rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions

This commit is contained in:
Nick Fisher
2024-02-18 15:22:47 +08:00
parent 8107258a1e
commit 00803c35ab
8 changed files with 450 additions and 230 deletions

View File

@@ -32,7 +32,7 @@
#include <string>
#include <chrono>
#include "AssetManager.hpp"
#include "SceneManager.hpp"
#include "ThreadPool.hpp"
using namespace std;
@@ -82,6 +82,8 @@ namespace polyvox
void setFrameInterval(float interval);
bool setCamera(EntityId asset, const char *nodeName);
void setMainCamera();
void setCameraFov(double fovDegrees, double aspect);
void createSwapChain(const void *surface, uint32_t width, uint32_t height);
void destroySwapChain();
@@ -131,11 +133,13 @@ namespace polyvox
void setRecording(bool recording);
void setRecordingOutputDirectory(const char* path);
void setAntiAliasing(bool msaaEnabled, bool fxaaEnabled, bool taaEnabled);
EntityId createGeometry(float* vertices, uint32_t numVertices, uint16_t* indices, uint32_t numIndices, const char* materialPath);
AssetManager *const getAssetManager()
SceneManager *const getSceneManager()
{
return (AssetManager *const)_assetManager;
return (SceneManager *const)_sceneManager;
}
private:
@@ -152,7 +156,7 @@ namespace polyvox
SwapChain *_swapChain = nullptr;
AssetManager *_assetManager = nullptr;
SceneManager *_sceneManager = nullptr;
NameComponentManager *_ncm = nullptr;

View File

@@ -57,7 +57,7 @@ extern "C"
FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *const context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath);
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer);
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *owner);
FLUTTER_PLUGIN_EXPORT void *get_asset_manager(const void *const viewer);
FLUTTER_PLUGIN_EXPORT void *get_scene_manager(const void *const viewer);
FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height);
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer);
FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight);
@@ -73,8 +73,9 @@ extern "C"
FLUTTER_PLUGIN_EXPORT EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer);
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *assetManager, const char *assetPath, bool unlit);
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath);
FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *sceneManager, const char *assetPath, bool unlit);
FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath);
FLUTTER_PLUGIN_EXPORT void set_main_camera(const void *const viewer);
FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName);
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled);
FLUTTER_PLUGIN_EXPORT void render(
@@ -94,19 +95,19 @@ extern "C"
FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y);
FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer);
FLUTTER_PLUGIN_EXPORT void apply_weights(
void *assetManager,
void *sceneManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count);
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
void *assetManager,
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights);
FLUTTER_PLUGIN_EXPORT bool set_morph_animation(
void *assetManager,
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
@@ -116,10 +117,10 @@ extern "C"
float frameLengthInMs);
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose(
void *assetManager,
void *sceneManager,
EntityId asset);
FLUTTER_PLUGIN_EXPORT void add_bone_animation(
void *assetManager,
void *sceneManager,
EntityId asset,
const float *const frameData,
int numFrames,
@@ -129,28 +130,28 @@ extern "C"
float frameLengthInMs,
bool isModelSpace);
FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
void *assetManager,
void *sceneManager,
EntityId asset,
const char *entityName,
const float *const transform,
const char *boneName);
FLUTTER_PLUGIN_EXPORT void play_animation(void *assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
FLUTTER_PLUGIN_EXPORT void set_animation_frame(void *assetManager, EntityId asset, int animationIndex, int animationFrame);
FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index);
FLUTTER_PLUGIN_EXPORT int get_animation_count(void *assetManager, EntityId asset);
FLUTTER_PLUGIN_EXPORT void get_animation_name(void *assetManager, EntityId asset, char *const outPtr, int index);
FLUTTER_PLUGIN_EXPORT float get_animation_duration(void *assetManager, EntityId asset, int index);
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *assetManager, EntityId asset, const char *meshName);
FLUTTER_PLUGIN_EXPORT void play_animation(void *sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
FLUTTER_PLUGIN_EXPORT void set_animation_frame(void *sceneManager, EntityId asset, int animationIndex, int animationFrame);
FLUTTER_PLUGIN_EXPORT void stop_animation(void *sceneManager, EntityId asset, int index);
FLUTTER_PLUGIN_EXPORT int get_animation_count(void *sceneManager, EntityId asset);
FLUTTER_PLUGIN_EXPORT void get_animation_name(void *sceneManager, EntityId asset, char *const outPtr, int index);
FLUTTER_PLUGIN_EXPORT float get_animation_duration(void *sceneManager, EntityId asset, int index);
FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index);
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName);
FLUTTER_PLUGIN_EXPORT void remove_entity(const void *const viewer, EntityId asset);
FLUTTER_PLUGIN_EXPORT void clear_entities(const void *const viewer);
FLUTTER_PLUGIN_EXPORT bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset);
FLUTTER_PLUGIN_EXPORT void queue_position_update(void *assetManager, EntityId asset, float x, float y, float z, bool relative);
FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative);
FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z);
FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w);
FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale);
FLUTTER_PLUGIN_EXPORT bool set_material_color(void *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *sceneManager, EntityId asset);
FLUTTER_PLUGIN_EXPORT void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative);
FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative);
FLUTTER_PLUGIN_EXPORT void set_position(void *sceneManager, EntityId asset, float x, float y, float z);
FLUTTER_PLUGIN_EXPORT void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w);
FLUTTER_PLUGIN_EXPORT void set_scale(void *sceneManager, EntityId asset, float scale);
// Camera methods
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset);
@@ -169,25 +170,29 @@ extern "C"
FLUTTER_PLUGIN_EXPORT double get_camera_culling_far(const void *const viewer);
FLUTTER_PLUGIN_EXPORT const double *const get_camera_culling_projection_matrix(const void *const viewer);
FLUTTER_PLUGIN_EXPORT const double *const get_camera_frustum(const void *const viewer);
FLUTTER_PLUGIN_EXPORT void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect);
FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength);
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float focusDistance);
FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
FLUTTER_PLUGIN_EXPORT int hide_mesh(void *assetManager, EntityId asset, const char *meshName);
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *assetManager, EntityId asset, const char *meshName);
FLUTTER_PLUGIN_EXPORT int hide_mesh(void *sceneManager, EntityId asset, const char *meshName);
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName);
FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled);
FLUTTER_PLUGIN_EXPORT void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa);
FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId);
FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId);
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const assetManager, const EntityId parent, const char* name);
FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const assetManager, const EntityId target, bool renderableOnly);
FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const assetManager, const EntityId target, int index, bool renderableOnly);
FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const sceneManager, const EntityId entityId);
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char* name);
FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly);
FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly);
FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording);
FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char* outputDirectory);
FLUTTER_PLUGIN_EXPORT void ios_dummy();
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr);
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId, void (*callback)(const EntityId entityId), bool affectsCollidingTransform);
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
FLUTTER_PLUGIN_EXPORT void mark_nontransformable_collidable(void *const sceneManager, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void unmark_nontransformable_collidable(void *const sceneManager, EntityId entityId);
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath);
FLUTTER_PLUGIN_EXPORT void set_parent(void *const assetManager, EntityId child, EntityId parent);
FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent);
#ifdef __cplusplus
}

View File

@@ -19,15 +19,15 @@ namespace polyvox
using namespace filament;
using namespace filament::gltfio;
class AssetManager
class SceneManager
{
public:
AssetManager(const ResourceLoaderWrapper *const loader,
SceneManager(const ResourceLoaderWrapper *const loader,
NameComponentManager *ncm,
Engine *engine,
Scene *scene,
const char *uberArchivePath);
~AssetManager();
~SceneManager();
EntityId loadGltf(const char *uri, const char *relativeResourcePath);
EntityId loadGlb(const char *uri, bool unlit);
FilamentAsset *getAssetByEntityId(EntityId entityId);
@@ -103,8 +103,11 @@ namespace polyvox
const char *entityName);
int getEntityCount(EntityId entity, bool renderableOnly);
const char* getEntityNameAt(EntityId entity, int index, bool renderableOnly);
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(EntityId entityId), bool affectsCollidingTransform);
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
void removeCollisionComponent(EntityId entityId);
void markNonTransformableCollidable(EntityId entity);
void unmarkNonTransformableCollidable(EntityId entity);
void checkNonTransformableCollisions();
void setParent(EntityId child, EntityId parent);
private:
@@ -122,6 +125,7 @@ namespace polyvox
vector<SceneAsset> _assets;
tsl::robin_map<EntityId, int> _entityIdLookup;
tsl::robin_map<EntityId, std::tuple<math::float3,bool,math::quatf,bool,float>> _transformUpdates;
std::vector<EntityId> _nonTransformableCollidableEntities;
CollisionComponentManager* _collisionComponentManager = nullptr;

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@@ -12,14 +12,14 @@
namespace polyvox
{
typedef void(*CollisionCallback)(int32_t entityId) ;
typedef void(*CollisionCallback)(int32_t entityId1, int32_t entityId2) ;
class CollisionComponentManager : public utils::SingleInstanceComponentManager<filament::Aabb, CollisionCallback, bool> {
const filament::TransformManager& _transformManager;
public:
CollisionComponentManager(const filament::TransformManager& transformManager) : _transformManager(transformManager) {}
std::vector<filament::math::float3> collides(filament::Aabb sourceBox) {
std::vector<filament::math::float3> collides(EntityId transformingEntityId, filament::Aabb sourceBox) {
auto sourceCorners = sourceBox.getCorners();
std::vector<filament::math::float3> collisionAxes;
for(auto it = begin(); it < end(); it++) {
@@ -27,52 +27,63 @@ class CollisionComponentManager : public utils::SingleInstanceComponentManager<f
auto targetXformInstance = _transformManager.getInstance(entity);
auto targetXform = _transformManager.getWorldTransform(targetXformInstance);
auto targetBox = elementAt<0>(it).transform(targetXform);
auto targetCorners = targetBox.getCorners();
// Log("Checking collision for entity %d with aabb extent %f %f %f against source entity %d with aabb extent %f %f %f", entity, targetBox.extent().x, targetBox.extent().y, targetBox.extent().z, transformingEntityId, sourceBox.extent().x, sourceBox.extent().y, sourceBox.extent().z);
bool collided = false;
// iterate over every vertex in the source AABB
// iterate over every vertex in the source/target AABB
for(int i = 0; i < 8; i++) {
// if the vertex has insersected with the target AABB
auto intersecting = sourceCorners.vertices[i];
auto min = targetBox.min;
auto max = targetBox.max;
// if the vertex has insersected with the target/source AABB
if(targetBox.contains(sourceCorners.vertices[i]) < 0) {
collided = true;
auto affectsCollidingTransform = elementAt<2>(it);
if(affectsCollidingTransform) {
auto intersecting = sourceCorners.vertices[i];
auto min = targetBox.min;
auto max = targetBox.max;
float xmin = min.x - intersecting.x;
float ymin = min.y - intersecting.y;
float zmin = min.z - intersecting.z;
float xmax = intersecting.x - max.x;
float ymax = intersecting.y - max.y;
float zmax = intersecting.z - max.z;
auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
filament::math::float3 axis;
if(maxD == xmin) {
axis = {-1.0f,0.0f, 0.0f};
} else if(maxD == ymin) {
axis = {0.0f,-1.0f, 0.0f};
} else if(maxD == zmin) {
axis = {0.0f,0.0f, -1.0f};
} else if(maxD == xmax) {
axis = {1.0f,0.0f, 0.0f};
} else if(maxD == ymax) {
axis = {0.0f,1.0f, 0.0f};
} else {
axis = { 0.0f, 0.0f, 1.0f};
}
collisionAxes.push_back(axis);
}
break;
// Log("targetBox %f %f %f contains source vertex %f %f %f", targetBox.extent().x, targetBox.extent().y, targetBox.extent().z, sourceCorners.vertices[i].x, sourceCorners.vertices[i].y, sourceCorners.vertices[i].z);
} else if(sourceBox.contains(targetCorners.vertices[i]) < 0) {
// Log("sourceBox %f %f %f contains target vertex %f %f %f", sourceBox.extent().x, sourceBox.extent().y, sourceBox.extent().z, targetCorners.vertices[i].x, targetCorners.vertices[i].y, targetCorners.vertices[i].z);
collided = true;
intersecting = targetCorners.vertices[i];
min = sourceBox.min;
max = sourceBox.max;
} else {
continue;
}
auto affectsTransform = elementAt<2>(it);
if(affectsTransform) {
float xmin = min.x - intersecting.x;
float ymin = min.y - intersecting.y;
float zmin = min.z - intersecting.z;
float xmax = intersecting.x - max.x;
float ymax = intersecting.y - max.y;
float zmax = intersecting.z - max.z;
auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
filament::math::float3 axis;
if(maxD == xmin) {
axis = {-1.0f,0.0f, 0.0f};
} else if(maxD == ymin) {
axis = {0.0f,-1.0f, 0.0f};
} else if(maxD == zmin) {
axis = {0.0f,0.0f, -1.0f};
} else if(maxD == xmax) {
axis = {1.0f,0.0f, 0.0f};
} else if(maxD == ymax) {
axis = {0.0f,1.0f, 0.0f};
} else {
axis = { 0.0f, 0.0f, 1.0f};
}
collisionAxes.push_back(axis);
}
break;
}
if(collided) {
auto callback = elementAt<1>(it);
if(callback) {
callback(utils::Entity::smuggle(entity));
callback(utils::Entity::smuggle(entity), transformingEntityId);
}
}
}

View File

@@ -199,18 +199,14 @@ namespace polyvox
// options.quality = View::QualityLevel::ULTRA;
_view->setDynamicResolutionOptions(options);
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
multiSampleAntiAliasingOptions.enabled = true;
_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
_view->setAntiAliasing(AntiAliasing::NONE);
setAntiAliasing(false, true, false);
EntityManager &em = EntityManager::get();
_ncm = new NameComponentManager(em);
_assetManager = new AssetManager(
_sceneManager = new SceneManager(
_resourceLoaderWrapper,
_ncm,
_engine,
@@ -271,7 +267,18 @@ namespace polyvox
.culling(false)
.build(*_engine, imageEntity);
_imageEntity = &imageEntity;
// _scene->addEntity(imageEntity);
_scene->addEntity(imageEntity);
}
void FilamentViewer::setAntiAliasing(bool msaa, bool fxaa, bool taa) {
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
multiSampleAntiAliasingOptions.enabled = msaa;
_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
TemporalAntiAliasingOptions taaOpts;
taaOpts.enabled = taa;
_view->setTemporalAntiAliasingOptions(taaOpts);
_view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE);
}
void FilamentViewer::setPostProcessing(bool enabled)
@@ -640,7 +647,7 @@ namespace polyvox
FilamentViewer::~FilamentViewer()
{
clearEntities();
delete _assetManager;
delete _sceneManager;
for (auto it : _lights)
{
@@ -727,15 +734,8 @@ namespace polyvox
void FilamentViewer::clearEntities()
{
Log("Clearing all assets");
if (_mainCamera)
{
_view->setCamera(_mainCamera);
}
_assetManager->destroyAll();
Log("Cleared all assets");
_view->setCamera(_mainCamera);
_sceneManager->destroyAll();
}
void FilamentViewer::removeEntity(EntityId asset)
@@ -744,8 +744,7 @@ namespace polyvox
mtx.lock();
// todo - what if we are using a camera from this asset?
_view->setCamera(_mainCamera);
_assetManager->remove(asset);
_sceneManager->remove(asset);
mtx.unlock();
}
@@ -803,6 +802,10 @@ namespace polyvox
cam.setFocusDistance(_cameraFocusDistance);
}
void FilamentViewer::setMainCamera() {
_view->setCamera(_mainCamera);
}
///
/// Sets the active camera to the GLTF camera node specified by [name] (or if null, the first camera found under that node).
/// N.B. Blender will generally export a three-node hierarchy -
@@ -811,7 +814,7 @@ namespace polyvox
bool FilamentViewer::setCamera(EntityId entityId, const char *cameraName)
{
auto asset = _assetManager->getAssetByEntityId(entityId);
auto asset = _sceneManager->getAssetByEntityId(entityId);
if (!asset)
{
Log("Failed to find asset under entity id %d.", entityId);
@@ -1037,8 +1040,9 @@ namespace polyvox
Timer tmr;
_assetManager->updateTransforms();
_assetManager->updateAnimations();
_sceneManager->updateTransforms();
_sceneManager->updateAnimations();
_sceneManager->checkNonTransformableCollisions();
_cumulativeAnimationUpdateTime += tmr.elapsed();
@@ -1214,6 +1218,12 @@ namespace polyvox
_view->setFrustumCullingEnabled(enabled);
}
void FilamentViewer::setCameraFov(double fovInDegrees, double aspect) {
Camera &cam = _view->getCamera();
cam.setProjection(fovInDegrees, aspect, _near, _far, Camera::Fov::HORIZONTAL);
Log("Set camera projection fov to %f", fovInDegrees);
}
void FilamentViewer::setCameraPosition(float x, float y, float z)
{
Camera &cam = _view->getCamera();
@@ -1224,7 +1234,7 @@ namespace polyvox
void FilamentViewer::moveCameraToAsset(EntityId entityId)
{
auto asset = _assetManager->getAssetByEntityId(entityId);
auto asset = _sceneManager->getAssetByEntityId(entityId);
if (!asset)
{
Log("Failed to find asset attached to specified entity id.");

View File

@@ -20,7 +20,7 @@
#include "StreamBufferAdapter.hpp"
#include "SceneAsset.hpp"
#include "Log.hpp"
#include "AssetManager.hpp"
#include "SceneManager.hpp"
#include "material/FileMaterialProvider.hpp"
#include "gltfio/materials/uberarchive.h"
@@ -40,7 +40,7 @@ namespace polyvox
using namespace filament;
using namespace filament::gltfio;
AssetManager::AssetManager(const ResourceLoaderWrapper *const resourceLoaderWrapper,
SceneManager::SceneManager(const ResourceLoaderWrapper *const resourceLoaderWrapper,
NameComponentManager *ncm,
Engine *engine,
Scene *scene,
@@ -86,7 +86,7 @@ namespace polyvox
_collisionComponentManager = new CollisionComponentManager(tm);
}
AssetManager::~AssetManager()
SceneManager::~SceneManager()
{
_gltfResourceLoader->asyncCancelLoad();
_ubershaderProvider->destroyMaterials();
@@ -94,7 +94,7 @@ namespace polyvox
AssetLoader::destroy(&_assetLoader);
}
EntityId AssetManager::loadGltf(const char *uri,
EntityId SceneManager::loadGltf(const char *uri,
const char *relativeResourcePath)
{
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
@@ -188,7 +188,7 @@ namespace polyvox
return eid;
}
EntityId AssetManager::loadGlb(const char *uri, bool unlit)
EntityId SceneManager::loadGlb(const char *uri, bool unlit)
{
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
@@ -263,7 +263,7 @@ namespace polyvox
return eid;
}
bool AssetManager::hide(EntityId entityId, const char *meshName)
bool SceneManager::hide(EntityId entityId, const char *meshName)
{
auto asset = getAssetByEntityId(entityId);
@@ -272,18 +272,29 @@ namespace polyvox
return false;
}
auto entity = findEntityByName(asset, meshName);
utils::Entity entity;
if (entity.isNull())
{
Log("Mesh %s could not be found", meshName);
return false;
if(meshName) {
entity = findEntityByName(asset, meshName);
Log("Hiding child entity under name %s ", meshName);
if (entity.isNull()) {
Log("Failed to hide entity; specified mesh name does not exist under the target entity, or the target entity itself is no longer valid.");
return false;
}
_scene->remove(entity);
} else {
Log("Hiding all child entities");
auto* entities = asset->getEntities();
for(int i =0; i < asset->getEntityCount(); i++) {
auto entity = entities[i];
_scene->remove(entity);
}
}
_scene->remove(entity);
return true;
}
bool AssetManager::reveal(EntityId entityId, const char *meshName)
bool SceneManager::reveal(EntityId entityId, const char *meshName)
{
auto asset = getAssetByEntityId(entityId);
if (!asset)
@@ -292,19 +303,30 @@ namespace polyvox
return false;
}
auto entity = findEntityByName(asset, meshName);
utils::Entity entity;
if (entity.isNull())
{
Log("Mesh %s could not be found", meshName);
return false;
if(meshName) {
entity = findEntityByName(asset, meshName);
if (entity.isNull())
{
Log("Failed to reveal entity; specified mesh name does not exist under the target entity, or the target entity itself is no longer valid.");
return false;
}
_scene->addEntity(entity);
} else {
Log("Revealing all child entities");
auto* entities = asset->getEntities();
for(int i =0; i < asset->getEntityCount(); i++) {
auto entity = entities[i];
_scene->addEntity(entity);
}
}
_scene->addEntity(entity);
return true;
}
void AssetManager::destroyAll()
void SceneManager::destroyAll()
{
for (auto &asset : _assets)
{
@@ -317,7 +339,7 @@ namespace polyvox
_assets.clear();
}
FilamentAsset *AssetManager::getAssetByEntityId(EntityId entityId)
FilamentAsset *SceneManager::getAssetByEntityId(EntityId entityId)
{
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -327,7 +349,7 @@ namespace polyvox
return _assets[pos->second].asset;
}
void AssetManager::updateAnimations()
void SceneManager::updateAnimations()
{
std::lock_guard lock(_mutex);
RenderableManager &rm = _engine->getRenderableManager();
@@ -459,7 +481,7 @@ namespace polyvox
// TODO - we really don't want to be looking up the bone index/entity by name every single frame
// - could use findChildEntityByName
// - or is it better to add an option for "streaming" mode where we can just return a reference to a mat4 and then update the values directly?
bool AssetManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
bool SceneManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
{
std::lock_guard lock(_mutex);
@@ -545,7 +567,7 @@ namespace polyvox
return true;
}
void AssetManager::remove(EntityId entityId)
void SceneManager::remove(EntityId entityId)
{
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
@@ -567,13 +589,38 @@ namespace polyvox
_entityIdLookup.erase(entityId);
auto entityCount = sceneAsset.asset->getEntityCount();
const auto* entities = sceneAsset.asset->getEntities();
_scene->removeEntities(sceneAsset.asset->getEntities(),
sceneAsset.asset->getEntityCount());
auto entity = Entity::import(entityId);
if(_collisionComponentManager->hasComponent(entity)) {
_collisionComponentManager->removeComponent(entity);
}
for(int i = 0; i < entityCount; i++) {
auto entity = entities[i];
if(_collisionComponentManager->hasComponent(entity)) {
_collisionComponentManager->removeComponent(entity);
}
}
auto root = sceneAsset.asset->getRoot();
if(_collisionComponentManager->hasComponent(root)) {
_collisionComponentManager->removeComponent(root);
}
_nonTransformableCollidableEntities.erase(std::remove_if(_nonTransformableCollidableEntities.begin(), _nonTransformableCollidableEntities.end(),
[=](EntityId entityId2)
{ return entityId == entityId2; }),
_nonTransformableCollidableEntities.end());
_scene->removeEntities(entities, entityCount);
auto lightCount =sceneAsset.asset->getLightEntityCount();
if(lightCount > 0) { _scene->removeEntities(sceneAsset.asset->getLightEntities(),
if(lightCount > 0) {
_scene->removeEntities(sceneAsset.asset->getLightEntities(),
sceneAsset.asset->getLightEntityCount());
}
_scene->remove(entity);
_assetLoader->destroyAsset(sceneAsset.asset);
@@ -582,14 +629,14 @@ namespace polyvox
_engine->destroy(sceneAsset.texture);
}
EntityManager &em = EntityManager::get();
em.destroy(Entity::import(entityId));
em.destroy(entity);
_assets.erase(std::remove_if(_assets.begin(), _assets.end(),
[=](SceneAsset &asset)
{ return asset.asset == sceneAsset.asset; }),
_assets.end());
}
void AssetManager::setMorphTargetWeights(EntityId entityId, const char *const entityName, const float *const weights, const int count)
void SceneManager::setMorphTargetWeights(EntityId entityId, const char *const entityName, const float *const weights, const int count)
{
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -622,7 +669,7 @@ namespace polyvox
count);
}
utils::Entity AssetManager::findChildEntityByName(EntityId entityId, const char *entityName) {
utils::Entity SceneManager::findChildEntityByName(EntityId entityId, const char *entityName) {
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
@@ -644,7 +691,7 @@ namespace polyvox
}
utils::Entity AssetManager::findEntityByName(SceneAsset asset, const char *entityName)
utils::Entity SceneManager::findEntityByName(SceneAsset asset, const char *entityName)
{
utils::Entity entity;
for (size_t i = 0, c = asset.asset->getEntityCount(); i != c; ++i)
@@ -668,7 +715,7 @@ namespace polyvox
return entity;
}
bool AssetManager::setMorphAnimationBuffer(
bool SceneManager::setMorphAnimationBuffer(
EntityId entityId,
const char *entityName,
const float *const morphData,
@@ -718,7 +765,7 @@ namespace polyvox
return true;
}
bool AssetManager::setMaterialColor(EntityId entityId, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
bool SceneManager::setMaterialColor(EntityId entityId, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
{
const auto &pos = _entityIdLookup.find(entityId);
@@ -753,7 +800,7 @@ namespace polyvox
return true;
}
void AssetManager::resetBones(EntityId entityId) {
void SceneManager::resetBones(EntityId entityId) {
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
@@ -784,7 +831,7 @@ namespace polyvox
}
bool AssetManager::addBoneAnimation(EntityId entityId,
bool SceneManager::addBoneAnimation(EntityId entityId,
const float *const frameData,
int numFrames,
const char *const boneName,
@@ -846,10 +893,7 @@ namespace polyvox
math::quatf brot;
math::float3 bscale;
decomposeMatrix(bindMatrix, &btrans, &brot, &bscale);
// Log("Bind matrix for bone %s is \n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n", boneName, bindMatrix[0][0],bindMatrix[1][0],bindMatrix[2][0],bindMatrix[3][0],
// bindMatrix[0][1],bindMatrix[1][1],bindMatrix[2][1],bindMatrix[3][1],
// bindMatrix[0][2],bindMatrix[1][2],bindMatrix[2][2],bindMatrix[3][2],
// bindMatrix[0][3],bindMatrix[1][3],bindMatrix[2][3],bindMatrix[3][3]);
for(int i = 0; i < numFrames; i++) {
math::mat4f frame(
frameData[i*16],
@@ -906,7 +950,7 @@ namespace polyvox
return true;
}
void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
void SceneManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
{
std::lock_guard lock(_mutex);
@@ -963,7 +1007,7 @@ namespace polyvox
}
void AssetManager::stopAnimation(EntityId entityId, int index)
void SceneManager::stopAnimation(EntityId entityId, int index)
{
std::lock_guard lock(_mutex);
@@ -982,7 +1026,7 @@ namespace polyvox
asset.gltfAnimations.end());
}
void AssetManager::loadTexture(EntityId entity, const char *resourcePath, int renderableIndex)
void SceneManager::loadTexture(EntityId entity, const char *resourcePath, int renderableIndex)
{
const auto &pos = _entityIdLookup.find(entity);
@@ -1056,7 +1100,7 @@ namespace polyvox
_resourceLoaderWrapper->free(imageResource);
}
void AssetManager::setAnimationFrame(EntityId entity, int animationIndex, int animationFrame)
void SceneManager::setAnimationFrame(EntityId entity, int animationIndex, int animationFrame)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1070,7 +1114,7 @@ namespace polyvox
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
}
float AssetManager::getAnimationDuration(EntityId entity, int animationIndex)
float SceneManager::getAnimationDuration(EntityId entity, int animationIndex)
{
const auto &pos = _entityIdLookup.find(entity);
@@ -1086,7 +1130,7 @@ namespace polyvox
return asset.asset->getInstance()->getAnimator()->getAnimationDuration(animationIndex);
}
unique_ptr<vector<string>> AssetManager::getAnimationNames(EntityId entity)
unique_ptr<vector<string>> SceneManager::getAnimationNames(EntityId entity)
{
const auto &pos = _entityIdLookup.find(entity);
@@ -1110,7 +1154,7 @@ namespace polyvox
return names;
}
unique_ptr<vector<string>> AssetManager::getMorphTargetNames(EntityId entity, const char *meshName)
unique_ptr<vector<string>> SceneManager::getMorphTargetNames(EntityId entity, const char *meshName)
{
unique_ptr<vector<string>> names = make_unique<vector<string>>();
@@ -1145,7 +1189,7 @@ namespace polyvox
return names;
}
void AssetManager::transformToUnitCube(EntityId entity)
void SceneManager::transformToUnitCube(EntityId entity)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1166,7 +1210,8 @@ namespace polyvox
tm.setTransform(tm.getInstance(inst->getRoot()), transform);
}
void AssetManager::setParent(EntityId childEntityId, EntityId parentEntityId) {
void SceneManager::setParent(EntityId childEntityId, EntityId parentEntityId) {
Log("Parenting child %d to %d", childEntityId, parentEntityId);
auto& tm = _engine->getTransformManager();
const auto child = Entity::import(childEntityId);
const auto parent = Entity::import(parentEntityId);
@@ -1178,7 +1223,7 @@ namespace polyvox
}
void AssetManager::addCollisionComponent(EntityId entityId, void(*onCollisionCallback)(EntityId entityId), bool affectsCollidingTransform) {
void SceneManager::addCollisionComponent(EntityId entityId, void(*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsTransform) {
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -1191,11 +1236,72 @@ namespace polyvox
auto collisionInstance = _collisionComponentManager->addComponent(asset.asset->getRoot());
_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance()->getBoundingBox();
_collisionComponentManager->elementAt<1>(collisionInstance) = onCollisionCallback;
_collisionComponentManager->elementAt<2>(collisionInstance) = affectsCollidingTransform;
_collisionComponentManager->elementAt<2>(collisionInstance) = affectsTransform;
}
void AssetManager::updateTransforms() {
void SceneManager::markNonTransformableCollidable(EntityId entityId) {
// Log("Marking entity %d as non-transforming collidable", entityId);
std::lock_guard lock(_mutex);
for(auto& existing : _nonTransformableCollidableEntities) {
if(existing == entityId) {
Log("Collision already exists");
return;
}
}
_nonTransformableCollidableEntities.push_back(entityId);
Log("Mark complete.");
}
void SceneManager::unmarkNonTransformableCollidable(EntityId entityId) {
// Log("Removing non-transformable collidable from entity %d", entityId);
std::lock_guard lock(_mutex);
auto begin = _nonTransformableCollidableEntities.begin();
auto end = _nonTransformableCollidableEntities.end();
auto removed = std::remove_if(begin, end, [=](EntityId id) { return id == entityId; });
_nonTransformableCollidableEntities.erase(removed);
}
void SceneManager::checkNonTransformableCollisions() {
// Log("checkNonTransformableCollisions %d ", _nonTransformableCollidableEntities.size());
std::lock_guard lock(_mutex);
const auto& tm = _engine->getTransformManager();
for(const auto& entityId : _nonTransformableCollidableEntities) {
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
continue;
}
auto &asset = _assets[pos->second];
auto root = asset.asset->getRoot();
auto rootId = Entity::smuggle(root);
auto transformInstance = tm.getInstance(root);
if(!transformInstance.isValid()) {
Log("Invalid transform, skipping.");
continue;
}
auto parent = tm.getParent(transformInstance);
if(!parent.isNull()) {
transformInstance = tm.getInstance(parent);
}
auto transform = tm.getTransform(transformInstance);
auto worldTransform = tm.getWorldTransform(transformInstance);
Log("Entity id %d, Local Transform : %f %f %f World transform %f %f %f", rootId, transform[3][0],transform[3][1],transform[3][2], worldTransform[0], worldTransform[1], worldTransform[2]);
auto boundingBox = asset.asset->getInstance()->getBoundingBox();
auto worldBoundingBox = boundingBox.transform(worldTransform);
Log("Checking bounding box at center %f %f %f (world transformed centger %f %f %f)", boundingBox.center().x,boundingBox.center().y, boundingBox.center().z, worldBoundingBox.center().x, worldBoundingBox.center().y, worldBoundingBox.center().z);
_collisionComponentManager->collides(entityId, worldBoundingBox);
}
}
void SceneManager::updateTransforms() {
std::lock_guard lock(_mutex);
auto &tm = _engine->getTransformManager();
@@ -1243,7 +1349,7 @@ namespace polyvox
auto bb = asset.asset->getBoundingBox();
auto transformedBB = bb.transform(transform);
auto collisionAxes = _collisionComponentManager->collides(transformedBB);
auto collisionAxes = _collisionComponentManager->collides(entityId, transformedBB);
if(collisionAxes.size() == 1) {
auto globalAxis = collisionAxes[0];
@@ -1261,21 +1367,29 @@ namespace polyvox
_transformUpdates.clear();
}
void AssetManager::setScale(EntityId entity, float newScale)
void SceneManager::setScale(EntityId entityId, float newScale)
{
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
_transformUpdates[entity] = make_tuple(math::float3(), true, math::quatf(1.0f), true, newScale);
}
auto curr = _transformUpdates[entity];
auto& scale = get<4>(curr);
scale = newScale;
_transformUpdates[entity] = curr;
auto entity = Entity::import(entityId);
if(entity.isNull()) {
Log("Failed to find entity under ID %d", entityId);
return;
}
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(entity);
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
auto newTransform = composeMatrix(translation, rotation, newScale);
tm.setTransform(transformInstance, newTransform);
}
void AssetManager::setPosition(EntityId entityId, float x, float y, float z)
void SceneManager::setPosition(EntityId entityId, float x, float y, float z)
{
std::lock_guard lock(_mutex);
@@ -1298,7 +1412,7 @@ namespace polyvox
tm.setTransform(transformInstance, newTransform);
}
void AssetManager::setRotation(EntityId entityId, float rads, float x, float y, float z, float w)
void SceneManager::setRotation(EntityId entityId, float rads, float x, float y, float z, float w)
{
std::lock_guard lock(_mutex);
@@ -1321,13 +1435,10 @@ namespace polyvox
tm.setTransform(transformInstance, newTransform);
}
void AssetManager::queuePositionUpdate(EntityId entity, float x, float y, float z, bool relative)
void SceneManager::queuePositionUpdate(EntityId entity, float x, float y, float z, bool relative)
{
std::lock_guard lock(_mutex);
if(!relative) {
}
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
@@ -1344,7 +1455,7 @@ namespace polyvox
_transformUpdates[entity] = curr;
}
void AssetManager::queueRotationUpdate(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
void SceneManager::queueRotationUpdate(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
{
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);
@@ -1363,7 +1474,7 @@ namespace polyvox
_transformUpdates[entity] = curr;
}
const utils::Entity *AssetManager::getCameraEntities(EntityId entity)
const utils::Entity *SceneManager::getCameraEntities(EntityId entity)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1375,7 +1486,7 @@ namespace polyvox
return asset.asset->getCameraEntities();
}
size_t AssetManager::getCameraEntityCount(EntityId entity)
size_t SceneManager::getCameraEntityCount(EntityId entity)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1387,7 +1498,7 @@ namespace polyvox
return asset.asset->getCameraEntityCount();
}
const utils::Entity *AssetManager::getLightEntities(EntityId entity) const noexcept
const utils::Entity *SceneManager::getLightEntities(EntityId entity) const noexcept
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1399,7 +1510,7 @@ namespace polyvox
return asset.asset->getLightEntities();
}
size_t AssetManager::getLightEntityCount(EntityId entity) const noexcept
size_t SceneManager::getLightEntityCount(EntityId entity) const noexcept
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
@@ -1411,7 +1522,7 @@ namespace polyvox
return asset.asset->getLightEntityCount();
}
const char *AssetManager::getNameForEntity(EntityId entityId)
const char *SceneManager::getNameForEntity(EntityId entityId)
{
const auto &entity = Entity::import(entityId);
auto nameInstance = _ncm->getInstance(entity);
@@ -1423,7 +1534,7 @@ namespace polyvox
return _ncm->getName(nameInstance);
}
int AssetManager::getEntityCount(EntityId entityId, bool renderableOnly) {
int SceneManager::getEntityCount(EntityId entityId, bool renderableOnly) {
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
@@ -1445,7 +1556,7 @@ namespace polyvox
return asset.asset->getEntityCount();
}
const char* AssetManager::getEntityNameAt(EntityId entityId, int index, bool renderableOnly) {
const char* SceneManager::getEntityNameAt(EntityId entityId, int index, bool renderableOnly) {
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{

View File

@@ -326,6 +326,15 @@ abstract class FilamentController {
bool replaceActive = true,
double crossfade = 0.0});
///
/// Schedules the glTF animation at [index] in [entity] to start playing on the next frame.
///
Future playAnimationByName(FilamentEntity entity, String name,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0});
Future setAnimationFrame(
FilamentEntity entity, int index, int animationFrame);
Future stopAnimation(FilamentEntity entity, int animationIndex);
@@ -335,6 +344,16 @@ abstract class FilamentController {
///
Future setCamera(FilamentEntity entity, String? name);
///
/// Sets the current scene camera to the main camera (which is always available and added to every scene by default).
///
Future setMainCamera();
///
/// Sets the current scene camera to the glTF camera under [name] in [entity].
///
Future setCameraFov(double degrees);
///
/// Sets the tone mapping (requires postprocessing).
///
@@ -491,6 +510,11 @@ abstract class FilamentController {
///
Future setPostProcessing(bool enabled);
///
/// Set antialiasing options.
///
Future setAntiAliasing(bool msaa, bool fxaa, bool taa);
///
/// Sets the rotation for [entity] to the specified quaternion.
///
@@ -502,9 +526,10 @@ abstract class FilamentController {
Future reveal(FilamentEntity entity, String meshName);
///
/// Hide the node [meshName] under [entity]. The node is still loaded, but is no longer being rendered into the scene. Call [reveal] to re-commence rendering.
/// If [meshName] is provided, hide the node [meshName] under [entity], otherwise hide the root node for [entity].
/// The entity still exists in memory, but is no longer being rendered into the scene. Call [reveal] to re-commence rendering.
///
Future hide(FilamentEntity entity, String meshName);
Future hide(FilamentEntity entity, String? meshName);
///
/// Used to select the entity in the scene at the given viewport coordinates.
@@ -559,14 +584,26 @@ abstract class FilamentController {
{double? translationSpeed, String? forwardAnimation});
///
/// Make [collidableEntity] collidable.
/// At the moment, this is only relevant when controlling a different entity's transform.
/// If there is a collision between the controlled entity and [collidableEntity], the transform will not be updated.
/// Makes [collidableEntity] collidable with
/// (a) any entity whose transform is being controlled (via [control]) or
/// (b) any entity that has been marked as non-transformable but collidable (via [markNonTransformableCollidable])
/// These are differentiated because a collision will affect the transform for controlled entities
/// (e.g. if a controlled entity collides with a wall, we ignore the control update to the transform so it doesn't go through the wall)
///
Future addCollisionComponent(FilamentEntity collidableEntity,
{void Function(int entityId)? callback,
{void Function(int entityId1, int entityId2)? callback,
bool affectsCollingTransform = false});
///
/// Make [entity] collidable, without affecting its transform.
///
Future markNonTransformableCollidable(FilamentEntity entity);
///
/// Make [entity] no longer collidable.
///
Future unmarkNonTransformableCollidable(FilamentEntity entity);
///
/// Creates a (renderable) entity with the specified geometry and adds to the scene.
///

View File

@@ -36,7 +36,7 @@ class FilamentControllerFFI extends FilamentController {
double _pixelRatio = 1.0;
late Pointer<Void>? _assetManager;
late Pointer<Void>? _sceneManager;
Pointer<Void>? _viewer;
@@ -169,7 +169,7 @@ class FilamentControllerFFI extends FilamentController {
_viewer = null;
_assetManager = null;
_sceneManager = null;
destroy_filament_viewer_ffi(viewer!);
hasViewer.value = false;
}
@@ -250,7 +250,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("Failed to create viewer. Check logs for details");
}
_assetManager = get_asset_manager(_viewer!);
_sceneManager = get_scene_manager(_viewer!);
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
@@ -387,8 +387,6 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("Failed to create viewer. Check logs for details");
}
_assetManager = get_asset_manager(_viewer!);
if (!_usesBackingWindow) {
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
@@ -556,7 +554,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("Not yet implemented");
}
final pathPtr = path.toNativeUtf8().cast<Char>();
var entity = load_glb_ffi(_assetManager!, pathPtr, unlit);
var entity = load_glb_ffi(_sceneManager!, pathPtr, unlit);
allocator.free(pathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
@@ -580,7 +578,7 @@ class FilamentControllerFFI extends FilamentController {
final relativeResourcePathPtr =
relativeResourcePath.toNativeUtf8().cast<Char>();
var entity =
load_gltf_ffi(_assetManager!, pathPtr, relativeResourcePathPtr);
load_gltf_ffi(_sceneManager!, pathPtr, relativeResourcePathPtr);
allocator.free(pathPtr);
allocator.free(relativeResourcePathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
@@ -652,7 +650,7 @@ class FilamentControllerFFI extends FilamentController {
}
var meshNamePtr = meshName.toNativeUtf8(allocator: allocator).cast<Char>();
set_morph_target_weights_ffi(
_assetManager!, entity, meshNamePtr, weightsPtr, weights.length);
_sceneManager!, entity, meshNamePtr, weightsPtr, weights.length);
allocator.free(weightsPtr);
allocator.free(meshNamePtr);
}
@@ -666,10 +664,10 @@ class FilamentControllerFFI extends FilamentController {
var names = <String>[];
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var count =
get_morph_target_name_count_ffi(_assetManager!, entity, meshNamePtr);
get_morph_target_name_count_ffi(_sceneManager!, entity, meshNamePtr);
var outPtr = allocator<Char>(255);
for (int i = 0; i < count; i++) {
get_morph_target_name(_assetManager!, entity, meshNamePtr, outPtr, i);
get_morph_target_name(_sceneManager!, entity, meshNamePtr, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
allocator.free(outPtr);
@@ -682,11 +680,11 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var animationCount = get_animation_count(_assetManager!, entity);
var animationCount = get_animation_count(_sceneManager!, entity);
var names = <String>[];
var outPtr = allocator<Char>(255);
for (int i = 0; i < animationCount; i++) {
get_animation_name_ffi(_assetManager!, entity, outPtr, i);
get_animation_name_ffi(_sceneManager!, entity, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
@@ -700,7 +698,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("No viewer available, ignoring");
}
var duration =
get_animation_duration(_assetManager!, entity, animationIndex);
get_animation_duration(_sceneManager!, entity, animationIndex);
return duration;
}
@@ -740,7 +738,7 @@ class FilamentControllerFFI extends FilamentController {
meshName.toNativeUtf8(allocator: allocator).cast<Char>();
set_morph_animation(
_assetManager!,
_sceneManager!,
entity,
meshNamePtr,
dataPtr,
@@ -789,7 +787,7 @@ class FilamentControllerFFI extends FilamentController {
}
add_bone_animation_ffi(
_assetManager!,
_sceneManager!,
entity,
data,
numFrames,
@@ -813,7 +811,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == nullptr) {
throw Exception("No viewer available, ignoring");
}
reset_to_rest_pose_ffi(_assetManager!, entity);
reset_to_rest_pose_ffi(_sceneManager!, entity);
}
@override
@@ -873,7 +871,21 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("No viewer available, ignoring");
}
play_animation_ffi(
_assetManager!, entity, index, loop, reverse, replaceActive, crossfade);
_sceneManager!, entity, index, loop, reverse, replaceActive, crossfade);
}
@override
Future playAnimationByName(FilamentEntity entity, String name,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) async {
var animations = await getAnimationNames(entity);
await playAnimation(entity, animations.indexOf(name),
loop: loop,
reverse: reverse,
replaceActive: replaceActive,
crossfade: crossfade);
}
@override
@@ -882,7 +894,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_animation_frame(_assetManager!, entity, index, animationFrame);
set_animation_frame(_sceneManager!, entity, index, animationFrame);
}
@override
@@ -890,7 +902,12 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
stop_animation(_assetManager!, entity, animationIndex);
stop_animation(_sceneManager!, entity, animationIndex);
}
@override
Future setMainCamera() async {
set_main_camera(_viewer!);
}
@override
@@ -924,6 +941,11 @@ class FilamentControllerFFI extends FilamentController {
set_post_processing_ffi(_viewer!, enabled);
}
@override
Future setAntiAliasing(bool msaa, bool fxaa, bool taa) async {
set_antialiasing(_viewer!, msaa, fxaa, taa);
}
@override
Future setBloom(double bloom) async {
if (_viewer == null) {
@@ -940,6 +962,11 @@ class FilamentControllerFFI extends FilamentController {
set_camera_focal_length(_viewer!, focalLength);
}
@override
Future setCameraFov(double degrees) async {
set_camera_fov(_viewer!, degrees, _rect.value!.width / _rect.value!.height);
}
@override
Future setCameraCulling(double near, double far) async {
if (_viewer == null) {
@@ -1029,7 +1056,7 @@ class FilamentControllerFFI extends FilamentController {
}
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var result = set_material_color(
_assetManager!,
_sceneManager!,
entity,
meshNamePtr,
materialIndex,
@@ -1048,7 +1075,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
transform_to_unit_cube(_assetManager!, entity);
transform_to_unit_cube(_sceneManager!, entity);
}
@override
@@ -1058,7 +1085,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("No viewer available, ignoring");
}
set_position(_assetManager!, entity, x, y, z);
set_position(_sceneManager!, entity, x, y, z);
}
@override
@@ -1077,7 +1104,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_rotation(_assetManager!, entity, rotation.radians, rotation.x,
set_rotation(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w);
}
@@ -1086,7 +1113,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_scale(_assetManager!, entity, scale);
set_scale(_sceneManager!, entity, scale);
}
@override
@@ -1097,7 +1124,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("No viewer available, ignoring");
}
queue_position_update(_assetManager!, entity, x, y, z, relative);
queue_position_update(_sceneManager!, entity, x, y, z, relative);
}
@override
@@ -1116,17 +1143,17 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
queue_rotation_update(_assetManager!, entity, rotation.radians, rotation.x,
queue_rotation_update(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w, relative);
}
@override
Future hide(FilamentEntity entity, String meshName) async {
Future hide(FilamentEntity entity, String? meshName) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final meshNamePtr = meshName.toNativeUtf8().cast<Char>();
if (hide_mesh(_assetManager!, entity, meshNamePtr) != 1) {}
final meshNamePtr = meshName?.toNativeUtf8().cast<Char>() ?? nullptr;
if (hide_mesh(_sceneManager!, entity, meshNamePtr) != 1) {}
allocator.free(meshNamePtr);
}
@@ -1137,7 +1164,7 @@ class FilamentControllerFFI extends FilamentController {
}
final meshNamePtr = meshName.toNativeUtf8().cast<Char>();
final result = reveal_mesh(_assetManager!, entity, meshNamePtr) != 1;
final result = reveal_mesh(_sceneManager!, entity, meshNamePtr) != 1;
allocator.free(meshNamePtr);
if (!result) {
throw Exception("Failed to reveal mesh $meshName");
@@ -1146,7 +1173,7 @@ class FilamentControllerFFI extends FilamentController {
@override
String? getNameForEntity(FilamentEntity entity) {
final result = get_name_for_entity(_assetManager!, entity);
final result = get_name_for_entity(_sceneManager!, entity);
if (result == nullptr) {
return null;
}
@@ -1316,7 +1343,7 @@ class FilamentControllerFFI extends FilamentController {
var boneNamePtr = boneName.toNativeUtf8(allocator: allocator).cast<Char>();
var result = set_bone_transform_ffi(
_assetManager!, entity, meshNamePtr, ptr, boneNamePtr);
_sceneManager!, entity, meshNamePtr, ptr, boneNamePtr);
allocator.free(ptr);
allocator.free(meshNamePtr);
@@ -1333,7 +1360,7 @@ class FilamentControllerFFI extends FilamentController {
childName.toNativeUtf8(allocator: allocator).cast<Char>();
var childEntity =
find_child_entity_by_name(_assetManager!, parent, childNamePtr);
find_child_entity_by_name(_sceneManager!, parent, childNamePtr);
allocator.free(childNamePtr);
if (childEntity == _FILAMENT_ASSET_ERROR) {
throw Exception(
@@ -1344,10 +1371,10 @@ class FilamentControllerFFI extends FilamentController {
Future<List<String>> getMeshNames(FilamentEntity entity,
{bool async = false}) async {
var count = get_entity_count(_assetManager!, entity, true);
var count = get_entity_count(_sceneManager!, entity, true);
var names = <String>[];
for (int i = 0; i < count; i++) {
var name = get_entity_name_at(_assetManager!, entity, i, true);
var name = get_entity_name_at(_sceneManager!, entity, i, true);
if (name == nullptr) {
throw Exception("Failed to find mesh at index $i");
}
@@ -1369,6 +1396,7 @@ class FilamentControllerFFI extends FilamentController {
}
HardwareKeyboardListener? _keyboardListener;
@override
Future<EntityTransformController> control(FilamentEntity entity,
{double? translationSpeed, String? forwardAnimation}) async {
int? forwardAnimationIndex;
@@ -1390,25 +1418,35 @@ class FilamentControllerFFI extends FilamentController {
}
@override
Future addCollisionComponent(FilamentEntity entity,
{void Function(int entityId)? callback,
Future addCollisionComponent(FilamentEntity collidableEntity,
{void Function(int entityId1, int entityId2)? callback,
bool affectsCollingTransform = false}) async {
if (_assetManager == null) {
throw Exception("AssetManager must be non-null");
if (_sceneManager == null) {
throw Exception("SceneManager must be non-null");
}
// ignore: sdk_version_since
if (callback != null) {
var ptr =
NativeCallable<Void Function(Int32 entityId)>.listener(callback);
add_collision_component(
_assetManager!, entity, ptr.nativeFunction, affectsCollingTransform);
var ptr = NativeCallable<
Void Function(Int32 entityId1, Int32 entityId2)>.listener(callback);
add_collision_component(_sceneManager!, collidableEntity,
ptr.nativeFunction, affectsCollingTransform);
} else {
add_collision_component(
_assetManager!, entity, nullptr, affectsCollingTransform);
_sceneManager!, collidableEntity, nullptr, affectsCollingTransform);
}
}
@override
Future markNonTransformableCollidable(FilamentEntity entity) async {
mark_nontransformable_collidable(_sceneManager!, entity);
}
@override
Future unmarkNonTransformableCollidable(FilamentEntity entity) async {
unmark_nontransformable_collidable(_sceneManager!, entity);
}
@override
Future<FilamentEntity> createGeometry(
List<double> vertices, List<int> indices, String? materialPath) async {
@@ -1446,9 +1484,9 @@ class FilamentControllerFFI extends FilamentController {
@override
Future setParent(FilamentEntity child, FilamentEntity parent) async {
if (_assetManager == null) {
if (_sceneManager == null) {
throw Exception("Asset manager must be non-null");
}
set_parent(_assetManager!, child, parent);
set_parent(_sceneManager!, child, parent);
}
}