rename AssetManager to SceneManager, add camera FOV/antialiasing methods, do symmetric AABB checking for collisions
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@@ -12,14 +12,14 @@
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namespace polyvox
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{
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typedef void(*CollisionCallback)(int32_t entityId) ;
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typedef void(*CollisionCallback)(int32_t entityId1, int32_t entityId2) ;
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class CollisionComponentManager : public utils::SingleInstanceComponentManager<filament::Aabb, CollisionCallback, bool> {
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const filament::TransformManager& _transformManager;
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public:
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CollisionComponentManager(const filament::TransformManager& transformManager) : _transformManager(transformManager) {}
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std::vector<filament::math::float3> collides(filament::Aabb sourceBox) {
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std::vector<filament::math::float3> collides(EntityId transformingEntityId, filament::Aabb sourceBox) {
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auto sourceCorners = sourceBox.getCorners();
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std::vector<filament::math::float3> collisionAxes;
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for(auto it = begin(); it < end(); it++) {
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@@ -27,52 +27,63 @@ class CollisionComponentManager : public utils::SingleInstanceComponentManager<f
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auto targetXformInstance = _transformManager.getInstance(entity);
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auto targetXform = _transformManager.getWorldTransform(targetXformInstance);
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auto targetBox = elementAt<0>(it).transform(targetXform);
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auto targetCorners = targetBox.getCorners();
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// Log("Checking collision for entity %d with aabb extent %f %f %f against source entity %d with aabb extent %f %f %f", entity, targetBox.extent().x, targetBox.extent().y, targetBox.extent().z, transformingEntityId, sourceBox.extent().x, sourceBox.extent().y, sourceBox.extent().z);
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bool collided = false;
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// iterate over every vertex in the source AABB
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// iterate over every vertex in the source/target AABB
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for(int i = 0; i < 8; i++) {
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// if the vertex has insersected with the target AABB
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auto intersecting = sourceCorners.vertices[i];
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auto min = targetBox.min;
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auto max = targetBox.max;
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// if the vertex has insersected with the target/source AABB
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if(targetBox.contains(sourceCorners.vertices[i]) < 0) {
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collided = true;
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auto affectsCollidingTransform = elementAt<2>(it);
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if(affectsCollidingTransform) {
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auto intersecting = sourceCorners.vertices[i];
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auto min = targetBox.min;
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auto max = targetBox.max;
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float xmin = min.x - intersecting.x;
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float ymin = min.y - intersecting.y;
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float zmin = min.z - intersecting.z;
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float xmax = intersecting.x - max.x;
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float ymax = intersecting.y - max.y;
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float zmax = intersecting.z - max.z;
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auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
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filament::math::float3 axis;
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if(maxD == xmin) {
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axis = {-1.0f,0.0f, 0.0f};
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} else if(maxD == ymin) {
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axis = {0.0f,-1.0f, 0.0f};
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} else if(maxD == zmin) {
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axis = {0.0f,0.0f, -1.0f};
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} else if(maxD == xmax) {
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axis = {1.0f,0.0f, 0.0f};
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} else if(maxD == ymax) {
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axis = {0.0f,1.0f, 0.0f};
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} else {
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axis = { 0.0f, 0.0f, 1.0f};
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}
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collisionAxes.push_back(axis);
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}
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break;
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// Log("targetBox %f %f %f contains source vertex %f %f %f", targetBox.extent().x, targetBox.extent().y, targetBox.extent().z, sourceCorners.vertices[i].x, sourceCorners.vertices[i].y, sourceCorners.vertices[i].z);
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} else if(sourceBox.contains(targetCorners.vertices[i]) < 0) {
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// Log("sourceBox %f %f %f contains target vertex %f %f %f", sourceBox.extent().x, sourceBox.extent().y, sourceBox.extent().z, targetCorners.vertices[i].x, targetCorners.vertices[i].y, targetCorners.vertices[i].z);
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collided = true;
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intersecting = targetCorners.vertices[i];
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min = sourceBox.min;
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max = sourceBox.max;
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} else {
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continue;
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}
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auto affectsTransform = elementAt<2>(it);
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if(affectsTransform) {
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float xmin = min.x - intersecting.x;
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float ymin = min.y - intersecting.y;
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float zmin = min.z - intersecting.z;
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float xmax = intersecting.x - max.x;
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float ymax = intersecting.y - max.y;
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float zmax = intersecting.z - max.z;
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auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
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filament::math::float3 axis;
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if(maxD == xmin) {
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axis = {-1.0f,0.0f, 0.0f};
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} else if(maxD == ymin) {
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axis = {0.0f,-1.0f, 0.0f};
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} else if(maxD == zmin) {
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axis = {0.0f,0.0f, -1.0f};
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} else if(maxD == xmax) {
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axis = {1.0f,0.0f, 0.0f};
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} else if(maxD == ymax) {
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axis = {0.0f,1.0f, 0.0f};
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} else {
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axis = { 0.0f, 0.0f, 1.0f};
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}
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collisionAxes.push_back(axis);
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}
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break;
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}
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if(collided) {
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auto callback = elementAt<1>(it);
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if(callback) {
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callback(utils::Entity::smuggle(entity));
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callback(utils::Entity::smuggle(entity), transformingEntityId);
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}
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}
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}
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