433 lines
13 KiB
Dart
433 lines
13 KiB
Dart
import 'dart:async';
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import 'dart:ffi';
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import 'dart:ui' as ui;
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import 'package:ffi/ffi.dart';
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import 'package:flutter/services.dart';
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import 'package:polyvox_filament/animations/bone_animation_data.dart';
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import 'package:polyvox_filament/animations/morph_animation_data.dart';
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typedef AssetManager = int;
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typedef FilamentEntity = int;
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const FilamentEntity FILAMENT_ASSET_ERROR = 0;
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class FilamentController {
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late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
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double _pixelRatio = 1.0;
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ui.Size size = ui.Size.zero;
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int? _textureId;
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final _textureIdController = StreamController<int?>.broadcast();
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Stream<int?> get textureId => _textureIdController.stream;
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final _onInitRequestedController = StreamController.broadcast();
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Stream get onInitializationRequested => _onInitRequestedController.stream;
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final _initialized = Completer();
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Future get initialized => _initialized.future;
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late AssetManager _assetManager;
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///
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/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
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/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in PolyvoxFilamentApi.h.
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///
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FilamentController() {
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_channel.setMethodCallHandler((call) async {
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throw Exception("Unknown method channel invocation ${call.method}");
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});
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_textureIdController.onListen = () {
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_textureIdController.add(_textureId);
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};
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}
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Future initialize() async {
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_onInitRequestedController.add(true);
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return _initialized.future;
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}
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Future setRendering(bool render) async {
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_channel.invokeMethod("setRendering", render);
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}
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void render() {
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_channel.invokeMethod("render");
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}
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Future setFrameRate(int framerate) async {
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_channel.invokeMethod("setFrameInterval", 1000.0 / framerate);
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}
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void setPixelRatio(double ratio) {
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_pixelRatio = ratio;
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}
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Future createViewer(int width, int height) async {
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size = ui.Size(width * _pixelRatio, height * _pixelRatio);
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_textureId =
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await _channel.invokeMethod("createTexture", [size.width, size.height]);
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await _channel
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.invokeMethod("createFilamentViewer", [size.width, size.height]);
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// if (Platform.isLinux) {
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// // don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
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// _nativeLibrary.create_swap_chain(
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// nullptr, size.width.toInt(), size.height.toInt());
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// var glTextureId = await _channel.invokeMethod("getGlTextureId");
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// await _channel.invokeMethod("create_render_target(
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// glTextureId, size.width.toInt(), size.height.toInt());
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// } else {
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// }
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await _channel.invokeMethod("updateViewportAndCameraProjection",
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[size.width.toInt(), size.height.toInt(), 1.0]);
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_initialized.complete(true);
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_assetManager = await _channel.invokeMethod("getAssetManager");
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_textureIdController.add(_textureId);
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}
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Future resize(int width, int height,
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{double contentScaleFactor = 1.0}) async {
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_textureId = await _channel.invokeMethod("resize",
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[width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
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_textureIdController.add(_textureId);
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}
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void clearBackgroundImage() async {
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await _channel.invokeMethod("clearBackgroundImage");
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}
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void setBackgroundImage(String path) async {
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await _channel.invokeMethod("setBackgroundImage", path);
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}
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void setBackgroundColor(Color color) async {
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await _channel.invokeMethod("setBackgroundColor", [
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color.red.toDouble() / 255.0,
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color.green.toDouble() / 255.0,
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color.blue.toDouble() / 255.0,
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color.alpha.toDouble() / 255.0
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]);
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}
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void setBackgroundImagePosition(double x, double y,
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{bool clamp = false}) async {
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await _channel
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.invokeMethod("setBackgroundImagePosition", [x, y, clamp ? 1 : 0]);
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}
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void loadSkybox(String skyboxPath) async {
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await _channel.invokeMethod("loadSkybox", skyboxPath);
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}
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void loadIbl(String lightingPath, {double intensity = 30000}) async {
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await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
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}
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void removeSkybox() async {
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await _channel.invokeMethod("removeSkybox");
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}
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void removeIbl() async {
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await _channel.invokeMethod("removeIbl");
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}
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// copied from LightManager.h
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// enum class Type : uint8_t {
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// SUN, //!< Directional light that also draws a sun's disk in the sky.
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// DIRECTIONAL, //!< Directional light, emits light in a given direction.
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// POINT, //!< Point light, emits light from a position, in all directions.
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// FOCUSED_SPOT, //!< Physically correct spot light.
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// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
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// };
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Future<FilamentEntity> addLight(
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int type,
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double colour,
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double intensity,
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double posX,
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double posY,
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double posZ,
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double dirX,
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double dirY,
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double dirZ,
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bool castShadows) async {
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var entity = await _channel.invokeMethod("addLight", [
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type,
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colour,
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intensity,
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posX,
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posY,
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posZ,
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dirX,
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dirY,
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dirZ,
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castShadows ? 1 : 0
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]);
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return entity as FilamentEntity;
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}
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void removeLight(FilamentEntity light) async {
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await _channel.invokeMethod("removeLight", light);
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}
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void clearLights() async {
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await _channel.invokeMethod("clearLights");
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}
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Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
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var asset = await _channel
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.invokeMethod("loadGlb", [_assetManager, path, unlit ? 1 : 0]);
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if (asset == FILAMENT_ASSET_ERROR) {
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throw Exception("An error occurred loading the asset at $path");
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}
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return asset;
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}
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Future<FilamentEntity> loadGltf(
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String path, String relativeResourcePath) async {
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var entity = await _channel
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.invokeMethod("loadGltf", [_assetManager, path, relativeResourcePath]);
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return entity as FilamentEntity;
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}
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void panStart(double x, double y) async {
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await _channel
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 1]);
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}
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void panUpdate(double x, double y) async {
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await _channel
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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void panEnd() async {
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await _channel.invokeMethod("grabEnd");
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}
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void rotateStart(double x, double y) async {
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await _channel
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 0]);
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}
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void rotateUpdate(double x, double y) async {
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await _channel
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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void rotateEnd() async {
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await _channel.invokeMethod("grabEnd");
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}
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void setMorphTargetWeights(
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FilamentEntity asset, String meshName, List<double> weights) async {
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await _channel.invokeMethod("setMorphTargetWeights",
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[_assetManager, asset, meshName, weights, weights.length]);
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}
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Future<List<String>> getMorphTargetNames(
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FilamentEntity asset, String meshName) async {
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var names = await _channel
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.invokeMethod("getMorphTargetNames", [_assetManager, asset, meshName]);
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return names.cast<String>();
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}
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Future<List<String>> getAnimationNames(FilamentEntity asset) async {
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var names = await _channel
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.invokeMethod("getAnimationNames", [_assetManager, asset]);
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return names.cast<String>();
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}
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Future<double> getAnimationDuration(
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FilamentEntity asset, int animationIndex) async {
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var duration = await _channel.invokeMethod(
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"getAnimationDuration", [_assetManager, asset, animationIndex]);
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return duration as double;
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}
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///
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/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
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/// [morphWeights] is a list of doubles in frame-major format.
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/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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///
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void setMorphAnimationData(
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FilamentEntity asset, MorphAnimationData animation) async {
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await _channel.invokeMethod("setMorphAnimation", [
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_assetManager,
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asset,
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animation.meshName,
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animation.data,
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animation.numMorphWeights,
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animation.numFrames,
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animation.frameLengthInMs
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]);
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}
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///
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/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
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/// [morphWeights] is a list of doubles in frame-major format.
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/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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/// for now we only allow animating a single bone (though multiple skinned targets are supported)
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///
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void setBoneAnimation(
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FilamentEntity asset, BoneAnimationData animation) async {
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var data = calloc<Float>(animation.frameData.length);
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int offset = 0;
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var numFrames = animation.frameData.length ~/ 7;
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var boneNames = calloc<Pointer<Char>>(1);
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boneNames.elementAt(0).value =
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animation.boneName.toNativeUtf8().cast<Char>();
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var meshNames = calloc<Pointer<Char>>(animation.meshNames.length);
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for (int i = 0; i < animation.meshNames.length; i++) {
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meshNames.elementAt(i).value =
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animation.meshNames[i].toNativeUtf8().cast<Char>();
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}
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for (int i = 0; i < animation.frameData.length; i++) {
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data.elementAt(offset).value = animation.frameData[i];
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offset += 1;
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}
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await _channel.invokeMethod("setBoneAnimation", [
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_assetManager,
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asset,
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data,
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numFrames,
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1,
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boneNames,
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meshNames,
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animation.meshNames.length,
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animation.frameLengthInMs
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]);
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calloc.free(data);
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}
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void removeAsset(FilamentEntity asset) async {
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await _channel.invokeMethod("removeAsset", asset);
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}
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void clearAssets() async {
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await _channel.invokeMethod("clearAssets");
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}
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void zoomBegin() async {
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await _channel.invokeMethod("scrollBegin");
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}
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void zoomUpdate(double z) async {
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await _channel.invokeMethod("scrollUpdate", [0.0, 0.0, z]);
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}
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void zoomEnd() async {
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await _channel.invokeMethod("scrollEnd");
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}
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void playAnimation(FilamentEntity asset, int index,
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{bool loop = false, bool reverse = false, double crossfade = 0.0}) async {
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await _channel.invokeMethod("playAnimation", [
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_assetManager,
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asset,
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index,
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loop ? 1 : 0,
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reverse ? 1 : 0,
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crossfade
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]);
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}
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void setAnimationFrame(
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FilamentEntity asset, int index, int animationFrame) async {
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await _channel.invokeMethod(
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"setAnimationFrame", [_assetManager, asset, index, animationFrame]);
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}
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void stopAnimation(FilamentEntity asset, int animationIndex) async {
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await _channel
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.invokeMethod("stopAnimation", [_assetManager, asset, animationIndex]);
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}
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void setCamera(FilamentEntity asset, String? name) async {
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if (await _channel.invokeMethod("setCamera", [asset, name]) != true) {
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throw Exception("Failed to set camera");
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}
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}
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void setCameraFocalLength(double focalLength) async {
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await _channel.invokeMethod("setCameraFocalLength", focalLength);
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}
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void setCameraFocusDistance(double focusDistance) async {
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await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
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}
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void setCameraPosition(double x, double y, double z) async {
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await _channel.invokeMethod("setCameraPosition", [x, y, z]);
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}
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void setCameraExposure(
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double aperture, double shutterSpeed, double sensitivity) async {
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await _channel.invokeMethod(
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"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
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}
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void setCameraRotation(double rads, double x, double y, double z) async {
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await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
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}
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void setCameraModelMatrix(List<double> matrix) async {
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assert(matrix.length == 16);
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var ptr = calloc<Float>(16);
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for (int i = 0; i < 16; i++) {
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ptr.elementAt(i).value = matrix[i];
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}
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await _channel.invokeMethod("setCameraModelMatrix", [ptr]);
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}
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void setTexture(FilamentEntity asset, String assetPath,
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{int renderableIndex = 0}) async {
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await _channel.invokeMethod("setTexture", [_assetManager, asset]);
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}
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void transformToUnitCube(FilamentEntity asset) async {
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await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
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}
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void setPosition(FilamentEntity asset, double x, double y, double z) async {
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await _channel.invokeMethod("setPosition", [_assetManager, asset, x, y, z]);
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}
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void setScale(FilamentEntity asset, double scale) async {
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await _channel.invokeMethod("setScale", [_assetManager, asset, scale]);
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}
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void setRotation(
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FilamentEntity asset, double rads, double x, double y, double z) async {
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await _channel
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.invokeMethod("setRotation", [_assetManager, asset, rads, x, y, z]);
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}
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void hide(FilamentEntity asset, String meshName) async {
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if (await _channel
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.invokeMethod("hideMesh", [_assetManager, asset, meshName]) !=
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1) {
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throw Exception("Failed to hide mesh $meshName");
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}
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}
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void reveal(FilamentEntity asset, String meshName) async {
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if (await _channel
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.invokeMethod("revealMesh", [_assetManager, asset, meshName]) !=
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1) {
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throw Exception("Failed to reveal mesh $meshName");
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}
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}
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}
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