144 lines
4.5 KiB
C
144 lines
4.5 KiB
C
#pragma once
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#include "APIExport.h"
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#include "APIBoundaryTypes.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine, TScene *tScene);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_update(TAnimationManager *tAnimationManager, uint64_t frameTimeInNanos);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_addGltfAnimationComponent(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_removeGltfAnimationComponent(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_addMorphAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_removeMorphAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_addBoneAnimationComponent(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_removeBoneAnimationComponent(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_setMorphAnimation(
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TAnimationManager *tAnimationManager,
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EntityId entityId,
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const float *const morphData,
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const uint32_t *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_clearMorphAnimation(TAnimationManager *tAnimationManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPose(TAnimationManager *tAnimationManager, TSceneAsset *sceneAsset);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_addBoneAnimation(
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TAnimationManager *tAnimationManager,
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TSceneAsset *tSceneAsset,
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int skinIndex,
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int boneIndex,
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const float *const frameData,
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int numFrames,
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float frameLengthInMs,
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float fadeOutInSecs,
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float fadeInInSecs,
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float maxDelta);
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EMSCRIPTEN_KEEPALIVE EntityId AnimationManager_getBone(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex,
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int boneIndex);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getRestLocalTransforms(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex,
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float *const out,
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int numBones);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getInverseBindMatrix(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex,
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int boneIndex,
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float *const out);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_playGltfAnimation(
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TAnimationManager *tAnimationManager,
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TSceneAsset *tSceneAsset,
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int index,
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bool loop,
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bool reverse,
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bool replaceActive,
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float crossfade,
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float startOffset);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_stopGltfAnimation(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int index);
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// Additional methods found in implementation
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EMSCRIPTEN_KEEPALIVE float AnimationManager_getGltfAnimationDuration(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int animationIndex);
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EMSCRIPTEN_KEEPALIVE int AnimationManager_getGltfAnimationCount(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getGltfAnimationName(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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char *const outPtr,
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int index);
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EMSCRIPTEN_KEEPALIVE int AnimationManager_getBoneCount(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getBoneNames(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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const char **out,
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int skinIndex);
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EMSCRIPTEN_KEEPALIVE int AnimationManager_getMorphTargetNameCount(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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EntityId childEntity);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getMorphTargetName(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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EntityId childEntity,
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char *const outPtr,
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int index);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_updateBoneMatrices(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset);
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_setMorphTargetWeights(
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TAnimationManager *tAnimationManager,
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EntityId entityId,
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const float *const morphData,
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int numWeights);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_setGltfAnimationFrame(
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TAnimationManager *tAnimationManager,
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TSceneAsset *tSceneAsset,
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int animationIndex,
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int frame
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);
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#ifdef __cplusplus
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}
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#endif
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