1676 lines
52 KiB
Dart
1676 lines
52 KiB
Dart
import 'dart:async';
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import 'dart:ffi';
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import 'dart:io';
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import 'dart:ui' as ui;
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import 'dart:developer' as dev;
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import 'package:animation_tools_dart/animation_tools_dart.dart';
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import 'package:flutter/services.dart';
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import 'package:ffi/ffi.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_filament/filament/entities/gizmo.dart';
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import 'package:flutter_filament/filament/filament_controller.dart';
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import 'package:flutter_filament/filament/generated_bindings.dart';
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import 'package:flutter_filament/filament/generated_bindings.dart' as gb;
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import 'package:flutter_filament/filament/rendering_surface.dart';
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import 'package:vector_math/vector_math_64.dart';
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import 'scene.dart';
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// ignore: constant_identifier_names
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const FilamentEntity _FILAMENT_ASSET_ERROR = 0;
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class FilamentControllerFFI extends FilamentController {
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final _channel = const MethodChannel("app.polyvox.filament/event");
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late SceneImpl _scene;
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Scene get scene => _scene;
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///
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/// This will be set on constructor invocation.
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/// On Windows, this will be set to the value returned by the [usesBackingWindow] method call.
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/// On Web, this will always be true;
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/// On other platforms, this will always be false.
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///
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bool _usesBackingWindow = false;
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@override
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bool get requiresTextureWidget => !_usesBackingWindow;
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double _pixelRatio = 1.0;
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late Pointer<Void>? _sceneManager;
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Pointer<Void>? _viewer;
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final String? uberArchivePath;
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Pointer<Void> _driver = nullptr.cast<Void>();
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@override
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final _rect = ValueNotifier<Rect?>(null);
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final _rectCompleter = Completer<Rect?>();
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@override
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final hasViewer = ValueNotifier<bool>(false);
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@override
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Stream<FilamentPickResult> get pickResult => _pickResultController.stream;
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final _pickResultController =
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StreamController<FilamentPickResult>.broadcast();
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int? _resizingWidth;
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int? _resizingHeight;
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Timer? _resizeTimer;
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final allocator = calloc;
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///
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/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
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/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in FlutterFilamentApi.h.
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///
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FilamentControllerFFI({this.uberArchivePath}) {
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// on some platforms, we ignore the resize event raised by the Flutter RenderObserver
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// in favour of a window-level event passed via the method channel.
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// (this is because there is no apparent way to exactly synchronize resizing a Flutter widget and resizing a pixel buffer, so we need
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// to handle the latter first and rebuild the swapchain appropriately).
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_channel.setMethodCallHandler((call) async {
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if (call.arguments[0] == _resizingWidth &&
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call.arguments[1] == _resizingHeight) {
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return;
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}
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_resizeTimer?.cancel();
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_resizingWidth = call.arguments[0];
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_resizingHeight = call.arguments[1];
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_resizeTimer = Timer(const Duration(milliseconds: 500), () async {
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_rect.value = Offset.zero &
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ui.Size(_resizingWidth!.toDouble(), _resizingHeight!.toDouble());
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await resize();
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});
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});
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late DynamicLibrary dl;
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if (Platform.isIOS || Platform.isMacOS || Platform.isWindows) {
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dl = DynamicLibrary.process();
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} else {
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dl = DynamicLibrary.open("libflutter_filament_android.so");
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}
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if (Platform.isWindows) {
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_channel.invokeMethod("usesBackingWindow").then((result) {
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_usesBackingWindow = result;
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});
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}
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_onPickResultCallable =
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NativeCallable<Void Function(Int32 entityId, Int x, Int y)>.listener(
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_onPickResult);
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}
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bool _rendering = false;
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@override
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bool get rendering => _rendering;
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@override
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Future setRendering(bool render) async {
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if (_viewer == null) {
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throw Exception("No viewer available, ignoring");
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}
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_rendering = render;
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set_rendering_ffi(_viewer!, render);
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}
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@override
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Future render() async {
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if (_viewer == null) {
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throw Exception("No viewer available, ignoring");
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}
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render_ffi(_viewer!);
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}
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@override
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Future setFrameRate(int framerate) async {
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final interval = 1000.0 / framerate;
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set_frame_interval_ffi(interval);
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}
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@override
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Future setDimensions(Rect rect, double pixelRatio) async {
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_pixelRatio = pixelRatio;
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this._rect.value = Rect.fromLTWH(
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(rect.left * _pixelRatio).floor().toDouble(),
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rect.top * _pixelRatio.floor().toDouble(),
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(rect.width * _pixelRatio).ceil().toDouble(),
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(rect.height * _pixelRatio).ceil().toDouble());
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if (!_rectCompleter.isCompleted) {
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_rectCompleter.complete(this._rect.value);
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}
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}
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@override
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Future destroy() async {
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await destroyViewer();
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await destroyTexture();
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}
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@override
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Future destroyViewer() async {
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if (_viewer == null) {
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throw Exception("No viewer available, ignoring");
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}
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var viewer = _viewer;
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_viewer = null;
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_sceneManager = null;
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destroy_filament_viewer_ffi(viewer!);
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hasViewer.value = false;
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}
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@override
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Future destroyTexture() async {
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if (textureDetails.value != null) {
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await _channel.invokeMethod(
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"destroyTexture", textureDetails.value!.textureId);
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}
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print("Texture destroyed");
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}
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Future<void> _withVoidCallback(
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Function(Pointer<NativeFunction<Void Function()>>) func) async {
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final completer = Completer();
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// ignore: prefer_function_declarations_over_variables
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void Function() callback = () {
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completer.complete();
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};
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final nativeCallable = NativeCallable<Void Function()>.listener(callback);
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func.call(nativeCallable.nativeFunction);
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await completer.future;
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nativeCallable.close();
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}
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Future<Pointer<Void>> _withVoidPointerCallback(
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Function(Pointer<NativeFunction<Void Function(Pointer<Void>)>>)
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func) async {
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final completer = Completer<Pointer<Void>>();
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// ignore: prefer_function_declarations_over_variables
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void Function(Pointer<Void>) callback = (Pointer<Void> ptr) {
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completer.complete(ptr);
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};
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final nativeCallable =
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NativeCallable<Void Function(Pointer<Void>)>.listener(callback);
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func.call(nativeCallable.nativeFunction);
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await completer.future;
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nativeCallable.close();
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return completer.future;
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}
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Future<bool> _withBoolCallback(
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Function(Pointer<NativeFunction<Void Function(Bool)>>) func) async {
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final completer = Completer<bool>();
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// ignore: prefer_function_declarations_over_variables
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void Function(bool) callback = (bool result) {
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completer.complete(result);
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};
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final nativeCallable =
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NativeCallable<Void Function(Bool)>.listener(callback);
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func.call(nativeCallable.nativeFunction);
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await completer.future;
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nativeCallable.close();
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return completer.future;
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}
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Future<int> _withIntCallback(
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Function(Pointer<NativeFunction<Void Function(Int32)>>) func) async {
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final completer = Completer<int>();
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// ignore: prefer_function_declarations_over_variables
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void Function(int) callback = (int result) {
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completer.complete(result);
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};
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final nativeCallable =
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NativeCallable<Void Function(Int32)>.listener(callback);
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func.call(nativeCallable.nativeFunction);
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await completer.future;
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nativeCallable.close();
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return completer.future;
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}
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Future<String> _withCharPtrCallback(
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Function(Pointer<NativeFunction<Void Function(Pointer<Char>)>>)
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func) async {
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final completer = Completer<String>();
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// ignore: prefer_function_declarations_over_variables
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void Function(Pointer<Char>) callback = (Pointer<Char> result) {
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completer.complete(result.cast<Utf8>().toDartString());
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};
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final nativeCallable =
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NativeCallable<Void Function(Pointer<Char>)>.listener(callback);
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func.call(nativeCallable.nativeFunction);
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await completer.future;
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nativeCallable.close();
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return completer.future;
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}
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bool _creating = false;
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///
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/// Called by `FilamentWidget`. You do not need to call this yourself.
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///
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///
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@override
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Future createViewer() async {
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if (_creating) {
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throw Exception(
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"An existing call to createViewer is pending completion.");
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}
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_creating = true;
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print("Waiting for widget dimensions to become available..");
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await _rectCompleter.future;
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print("Got widget dimensions : ${_rect.value}");
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if (_rect.value == null) {
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throw Exception(
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"Dimensions have not yet been set by FilamentWidget. You need to wait for at least one frame after FilamentWidget has been inserted into the hierarchy");
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}
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if (_viewer != null) {
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throw Exception(
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"Viewer already exists, make sure you call destroyViewer first");
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}
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if (textureDetails.value != null) {
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throw Exception(
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"Texture already exists, make sure you call destroyTexture first");
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}
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var loader = Pointer<ResourceLoaderWrapper>.fromAddress(
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await _channel.invokeMethod("getResourceLoaderWrapper"));
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if (loader == nullptr) {
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throw Exception("Failed to get resource loader");
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}
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var renderingSurface = await _createRenderingSurface();
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if (Platform.isWindows && requiresTextureWidget) {
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_driver = Pointer<Void>.fromAddress(
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await _channel.invokeMethod("getDriverPlatform"));
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}
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var renderCallbackResult = await _channel.invokeMethod("getRenderCallback");
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var renderCallback =
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Pointer<NativeFunction<Void Function(Pointer<Void>)>>.fromAddress(
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renderCallbackResult[0]);
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var renderCallbackOwner =
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Pointer<Void>.fromAddress(renderCallbackResult[1]);
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print("Got rendering surface");
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final uberarchivePtr =
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uberArchivePath?.toNativeUtf8().cast<Char>() ?? nullptr;
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_viewer = await _withVoidPointerCallback((callback) =>
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create_filament_viewer_ffi(
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Pointer<Void>.fromAddress(renderingSurface.sharedContext),
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_driver,
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uberarchivePtr,
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loader,
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renderCallback,
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renderCallbackOwner,
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callback));
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allocator.free(uberarchivePtr);
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print("Created viewer ${_viewer!.address}");
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if (_viewer!.address == 0) {
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throw Exception("Failed to create viewer. Check logs for details");
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}
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_sceneManager = get_scene_manager(_viewer!);
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await _withVoidCallback((callback) {
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create_swap_chain_ffi(_viewer!, renderingSurface.surface,
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_rect.value!.width.toInt(), _rect.value!.height.toInt(), callback);
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});
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print("Created swap chain");
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if (renderingSurface.textureHandle != 0) {
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print(
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"Creating render target from native texture ${renderingSurface.textureHandle}");
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await _withVoidCallback((callback) => create_render_target_ffi(
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_viewer!,
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renderingSurface.textureHandle,
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_rect.value!.width.toInt(),
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_rect.value!.height.toInt(),
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callback));
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}
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textureDetails.value = TextureDetails(
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textureId: renderingSurface.flutterTextureId,
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width: _rect.value!.width.toInt(),
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height: _rect.value!.height.toInt());
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await _withVoidCallback((callback) {
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update_viewport_and_camera_projection_ffi(
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_viewer!,
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_rect.value!.width.toInt(),
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_rect.value!.height.toInt(),
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1.0,
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callback);
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});
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final out = allocator<Int32>(3);
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get_gizmo(_sceneManager!, out);
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var gizmo = Gizmo(out[0], out[1], out[2], this);
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allocator.free(out);
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_scene = SceneImpl(gizmo, this);
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hasViewer.value = true;
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_creating = false;
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}
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Future<RenderingSurface> _createRenderingSurface() async {
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return RenderingSurface.from(await _channel.invokeMethod("createTexture", [
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_rect.value!.width,
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_rect.value!.height,
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_rect.value!.left,
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_rect.value!.top
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]));
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}
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///
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/// When a FilamentWidget is resized, it will call the [resize] method below, which will tear down/recreate the swapchain.
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/// For "once-off" resizes, this is fine; however, this can be problematic for consecutive resizes
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/// (e.g. dragging to expand/contract the parent window on desktop, or animating the size of the FilamentWidget itself).
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/// It is too expensive to recreate the swapchain multiple times per second.
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/// We therefore add a timer to FilamentWidget so that the call to [resize] is delayed (e.g. 500ms).
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/// Any subsequent resizes before the delay window elapses will cancel the earlier call.
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///
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/// The overall process looks like this:
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/// 1) the window is resized
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/// 2) (Windows only) the Flutter engine requests PixelBufferTexture to provide a new pixel buffer with a new size (we return an empty texture, blanking the Texture widget)
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/// 3) After Xms, [resize] is invoked
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/// 4) the viewer is instructed to stop rendering (synchronous)
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/// 5) the existing Filament swapchain is destroyed (synchronous)
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/// 6) (where a Texture widget is used), the Flutter texture is unregistered
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/// a) this is asynchronous, but
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/// b) *** SEE NOTE BELOW ON WINDOWS *** by passing the method channel result through to the callback, we make this synchronous from the Flutter side,
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/// c) in this async callback, the glTexture is destroyed
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/// 7) (where a backing window is used), the window is resized
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/// 7) (where a Texture widget is used), a new Flutter/OpenGL texture is created (synchronous)
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/// 8) a new swapchain is created (synchronous)
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/// 9) if the viewer was rendering prior to the resize, the viewer is instructed to recommence rendering
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/// 10) (where a Texture widget is used) the new texture ID is pushed to the FilamentWidget
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/// 11) the FilamentWidget updates the Texture widget with the new texture.
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///
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/// #### (Windows-only) ############################################################
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/// # As soon as the widget/window is resized, the PixelBufferTexture will be
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/// # requested to provide a new pixel buffer for the new size.
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/// # Even with zero delay to the call to [resize], this will be triggered *before*
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/// # we have had a chance to anything else (like tear down the swapchain).
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/// # On the backend, we deal with this by simply returning an empty texture as soon
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/// # as the size changes, and will rely on the followup call to [resize] to actually
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/// # destroy/recreate the pixel buffer and Flutter texture.
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///
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/// NOTE RE ASYNC CALLBACK
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/// # The bigger problem is a race condition when resize is called multiple times in quick succession (e.g dragging to resize on Windows).
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/// # It looks like occasionally, the backend OpenGL texture is being destroyed while its corresponding swapchain is still active, causing a crash.
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/// # I'm not exactly sure how/where this is occurring, but something clearly isn't synchronized between destroy_swap_chain_ffi and
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/// # the asynchronous callback passed to FlutterTextureRegistrar::UnregisterTexture.
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/// # Theoretically this could occur if resize_2 starts before resize_1 completes, i.e.
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/// # 1) resize_1 destroys swapchain/texture and creates new texture
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/// # 2) resize_2 destroys swapchain/texture
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/// # 3) resize_1 creates new swapchain but texture isn't available, ergo crash
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/// #
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/// # I don't think this should happen if:
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/// # 1) we add a flag on the Flutter side to ensure only one call to destroy/recreate the swapchain/texture is active at any given time, and
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/// # 2) on the Flutter side, we are sure that calling destroyTexture only returns once the async callback on the native side has completed.
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/// # For (1), checking if textureId is null at the entrypoint should be sufficient.
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/// # For (2), we invoke flutter::MethodResult<flutter::EncodableValue>->Success in the UnregisterTexture callback.
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/// #
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/// # Maybe (2) doesn't actually make Flutter wait?
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/// #
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/// # The other possibility is that both (1) and (2) are fine and the issue is elsewhere.
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/// #
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/// # Either way, the current solution is to basically setup a double-buffer on resize.
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/// # When destroyTexture is called, the active texture isn't destroyed yet, it's only marked as inactive.
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/// # On subsequent calls to destroyTexture, the inactive texture is destroyed.
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/// # This seems to work fine.
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///
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/// # Another option is to only use a single large (e.g. 4k) texture and simply crop whenever a resize is requested.
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/// # This might be preferable for other reasons (e.g. don't need to destroy/recreate the pixel buffer or swapchain).
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/// # Given we don't do this on other platforms, I'm OK to stick with the existing solution for the time being.
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/// ############################################################################
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///
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bool _resizing = false;
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@override
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Future resize() async {
|
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if (_viewer == null) {
|
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throw Exception("Cannot resize without active viewer");
|
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}
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|
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while (_resizing) {
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await Future.delayed(Duration(milliseconds: 100));
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}
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try {
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_resizing = true;
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set_rendering_ffi(_viewer!, false);
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if (!_usesBackingWindow) {
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await _withVoidCallback(
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(callback) => destroy_swap_chain_ffi(_viewer!, callback));
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}
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|
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if (requiresTextureWidget) {
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if (textureDetails.value != null) {
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await _channel.invokeMethod(
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"destroyTexture", textureDetails.value!.textureId);
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}
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} else if (Platform.isWindows) {
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print("Resizing window with rect ${_rect.value}");
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await _channel.invokeMethod("resizeWindow", [
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_rect.value!.width,
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_rect.value!.height,
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_rect.value!.left,
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_rect.value!.top
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]);
|
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}
|
|
|
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var renderingSurface = await _createRenderingSurface();
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|
|
|
if (_viewer!.address == 0) {
|
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throw Exception("Failed to create viewer. Check logs for details");
|
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}
|
|
|
|
if (!_usesBackingWindow) {
|
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_withVoidCallback((callback) => create_swap_chain_ffi(
|
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_viewer!,
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renderingSurface.surface,
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_rect.value!.width.toInt(),
|
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_rect.value!.height.toInt(),
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callback));
|
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}
|
|
|
|
if (renderingSurface.textureHandle != 0) {
|
|
print(
|
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"Creating render target from native texture ${renderingSurface.textureHandle}");
|
|
_withVoidCallback((callback) => create_render_target_ffi(
|
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_viewer!,
|
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renderingSurface.textureHandle,
|
|
_rect.value!.width.toInt(),
|
|
_rect.value!.height.toInt(),
|
|
callback));
|
|
}
|
|
|
|
textureDetails.value = TextureDetails(
|
|
textureId: renderingSurface.flutterTextureId,
|
|
width: _rect.value!.width.toInt(),
|
|
height: _rect.value!.height.toInt());
|
|
|
|
_withVoidCallback((callback) => update_viewport_and_camera_projection_ffi(
|
|
_viewer!,
|
|
_rect.value!.width.toInt(),
|
|
_rect.value!.height.toInt(),
|
|
1.0,
|
|
callback));
|
|
|
|
await setRendering(_rendering);
|
|
} finally {
|
|
_resizing = false;
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future clearBackgroundImage() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
clear_background_image_ffi(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future setBackgroundImage(String path, {bool fillHeight = false}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
final pathPtr = path.toNativeUtf8().cast<Char>();
|
|
await _withVoidCallback((cb) {
|
|
set_background_image_ffi(_viewer!, pathPtr, fillHeight, cb);
|
|
});
|
|
|
|
allocator.free(pathPtr);
|
|
}
|
|
|
|
@override
|
|
Future setBackgroundColor(Color color) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_background_color_ffi(
|
|
_viewer!,
|
|
color.red.toDouble() / 255.0,
|
|
color.green.toDouble() / 255.0,
|
|
color.blue.toDouble() / 255.0,
|
|
color.alpha.toDouble() / 255.0);
|
|
}
|
|
|
|
@override
|
|
Future setBackgroundImagePosition(double x, double y,
|
|
{bool clamp = false}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_background_image_position_ffi(_viewer!, x, y, clamp);
|
|
}
|
|
|
|
@override
|
|
Future loadSkybox(String skyboxPath) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
final pathPtr = skyboxPath.toNativeUtf8().cast<Char>();
|
|
load_skybox_ffi(_viewer!, pathPtr);
|
|
}
|
|
|
|
@override
|
|
Future loadIbl(String lightingPath, {double intensity = 30000}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
final pathPtr = lightingPath.toNativeUtf8().cast<Char>();
|
|
load_ibl_ffi(_viewer!, pathPtr, intensity);
|
|
}
|
|
|
|
@override
|
|
Future rotateIbl(Matrix3 rotationMatrix) async {
|
|
if (_viewer == nullptr) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var floatPtr = allocator<Float>(9);
|
|
for (int i = 0; i < 9; i++) {
|
|
floatPtr.elementAt(i).value = rotationMatrix.storage[i];
|
|
}
|
|
rotate_ibl(_viewer!, floatPtr);
|
|
allocator.free(floatPtr);
|
|
}
|
|
|
|
@override
|
|
Future removeSkybox() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
remove_skybox_ffi(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future removeIbl() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
remove_ibl_ffi(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future<FilamentEntity> addLight(
|
|
int type,
|
|
double colour,
|
|
double intensity,
|
|
double posX,
|
|
double posY,
|
|
double posZ,
|
|
double dirX,
|
|
double dirY,
|
|
double dirZ,
|
|
bool castShadows) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var entity = await _withIntCallback((callback) => add_light_ffi(
|
|
_viewer!,
|
|
type,
|
|
colour,
|
|
intensity,
|
|
posX,
|
|
posY,
|
|
posZ,
|
|
dirX,
|
|
dirY,
|
|
dirZ,
|
|
castShadows,
|
|
callback));
|
|
|
|
_scene.registerLight(entity);
|
|
return entity;
|
|
}
|
|
|
|
@override
|
|
Future removeLight(FilamentEntity entity) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_scene.unregisterLight(entity);
|
|
remove_light_ffi(_viewer!, entity);
|
|
}
|
|
|
|
@override
|
|
Future clearLights() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
clear_lights_ffi(_viewer!);
|
|
|
|
_scene.clearLights();
|
|
}
|
|
|
|
@override
|
|
Future<FilamentEntity> createInstance(FilamentEntity entity) async {
|
|
var created = await _withIntCallback(
|
|
(callback) => create_instance(_sceneManager!, entity));
|
|
if (created == _FILAMENT_ASSET_ERROR) {
|
|
throw Exception("Failed to create instance");
|
|
}
|
|
return created;
|
|
}
|
|
|
|
@override
|
|
Future<int> getInstanceCount(FilamentEntity entity) async {
|
|
return get_instance_count(_sceneManager!, entity);
|
|
}
|
|
|
|
@override
|
|
Future<List<FilamentEntity>> getInstances(FilamentEntity entity) async {
|
|
var count = await getInstanceCount(entity);
|
|
var out = allocator<Int32>(count);
|
|
get_instances(_sceneManager!, entity, out);
|
|
var instances = <FilamentEntity>[];
|
|
for (int i = 0; i < count; i++) {
|
|
instances.add(out[i]);
|
|
}
|
|
allocator.free(out);
|
|
return instances;
|
|
}
|
|
|
|
@override
|
|
Future<FilamentEntity> loadGlb(String path,
|
|
{bool unlit = false, int numInstances = 1}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
if (unlit) {
|
|
throw Exception("Not yet implemented");
|
|
}
|
|
final pathPtr = path.toNativeUtf8().cast<Char>();
|
|
var entity = await _withIntCallback((callback) =>
|
|
load_glb_ffi(_sceneManager!, pathPtr, numInstances, callback));
|
|
allocator.free(pathPtr);
|
|
if (entity == _FILAMENT_ASSET_ERROR) {
|
|
throw Exception("An error occurred loading the asset at $path");
|
|
}
|
|
_scene.registerEntity(entity);
|
|
|
|
return entity;
|
|
}
|
|
|
|
@override
|
|
Future<FilamentEntity> loadGltf(String path, String relativeResourcePath,
|
|
{bool force = false}) async {
|
|
if (Platform.isWindows && !force) {
|
|
throw Exception(
|
|
"loadGltf has a race condition on Windows which is likely to crash your program. If you really want to try, pass force=true to loadGltf");
|
|
}
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
final pathPtr = path.toNativeUtf8().cast<Char>();
|
|
final relativeResourcePathPtr =
|
|
relativeResourcePath.toNativeUtf8().cast<Char>();
|
|
var entity = await _withIntCallback((callback) => load_gltf_ffi(
|
|
_sceneManager!, pathPtr, relativeResourcePathPtr, callback));
|
|
allocator.free(pathPtr);
|
|
allocator.free(relativeResourcePathPtr);
|
|
if (entity == _FILAMENT_ASSET_ERROR) {
|
|
throw Exception("An error occurred loading the asset at $path");
|
|
}
|
|
_scene.registerEntity(entity);
|
|
|
|
return entity;
|
|
}
|
|
|
|
@override
|
|
Future panStart(double x, double y) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, true);
|
|
}
|
|
|
|
@override
|
|
Future panUpdate(double x, double y) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
|
|
}
|
|
|
|
@override
|
|
Future panEnd() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
grab_end(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future rotateStart(double x, double y) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, false);
|
|
}
|
|
|
|
@override
|
|
Future rotateUpdate(double x, double y) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
|
|
}
|
|
|
|
@override
|
|
Future rotateEnd() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
grab_end(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future setMorphTargetWeights(
|
|
FilamentEntity entity, List<double> weights) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
if (weights.isEmpty) {
|
|
throw Exception("Weights must not be empty");
|
|
}
|
|
var weightsPtr = allocator<Float>(weights.length);
|
|
|
|
for (int i = 0; i < weights.length; i++) {
|
|
weightsPtr[i] = weights[i];
|
|
}
|
|
|
|
var success = await _withBoolCallback((cb) {
|
|
set_morph_target_weights_ffi(
|
|
_sceneManager!, entity, weightsPtr, weights.length, cb);
|
|
});
|
|
|
|
allocator.free(weightsPtr);
|
|
|
|
if (!success) {
|
|
throw Exception(
|
|
"Failed to set morph target weights, check logs for details");
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future<List<String>> getMorphTargetNames(
|
|
FilamentEntity entity, String meshName) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var names = <String>[];
|
|
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
|
|
|
|
var count = await _withIntCallback((callback) =>
|
|
get_morph_target_name_count_ffi(
|
|
_sceneManager!, entity, meshNamePtr, callback));
|
|
var outPtr = allocator<Char>(255);
|
|
for (int i = 0; i < count; i++) {
|
|
get_morph_target_name(_sceneManager!, entity, meshNamePtr, outPtr, i);
|
|
names.add(outPtr.cast<Utf8>().toDartString());
|
|
}
|
|
allocator.free(outPtr);
|
|
allocator.free(meshNamePtr);
|
|
return names.cast<String>();
|
|
}
|
|
|
|
@override
|
|
Future<List<String>> getAnimationNames(FilamentEntity entity) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var animationCount = get_animation_count(_sceneManager!, entity);
|
|
var names = <String>[];
|
|
var outPtr = allocator<Char>(255);
|
|
for (int i = 0; i < animationCount; i++) {
|
|
get_animation_name(_sceneManager!, entity, outPtr, i);
|
|
names.add(outPtr.cast<Utf8>().toDartString());
|
|
}
|
|
allocator.free(outPtr);
|
|
|
|
return names;
|
|
}
|
|
|
|
@override
|
|
Future<double> getAnimationDuration(
|
|
FilamentEntity entity, int animationIndex) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var duration =
|
|
get_animation_duration(_sceneManager!, entity, animationIndex);
|
|
|
|
return duration;
|
|
}
|
|
|
|
@override
|
|
Future setMorphAnimationData(
|
|
FilamentEntity entity, MorphAnimationData animation,
|
|
{List<String>? targetMeshNames}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
var meshNames = await getChildEntityNames(entity, renderableOnly: true);
|
|
var meshEntities = await getChildEntities(entity, true);
|
|
|
|
// Entities are not guaranteed to have the same morph targets (or share the same order),
|
|
// either from each other, or from those specified in [animation].
|
|
// We therefore set morph targets separately for each mesh.
|
|
// For each mesh, allocate enough memory to hold FxM 32-bit floats
|
|
// (where F is the number of Frames, and M is the number of morph targets in the mesh).
|
|
// we call [extract] on [animation] to return frame data only for morph targets that present in both the mesh and the animation
|
|
for (int i = 0; i < meshNames.length; i++) {
|
|
var meshName = meshNames[i];
|
|
var meshEntity = meshEntities[i];
|
|
|
|
if (targetMeshNames?.contains(meshName) == false) {
|
|
continue;
|
|
}
|
|
var meshMorphTargets = await getMorphTargetNames(entity, meshName);
|
|
|
|
var intersection = animation.morphTargets
|
|
.toSet()
|
|
.intersection(meshMorphTargets.toSet())
|
|
.toList();
|
|
|
|
if (intersection.isEmpty) {
|
|
throw Exception(
|
|
"No morph targets specified in animation are present on targeted mesh");
|
|
}
|
|
|
|
var indices =
|
|
intersection.map((m) => meshMorphTargets.indexOf(m)).toList();
|
|
|
|
var frameData = animation.extract(morphTargets: intersection);
|
|
|
|
assert(frameData.length == animation.numFrames * intersection.length);
|
|
|
|
var dataPtr = allocator<Float>(frameData.length);
|
|
|
|
dataPtr
|
|
.asTypedList(frameData.length)
|
|
.setRange(0, frameData.length, frameData);
|
|
|
|
final idxPtr = allocator<Int>(indices.length);
|
|
|
|
for (int i = 0; i < indices.length; i++) {
|
|
idxPtr[i] = indices[i];
|
|
}
|
|
|
|
var result = set_morph_animation(
|
|
_sceneManager!,
|
|
meshEntity,
|
|
dataPtr,
|
|
idxPtr,
|
|
indices.length,
|
|
animation.numFrames,
|
|
(animation.frameLengthInMs));
|
|
allocator.free(dataPtr);
|
|
allocator.free(idxPtr);
|
|
if (!result) {
|
|
throw Exception("Failed to set morph animation data for ${meshName}");
|
|
}
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future addBoneAnimation(
|
|
FilamentEntity entity,
|
|
BoneAnimationData animation,
|
|
) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
var numFrames = animation.rotationFrameData.length;
|
|
|
|
var meshNames = allocator<Pointer<Char>>(animation.meshNames.length);
|
|
for (int i = 0; i < animation.meshNames.length; i++) {
|
|
meshNames.elementAt(i).value = animation.meshNames[i]
|
|
.toNativeUtf8(allocator: allocator)
|
|
.cast<Char>();
|
|
}
|
|
|
|
var data = allocator<Float>(numFrames * 16);
|
|
DateTime start = DateTime.now();
|
|
|
|
for (var boneIndex = 0; boneIndex < animation.bones.length; boneIndex++) {
|
|
var bone = animation.bones[boneIndex];
|
|
var boneNamePtr = bone.toNativeUtf8(allocator: allocator).cast<Char>();
|
|
|
|
for (int i = 0; i < numFrames; i++) {
|
|
var rotation = animation.rotationFrameData[i][boneIndex];
|
|
var translation = animation.translationFrameData[i][boneIndex];
|
|
var mat4 = Matrix4.compose(translation, rotation, Vector3.all(1.0));
|
|
for (int j = 0; j < 16; j++) {
|
|
data.elementAt((i * 16) + j).value = mat4.storage[j];
|
|
}
|
|
}
|
|
|
|
add_bone_animation_ffi(
|
|
_sceneManager!,
|
|
entity,
|
|
data,
|
|
numFrames,
|
|
boneNamePtr,
|
|
meshNames,
|
|
animation.meshNames.length,
|
|
animation.frameLengthInMs,
|
|
animation.isModelSpace);
|
|
|
|
allocator.free(boneNamePtr);
|
|
}
|
|
allocator.free(data);
|
|
for (int i = 0; i < animation.meshNames.length; i++) {
|
|
allocator.free(meshNames.elementAt(i).value);
|
|
}
|
|
allocator.free(meshNames);
|
|
}
|
|
|
|
@override
|
|
Future resetBones(FilamentEntity entity) async {
|
|
if (_viewer == nullptr) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
reset_to_rest_pose_ffi(_sceneManager!, entity);
|
|
}
|
|
|
|
@override
|
|
Future removeEntity(FilamentEntity entity) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_scene.unregisterEntity(entity);
|
|
|
|
await _withVoidCallback(
|
|
(callback) => remove_entity_ffi(_viewer!, entity, callback));
|
|
}
|
|
|
|
@override
|
|
Future clearEntities() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
await _withVoidCallback(
|
|
(callback) => clear_entities_ffi(_viewer!, callback));
|
|
_scene.clearEntities();
|
|
}
|
|
|
|
@override
|
|
Future zoomBegin() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
scroll_begin(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future zoomUpdate(double x, double y, double z) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
scroll_update(_viewer!, x, y, z);
|
|
}
|
|
|
|
@override
|
|
Future zoomEnd() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
scroll_end(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future playAnimation(FilamentEntity entity, int index,
|
|
{bool loop = false,
|
|
bool reverse = false,
|
|
bool replaceActive = true,
|
|
double crossfade = 0.0}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
play_animation(
|
|
_sceneManager!, entity, index, loop, reverse, replaceActive, crossfade);
|
|
}
|
|
|
|
@override
|
|
Future stopAnimation(FilamentEntity entity, int animationIndex) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
stop_animation(_sceneManager!, entity, animationIndex);
|
|
}
|
|
|
|
@override
|
|
Future stopAnimationByName(FilamentEntity entity, String name) async {
|
|
var animations = await getAnimationNames(entity);
|
|
await stopAnimation(entity, animations.indexOf(name));
|
|
}
|
|
|
|
@override
|
|
Future playAnimationByName(FilamentEntity entity, String name,
|
|
{bool loop = false,
|
|
bool reverse = false,
|
|
bool replaceActive = true,
|
|
double crossfade = 0.0}) async {
|
|
var animations = await getAnimationNames(entity);
|
|
await playAnimation(entity, animations.indexOf(name),
|
|
loop: loop,
|
|
reverse: reverse,
|
|
replaceActive: replaceActive,
|
|
crossfade: crossfade);
|
|
}
|
|
|
|
@override
|
|
Future setAnimationFrame(
|
|
FilamentEntity entity, int index, int animationFrame) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_animation_frame(_sceneManager!, entity, index, animationFrame);
|
|
}
|
|
|
|
@override
|
|
Future setMainCamera() async {
|
|
set_main_camera(_viewer!);
|
|
}
|
|
|
|
Future<FilamentEntity> getMainCamera() async {
|
|
return get_main_camera(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future setCamera(FilamentEntity entity, String? name) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var cameraNamePtr = name?.toNativeUtf8().cast<Char>() ?? nullptr;
|
|
var result = set_camera(_viewer!, entity, cameraNamePtr);
|
|
allocator.free(cameraNamePtr);
|
|
if (!result) {
|
|
throw Exception("Failed to set camera");
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future setToneMapping(ToneMapper mapper) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
set_tone_mapping_ffi(_viewer!, mapper.index);
|
|
}
|
|
|
|
@override
|
|
Future setPostProcessing(bool enabled) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
set_post_processing_ffi(_viewer!, enabled);
|
|
}
|
|
|
|
@override
|
|
Future setAntiAliasing(bool msaa, bool fxaa, bool taa) async {
|
|
set_antialiasing(_viewer!, msaa, fxaa, taa);
|
|
}
|
|
|
|
@override
|
|
Future setBloom(double bloom) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_bloom_ffi(_viewer!, bloom);
|
|
}
|
|
|
|
@override
|
|
Future setCameraFocalLength(double focalLength) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_camera_focal_length(_viewer!, focalLength);
|
|
}
|
|
|
|
@override
|
|
Future setCameraFov(double degrees) async {
|
|
set_camera_fov(_viewer!, degrees, _rect.value!.width / _rect.value!.height);
|
|
}
|
|
|
|
@override
|
|
Future setCameraCulling(double near, double far) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_camera_culling(_viewer!, near, far);
|
|
}
|
|
|
|
@override
|
|
Future<double> getCameraCullingNear() async {
|
|
return get_camera_culling_near(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future<double> getCameraCullingFar() async {
|
|
return get_camera_culling_far(_viewer!);
|
|
}
|
|
|
|
@override
|
|
Future setCameraFocusDistance(double focusDistance) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_camera_focus_distance(_viewer!, focusDistance);
|
|
}
|
|
|
|
@override
|
|
Future setCameraPosition(double x, double y, double z) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_camera_position(_viewer!, x, y, z);
|
|
}
|
|
|
|
@override
|
|
Future moveCameraToAsset(FilamentEntity entity) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
move_camera_to_asset(_viewer!, entity);
|
|
}
|
|
|
|
@override
|
|
Future setViewFrustumCulling(bool enabled) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_view_frustum_culling(_viewer!, enabled);
|
|
}
|
|
|
|
@override
|
|
Future setCameraExposure(
|
|
double aperture, double shutterSpeed, double sensitivity) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_camera_exposure(_viewer!, aperture, shutterSpeed, sensitivity);
|
|
}
|
|
|
|
@override
|
|
Future setCameraRotation(Quaternion quaternion) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_camera_rotation(
|
|
_viewer!, quaternion.w, quaternion.x, quaternion.y, quaternion.z);
|
|
}
|
|
|
|
@override
|
|
Future setCameraModelMatrix(List<double> matrix) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
assert(matrix.length == 16);
|
|
var ptr = allocator<Float>(16);
|
|
for (int i = 0; i < 16; i++) {
|
|
ptr.elementAt(i).value = matrix[i];
|
|
}
|
|
set_camera_model_matrix(_viewer!, ptr);
|
|
allocator.free(ptr);
|
|
}
|
|
|
|
@override
|
|
Future setMaterialColor(FilamentEntity entity, String meshName,
|
|
int materialIndex, Color color) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
|
|
var result = set_material_color(
|
|
_sceneManager!,
|
|
entity,
|
|
meshNamePtr,
|
|
materialIndex,
|
|
color.red.toDouble() / 255.0,
|
|
color.green.toDouble() / 255.0,
|
|
color.blue.toDouble() / 255.0,
|
|
color.alpha.toDouble() / 255.0);
|
|
allocator.free(meshNamePtr);
|
|
if (!result) {
|
|
throw Exception("Failed to set material color");
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future transformToUnitCube(FilamentEntity entity) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
transform_to_unit_cube(_sceneManager!, entity);
|
|
}
|
|
|
|
@override
|
|
Future setPosition(
|
|
FilamentEntity entity, double x, double y, double z) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
set_position(_sceneManager!, entity, x, y, z);
|
|
}
|
|
|
|
@override
|
|
Future setRotationQuat(FilamentEntity entity, Quaternion rotation,
|
|
{bool relative = false}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_rotation(_sceneManager!, entity, rotation.radians, rotation.x,
|
|
rotation.y, rotation.z, rotation.w);
|
|
}
|
|
|
|
@override
|
|
Future setRotation(
|
|
FilamentEntity entity, double rads, double x, double y, double z) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
|
|
await setRotationQuat(entity, quat);
|
|
}
|
|
|
|
@override
|
|
Future setScale(FilamentEntity entity, double scale) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
set_scale(_sceneManager!, entity, scale);
|
|
}
|
|
|
|
Future queueRotationUpdateQuat(FilamentEntity entity, Quaternion rotation,
|
|
{bool relative = false}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
queue_rotation_update(_sceneManager!, entity, rotation.radians, rotation.x,
|
|
rotation.y, rotation.z, rotation.w, relative);
|
|
}
|
|
|
|
@override
|
|
Future queueRotationUpdate(
|
|
FilamentEntity entity, double rads, double x, double y, double z,
|
|
{bool relative = false}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
|
|
await queueRotationUpdateQuat(entity, quat, relative: relative);
|
|
}
|
|
|
|
@override
|
|
Future queuePositionUpdate(
|
|
FilamentEntity entity, double x, double y, double z,
|
|
{bool relative = false}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
queue_position_update(_sceneManager!, entity, x, y, z, relative);
|
|
}
|
|
|
|
@override
|
|
Future hide(FilamentEntity entity, String? meshName) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
final meshNamePtr = meshName?.toNativeUtf8().cast<Char>() ?? nullptr;
|
|
if (hide_mesh(_sceneManager!, entity, meshNamePtr) != 1) {}
|
|
allocator.free(meshNamePtr);
|
|
}
|
|
|
|
@override
|
|
Future reveal(FilamentEntity entity, String? meshName) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
final meshNamePtr = meshName?.toNativeUtf8().cast<Char>() ?? nullptr;
|
|
final result = reveal_mesh(_sceneManager!, entity, meshNamePtr) == 1;
|
|
allocator.free(meshNamePtr);
|
|
if (!result) {
|
|
throw Exception("Failed to reveal mesh $meshName");
|
|
}
|
|
}
|
|
|
|
@override
|
|
String? getNameForEntity(FilamentEntity entity) {
|
|
final result = get_name_for_entity(_sceneManager!, entity);
|
|
if (result == nullptr) {
|
|
return null;
|
|
}
|
|
return result.cast<Utf8>().toDartString();
|
|
}
|
|
|
|
void _onPickResult(FilamentEntity entityId, int x, int y) {
|
|
_pickResultController.add((
|
|
entity: entityId,
|
|
x: (x / _pixelRatio).toDouble(),
|
|
y: (textureDetails.value!.height - y) / _pixelRatio
|
|
));
|
|
_scene.registerSelected(entityId);
|
|
}
|
|
|
|
late NativeCallable<Void Function(Int32 entityId, Int x, Int y)>
|
|
_onPickResultCallable;
|
|
|
|
@override
|
|
void pick(int x, int y) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
_scene.unregisterSelected();
|
|
|
|
gb.pick(
|
|
_viewer!,
|
|
(x * _pixelRatio).toInt(),
|
|
textureDetails.value!.height - (y * _pixelRatio).toInt(),
|
|
_onPickResultCallable.nativeFunction);
|
|
}
|
|
|
|
@override
|
|
Future<Matrix4> getCameraViewMatrix() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
var arrayPtr = get_camera_view_matrix(_viewer!);
|
|
var viewMatrix = Matrix4.fromList(arrayPtr.asTypedList(16));
|
|
allocator.free(arrayPtr);
|
|
return viewMatrix;
|
|
}
|
|
|
|
@override
|
|
Future<Matrix4> getCameraModelMatrix() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
var arrayPtr = get_camera_model_matrix(_viewer!);
|
|
var modelMatrix = Matrix4.fromList(arrayPtr.asTypedList(16));
|
|
allocator.free(arrayPtr);
|
|
return modelMatrix;
|
|
}
|
|
|
|
@override
|
|
Future<Vector3> getCameraPosition() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
var arrayPtr = get_camera_model_matrix(_viewer!);
|
|
var doubleList = arrayPtr.asTypedList(16);
|
|
var modelMatrix = Matrix4.fromFloat64List(doubleList);
|
|
|
|
var position = modelMatrix.getColumn(3).xyz;
|
|
|
|
flutter_filament_free(arrayPtr.cast<Void>());
|
|
return position;
|
|
}
|
|
|
|
@override
|
|
Future<Matrix3> getCameraRotation() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
var arrayPtr = get_camera_model_matrix(_viewer!);
|
|
var doubleList = arrayPtr.asTypedList(16);
|
|
var modelMatrix = Matrix4.fromFloat64List(doubleList);
|
|
var rotationMatrix = Matrix3.identity();
|
|
modelMatrix.copyRotation(rotationMatrix);
|
|
flutter_filament_free(arrayPtr.cast<Void>());
|
|
return rotationMatrix;
|
|
}
|
|
|
|
@override
|
|
Future setCameraManipulatorOptions(
|
|
{ManipulatorMode mode = ManipulatorMode.ORBIT,
|
|
double orbitSpeedX = 0.01,
|
|
double orbitSpeedY = 0.01,
|
|
double zoomSpeed = 0.01}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
if (mode != ManipulatorMode.ORBIT) {
|
|
throw Exception("Manipulator mode $mode not yet implemented");
|
|
}
|
|
set_camera_manipulator_options(
|
|
_viewer!, mode.index, orbitSpeedX, orbitSpeedX, zoomSpeed);
|
|
}
|
|
|
|
///
|
|
/// I don't think these two methods are accurate - don't rely on them, use the Frustum values instead.
|
|
/// I think because we use [setLensProjection] and [setScaling] together, this projection matrix doesn't accurately reflect the field of view (because it's using an additional scaling matrix).
|
|
/// Also, the near/far planes never seem to get updated (which is what I would expect to see when calling [getCameraCullingProjectionMatrix])
|
|
///
|
|
@override
|
|
Future<Matrix4> getCameraProjectionMatrix() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
|
|
print(
|
|
"WARNING: getCameraProjectionMatrix and getCameraCullingProjectionMatrix are not reliable. Consider these broken");
|
|
|
|
var arrayPtr = get_camera_projection_matrix(_viewer!);
|
|
var doubleList = arrayPtr.asTypedList(16);
|
|
var projectionMatrix = Matrix4.fromList(doubleList);
|
|
flutter_filament_free(arrayPtr.cast<Void>());
|
|
return projectionMatrix;
|
|
}
|
|
|
|
@override
|
|
Future<Matrix4> getCameraCullingProjectionMatrix() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
print(
|
|
"WARNING: getCameraProjectionMatrix and getCameraCullingProjectionMatrix are not reliable. Consider these broken");
|
|
var arrayPtr = get_camera_culling_projection_matrix(_viewer!);
|
|
var doubleList = arrayPtr.asTypedList(16);
|
|
var projectionMatrix = Matrix4.fromList(doubleList);
|
|
flutter_filament_free(arrayPtr.cast<Void>());
|
|
return projectionMatrix;
|
|
}
|
|
|
|
@override
|
|
Future<Frustum> getCameraFrustum() async {
|
|
if (_viewer == null) {
|
|
throw Exception("No viewer available");
|
|
}
|
|
var arrayPtr = get_camera_frustum(_viewer!);
|
|
var doubleList = arrayPtr.asTypedList(24);
|
|
print(doubleList);
|
|
|
|
var frustum = Frustum();
|
|
frustum.plane0.setFromComponents(
|
|
doubleList[0], doubleList[1], doubleList[2], doubleList[3]);
|
|
frustum.plane1.setFromComponents(
|
|
doubleList[4], doubleList[5], doubleList[6], doubleList[7]);
|
|
frustum.plane2.setFromComponents(
|
|
doubleList[8], doubleList[9], doubleList[10], doubleList[11]);
|
|
frustum.plane3.setFromComponents(
|
|
doubleList[12], doubleList[13], doubleList[14], doubleList[15]);
|
|
frustum.plane4.setFromComponents(
|
|
doubleList[16], doubleList[17], doubleList[18], doubleList[19]);
|
|
frustum.plane5.setFromComponents(
|
|
doubleList[20], doubleList[21], doubleList[22], doubleList[23]);
|
|
flutter_filament_free(arrayPtr.cast<Void>());
|
|
return frustum;
|
|
}
|
|
|
|
@override
|
|
Future<FilamentEntity> getChildEntity(
|
|
FilamentEntity parent, String childName) async {
|
|
var childNamePtr =
|
|
childName.toNativeUtf8(allocator: allocator).cast<Char>();
|
|
|
|
var childEntity =
|
|
find_child_entity_by_name(_sceneManager!, parent, childNamePtr);
|
|
allocator.free(childNamePtr);
|
|
if (childEntity == _FILAMENT_ASSET_ERROR) {
|
|
throw Exception(
|
|
"Could not find child ${childName} under the specified entity");
|
|
}
|
|
return childEntity;
|
|
}
|
|
|
|
Future<List<FilamentEntity>> getChildEntities(
|
|
FilamentEntity parent, bool renderableOnly) async {
|
|
var count = get_entity_count(_sceneManager!, parent, renderableOnly);
|
|
var out = allocator<Int32>(count);
|
|
get_entities(_sceneManager!, parent, renderableOnly, out);
|
|
var outList =
|
|
List.generate(count, (index) => out[index]).cast<FilamentEntity>();
|
|
allocator.free(out);
|
|
return outList;
|
|
}
|
|
|
|
@override
|
|
Future<List<String>> getChildEntityNames(FilamentEntity entity,
|
|
{bool renderableOnly = false}) async {
|
|
var count = get_entity_count(_sceneManager!, entity, renderableOnly);
|
|
var names = <String>[];
|
|
for (int i = 0; i < count; i++) {
|
|
var name = get_entity_name_at(_sceneManager!, entity, i, renderableOnly);
|
|
if (name == nullptr) {
|
|
throw Exception("Failed to find mesh at index $i");
|
|
}
|
|
names.add(name.cast<Utf8>().toDartString());
|
|
}
|
|
return names;
|
|
}
|
|
|
|
@override
|
|
Future setRecording(bool recording) async {
|
|
set_recording(_viewer!, recording);
|
|
}
|
|
|
|
@override
|
|
Future setRecordingOutputDirectory(String outputDir) async {
|
|
var pathPtr = outputDir.toNativeUtf8(allocator: allocator);
|
|
set_recording_output_directory(_viewer!, pathPtr.cast<Char>());
|
|
allocator.free(pathPtr);
|
|
}
|
|
|
|
final _collisions = <FilamentEntity, NativeCallable>{};
|
|
|
|
@override
|
|
Future addCollisionComponent(FilamentEntity entity,
|
|
{void Function(int entityId1, int entityId2)? callback,
|
|
bool affectsTransform = false}) async {
|
|
if (_sceneManager == null) {
|
|
throw Exception("SceneManager must be non-null");
|
|
}
|
|
// ignore: sdk_version_since
|
|
|
|
if (callback != null) {
|
|
var ptr = NativeCallable<
|
|
Void Function(Int32 entityId1, Int32 entityId2)>.listener(callback);
|
|
add_collision_component(
|
|
_sceneManager!, entity, ptr.nativeFunction, affectsTransform);
|
|
_collisions[entity] = ptr;
|
|
} else {
|
|
add_collision_component(
|
|
_sceneManager!, entity, nullptr, affectsTransform);
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future removeCollisionComponent(FilamentEntity entity) async {
|
|
remove_collision_component(_sceneManager!, entity);
|
|
}
|
|
|
|
@override
|
|
Future addAnimationComponent(FilamentEntity entity) async {
|
|
if (!add_animation_component(_sceneManager!, entity)) {
|
|
throw Exception("Failed to add animation component");
|
|
}
|
|
}
|
|
|
|
@override
|
|
Future<FilamentEntity> createGeometry(
|
|
List<double> vertices, List<int> indices,
|
|
{String? materialPath,
|
|
PrimitiveType primitiveType = PrimitiveType.TRIANGLES}) async {
|
|
if (_viewer == null) {
|
|
throw Exception("Viewer must not be null");
|
|
}
|
|
|
|
final materialPathPtr =
|
|
materialPath?.toNativeUtf8(allocator: allocator) ?? nullptr;
|
|
final vertexPtr = allocator<Float>(vertices.length);
|
|
final indicesPtr = allocator<Uint16>(indices.length);
|
|
for (int i = 0; i < vertices.length; i++) {
|
|
vertexPtr.elementAt(i).value = vertices[i];
|
|
}
|
|
|
|
for (int i = 0; i < indices.length; i++) {
|
|
indicesPtr.elementAt(i).value = indices[i];
|
|
}
|
|
|
|
var entity = await _withIntCallback((callback) => create_geometry_ffi(
|
|
_viewer!,
|
|
vertexPtr,
|
|
vertices.length,
|
|
indicesPtr,
|
|
indices.length,
|
|
primitiveType.index,
|
|
materialPathPtr.cast<Char>(),
|
|
callback));
|
|
if (entity == _FILAMENT_ASSET_ERROR) {
|
|
throw Exception("Failed to create geometry");
|
|
}
|
|
|
|
_scene.registerEntity(entity);
|
|
|
|
allocator.free(materialPathPtr);
|
|
allocator.free(vertexPtr);
|
|
allocator.free(indicesPtr);
|
|
|
|
return entity;
|
|
}
|
|
|
|
@override
|
|
Future setParent(FilamentEntity child, FilamentEntity parent) async {
|
|
if (_sceneManager == null) {
|
|
throw Exception("Asset manager must be non-null");
|
|
}
|
|
set_parent(_sceneManager!, child, parent);
|
|
}
|
|
|
|
@override
|
|
Future testCollisions(FilamentEntity entity) async {
|
|
test_collisions(_sceneManager!, entity);
|
|
}
|
|
|
|
@override
|
|
Future setPriority(FilamentEntity entityId, int priority) async {
|
|
set_priority(_sceneManager!, entityId, priority);
|
|
}
|
|
}
|