Files
cup_edit/thermion_dart/native/src/c_api/TGizmo.cpp
Nick Fisher ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00

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1.1 KiB
C++

#include <filament/View.h>
#include <filament/Engine.h>
#include <filament/Scene.h>
#include "c_api/TGizmo.h"
#include "scene/Gizmo.hpp"
#include "Log.hpp"
#ifdef __cplusplus
namespace thermion
{
extern "C"
{
using namespace filament;
#endif
EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback)
{
auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
gizmo->pick(x, y, reinterpret_cast<Gizmo::GizmoPickCallback>(callback));
}
EMSCRIPTEN_KEEPALIVE void Gizmo_highlight(TGizmo *tGizmo, TGizmoAxis tAxis)
{
auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
auto axis = static_cast<Gizmo::Axis>(tAxis);
gizmo->highlight(axis);
}
EMSCRIPTEN_KEEPALIVE void Gizmo_unhighlight(TGizmo *tGizmo)
{
auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
gizmo->unhighlight(Gizmo::Axis::X);
gizmo->unhighlight(Gizmo::Axis::Y);
gizmo->unhighlight(Gizmo::Axis::Z);
}
#ifdef __cplusplus
}
}
#endif