rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
This commit is contained in:
137
ios/include/SceneManager.hpp
Normal file
137
ios/include/SceneManager.hpp
Normal file
@@ -0,0 +1,137 @@
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <filament/Scene.h>
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
|
||||
#include "SceneAsset.hpp"
|
||||
#include "ResourceBuffer.hpp"
|
||||
#include "components/StandardComponents.h"
|
||||
|
||||
typedef int32_t EntityId;
|
||||
|
||||
namespace polyvox
|
||||
{
|
||||
using namespace filament;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
class SceneManager
|
||||
{
|
||||
public:
|
||||
SceneManager(const ResourceLoaderWrapper *const loader,
|
||||
NameComponentManager *ncm,
|
||||
Engine *engine,
|
||||
Scene *scene,
|
||||
const char *uberArchivePath);
|
||||
~SceneManager();
|
||||
EntityId loadGltf(const char *uri, const char *relativeResourcePath);
|
||||
EntityId loadGlb(const char *uri, bool unlit);
|
||||
FilamentAsset *getAssetByEntityId(EntityId entityId);
|
||||
void remove(EntityId entity);
|
||||
void destroyAll();
|
||||
unique_ptr<vector<string>> getAnimationNames(EntityId entity);
|
||||
float getAnimationDuration(EntityId entity, int animationIndex);
|
||||
unique_ptr<vector<string>> getMorphTargetNames(EntityId entity, const char *meshName);
|
||||
void transformToUnitCube(EntityId e);
|
||||
inline void updateTransform(EntityId e);
|
||||
void setScale(EntityId e, float scale);
|
||||
void setPosition(EntityId e, float x, float y, float z);
|
||||
void setRotation(EntityId e, float rads, float x, float y, float z, float w);
|
||||
void queuePositionUpdate(EntityId e, float x, float y, float z, bool relative);
|
||||
void queueRotationUpdate(EntityId e, float rads, float x, float y, float z, float w, bool relative);
|
||||
const utils::Entity *getCameraEntities(EntityId e);
|
||||
size_t getCameraEntityCount(EntityId e);
|
||||
const utils::Entity *getLightEntities(EntityId e) const noexcept;
|
||||
size_t getLightEntityCount(EntityId e) const noexcept;
|
||||
void updateAnimations();
|
||||
void updateTransforms();
|
||||
bool setMaterialColor(EntityId e, const char *meshName, int materialInstance, const float r, const float g, const float b, const float a);
|
||||
|
||||
bool setMorphAnimationBuffer(
|
||||
EntityId entityId,
|
||||
const char *entityName,
|
||||
const float *const morphData,
|
||||
const int *const morphIndices,
|
||||
int numMorphTargets,
|
||||
int numFrames,
|
||||
float frameLengthInMs);
|
||||
|
||||
void setMorphTargetWeights(EntityId entityId, const char *const entityName, const float *const weights, int count);
|
||||
|
||||
/// @brief Set the local transform for the bone at boneIndex/skinIndex in the given entity.
|
||||
/// @param entityId the parent entity
|
||||
/// @param entityName the name of the mesh under entityId for which the bone will be set.
|
||||
/// @param skinIndex the index of the joint skin. Currently only 0 is supported.
|
||||
/// @param boneName the name of the bone
|
||||
/// @param transform the 4x4 matrix representing the local transform for the bone
|
||||
/// @return true if the transform was successfully set, false otherwise
|
||||
bool setBoneTransform(EntityId entityId, const char *entityName, int skinIndex, const char* boneName, math::mat4f transform);
|
||||
|
||||
/// @brief Set frame data to animate the given bones/entities.
|
||||
/// @param entity the parent entity
|
||||
/// @param frameData frame data as quaternions
|
||||
/// @param numFrames the number of frames
|
||||
/// @param boneName the name of the bone to animate
|
||||
/// @param meshName an array of mesh names under [entity] that should be animated
|
||||
/// @param numMeshTargets the number of meshes under [meshName]
|
||||
/// @param frameLengthInMs the length of each frame in ms
|
||||
/// @return
|
||||
bool addBoneAnimation(
|
||||
EntityId entity,
|
||||
const float *const frameData,
|
||||
int numFrames,
|
||||
const char *const boneName,
|
||||
const char **const meshName,
|
||||
int numMeshTargets,
|
||||
float frameLengthInMs,
|
||||
bool isModelSpace);
|
||||
void resetBones(EntityId entityId);
|
||||
void playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade = 0.3f);
|
||||
void stopAnimation(EntityId e, int index);
|
||||
void setMorphTargetWeights(const char *const entityName, float *weights, int count);
|
||||
void loadTexture(EntityId entity, const char *resourcePath, int renderableIndex);
|
||||
void setAnimationFrame(EntityId entity, int animationIndex, int animationFrame);
|
||||
bool hide(EntityId entity, const char *meshName);
|
||||
bool reveal(EntityId entity, const char *meshName);
|
||||
const char *getNameForEntity(EntityId entityId);
|
||||
utils::Entity findChildEntityByName(
|
||||
EntityId entityId,
|
||||
const char *entityName);
|
||||
int getEntityCount(EntityId entity, bool renderableOnly);
|
||||
const char* getEntityNameAt(EntityId entity, int index, bool renderableOnly);
|
||||
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
|
||||
void removeCollisionComponent(EntityId entityId);
|
||||
void markNonTransformableCollidable(EntityId entity);
|
||||
void unmarkNonTransformableCollidable(EntityId entity);
|
||||
void checkNonTransformableCollisions();
|
||||
void setParent(EntityId child, EntityId parent);
|
||||
|
||||
private:
|
||||
AssetLoader *_assetLoader = nullptr;
|
||||
const ResourceLoaderWrapper *const _resourceLoaderWrapper;
|
||||
NameComponentManager *_ncm = nullptr;
|
||||
Engine *_engine;
|
||||
Scene *_scene;
|
||||
MaterialProvider *_ubershaderProvider = nullptr;
|
||||
gltfio::ResourceLoader *_gltfResourceLoader = nullptr;
|
||||
gltfio::TextureProvider *_stbDecoder = nullptr;
|
||||
gltfio::TextureProvider *_ktxDecoder = nullptr;
|
||||
std::mutex _mutex;
|
||||
|
||||
vector<SceneAsset> _assets;
|
||||
tsl::robin_map<EntityId, int> _entityIdLookup;
|
||||
tsl::robin_map<EntityId, std::tuple<math::float3,bool,math::quatf,bool,float>> _transformUpdates;
|
||||
std::vector<EntityId> _nonTransformableCollidableEntities;
|
||||
|
||||
CollisionComponentManager* _collisionComponentManager = nullptr;
|
||||
|
||||
utils::Entity findEntityByName(
|
||||
SceneAsset asset,
|
||||
const char *entityName);
|
||||
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user