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cup_edit/lib/animations/bone_animation_data.dart
2023-04-26 17:49:44 +08:00

17 lines
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Dart

import 'dart:typed_data';
import 'package:vector_math/vector_math.dart';
///
/// Model class for bone animation frame data.
/// To create dynamic/runtime bone animations (as distinct from animations embedded in a glTF asset), create an instance containing the relevant
/// data and pass to the [setBoneAnimation] method on a [FilamentController].
///
class BoneAnimationData {
final String boneName;
final String meshName;
final Float32List frameData;
double frameLengthInMs;
BoneAnimationData(
this.boneName, this.meshName, this.frameData, this.frameLengthInMs);
}