rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
This commit is contained in:
@@ -32,7 +32,7 @@
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#include <string>
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#include <chrono>
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#include "AssetManager.hpp"
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#include "SceneManager.hpp"
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#include "ThreadPool.hpp"
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using namespace std;
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@@ -82,6 +82,8 @@ namespace polyvox
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void setFrameInterval(float interval);
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bool setCamera(EntityId asset, const char *nodeName);
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void setMainCamera();
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void setCameraFov(double fovDegrees, double aspect);
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void createSwapChain(const void *surface, uint32_t width, uint32_t height);
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void destroySwapChain();
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@@ -131,11 +133,13 @@ namespace polyvox
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void setRecording(bool recording);
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void setRecordingOutputDirectory(const char* path);
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void setAntiAliasing(bool msaaEnabled, bool fxaaEnabled, bool taaEnabled);
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EntityId createGeometry(float* vertices, uint32_t numVertices, uint16_t* indices, uint32_t numIndices, const char* materialPath);
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AssetManager *const getAssetManager()
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SceneManager *const getSceneManager()
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{
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return (AssetManager *const)_assetManager;
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return (SceneManager *const)_sceneManager;
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}
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private:
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@@ -152,7 +156,7 @@ namespace polyvox
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SwapChain *_swapChain = nullptr;
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AssetManager *_assetManager = nullptr;
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SceneManager *_sceneManager = nullptr;
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NameComponentManager *_ncm = nullptr;
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@@ -57,7 +57,7 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *const context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath);
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FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *owner);
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FLUTTER_PLUGIN_EXPORT void *get_asset_manager(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT void *get_scene_manager(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height);
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FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight);
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@@ -73,8 +73,9 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
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FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, EntityId entityId);
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FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *assetManager, const char *assetPath, bool unlit);
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FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath);
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FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *sceneManager, const char *assetPath, bool unlit);
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FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath);
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FLUTTER_PLUGIN_EXPORT void set_main_camera(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName);
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FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT void render(
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@@ -94,19 +95,19 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y);
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FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT void apply_weights(
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void *assetManager,
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void *sceneManager,
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EntityId asset,
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const char *const entityName,
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float *const weights,
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int count);
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FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
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void *assetManager,
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void *sceneManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights);
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FLUTTER_PLUGIN_EXPORT bool set_morph_animation(
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void *assetManager,
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void *sceneManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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@@ -116,10 +117,10 @@ extern "C"
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float frameLengthInMs);
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FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose(
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void *assetManager,
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void *sceneManager,
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EntityId asset);
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FLUTTER_PLUGIN_EXPORT void add_bone_animation(
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void *assetManager,
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void *sceneManager,
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EntityId asset,
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const float *const frameData,
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int numFrames,
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@@ -129,28 +130,28 @@ extern "C"
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float frameLengthInMs,
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bool isModelSpace);
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FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
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void *assetManager,
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void *sceneManager,
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EntityId asset,
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const char *entityName,
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const float *const transform,
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const char *boneName);
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FLUTTER_PLUGIN_EXPORT void play_animation(void *assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
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FLUTTER_PLUGIN_EXPORT void set_animation_frame(void *assetManager, EntityId asset, int animationIndex, int animationFrame);
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FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index);
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FLUTTER_PLUGIN_EXPORT int get_animation_count(void *assetManager, EntityId asset);
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FLUTTER_PLUGIN_EXPORT void get_animation_name(void *assetManager, EntityId asset, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT float get_animation_duration(void *assetManager, EntityId asset, int index);
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *assetManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT void play_animation(void *sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
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FLUTTER_PLUGIN_EXPORT void set_animation_frame(void *sceneManager, EntityId asset, int animationIndex, int animationFrame);
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FLUTTER_PLUGIN_EXPORT void stop_animation(void *sceneManager, EntityId asset, int index);
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FLUTTER_PLUGIN_EXPORT int get_animation_count(void *sceneManager, EntityId asset);
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FLUTTER_PLUGIN_EXPORT void get_animation_name(void *sceneManager, EntityId asset, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT float get_animation_duration(void *sceneManager, EntityId asset, int index);
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *sceneManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT void remove_entity(const void *const viewer, EntityId asset);
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FLUTTER_PLUGIN_EXPORT void clear_entities(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
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FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset);
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FLUTTER_PLUGIN_EXPORT void queue_position_update(void *assetManager, EntityId asset, float x, float y, float z, bool relative);
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FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative);
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FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z);
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FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z, float w);
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FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale);
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FLUTTER_PLUGIN_EXPORT bool set_material_color(void *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
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FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *sceneManager, EntityId asset);
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FLUTTER_PLUGIN_EXPORT void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative);
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FLUTTER_PLUGIN_EXPORT void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative);
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FLUTTER_PLUGIN_EXPORT void set_position(void *sceneManager, EntityId asset, float x, float y, float z);
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FLUTTER_PLUGIN_EXPORT void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w);
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FLUTTER_PLUGIN_EXPORT void set_scale(void *sceneManager, EntityId asset, float scale);
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// Camera methods
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FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset);
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@@ -169,25 +170,29 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT double get_camera_culling_far(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT const double *const get_camera_culling_projection_matrix(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT const double *const get_camera_frustum(const void *const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_fov(const void *const viewer, float fovInDegrees, float aspect);
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength);
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float focusDistance);
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FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
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FLUTTER_PLUGIN_EXPORT int hide_mesh(void *assetManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *assetManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT int hide_mesh(void *sceneManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa);
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FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId);
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FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId);
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FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const assetManager, const EntityId parent, const char* name);
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FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const assetManager, const EntityId target, bool renderableOnly);
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FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const assetManager, const EntityId target, int index, bool renderableOnly);
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FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const sceneManager, const EntityId entityId);
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FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char* name);
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FLUTTER_PLUGIN_EXPORT int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly);
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FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly);
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FLUTTER_PLUGIN_EXPORT void set_recording(void *const viewer, bool recording);
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FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char* outputDirectory);
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FLUTTER_PLUGIN_EXPORT void ios_dummy();
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FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr);
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FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId, void (*callback)(const EntityId entityId), bool affectsCollidingTransform);
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FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
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FLUTTER_PLUGIN_EXPORT void mark_nontransformable_collidable(void *const sceneManager, EntityId entityId);
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FLUTTER_PLUGIN_EXPORT void unmark_nontransformable_collidable(void *const sceneManager, EntityId entityId);
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FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath);
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FLUTTER_PLUGIN_EXPORT void set_parent(void *const assetManager, EntityId child, EntityId parent);
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FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent);
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#ifdef __cplusplus
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}
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@@ -19,15 +19,15 @@ namespace polyvox
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using namespace filament;
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using namespace filament::gltfio;
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class AssetManager
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class SceneManager
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{
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public:
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AssetManager(const ResourceLoaderWrapper *const loader,
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SceneManager(const ResourceLoaderWrapper *const loader,
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NameComponentManager *ncm,
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Engine *engine,
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Scene *scene,
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const char *uberArchivePath);
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~AssetManager();
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~SceneManager();
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EntityId loadGltf(const char *uri, const char *relativeResourcePath);
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EntityId loadGlb(const char *uri, bool unlit);
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FilamentAsset *getAssetByEntityId(EntityId entityId);
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@@ -103,8 +103,11 @@ namespace polyvox
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const char *entityName);
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int getEntityCount(EntityId entity, bool renderableOnly);
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const char* getEntityNameAt(EntityId entity, int index, bool renderableOnly);
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void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(EntityId entityId), bool affectsCollidingTransform);
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void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
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void removeCollisionComponent(EntityId entityId);
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void markNonTransformableCollidable(EntityId entity);
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void unmarkNonTransformableCollidable(EntityId entity);
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void checkNonTransformableCollisions();
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void setParent(EntityId child, EntityId parent);
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private:
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@@ -122,6 +125,7 @@ namespace polyvox
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vector<SceneAsset> _assets;
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tsl::robin_map<EntityId, int> _entityIdLookup;
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tsl::robin_map<EntityId, std::tuple<math::float3,bool,math::quatf,bool,float>> _transformUpdates;
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std::vector<EntityId> _nonTransformableCollidableEntities;
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CollisionComponentManager* _collisionComponentManager = nullptr;
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@@ -12,14 +12,14 @@
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namespace polyvox
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{
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typedef void(*CollisionCallback)(int32_t entityId) ;
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typedef void(*CollisionCallback)(int32_t entityId1, int32_t entityId2) ;
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class CollisionComponentManager : public utils::SingleInstanceComponentManager<filament::Aabb, CollisionCallback, bool> {
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const filament::TransformManager& _transformManager;
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public:
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CollisionComponentManager(const filament::TransformManager& transformManager) : _transformManager(transformManager) {}
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std::vector<filament::math::float3> collides(filament::Aabb sourceBox) {
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std::vector<filament::math::float3> collides(EntityId transformingEntityId, filament::Aabb sourceBox) {
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auto sourceCorners = sourceBox.getCorners();
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std::vector<filament::math::float3> collisionAxes;
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for(auto it = begin(); it < end(); it++) {
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@@ -27,52 +27,63 @@ class CollisionComponentManager : public utils::SingleInstanceComponentManager<f
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auto targetXformInstance = _transformManager.getInstance(entity);
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auto targetXform = _transformManager.getWorldTransform(targetXformInstance);
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auto targetBox = elementAt<0>(it).transform(targetXform);
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auto targetCorners = targetBox.getCorners();
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// Log("Checking collision for entity %d with aabb extent %f %f %f against source entity %d with aabb extent %f %f %f", entity, targetBox.extent().x, targetBox.extent().y, targetBox.extent().z, transformingEntityId, sourceBox.extent().x, sourceBox.extent().y, sourceBox.extent().z);
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bool collided = false;
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// iterate over every vertex in the source AABB
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// iterate over every vertex in the source/target AABB
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for(int i = 0; i < 8; i++) {
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// if the vertex has insersected with the target AABB
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auto intersecting = sourceCorners.vertices[i];
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auto min = targetBox.min;
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auto max = targetBox.max;
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// if the vertex has insersected with the target/source AABB
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if(targetBox.contains(sourceCorners.vertices[i]) < 0) {
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collided = true;
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auto affectsCollidingTransform = elementAt<2>(it);
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if(affectsCollidingTransform) {
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auto intersecting = sourceCorners.vertices[i];
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auto min = targetBox.min;
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auto max = targetBox.max;
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float xmin = min.x - intersecting.x;
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float ymin = min.y - intersecting.y;
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float zmin = min.z - intersecting.z;
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float xmax = intersecting.x - max.x;
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float ymax = intersecting.y - max.y;
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float zmax = intersecting.z - max.z;
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auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
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filament::math::float3 axis;
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if(maxD == xmin) {
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axis = {-1.0f,0.0f, 0.0f};
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} else if(maxD == ymin) {
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axis = {0.0f,-1.0f, 0.0f};
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} else if(maxD == zmin) {
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axis = {0.0f,0.0f, -1.0f};
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} else if(maxD == xmax) {
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axis = {1.0f,0.0f, 0.0f};
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} else if(maxD == ymax) {
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axis = {0.0f,1.0f, 0.0f};
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} else {
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axis = { 0.0f, 0.0f, 1.0f};
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}
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collisionAxes.push_back(axis);
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}
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break;
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// Log("targetBox %f %f %f contains source vertex %f %f %f", targetBox.extent().x, targetBox.extent().y, targetBox.extent().z, sourceCorners.vertices[i].x, sourceCorners.vertices[i].y, sourceCorners.vertices[i].z);
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} else if(sourceBox.contains(targetCorners.vertices[i]) < 0) {
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// Log("sourceBox %f %f %f contains target vertex %f %f %f", sourceBox.extent().x, sourceBox.extent().y, sourceBox.extent().z, targetCorners.vertices[i].x, targetCorners.vertices[i].y, targetCorners.vertices[i].z);
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collided = true;
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intersecting = targetCorners.vertices[i];
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min = sourceBox.min;
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max = sourceBox.max;
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} else {
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continue;
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}
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auto affectsTransform = elementAt<2>(it);
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if(affectsTransform) {
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float xmin = min.x - intersecting.x;
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float ymin = min.y - intersecting.y;
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float zmin = min.z - intersecting.z;
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float xmax = intersecting.x - max.x;
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float ymax = intersecting.y - max.y;
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float zmax = intersecting.z - max.z;
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auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
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filament::math::float3 axis;
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if(maxD == xmin) {
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axis = {-1.0f,0.0f, 0.0f};
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} else if(maxD == ymin) {
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axis = {0.0f,-1.0f, 0.0f};
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} else if(maxD == zmin) {
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axis = {0.0f,0.0f, -1.0f};
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} else if(maxD == xmax) {
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axis = {1.0f,0.0f, 0.0f};
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} else if(maxD == ymax) {
|
||||
axis = {0.0f,1.0f, 0.0f};
|
||||
} else {
|
||||
axis = { 0.0f, 0.0f, 1.0f};
|
||||
}
|
||||
collisionAxes.push_back(axis);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(collided) {
|
||||
auto callback = elementAt<1>(it);
|
||||
if(callback) {
|
||||
callback(utils::Entity::smuggle(entity));
|
||||
callback(utils::Entity::smuggle(entity), transformingEntityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,18 +199,14 @@ namespace polyvox
|
||||
// options.quality = View::QualityLevel::ULTRA;
|
||||
_view->setDynamicResolutionOptions(options);
|
||||
|
||||
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
||||
multiSampleAntiAliasingOptions.enabled = true;
|
||||
|
||||
_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
|
||||
|
||||
_view->setAntiAliasing(AntiAliasing::NONE);
|
||||
setAntiAliasing(false, true, false);
|
||||
|
||||
|
||||
EntityManager &em = EntityManager::get();
|
||||
|
||||
_ncm = new NameComponentManager(em);
|
||||
|
||||
_assetManager = new AssetManager(
|
||||
_sceneManager = new SceneManager(
|
||||
_resourceLoaderWrapper,
|
||||
_ncm,
|
||||
_engine,
|
||||
@@ -271,7 +267,18 @@ namespace polyvox
|
||||
.culling(false)
|
||||
.build(*_engine, imageEntity);
|
||||
_imageEntity = &imageEntity;
|
||||
// _scene->addEntity(imageEntity);
|
||||
_scene->addEntity(imageEntity);
|
||||
}
|
||||
|
||||
void FilamentViewer::setAntiAliasing(bool msaa, bool fxaa, bool taa) {
|
||||
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
||||
multiSampleAntiAliasingOptions.enabled = msaa;
|
||||
|
||||
_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
|
||||
TemporalAntiAliasingOptions taaOpts;
|
||||
taaOpts.enabled = taa;
|
||||
_view->setTemporalAntiAliasingOptions(taaOpts);
|
||||
_view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE);
|
||||
}
|
||||
|
||||
void FilamentViewer::setPostProcessing(bool enabled)
|
||||
@@ -640,7 +647,7 @@ namespace polyvox
|
||||
FilamentViewer::~FilamentViewer()
|
||||
{
|
||||
clearEntities();
|
||||
delete _assetManager;
|
||||
delete _sceneManager;
|
||||
|
||||
for (auto it : _lights)
|
||||
{
|
||||
@@ -727,15 +734,8 @@ namespace polyvox
|
||||
|
||||
void FilamentViewer::clearEntities()
|
||||
{
|
||||
Log("Clearing all assets");
|
||||
if (_mainCamera)
|
||||
{
|
||||
_view->setCamera(_mainCamera);
|
||||
}
|
||||
|
||||
_assetManager->destroyAll();
|
||||
|
||||
Log("Cleared all assets");
|
||||
_view->setCamera(_mainCamera);
|
||||
_sceneManager->destroyAll();
|
||||
}
|
||||
|
||||
void FilamentViewer::removeEntity(EntityId asset)
|
||||
@@ -744,8 +744,7 @@ namespace polyvox
|
||||
|
||||
mtx.lock();
|
||||
// todo - what if we are using a camera from this asset?
|
||||
_view->setCamera(_mainCamera);
|
||||
_assetManager->remove(asset);
|
||||
_sceneManager->remove(asset);
|
||||
mtx.unlock();
|
||||
}
|
||||
|
||||
@@ -803,6 +802,10 @@ namespace polyvox
|
||||
cam.setFocusDistance(_cameraFocusDistance);
|
||||
}
|
||||
|
||||
void FilamentViewer::setMainCamera() {
|
||||
_view->setCamera(_mainCamera);
|
||||
}
|
||||
|
||||
///
|
||||
/// Sets the active camera to the GLTF camera node specified by [name] (or if null, the first camera found under that node).
|
||||
/// N.B. Blender will generally export a three-node hierarchy -
|
||||
@@ -811,7 +814,7 @@ namespace polyvox
|
||||
bool FilamentViewer::setCamera(EntityId entityId, const char *cameraName)
|
||||
{
|
||||
|
||||
auto asset = _assetManager->getAssetByEntityId(entityId);
|
||||
auto asset = _sceneManager->getAssetByEntityId(entityId);
|
||||
if (!asset)
|
||||
{
|
||||
Log("Failed to find asset under entity id %d.", entityId);
|
||||
@@ -1037,8 +1040,9 @@ namespace polyvox
|
||||
|
||||
Timer tmr;
|
||||
|
||||
_assetManager->updateTransforms();
|
||||
_assetManager->updateAnimations();
|
||||
_sceneManager->updateTransforms();
|
||||
_sceneManager->updateAnimations();
|
||||
_sceneManager->checkNonTransformableCollisions();
|
||||
|
||||
_cumulativeAnimationUpdateTime += tmr.elapsed();
|
||||
|
||||
@@ -1214,6 +1218,12 @@ namespace polyvox
|
||||
_view->setFrustumCullingEnabled(enabled);
|
||||
}
|
||||
|
||||
void FilamentViewer::setCameraFov(double fovInDegrees, double aspect) {
|
||||
Camera &cam = _view->getCamera();
|
||||
cam.setProjection(fovInDegrees, aspect, _near, _far, Camera::Fov::HORIZONTAL);
|
||||
Log("Set camera projection fov to %f", fovInDegrees);
|
||||
}
|
||||
|
||||
void FilamentViewer::setCameraPosition(float x, float y, float z)
|
||||
{
|
||||
Camera &cam = _view->getCamera();
|
||||
@@ -1224,7 +1234,7 @@ namespace polyvox
|
||||
|
||||
void FilamentViewer::moveCameraToAsset(EntityId entityId)
|
||||
{
|
||||
auto asset = _assetManager->getAssetByEntityId(entityId);
|
||||
auto asset = _sceneManager->getAssetByEntityId(entityId);
|
||||
if (!asset)
|
||||
{
|
||||
Log("Failed to find asset attached to specified entity id.");
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "StreamBufferAdapter.hpp"
|
||||
#include "SceneAsset.hpp"
|
||||
#include "Log.hpp"
|
||||
#include "AssetManager.hpp"
|
||||
#include "SceneManager.hpp"
|
||||
|
||||
#include "material/FileMaterialProvider.hpp"
|
||||
#include "gltfio/materials/uberarchive.h"
|
||||
@@ -40,7 +40,7 @@ namespace polyvox
|
||||
using namespace filament;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
AssetManager::AssetManager(const ResourceLoaderWrapper *const resourceLoaderWrapper,
|
||||
SceneManager::SceneManager(const ResourceLoaderWrapper *const resourceLoaderWrapper,
|
||||
NameComponentManager *ncm,
|
||||
Engine *engine,
|
||||
Scene *scene,
|
||||
@@ -86,7 +86,7 @@ namespace polyvox
|
||||
_collisionComponentManager = new CollisionComponentManager(tm);
|
||||
}
|
||||
|
||||
AssetManager::~AssetManager()
|
||||
SceneManager::~SceneManager()
|
||||
{
|
||||
_gltfResourceLoader->asyncCancelLoad();
|
||||
_ubershaderProvider->destroyMaterials();
|
||||
@@ -94,7 +94,7 @@ namespace polyvox
|
||||
AssetLoader::destroy(&_assetLoader);
|
||||
}
|
||||
|
||||
EntityId AssetManager::loadGltf(const char *uri,
|
||||
EntityId SceneManager::loadGltf(const char *uri,
|
||||
const char *relativeResourcePath)
|
||||
{
|
||||
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
|
||||
@@ -188,7 +188,7 @@ namespace polyvox
|
||||
return eid;
|
||||
}
|
||||
|
||||
EntityId AssetManager::loadGlb(const char *uri, bool unlit)
|
||||
EntityId SceneManager::loadGlb(const char *uri, bool unlit)
|
||||
{
|
||||
|
||||
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
|
||||
@@ -263,7 +263,7 @@ namespace polyvox
|
||||
return eid;
|
||||
}
|
||||
|
||||
bool AssetManager::hide(EntityId entityId, const char *meshName)
|
||||
bool SceneManager::hide(EntityId entityId, const char *meshName)
|
||||
{
|
||||
|
||||
auto asset = getAssetByEntityId(entityId);
|
||||
@@ -272,18 +272,29 @@ namespace polyvox
|
||||
return false;
|
||||
}
|
||||
|
||||
auto entity = findEntityByName(asset, meshName);
|
||||
utils::Entity entity;
|
||||
|
||||
if (entity.isNull())
|
||||
{
|
||||
Log("Mesh %s could not be found", meshName);
|
||||
return false;
|
||||
if(meshName) {
|
||||
entity = findEntityByName(asset, meshName);
|
||||
Log("Hiding child entity under name %s ", meshName);
|
||||
if (entity.isNull()) {
|
||||
Log("Failed to hide entity; specified mesh name does not exist under the target entity, or the target entity itself is no longer valid.");
|
||||
return false;
|
||||
}
|
||||
_scene->remove(entity);
|
||||
} else {
|
||||
Log("Hiding all child entities");
|
||||
auto* entities = asset->getEntities();
|
||||
for(int i =0; i < asset->getEntityCount(); i++) {
|
||||
auto entity = entities[i];
|
||||
_scene->remove(entity);
|
||||
}
|
||||
}
|
||||
_scene->remove(entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetManager::reveal(EntityId entityId, const char *meshName)
|
||||
bool SceneManager::reveal(EntityId entityId, const char *meshName)
|
||||
{
|
||||
auto asset = getAssetByEntityId(entityId);
|
||||
if (!asset)
|
||||
@@ -292,19 +303,30 @@ namespace polyvox
|
||||
return false;
|
||||
}
|
||||
|
||||
auto entity = findEntityByName(asset, meshName);
|
||||
utils::Entity entity;
|
||||
|
||||
|
||||
if (entity.isNull())
|
||||
{
|
||||
Log("Mesh %s could not be found", meshName);
|
||||
return false;
|
||||
if(meshName) {
|
||||
entity = findEntityByName(asset, meshName);
|
||||
if (entity.isNull())
|
||||
{
|
||||
Log("Failed to reveal entity; specified mesh name does not exist under the target entity, or the target entity itself is no longer valid.");
|
||||
return false;
|
||||
}
|
||||
_scene->addEntity(entity);
|
||||
} else {
|
||||
Log("Revealing all child entities");
|
||||
auto* entities = asset->getEntities();
|
||||
for(int i =0; i < asset->getEntityCount(); i++) {
|
||||
auto entity = entities[i];
|
||||
_scene->addEntity(entity);
|
||||
}
|
||||
}
|
||||
_scene->addEntity(entity);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetManager::destroyAll()
|
||||
void SceneManager::destroyAll()
|
||||
{
|
||||
for (auto &asset : _assets)
|
||||
{
|
||||
@@ -317,7 +339,7 @@ namespace polyvox
|
||||
_assets.clear();
|
||||
}
|
||||
|
||||
FilamentAsset *AssetManager::getAssetByEntityId(EntityId entityId)
|
||||
FilamentAsset *SceneManager::getAssetByEntityId(EntityId entityId)
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -327,7 +349,7 @@ namespace polyvox
|
||||
return _assets[pos->second].asset;
|
||||
}
|
||||
|
||||
void AssetManager::updateAnimations()
|
||||
void SceneManager::updateAnimations()
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
@@ -459,7 +481,7 @@ namespace polyvox
|
||||
// TODO - we really don't want to be looking up the bone index/entity by name every single frame
|
||||
// - could use findChildEntityByName
|
||||
// - or is it better to add an option for "streaming" mode where we can just return a reference to a mat4 and then update the values directly?
|
||||
bool AssetManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
|
||||
bool SceneManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
@@ -545,7 +567,7 @@ namespace polyvox
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetManager::remove(EntityId entityId)
|
||||
void SceneManager::remove(EntityId entityId)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
@@ -567,13 +589,38 @@ namespace polyvox
|
||||
|
||||
_entityIdLookup.erase(entityId);
|
||||
|
||||
auto entityCount = sceneAsset.asset->getEntityCount();
|
||||
const auto* entities = sceneAsset.asset->getEntities();
|
||||
|
||||
_scene->removeEntities(sceneAsset.asset->getEntities(),
|
||||
sceneAsset.asset->getEntityCount());
|
||||
auto entity = Entity::import(entityId);
|
||||
|
||||
if(_collisionComponentManager->hasComponent(entity)) {
|
||||
_collisionComponentManager->removeComponent(entity);
|
||||
}
|
||||
|
||||
for(int i = 0; i < entityCount; i++) {
|
||||
auto entity = entities[i];
|
||||
if(_collisionComponentManager->hasComponent(entity)) {
|
||||
_collisionComponentManager->removeComponent(entity);
|
||||
}
|
||||
}
|
||||
auto root = sceneAsset.asset->getRoot();
|
||||
if(_collisionComponentManager->hasComponent(root)) {
|
||||
_collisionComponentManager->removeComponent(root);
|
||||
}
|
||||
_nonTransformableCollidableEntities.erase(std::remove_if(_nonTransformableCollidableEntities.begin(), _nonTransformableCollidableEntities.end(),
|
||||
[=](EntityId entityId2)
|
||||
{ return entityId == entityId2; }),
|
||||
_nonTransformableCollidableEntities.end());
|
||||
|
||||
_scene->removeEntities(entities, entityCount);
|
||||
|
||||
auto lightCount =sceneAsset.asset->getLightEntityCount();
|
||||
if(lightCount > 0) { _scene->removeEntities(sceneAsset.asset->getLightEntities(),
|
||||
if(lightCount > 0) {
|
||||
_scene->removeEntities(sceneAsset.asset->getLightEntities(),
|
||||
sceneAsset.asset->getLightEntityCount());
|
||||
}
|
||||
_scene->remove(entity);
|
||||
|
||||
_assetLoader->destroyAsset(sceneAsset.asset);
|
||||
|
||||
@@ -582,14 +629,14 @@ namespace polyvox
|
||||
_engine->destroy(sceneAsset.texture);
|
||||
}
|
||||
EntityManager &em = EntityManager::get();
|
||||
em.destroy(Entity::import(entityId));
|
||||
em.destroy(entity);
|
||||
_assets.erase(std::remove_if(_assets.begin(), _assets.end(),
|
||||
[=](SceneAsset &asset)
|
||||
{ return asset.asset == sceneAsset.asset; }),
|
||||
_assets.end());
|
||||
}
|
||||
|
||||
void AssetManager::setMorphTargetWeights(EntityId entityId, const char *const entityName, const float *const weights, const int count)
|
||||
void SceneManager::setMorphTargetWeights(EntityId entityId, const char *const entityName, const float *const weights, const int count)
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -622,7 +669,7 @@ namespace polyvox
|
||||
count);
|
||||
}
|
||||
|
||||
utils::Entity AssetManager::findChildEntityByName(EntityId entityId, const char *entityName) {
|
||||
utils::Entity SceneManager::findChildEntityByName(EntityId entityId, const char *entityName) {
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
@@ -644,7 +691,7 @@ namespace polyvox
|
||||
}
|
||||
|
||||
|
||||
utils::Entity AssetManager::findEntityByName(SceneAsset asset, const char *entityName)
|
||||
utils::Entity SceneManager::findEntityByName(SceneAsset asset, const char *entityName)
|
||||
{
|
||||
utils::Entity entity;
|
||||
for (size_t i = 0, c = asset.asset->getEntityCount(); i != c; ++i)
|
||||
@@ -668,7 +715,7 @@ namespace polyvox
|
||||
return entity;
|
||||
}
|
||||
|
||||
bool AssetManager::setMorphAnimationBuffer(
|
||||
bool SceneManager::setMorphAnimationBuffer(
|
||||
EntityId entityId,
|
||||
const char *entityName,
|
||||
const float *const morphData,
|
||||
@@ -718,7 +765,7 @@ namespace polyvox
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetManager::setMaterialColor(EntityId entityId, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
|
||||
bool SceneManager::setMaterialColor(EntityId entityId, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
|
||||
{
|
||||
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
@@ -753,7 +800,7 @@ namespace polyvox
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetManager::resetBones(EntityId entityId) {
|
||||
void SceneManager::resetBones(EntityId entityId) {
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
@@ -784,7 +831,7 @@ namespace polyvox
|
||||
|
||||
}
|
||||
|
||||
bool AssetManager::addBoneAnimation(EntityId entityId,
|
||||
bool SceneManager::addBoneAnimation(EntityId entityId,
|
||||
const float *const frameData,
|
||||
int numFrames,
|
||||
const char *const boneName,
|
||||
@@ -846,10 +893,7 @@ namespace polyvox
|
||||
math::quatf brot;
|
||||
math::float3 bscale;
|
||||
decomposeMatrix(bindMatrix, &btrans, &brot, &bscale);
|
||||
// Log("Bind matrix for bone %s is \n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n", boneName, bindMatrix[0][0],bindMatrix[1][0],bindMatrix[2][0],bindMatrix[3][0],
|
||||
// bindMatrix[0][1],bindMatrix[1][1],bindMatrix[2][1],bindMatrix[3][1],
|
||||
// bindMatrix[0][2],bindMatrix[1][2],bindMatrix[2][2],bindMatrix[3][2],
|
||||
// bindMatrix[0][3],bindMatrix[1][3],bindMatrix[2][3],bindMatrix[3][3]);
|
||||
|
||||
for(int i = 0; i < numFrames; i++) {
|
||||
math::mat4f frame(
|
||||
frameData[i*16],
|
||||
@@ -906,7 +950,7 @@ namespace polyvox
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
|
||||
void SceneManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
@@ -963,7 +1007,7 @@ namespace polyvox
|
||||
|
||||
}
|
||||
|
||||
void AssetManager::stopAnimation(EntityId entityId, int index)
|
||||
void SceneManager::stopAnimation(EntityId entityId, int index)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
@@ -982,7 +1026,7 @@ namespace polyvox
|
||||
asset.gltfAnimations.end());
|
||||
}
|
||||
|
||||
void AssetManager::loadTexture(EntityId entity, const char *resourcePath, int renderableIndex)
|
||||
void SceneManager::loadTexture(EntityId entity, const char *resourcePath, int renderableIndex)
|
||||
{
|
||||
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
@@ -1056,7 +1100,7 @@ namespace polyvox
|
||||
_resourceLoaderWrapper->free(imageResource);
|
||||
}
|
||||
|
||||
void AssetManager::setAnimationFrame(EntityId entity, int animationIndex, int animationFrame)
|
||||
void SceneManager::setAnimationFrame(EntityId entity, int animationIndex, int animationFrame)
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -1070,7 +1114,7 @@ namespace polyvox
|
||||
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
|
||||
}
|
||||
|
||||
float AssetManager::getAnimationDuration(EntityId entity, int animationIndex)
|
||||
float SceneManager::getAnimationDuration(EntityId entity, int animationIndex)
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
|
||||
@@ -1086,7 +1130,7 @@ namespace polyvox
|
||||
return asset.asset->getInstance()->getAnimator()->getAnimationDuration(animationIndex);
|
||||
}
|
||||
|
||||
unique_ptr<vector<string>> AssetManager::getAnimationNames(EntityId entity)
|
||||
unique_ptr<vector<string>> SceneManager::getAnimationNames(EntityId entity)
|
||||
{
|
||||
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
@@ -1110,7 +1154,7 @@ namespace polyvox
|
||||
return names;
|
||||
}
|
||||
|
||||
unique_ptr<vector<string>> AssetManager::getMorphTargetNames(EntityId entity, const char *meshName)
|
||||
unique_ptr<vector<string>> SceneManager::getMorphTargetNames(EntityId entity, const char *meshName)
|
||||
{
|
||||
|
||||
unique_ptr<vector<string>> names = make_unique<vector<string>>();
|
||||
@@ -1145,7 +1189,7 @@ namespace polyvox
|
||||
return names;
|
||||
}
|
||||
|
||||
void AssetManager::transformToUnitCube(EntityId entity)
|
||||
void SceneManager::transformToUnitCube(EntityId entity)
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -1166,7 +1210,8 @@ namespace polyvox
|
||||
tm.setTransform(tm.getInstance(inst->getRoot()), transform);
|
||||
}
|
||||
|
||||
void AssetManager::setParent(EntityId childEntityId, EntityId parentEntityId) {
|
||||
void SceneManager::setParent(EntityId childEntityId, EntityId parentEntityId) {
|
||||
Log("Parenting child %d to %d", childEntityId, parentEntityId);
|
||||
auto& tm = _engine->getTransformManager();
|
||||
const auto child = Entity::import(childEntityId);
|
||||
const auto parent = Entity::import(parentEntityId);
|
||||
@@ -1178,7 +1223,7 @@ namespace polyvox
|
||||
|
||||
}
|
||||
|
||||
void AssetManager::addCollisionComponent(EntityId entityId, void(*onCollisionCallback)(EntityId entityId), bool affectsCollidingTransform) {
|
||||
void SceneManager::addCollisionComponent(EntityId entityId, void(*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsTransform) {
|
||||
std::lock_guard lock(_mutex);
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -1191,11 +1236,72 @@ namespace polyvox
|
||||
auto collisionInstance = _collisionComponentManager->addComponent(asset.asset->getRoot());
|
||||
_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance()->getBoundingBox();
|
||||
_collisionComponentManager->elementAt<1>(collisionInstance) = onCollisionCallback;
|
||||
_collisionComponentManager->elementAt<2>(collisionInstance) = affectsCollidingTransform;
|
||||
_collisionComponentManager->elementAt<2>(collisionInstance) = affectsTransform;
|
||||
|
||||
}
|
||||
|
||||
void AssetManager::updateTransforms() {
|
||||
void SceneManager::markNonTransformableCollidable(EntityId entityId) {
|
||||
// Log("Marking entity %d as non-transforming collidable", entityId);
|
||||
std::lock_guard lock(_mutex);
|
||||
for(auto& existing : _nonTransformableCollidableEntities) {
|
||||
if(existing == entityId) {
|
||||
Log("Collision already exists");
|
||||
return;
|
||||
}
|
||||
}
|
||||
_nonTransformableCollidableEntities.push_back(entityId);
|
||||
Log("Mark complete.");
|
||||
}
|
||||
void SceneManager::unmarkNonTransformableCollidable(EntityId entityId) {
|
||||
// Log("Removing non-transformable collidable from entity %d", entityId);
|
||||
|
||||
std::lock_guard lock(_mutex);
|
||||
auto begin = _nonTransformableCollidableEntities.begin();
|
||||
auto end = _nonTransformableCollidableEntities.end();
|
||||
auto removed = std::remove_if(begin, end, [=](EntityId id) { return id == entityId; });
|
||||
_nonTransformableCollidableEntities.erase(removed);
|
||||
}
|
||||
|
||||
void SceneManager::checkNonTransformableCollisions() {
|
||||
// Log("checkNonTransformableCollisions %d ", _nonTransformableCollidableEntities.size());
|
||||
std::lock_guard lock(_mutex);
|
||||
const auto& tm = _engine->getTransformManager();
|
||||
for(const auto& entityId : _nonTransformableCollidableEntities) {
|
||||
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
if (pos == _entityIdLookup.end())
|
||||
{
|
||||
Log("ERROR: asset not found for entity.");
|
||||
continue;
|
||||
}
|
||||
auto &asset = _assets[pos->second];
|
||||
auto root = asset.asset->getRoot();
|
||||
auto rootId = Entity::smuggle(root);
|
||||
|
||||
auto transformInstance = tm.getInstance(root);
|
||||
|
||||
if(!transformInstance.isValid()) {
|
||||
Log("Invalid transform, skipping.");
|
||||
continue;
|
||||
}
|
||||
auto parent = tm.getParent(transformInstance);
|
||||
|
||||
if(!parent.isNull()) {
|
||||
transformInstance = tm.getInstance(parent);
|
||||
}
|
||||
auto transform = tm.getTransform(transformInstance);
|
||||
auto worldTransform = tm.getWorldTransform(transformInstance);
|
||||
|
||||
Log("Entity id %d, Local Transform : %f %f %f World transform %f %f %f", rootId, transform[3][0],transform[3][1],transform[3][2], worldTransform[0], worldTransform[1], worldTransform[2]);
|
||||
auto boundingBox = asset.asset->getInstance()->getBoundingBox();
|
||||
auto worldBoundingBox = boundingBox.transform(worldTransform);
|
||||
Log("Checking bounding box at center %f %f %f (world transformed centger %f %f %f)", boundingBox.center().x,boundingBox.center().y, boundingBox.center().z, worldBoundingBox.center().x, worldBoundingBox.center().y, worldBoundingBox.center().z);
|
||||
_collisionComponentManager->collides(entityId, worldBoundingBox);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SceneManager::updateTransforms() {
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
auto &tm = _engine->getTransformManager();
|
||||
@@ -1243,7 +1349,7 @@ namespace polyvox
|
||||
auto bb = asset.asset->getBoundingBox();
|
||||
auto transformedBB = bb.transform(transform);
|
||||
|
||||
auto collisionAxes = _collisionComponentManager->collides(transformedBB);
|
||||
auto collisionAxes = _collisionComponentManager->collides(entityId, transformedBB);
|
||||
|
||||
if(collisionAxes.size() == 1) {
|
||||
auto globalAxis = collisionAxes[0];
|
||||
@@ -1261,21 +1367,29 @@ namespace polyvox
|
||||
_transformUpdates.clear();
|
||||
}
|
||||
|
||||
void AssetManager::setScale(EntityId entity, float newScale)
|
||||
void SceneManager::setScale(EntityId entityId, float newScale)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
const auto &pos = _transformUpdates.find(entity);
|
||||
if (pos == _transformUpdates.end())
|
||||
{
|
||||
_transformUpdates[entity] = make_tuple(math::float3(), true, math::quatf(1.0f), true, newScale);
|
||||
}
|
||||
auto curr = _transformUpdates[entity];
|
||||
auto& scale = get<4>(curr);
|
||||
scale = newScale;
|
||||
_transformUpdates[entity] = curr;
|
||||
|
||||
auto entity = Entity::import(entityId);
|
||||
if(entity.isNull()) {
|
||||
Log("Failed to find entity under ID %d", entityId);
|
||||
return;
|
||||
}
|
||||
auto &tm = _engine->getTransformManager();
|
||||
|
||||
auto transformInstance = tm.getInstance(entity);
|
||||
auto transform = tm.getTransform(transformInstance);
|
||||
math::float3 translation;
|
||||
math::quatf rotation;
|
||||
math::float3 scale;
|
||||
|
||||
decomposeMatrix(transform, &translation, &rotation, &scale);
|
||||
auto newTransform = composeMatrix(translation, rotation, newScale);
|
||||
tm.setTransform(transformInstance, newTransform);
|
||||
}
|
||||
|
||||
void AssetManager::setPosition(EntityId entityId, float x, float y, float z)
|
||||
void SceneManager::setPosition(EntityId entityId, float x, float y, float z)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
@@ -1298,7 +1412,7 @@ namespace polyvox
|
||||
tm.setTransform(transformInstance, newTransform);
|
||||
}
|
||||
|
||||
void AssetManager::setRotation(EntityId entityId, float rads, float x, float y, float z, float w)
|
||||
void SceneManager::setRotation(EntityId entityId, float rads, float x, float y, float z, float w)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
@@ -1321,13 +1435,10 @@ namespace polyvox
|
||||
tm.setTransform(transformInstance, newTransform);
|
||||
}
|
||||
|
||||
void AssetManager::queuePositionUpdate(EntityId entity, float x, float y, float z, bool relative)
|
||||
void SceneManager::queuePositionUpdate(EntityId entity, float x, float y, float z, bool relative)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
if(!relative) {
|
||||
|
||||
}
|
||||
const auto &pos = _transformUpdates.find(entity);
|
||||
if (pos == _transformUpdates.end())
|
||||
{
|
||||
@@ -1344,7 +1455,7 @@ namespace polyvox
|
||||
_transformUpdates[entity] = curr;
|
||||
}
|
||||
|
||||
void AssetManager::queueRotationUpdate(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
|
||||
void SceneManager::queueRotationUpdate(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
const auto &pos = _transformUpdates.find(entity);
|
||||
@@ -1363,7 +1474,7 @@ namespace polyvox
|
||||
_transformUpdates[entity] = curr;
|
||||
}
|
||||
|
||||
const utils::Entity *AssetManager::getCameraEntities(EntityId entity)
|
||||
const utils::Entity *SceneManager::getCameraEntities(EntityId entity)
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -1375,7 +1486,7 @@ namespace polyvox
|
||||
return asset.asset->getCameraEntities();
|
||||
}
|
||||
|
||||
size_t AssetManager::getCameraEntityCount(EntityId entity)
|
||||
size_t SceneManager::getCameraEntityCount(EntityId entity)
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -1387,7 +1498,7 @@ namespace polyvox
|
||||
return asset.asset->getCameraEntityCount();
|
||||
}
|
||||
|
||||
const utils::Entity *AssetManager::getLightEntities(EntityId entity) const noexcept
|
||||
const utils::Entity *SceneManager::getLightEntities(EntityId entity) const noexcept
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -1399,7 +1510,7 @@ namespace polyvox
|
||||
return asset.asset->getLightEntities();
|
||||
}
|
||||
|
||||
size_t AssetManager::getLightEntityCount(EntityId entity) const noexcept
|
||||
size_t SceneManager::getLightEntityCount(EntityId entity) const noexcept
|
||||
{
|
||||
const auto &pos = _entityIdLookup.find(entity);
|
||||
if (pos == _entityIdLookup.end())
|
||||
@@ -1411,7 +1522,7 @@ namespace polyvox
|
||||
return asset.asset->getLightEntityCount();
|
||||
}
|
||||
|
||||
const char *AssetManager::getNameForEntity(EntityId entityId)
|
||||
const char *SceneManager::getNameForEntity(EntityId entityId)
|
||||
{
|
||||
const auto &entity = Entity::import(entityId);
|
||||
auto nameInstance = _ncm->getInstance(entity);
|
||||
@@ -1423,7 +1534,7 @@ namespace polyvox
|
||||
return _ncm->getName(nameInstance);
|
||||
}
|
||||
|
||||
int AssetManager::getEntityCount(EntityId entityId, bool renderableOnly) {
|
||||
int SceneManager::getEntityCount(EntityId entityId, bool renderableOnly) {
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
if (pos == _entityIdLookup.end())
|
||||
{
|
||||
@@ -1445,7 +1556,7 @@ namespace polyvox
|
||||
return asset.asset->getEntityCount();
|
||||
}
|
||||
|
||||
const char* AssetManager::getEntityNameAt(EntityId entityId, int index, bool renderableOnly) {
|
||||
const char* SceneManager::getEntityNameAt(EntityId entityId, int index, bool renderableOnly) {
|
||||
const auto &pos = _entityIdLookup.find(entityId);
|
||||
if (pos == _entityIdLookup.end())
|
||||
{
|
||||
@@ -326,6 +326,15 @@ abstract class FilamentController {
|
||||
bool replaceActive = true,
|
||||
double crossfade = 0.0});
|
||||
|
||||
///
|
||||
/// Schedules the glTF animation at [index] in [entity] to start playing on the next frame.
|
||||
///
|
||||
Future playAnimationByName(FilamentEntity entity, String name,
|
||||
{bool loop = false,
|
||||
bool reverse = false,
|
||||
bool replaceActive = true,
|
||||
double crossfade = 0.0});
|
||||
|
||||
Future setAnimationFrame(
|
||||
FilamentEntity entity, int index, int animationFrame);
|
||||
Future stopAnimation(FilamentEntity entity, int animationIndex);
|
||||
@@ -335,6 +344,16 @@ abstract class FilamentController {
|
||||
///
|
||||
Future setCamera(FilamentEntity entity, String? name);
|
||||
|
||||
///
|
||||
/// Sets the current scene camera to the main camera (which is always available and added to every scene by default).
|
||||
///
|
||||
Future setMainCamera();
|
||||
|
||||
///
|
||||
/// Sets the current scene camera to the glTF camera under [name] in [entity].
|
||||
///
|
||||
Future setCameraFov(double degrees);
|
||||
|
||||
///
|
||||
/// Sets the tone mapping (requires postprocessing).
|
||||
///
|
||||
@@ -491,6 +510,11 @@ abstract class FilamentController {
|
||||
///
|
||||
Future setPostProcessing(bool enabled);
|
||||
|
||||
///
|
||||
/// Set antialiasing options.
|
||||
///
|
||||
Future setAntiAliasing(bool msaa, bool fxaa, bool taa);
|
||||
|
||||
///
|
||||
/// Sets the rotation for [entity] to the specified quaternion.
|
||||
///
|
||||
@@ -502,9 +526,10 @@ abstract class FilamentController {
|
||||
Future reveal(FilamentEntity entity, String meshName);
|
||||
|
||||
///
|
||||
/// Hide the node [meshName] under [entity]. The node is still loaded, but is no longer being rendered into the scene. Call [reveal] to re-commence rendering.
|
||||
/// If [meshName] is provided, hide the node [meshName] under [entity], otherwise hide the root node for [entity].
|
||||
/// The entity still exists in memory, but is no longer being rendered into the scene. Call [reveal] to re-commence rendering.
|
||||
///
|
||||
Future hide(FilamentEntity entity, String meshName);
|
||||
Future hide(FilamentEntity entity, String? meshName);
|
||||
|
||||
///
|
||||
/// Used to select the entity in the scene at the given viewport coordinates.
|
||||
@@ -559,14 +584,26 @@ abstract class FilamentController {
|
||||
{double? translationSpeed, String? forwardAnimation});
|
||||
|
||||
///
|
||||
/// Make [collidableEntity] collidable.
|
||||
/// At the moment, this is only relevant when controlling a different entity's transform.
|
||||
/// If there is a collision between the controlled entity and [collidableEntity], the transform will not be updated.
|
||||
/// Makes [collidableEntity] collidable with
|
||||
/// (a) any entity whose transform is being controlled (via [control]) or
|
||||
/// (b) any entity that has been marked as non-transformable but collidable (via [markNonTransformableCollidable])
|
||||
/// These are differentiated because a collision will affect the transform for controlled entities
|
||||
/// (e.g. if a controlled entity collides with a wall, we ignore the control update to the transform so it doesn't go through the wall)
|
||||
///
|
||||
Future addCollisionComponent(FilamentEntity collidableEntity,
|
||||
{void Function(int entityId)? callback,
|
||||
{void Function(int entityId1, int entityId2)? callback,
|
||||
bool affectsCollingTransform = false});
|
||||
|
||||
///
|
||||
/// Make [entity] collidable, without affecting its transform.
|
||||
///
|
||||
Future markNonTransformableCollidable(FilamentEntity entity);
|
||||
|
||||
///
|
||||
/// Make [entity] no longer collidable.
|
||||
///
|
||||
Future unmarkNonTransformableCollidable(FilamentEntity entity);
|
||||
|
||||
///
|
||||
/// Creates a (renderable) entity with the specified geometry and adds to the scene.
|
||||
///
|
||||
|
||||
@@ -36,7 +36,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
double _pixelRatio = 1.0;
|
||||
|
||||
late Pointer<Void>? _assetManager;
|
||||
late Pointer<Void>? _sceneManager;
|
||||
|
||||
Pointer<Void>? _viewer;
|
||||
|
||||
@@ -169,7 +169,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
_viewer = null;
|
||||
|
||||
_assetManager = null;
|
||||
_sceneManager = null;
|
||||
destroy_filament_viewer_ffi(viewer!);
|
||||
hasViewer.value = false;
|
||||
}
|
||||
@@ -250,7 +250,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("Failed to create viewer. Check logs for details");
|
||||
}
|
||||
|
||||
_assetManager = get_asset_manager(_viewer!);
|
||||
_sceneManager = get_scene_manager(_viewer!);
|
||||
|
||||
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
|
||||
_rect.value!.width.toInt(), _rect.value!.height.toInt());
|
||||
@@ -387,8 +387,6 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("Failed to create viewer. Check logs for details");
|
||||
}
|
||||
|
||||
_assetManager = get_asset_manager(_viewer!);
|
||||
|
||||
if (!_usesBackingWindow) {
|
||||
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
|
||||
_rect.value!.width.toInt(), _rect.value!.height.toInt());
|
||||
@@ -556,7 +554,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("Not yet implemented");
|
||||
}
|
||||
final pathPtr = path.toNativeUtf8().cast<Char>();
|
||||
var entity = load_glb_ffi(_assetManager!, pathPtr, unlit);
|
||||
var entity = load_glb_ffi(_sceneManager!, pathPtr, unlit);
|
||||
allocator.free(pathPtr);
|
||||
if (entity == _FILAMENT_ASSET_ERROR) {
|
||||
throw Exception("An error occurred loading the asset at $path");
|
||||
@@ -580,7 +578,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
final relativeResourcePathPtr =
|
||||
relativeResourcePath.toNativeUtf8().cast<Char>();
|
||||
var entity =
|
||||
load_gltf_ffi(_assetManager!, pathPtr, relativeResourcePathPtr);
|
||||
load_gltf_ffi(_sceneManager!, pathPtr, relativeResourcePathPtr);
|
||||
allocator.free(pathPtr);
|
||||
allocator.free(relativeResourcePathPtr);
|
||||
if (entity == _FILAMENT_ASSET_ERROR) {
|
||||
@@ -652,7 +650,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
}
|
||||
var meshNamePtr = meshName.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
set_morph_target_weights_ffi(
|
||||
_assetManager!, entity, meshNamePtr, weightsPtr, weights.length);
|
||||
_sceneManager!, entity, meshNamePtr, weightsPtr, weights.length);
|
||||
allocator.free(weightsPtr);
|
||||
allocator.free(meshNamePtr);
|
||||
}
|
||||
@@ -666,10 +664,10 @@ class FilamentControllerFFI extends FilamentController {
|
||||
var names = <String>[];
|
||||
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
|
||||
var count =
|
||||
get_morph_target_name_count_ffi(_assetManager!, entity, meshNamePtr);
|
||||
get_morph_target_name_count_ffi(_sceneManager!, entity, meshNamePtr);
|
||||
var outPtr = allocator<Char>(255);
|
||||
for (int i = 0; i < count; i++) {
|
||||
get_morph_target_name(_assetManager!, entity, meshNamePtr, outPtr, i);
|
||||
get_morph_target_name(_sceneManager!, entity, meshNamePtr, outPtr, i);
|
||||
names.add(outPtr.cast<Utf8>().toDartString());
|
||||
}
|
||||
allocator.free(outPtr);
|
||||
@@ -682,11 +680,11 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
var animationCount = get_animation_count(_assetManager!, entity);
|
||||
var animationCount = get_animation_count(_sceneManager!, entity);
|
||||
var names = <String>[];
|
||||
var outPtr = allocator<Char>(255);
|
||||
for (int i = 0; i < animationCount; i++) {
|
||||
get_animation_name_ffi(_assetManager!, entity, outPtr, i);
|
||||
get_animation_name_ffi(_sceneManager!, entity, outPtr, i);
|
||||
names.add(outPtr.cast<Utf8>().toDartString());
|
||||
}
|
||||
|
||||
@@ -700,7 +698,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
var duration =
|
||||
get_animation_duration(_assetManager!, entity, animationIndex);
|
||||
get_animation_duration(_sceneManager!, entity, animationIndex);
|
||||
|
||||
return duration;
|
||||
}
|
||||
@@ -740,7 +738,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
meshName.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
|
||||
set_morph_animation(
|
||||
_assetManager!,
|
||||
_sceneManager!,
|
||||
entity,
|
||||
meshNamePtr,
|
||||
dataPtr,
|
||||
@@ -789,7 +787,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
}
|
||||
|
||||
add_bone_animation_ffi(
|
||||
_assetManager!,
|
||||
_sceneManager!,
|
||||
entity,
|
||||
data,
|
||||
numFrames,
|
||||
@@ -813,7 +811,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == nullptr) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
reset_to_rest_pose_ffi(_assetManager!, entity);
|
||||
reset_to_rest_pose_ffi(_sceneManager!, entity);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -873,7 +871,21 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
play_animation_ffi(
|
||||
_assetManager!, entity, index, loop, reverse, replaceActive, crossfade);
|
||||
_sceneManager!, entity, index, loop, reverse, replaceActive, crossfade);
|
||||
}
|
||||
|
||||
@override
|
||||
Future playAnimationByName(FilamentEntity entity, String name,
|
||||
{bool loop = false,
|
||||
bool reverse = false,
|
||||
bool replaceActive = true,
|
||||
double crossfade = 0.0}) async {
|
||||
var animations = await getAnimationNames(entity);
|
||||
await playAnimation(entity, animations.indexOf(name),
|
||||
loop: loop,
|
||||
reverse: reverse,
|
||||
replaceActive: replaceActive,
|
||||
crossfade: crossfade);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -882,7 +894,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
set_animation_frame(_assetManager!, entity, index, animationFrame);
|
||||
set_animation_frame(_sceneManager!, entity, index, animationFrame);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -890,7 +902,12 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
stop_animation(_assetManager!, entity, animationIndex);
|
||||
stop_animation(_sceneManager!, entity, animationIndex);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setMainCamera() async {
|
||||
set_main_camera(_viewer!);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -924,6 +941,11 @@ class FilamentControllerFFI extends FilamentController {
|
||||
set_post_processing_ffi(_viewer!, enabled);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setAntiAliasing(bool msaa, bool fxaa, bool taa) async {
|
||||
set_antialiasing(_viewer!, msaa, fxaa, taa);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setBloom(double bloom) async {
|
||||
if (_viewer == null) {
|
||||
@@ -940,6 +962,11 @@ class FilamentControllerFFI extends FilamentController {
|
||||
set_camera_focal_length(_viewer!, focalLength);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraFov(double degrees) async {
|
||||
set_camera_fov(_viewer!, degrees, _rect.value!.width / _rect.value!.height);
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraCulling(double near, double far) async {
|
||||
if (_viewer == null) {
|
||||
@@ -1029,7 +1056,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
}
|
||||
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
|
||||
var result = set_material_color(
|
||||
_assetManager!,
|
||||
_sceneManager!,
|
||||
entity,
|
||||
meshNamePtr,
|
||||
materialIndex,
|
||||
@@ -1048,7 +1075,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
transform_to_unit_cube(_assetManager!, entity);
|
||||
transform_to_unit_cube(_sceneManager!, entity);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -1058,7 +1085,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
|
||||
set_position(_assetManager!, entity, x, y, z);
|
||||
set_position(_sceneManager!, entity, x, y, z);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -1077,7 +1104,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
set_rotation(_assetManager!, entity, rotation.radians, rotation.x,
|
||||
set_rotation(_sceneManager!, entity, rotation.radians, rotation.x,
|
||||
rotation.y, rotation.z, rotation.w);
|
||||
}
|
||||
|
||||
@@ -1086,7 +1113,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
set_scale(_assetManager!, entity, scale);
|
||||
set_scale(_sceneManager!, entity, scale);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -1097,7 +1124,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
|
||||
queue_position_update(_assetManager!, entity, x, y, z, relative);
|
||||
queue_position_update(_sceneManager!, entity, x, y, z, relative);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -1116,17 +1143,17 @@ class FilamentControllerFFI extends FilamentController {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
queue_rotation_update(_assetManager!, entity, rotation.radians, rotation.x,
|
||||
queue_rotation_update(_sceneManager!, entity, rotation.radians, rotation.x,
|
||||
rotation.y, rotation.z, rotation.w, relative);
|
||||
}
|
||||
|
||||
@override
|
||||
Future hide(FilamentEntity entity, String meshName) async {
|
||||
Future hide(FilamentEntity entity, String? meshName) async {
|
||||
if (_viewer == null) {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
final meshNamePtr = meshName.toNativeUtf8().cast<Char>();
|
||||
if (hide_mesh(_assetManager!, entity, meshNamePtr) != 1) {}
|
||||
final meshNamePtr = meshName?.toNativeUtf8().cast<Char>() ?? nullptr;
|
||||
if (hide_mesh(_sceneManager!, entity, meshNamePtr) != 1) {}
|
||||
allocator.free(meshNamePtr);
|
||||
}
|
||||
|
||||
@@ -1137,7 +1164,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
}
|
||||
|
||||
final meshNamePtr = meshName.toNativeUtf8().cast<Char>();
|
||||
final result = reveal_mesh(_assetManager!, entity, meshNamePtr) != 1;
|
||||
final result = reveal_mesh(_sceneManager!, entity, meshNamePtr) != 1;
|
||||
allocator.free(meshNamePtr);
|
||||
if (!result) {
|
||||
throw Exception("Failed to reveal mesh $meshName");
|
||||
@@ -1146,7 +1173,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
@override
|
||||
String? getNameForEntity(FilamentEntity entity) {
|
||||
final result = get_name_for_entity(_assetManager!, entity);
|
||||
final result = get_name_for_entity(_sceneManager!, entity);
|
||||
if (result == nullptr) {
|
||||
return null;
|
||||
}
|
||||
@@ -1316,7 +1343,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
var boneNamePtr = boneName.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
|
||||
var result = set_bone_transform_ffi(
|
||||
_assetManager!, entity, meshNamePtr, ptr, boneNamePtr);
|
||||
_sceneManager!, entity, meshNamePtr, ptr, boneNamePtr);
|
||||
|
||||
allocator.free(ptr);
|
||||
allocator.free(meshNamePtr);
|
||||
@@ -1333,7 +1360,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
childName.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
|
||||
var childEntity =
|
||||
find_child_entity_by_name(_assetManager!, parent, childNamePtr);
|
||||
find_child_entity_by_name(_sceneManager!, parent, childNamePtr);
|
||||
allocator.free(childNamePtr);
|
||||
if (childEntity == _FILAMENT_ASSET_ERROR) {
|
||||
throw Exception(
|
||||
@@ -1344,10 +1371,10 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
Future<List<String>> getMeshNames(FilamentEntity entity,
|
||||
{bool async = false}) async {
|
||||
var count = get_entity_count(_assetManager!, entity, true);
|
||||
var count = get_entity_count(_sceneManager!, entity, true);
|
||||
var names = <String>[];
|
||||
for (int i = 0; i < count; i++) {
|
||||
var name = get_entity_name_at(_assetManager!, entity, i, true);
|
||||
var name = get_entity_name_at(_sceneManager!, entity, i, true);
|
||||
if (name == nullptr) {
|
||||
throw Exception("Failed to find mesh at index $i");
|
||||
}
|
||||
@@ -1369,6 +1396,7 @@ class FilamentControllerFFI extends FilamentController {
|
||||
}
|
||||
|
||||
HardwareKeyboardListener? _keyboardListener;
|
||||
@override
|
||||
Future<EntityTransformController> control(FilamentEntity entity,
|
||||
{double? translationSpeed, String? forwardAnimation}) async {
|
||||
int? forwardAnimationIndex;
|
||||
@@ -1390,25 +1418,35 @@ class FilamentControllerFFI extends FilamentController {
|
||||
}
|
||||
|
||||
@override
|
||||
Future addCollisionComponent(FilamentEntity entity,
|
||||
{void Function(int entityId)? callback,
|
||||
Future addCollisionComponent(FilamentEntity collidableEntity,
|
||||
{void Function(int entityId1, int entityId2)? callback,
|
||||
bool affectsCollingTransform = false}) async {
|
||||
if (_assetManager == null) {
|
||||
throw Exception("AssetManager must be non-null");
|
||||
if (_sceneManager == null) {
|
||||
throw Exception("SceneManager must be non-null");
|
||||
}
|
||||
// ignore: sdk_version_since
|
||||
|
||||
if (callback != null) {
|
||||
var ptr =
|
||||
NativeCallable<Void Function(Int32 entityId)>.listener(callback);
|
||||
add_collision_component(
|
||||
_assetManager!, entity, ptr.nativeFunction, affectsCollingTransform);
|
||||
var ptr = NativeCallable<
|
||||
Void Function(Int32 entityId1, Int32 entityId2)>.listener(callback);
|
||||
add_collision_component(_sceneManager!, collidableEntity,
|
||||
ptr.nativeFunction, affectsCollingTransform);
|
||||
} else {
|
||||
add_collision_component(
|
||||
_assetManager!, entity, nullptr, affectsCollingTransform);
|
||||
_sceneManager!, collidableEntity, nullptr, affectsCollingTransform);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future markNonTransformableCollidable(FilamentEntity entity) async {
|
||||
mark_nontransformable_collidable(_sceneManager!, entity);
|
||||
}
|
||||
|
||||
@override
|
||||
Future unmarkNonTransformableCollidable(FilamentEntity entity) async {
|
||||
unmark_nontransformable_collidable(_sceneManager!, entity);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<FilamentEntity> createGeometry(
|
||||
List<double> vertices, List<int> indices, String? materialPath) async {
|
||||
@@ -1446,9 +1484,9 @@ class FilamentControllerFFI extends FilamentController {
|
||||
|
||||
@override
|
||||
Future setParent(FilamentEntity child, FilamentEntity parent) async {
|
||||
if (_assetManager == null) {
|
||||
if (_sceneManager == null) {
|
||||
throw Exception("Asset manager must be non-null");
|
||||
}
|
||||
set_parent(_assetManager!, child, parent);
|
||||
set_parent(_sceneManager!, child, parent);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user