234 lines
7.5 KiB
C++
234 lines
7.5 KiB
C++
#pragma once
|
|
|
|
#include <filament/Camera.h>
|
|
#include <filament/Frustum.h>
|
|
#include <filament/ColorGrading.h>
|
|
#include <filament/Engine.h>
|
|
#include <filament/IndexBuffer.h>
|
|
#include <filament/RenderableManager.h>
|
|
#include <filament/Renderer.h>
|
|
#include <filament/Scene.h>
|
|
#include <filament/Skybox.h>
|
|
#include <filament/TransformManager.h>
|
|
#include <filament/VertexBuffer.h>
|
|
#include <filament/View.h>
|
|
#include <filament/LightManager.h>
|
|
|
|
#include <gltfio/AssetLoader.h>
|
|
#include <gltfio/FilamentAsset.h>
|
|
#include <gltfio/ResourceLoader.h>
|
|
|
|
#include <camutils/Manipulator.h>
|
|
|
|
#include <utils/NameComponentManager.h>
|
|
|
|
#include <math/vec3.h>
|
|
#include <math/vec4.h>
|
|
#include <math/mat3.h>
|
|
#include <math/norm.h>
|
|
|
|
#include <fstream>
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <chrono>
|
|
|
|
#include "ResourceBuffer.hpp"
|
|
#include "SceneManager.hpp"
|
|
#include "ThreadPool.hpp"
|
|
|
|
namespace thermion_filament
|
|
{
|
|
|
|
typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
|
|
|
|
using namespace std::chrono;
|
|
using namespace gltfio;
|
|
using namespace camutils;
|
|
|
|
enum ToneMapping
|
|
{
|
|
ACES,
|
|
FILMIC,
|
|
LINEAR
|
|
};
|
|
|
|
class FilamentViewer
|
|
{
|
|
|
|
typedef int32_t EntityId;
|
|
|
|
public:
|
|
FilamentViewer(const void *context, const ResourceLoaderWrapperImpl *const resourceLoaderWrapper, void *const platform = nullptr, const char *uberArchivePath = nullptr);
|
|
~FilamentViewer();
|
|
|
|
void setToneMapping(ToneMapping toneMapping);
|
|
void setBloom(float strength);
|
|
void loadSkybox(const char *const skyboxUri);
|
|
void removeSkybox();
|
|
|
|
void loadIbl(const char *const iblUri, float intensity);
|
|
void removeIbl();
|
|
void rotateIbl(const math::mat3f &matrix);
|
|
void createIbl(float r, float g, float b, float intensity);
|
|
|
|
void removeEntity(EntityId asset);
|
|
void clearEntities();
|
|
|
|
void updateViewport(uint32_t width, uint32_t height);
|
|
void render(
|
|
uint64_t frameTimeInNanos,
|
|
void *pixelBuffer,
|
|
void (*callback)(void *buf, size_t size, void *data),
|
|
void *data);
|
|
void setFrameInterval(float interval);
|
|
|
|
bool setCamera(EntityId asset, const char *nodeName);
|
|
void setMainCamera();
|
|
EntityId getMainCamera();
|
|
Camera* getCamera(EntityId entity);
|
|
|
|
float getCameraFov(bool horizontal);
|
|
void setCameraFov(double fovDegrees, bool horizontal);
|
|
|
|
void createSwapChain(const void *surface, uint32_t width, uint32_t height);
|
|
void destroySwapChain();
|
|
|
|
void createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
|
|
|
|
Renderer *getRenderer();
|
|
|
|
void setBackgroundColor(const float r, const float g, const float b, const float a);
|
|
void setBackgroundImage(const char *resourcePath, bool fillHeight);
|
|
void clearBackgroundImage();
|
|
void setBackgroundImagePosition(float x, float y, bool clamp);
|
|
|
|
void setViewFrustumCulling(bool enabled);
|
|
|
|
void setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
|
void grabBegin(float x, float y, bool pan);
|
|
void grabUpdate(float x, float y);
|
|
void grabEnd();
|
|
void scrollBegin();
|
|
void scrollUpdate(float x, float y, float delta);
|
|
void scrollEnd();
|
|
void pick(uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y));
|
|
|
|
EntityId addLight(
|
|
LightManager::Type t,
|
|
float colour,
|
|
float intensity,
|
|
float posX,
|
|
float posY,
|
|
float posZ,
|
|
float dirX,
|
|
float dirY,
|
|
float dirZ,
|
|
float falloffRadius,
|
|
float spotLightConeInner,
|
|
float spotLightConeOuter,
|
|
float sunAngularRadius,
|
|
float sunHaloSize,
|
|
float sunHaloFallof,
|
|
bool shadows);
|
|
void setLightPosition(EntityId entityId, float x, float y, float z);
|
|
void setLightDirection(EntityId entityId, float x, float y, float z);
|
|
void removeLight(EntityId entityId);
|
|
void clearLights();
|
|
void setPostProcessing(bool enabled);
|
|
|
|
void setRecording(bool recording);
|
|
void setRecordingOutputDirectory(const char *path);
|
|
void capture(uint8_t *out, bool useFence, void (*onComplete)());
|
|
|
|
void setAntiAliasing(bool msaaEnabled, bool fxaaEnabled, bool taaEnabled);
|
|
void setDepthOfField();
|
|
void setShadowsEnabled(bool enabled);
|
|
void setShadowType(ShadowType shadowType);
|
|
void setSoftShadowOptions( float penumbraScale, float penumbraRatioScale);
|
|
|
|
SceneManager *const getSceneManager()
|
|
{
|
|
return (SceneManager *const)_sceneManager;
|
|
}
|
|
|
|
void unprojectTexture(EntityId entity, uint8_t* out, uint32_t outWidth, uint32_t outHeight);
|
|
|
|
private:
|
|
const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
|
|
void* _context = nullptr;
|
|
Scene *_scene = nullptr;
|
|
|
|
View *_view = nullptr;
|
|
|
|
Engine *_engine = nullptr;
|
|
thermion_filament::ThreadPool *_tp = nullptr;
|
|
Renderer *_renderer = nullptr;
|
|
RenderTarget *_rt = nullptr;
|
|
Texture *_rtColor = nullptr;
|
|
Texture *_rtDepth = nullptr;
|
|
|
|
SwapChain *_swapChain = nullptr;
|
|
|
|
SceneManager *_sceneManager = nullptr;
|
|
|
|
std::mutex mtx; // mutex to ensure thread safety when removing assets
|
|
|
|
std::vector<utils::Entity> _lights;
|
|
Texture *_skyboxTexture = nullptr;
|
|
Skybox *_skybox = nullptr;
|
|
Texture *_iblTexture = nullptr;
|
|
IndirectLight *_indirectLight = nullptr;
|
|
|
|
float _frameInterval = 1000.0 / 60.0;
|
|
|
|
// Camera properties
|
|
Camera *_mainCamera = nullptr; // the default camera added to every scene. If you want the *active* camera, access via View.
|
|
|
|
Manipulator<double> *_manipulator = nullptr;
|
|
filament::camutils::Mode _manipulatorMode = filament::camutils::Mode::ORBIT;
|
|
double _orbitSpeedX = 0.01;
|
|
double _orbitSpeedY = 0.01;
|
|
double _zoomSpeed = 0.01;
|
|
|
|
void _createManipulator();
|
|
|
|
ColorGrading *colorGrading = nullptr;
|
|
|
|
// background image properties
|
|
uint32_t _imageHeight = 0;
|
|
uint32_t _imageWidth = 0;
|
|
filament::math::mat4f _imageScale;
|
|
Texture *_imageTexture = nullptr;
|
|
Texture *_dummyImageTexture = nullptr;
|
|
utils::Entity _imageEntity;
|
|
VertexBuffer *_imageVb = nullptr;
|
|
IndexBuffer *_imageIb = nullptr;
|
|
Material *_imageMaterial = nullptr;
|
|
TextureSampler _imageSampler;
|
|
void loadKtx2Texture(std::string path, ResourceBuffer data);
|
|
void loadKtxTexture(std::string path, ResourceBuffer data);
|
|
void loadPngTexture(std::string path, ResourceBuffer data);
|
|
void loadTextureFromPath(std::string path);
|
|
void savePng(void *data, size_t size, int frameNumber);
|
|
void createBackgroundImage();
|
|
|
|
time_point_t _recordingStartTime = std::chrono::high_resolution_clock::now();
|
|
time_point_t _fpsCounterStartTime = std::chrono::high_resolution_clock::now();
|
|
|
|
bool _recording = false;
|
|
std::string _recordingOutputDirectory = std::string("/tmp");
|
|
std::mutex _recordingMutex;
|
|
std::mutex _imageMutex;
|
|
double _cumulativeAnimationUpdateTime = 0;
|
|
int _frameCount = 0;
|
|
int _skippedFrames = 0;
|
|
};
|
|
|
|
struct FrameCallbackData
|
|
{
|
|
FilamentViewer *viewer;
|
|
uint32_t frameNumber;
|
|
};
|
|
|
|
}
|