Files
cup_edit/lib/filament/scene.dart
2024-03-26 00:24:21 +08:00

123 lines
3.1 KiB
Dart

import 'dart:async';
import 'package:flutter_filament/filament/entities/gizmo.dart';
import 'package:flutter_filament/filament/filament_controller.dart';
///
/// For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).
///
class SceneImpl extends Scene {
final Gizmo _gizmo;
Gizmo get gizmo => _gizmo;
FilamentController controller;
SceneImpl(this._gizmo, this.controller);
@override
FilamentEntity? selected;
final _onUpdatedController = StreamController<bool>.broadcast();
@override
Stream<bool> get onUpdated => _onUpdatedController.stream;
final _onLoadController = StreamController<FilamentEntity>.broadcast();
@override
Stream<FilamentEntity> get onLoad => _onLoadController.stream;
final _onUnloadController = StreamController<FilamentEntity>.broadcast();
@override
Stream<FilamentEntity> get onUnload => _onUnloadController.stream;
final _lights = <FilamentEntity>{};
final _entities = <FilamentEntity>{};
void registerLight(FilamentEntity entity) {
_lights.add(entity);
_onLoadController.sink.add(entity);
_onUpdatedController.add(true);
}
void unregisterLight(FilamentEntity entity) async {
var children = await controller.getChildEntities(entity, true);
if (selected == entity || children.contains(selected)) {
selected = null;
_gizmo.detach();
}
_lights.remove(entity);
_onUnloadController.add(entity);
_onUpdatedController.add(true);
}
void unregisterEntity(FilamentEntity entity) async {
var children = await controller.getChildEntities(entity, true);
if (selected == entity || children.contains(selected)) {
selected = null;
_gizmo.detach();
}
_entities.remove(entity);
_onUnloadController.add(entity);
_onUpdatedController.add(true);
}
void registerEntity(FilamentEntity entity) {
_entities.add(entity);
_entities.add(entity);
_onLoadController.sink.add(entity);
_onUpdatedController.add(true);
}
void clearLights() {
for (final light in _lights) {
if (selected == light) {
selected = null;
_gizmo.detach();
}
_onUnloadController.add(light);
}
_lights.clear();
_onUpdatedController.add(true);
}
void clearEntities() {
for (final entity in _entities) {
if (selected == entity) {
selected = null;
_gizmo.detach();
}
_onUnloadController.add(entity);
}
_entities.clear();
_onUpdatedController.add(true);
}
///
/// Lists all entities currently loaded (not necessarily active in the scene).
///
Iterable<FilamentEntity> listLights() {
return _lights;
}
@override
Iterable<FilamentEntity> listEntities() {
return _entities;
}
void registerSelected(FilamentEntity entity) {
selected = entity;
_onUpdatedController.add(true);
}
void unregisterSelected() {
selected = null;
_onUpdatedController.add(true);
}
@override
void select(FilamentEntity entity) {
selected = entity;
_gizmo.attach(entity);
_onUpdatedController.add(true);
}
}