
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if (!_rl)
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{
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Log("No render loop!"); // PANIC?
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}
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else
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{
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_rl->requestFrame(onComplete);
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}
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}
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void
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set_frame_interval_render_thread(TViewer *viewer, float frameIntervalInMilliseconds)
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{
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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std::packaged_task<void()> lambda([=]() mutable
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{ ((FilamentViewer *)viewer)->setFrameInterval(frameIntervalInMilliseconds); });
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
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{
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std::packaged_task<void()> lambda([=]() mutable
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{
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_rl->doRender();
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});
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, uint8_t *pixelBuffer, void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]() mutable
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{ Viewer_capture(viewer, view, tSwapChain, pixelBuffer, onComplete); });
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, TRenderTarget* tRenderTarget, uint8_t *pixelBuffer, void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]() mutable
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{ Viewer_captureRenderTarget(viewer, view, tSwapChain, tRenderTarget, pixelBuffer, onComplete); });
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auto fut = _rl->add_task(lambda);
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}
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void
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set_background_color_render_thread(TViewer *viewer, const float r, const float g,
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const float b, const float a)
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{ set_background_color(viewer, r, g, b, a); });
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auto fut = _rl->add_task(lambda);
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}
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void load_gltf_render_thread(TSceneManager *sceneManager,
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const char *path,
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const char *relativeResourcePath,
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bool keepData,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda([=]() mutable
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{
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auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
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callback(entity);
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return entity; });
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auto fut = _rl->add_task(lambda);
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}
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void load_glb_render_thread(TSceneManager *sceneManager,
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const char *path,
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int numInstances,
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bool keepData,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda(
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[=]() mutable
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{
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auto entity = load_glb(sceneManager, path, numInstances, keepData);
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callback(entity);
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager,
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const uint8_t *const data,
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size_t length,
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int numInstances,
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bool keepData,
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int priority,
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int layer,
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bool loadResourcesAsync,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda(
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[=]() mutable
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{
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auto entity = SceneManager_loadGlbFromBuffer(sceneManager, data, length, keepData, priority, layer, loadResourcesAsync);
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callback(entity);
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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void clear_background_image_render_thread(TViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ clear_background_image(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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void set_background_image_render_thread(TViewer *viewer,
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const char *path,
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bool fillHeight, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]
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{
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set_background_image(viewer, path, fillHeight);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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void set_background_image_position_render_thread(TViewer *viewer,
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float x, float y,
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bool clamp)
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{
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std::packaged_task<void()> lambda(
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[=]
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{ set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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}
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void load_skybox_render_thread(TViewer *viewer,
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const char *skyboxPath,
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void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]
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{
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load_skybox(viewer, skyboxPath);
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onComplete();
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});
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auto fut = _rl->add_task(lambda);
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}
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void load_ibl_render_thread(TViewer *viewer, const char *iblPath,
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float intensity)
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{
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std::packaged_task<void()> lambda(
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[=]
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{ load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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}
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void remove_skybox_render_thread(TViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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void remove_ibl_render_thread(TViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ remove_ibl(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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void remove_entity_render_thread(TViewer *viewer,
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EntityId asset, void (*callback)())
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{
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std::packaged_task<void()> lambda([=]
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{
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remove_entity(viewer, asset);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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void clear_entities_render_thread(TViewer *viewer, void (*callback)())
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{
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std::packaged_task<void()> lambda([=]
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{
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clear_entities(viewer);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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void
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get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
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EntityId childEntity, char *const outPtr, int index, void (*callback)())
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{
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std::packaged_task<void()> lambda([=]
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{
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get_morph_target_name(sceneManager, assetEntity, childEntity, outPtr, index);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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void
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get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
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EntityId childEntity, void (*callback)(int))
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{
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std::packaged_task<int()> lambda([=]
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{
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auto count = get_morph_target_name_count(sceneManager, assetEntity, childEntity);
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callback(count);
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return count; });
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auto fut = _rl->add_task(lambda);
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}
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void set_animation_frame_render_thread(TSceneManager *sceneManager,
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EntityId asset,
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int animationIndex,
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int animationFrame)
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{
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std::packaged_task<void()> lambda([=]
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{ set_animation_frame(sceneManager, asset, animationIndex, animationFrame); });
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auto fut = _rl->add_task(lambda);
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}
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void stop_animation_render_thread(TSceneManager *sceneManager,
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EntityId asset, int index)
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{
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std::packaged_task<void()> lambda(
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[=]
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{ stop_animation(sceneManager, asset, index); });
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auto fut = _rl->add_task(lambda);
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}
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void get_animation_count_render_thread(TSceneManager *sceneManager,
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EntityId asset,
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void (*callback)(int))
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{
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std::packaged_task<int()> lambda(
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[=]
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{
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auto count = get_animation_count(sceneManager, asset);
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callback(count);
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return count;
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});
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auto fut = _rl->add_task(lambda);
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}
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void get_animation_name_render_thread(TSceneManager *sceneManager,
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EntityId asset,
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char *const outPtr,
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int index,
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void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]
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{
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get_animation_name(sceneManager, asset, outPtr, index);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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void
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get_name_for_entity_render_thread(TSceneManager *sceneManager, const EntityId entityId, void (*callback)(const char *))
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{
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std::packaged_task<const char *()> lambda(
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[=]
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{
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auto name = get_name_for_entity(sceneManager, entityId);
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callback(name);
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return name;
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});
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auto fut = _rl->add_task(lambda);
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}
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void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
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EntityId asset,
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const float *const morphData,
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int numWeights,
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void (*callback)(bool))
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{
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std::packaged_task<void()> lambda(
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[=]
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{
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auto result = set_morph_target_weights(sceneManager, asset, morphData, numWeights);
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callback(result);
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});
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auto fut = _rl->add_task(lambda);
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}
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void set_bone_transform_render_thread(
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TSceneManager *sceneManager,
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EntityId asset,
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int skinIndex,
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int boneIndex,
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const float *const transform,
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void (*callback)(bool))
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{
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std::packaged_task<bool()> lambda(
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[=]
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{
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auto success = set_bone_transform(sceneManager, asset, skinIndex, boneIndex, transform);
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callback(success);
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return success;
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});
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auto fut = _rl->add_task(lambda);
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}
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void update_bone_matrices_render_thread(TSceneManager *sceneManager,
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EntityId entity, void (*callback)(bool))
|
|
{
|
|
std::packaged_task<void()> lambda(
|
|
[=]
|
|
{
|
|
auto success = update_bone_matrices(sceneManager, entity);
|
|
callback(success);
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping) {
|
|
std::packaged_task<void()> lambda(
|
|
[=]
|
|
{
|
|
View_setToneMapping(tView, tEngine, toneMapping);
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
void View_setBloomRenderThread(TView *tView, double bloom) {
|
|
std::packaged_task<void()> lambda(
|
|
[=]
|
|
{
|
|
View_setBloom(tView, bloom);
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
|
|
{
|
|
std::packaged_task<void()> lambda(
|
|
[=]
|
|
{
|
|
reset_to_rest_pose(sceneManager, entityId);
|
|
callback();
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
void create_geometry_render_thread(
|
|
TSceneManager *sceneManager,
|
|
float *vertices,
|
|
int numVertices,
|
|
float *normals,
|
|
int numNormals,
|
|
float *uvs,
|
|
int numUvs,
|
|
uint16_t *indices,
|
|
int numIndices,
|
|
int primitiveType,
|
|
TMaterialInstance *materialInstance,
|
|
bool keepData,
|
|
void (*callback)(EntityId))
|
|
{
|
|
std::packaged_task<EntityId()> lambda(
|
|
[=]
|
|
{
|
|
auto entity = create_geometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstance, keepData);
|
|
callback(entity);
|
|
return entity;
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
|
|
{
|
|
std::packaged_task<void()> lambda(
|
|
[=]
|
|
{
|
|
unproject_texture(viewer, entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
|
|
callback();
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
}
|