feat: pass through fragment coordinates for picking
This commit is contained in:
@@ -29,7 +29,7 @@ class FFIGizmo extends BaseGizmo {
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}
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void _onPickResult(DartEntityId entityId, int x, int y, Pointer<TView> view) {
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_callback?.call((entity: entityId, x: x, y: y));
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_callback?.call((entity: entityId, x: x, y: y, depth: 0, fragX: 0, fragY: 0, fragZ: 0));
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}
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///
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@@ -150,8 +150,15 @@ external void Viewer_setViewRenderable(
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ffi.Int,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(EntityId entityId, ffi.Int x, ffi.Int y,
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ffi.Pointer<TView> tView)>>)>(isLeaf: true)
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ffi.Void Function(
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EntityId entityId,
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ffi.Int x,
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ffi.Int y,
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ffi.Pointer<TView> tView,
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ffi.Float depth,
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ffi.Float fragX,
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ffi.Float fragY,
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ffi.Float fragZ)>>)>(isLeaf: true)
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external void Viewer_pick(
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ffi.Pointer<TViewer> viewer,
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ffi.Pointer<TView> tView,
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@@ -159,8 +166,15 @@ external void Viewer_pick(
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int y,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(EntityId entityId, ffi.Int x, ffi.Int y,
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ffi.Pointer<TView> tView)>>
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ffi.Void Function(
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EntityId entityId,
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ffi.Int x,
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ffi.Int y,
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ffi.Pointer<TView> tView,
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ffi.Float depth,
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ffi.Float fragX,
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ffi.Float fragY,
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ffi.Float fragZ)>>
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callback,
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);
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@@ -418,23 +432,6 @@ external ffi.Pointer<TMaterialInstance> create_material_instance(
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TMaterialKey materialConfig,
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);
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@ffi.Native<
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ffi.Pointer<TMaterialInstance> Function(
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ffi.Pointer<TSceneManager>)>(isLeaf: true)
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external ffi.Pointer<TMaterialInstance> SceneManager_createUnlitMaterialInstance(
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ffi.Pointer<TSceneManager> sceneManager,
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);
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@ffi.Native<
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ffi.Pointer<TMaterialInstance> Function(
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ffi.Pointer<TSceneManager>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TMaterialInstance>)>>)>(isLeaf: true)
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external ffi.Pointer<TMaterialInstance> SceneManager_createUnlitMaterialInstanceRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TMaterialInstance>)>>
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onComplete
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TSceneManager>,
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ffi.Pointer<TMaterialInstance>)>(isLeaf: true)
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@@ -618,6 +615,43 @@ external int get_bone(
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int boneIndex,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<TMaterialInstance>,
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ffi.Bool)>(isLeaf: true)
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external int SceneManager_createGeometry(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Float> vertices,
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int numVertices,
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ffi.Pointer<ffi.Float> normals,
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int numNormals,
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ffi.Pointer<ffi.Float> uvs,
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int numUvs,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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int primitiveType,
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool keepData,
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);
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@ffi.Native<
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ffi.Pointer<TMaterialInstance> Function(
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ffi.Pointer<TSceneManager>)>(isLeaf: true)
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external ffi.Pointer<TMaterialInstance>
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SceneManager_createUnlitMaterialInstance(
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ffi.Pointer<TSceneManager> sceneManager,
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);
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@ffi.Native<
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ffi.Bool Function(ffi.Pointer<TSceneManager>, EntityId,
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ffi.Pointer<ffi.Double>)>(isLeaf: true)
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@@ -956,35 +990,6 @@ external void remove_animation_component(
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int entityId,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<TMaterialInstance>,
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ffi.Bool)>(isLeaf: true)
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external int SceneManager_createGeometry(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Float> vertices,
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int numVertices,
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ffi.Pointer<ffi.Float> normals,
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int numNormals,
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ffi.Pointer<ffi.Float> uvs,
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int numUvs,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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int primitiveType,
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool keepData,
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);
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@ffi.Native<EntityId Function(ffi.Pointer<TSceneManager>, EntityId)>(
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isLeaf: true)
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external int get_parent(
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@@ -1527,6 +1532,38 @@ external void remove_skybox_render_thread(
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ffi.Pointer<TViewer> viewer,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<TMaterialInstance>,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void SceneManager_createGeometryRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Float> vertices,
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int numVertices,
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ffi.Pointer<ffi.Float> normals,
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int numNormals,
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ffi.Pointer<ffi.Float> uvs,
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int numUvs,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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int primitiveType,
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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@@ -1551,6 +1588,20 @@ external void SceneManager_loadGlbFromBufferRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(
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ffi.Pointer<TMaterialInstance>)>>)>(isLeaf: true)
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external void SceneManager_createUnlitMaterialInstanceRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TMaterialInstance>)>>
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callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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@@ -1751,38 +1802,6 @@ external void reset_to_rest_pose_render_thread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<TMaterialInstance>,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void SceneManager_createGeometryRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Float> vertices,
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int numVertices,
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ffi.Pointer<ffi.Float> normals,
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int numNormals,
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ffi.Pointer<ffi.Float> uvs,
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int numUvs,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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int primitiveType,
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TViewer>,
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@@ -84,7 +84,7 @@ class ThermionViewerFFI extends ThermionViewer {
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_onPickResultCallable = NativeCallable<
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Void Function(EntityId entityId, Int x, Int y,
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Pointer<TView> view)>.listener(_onPickResult);
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Pointer<TView> view, Float depth, Float fragX, Float fragY, Float fragZ)>.listener(_onPickResult);
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_initialize();
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}
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@@ -1509,23 +1509,23 @@ class ThermionViewerFFI extends ThermionViewer {
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}
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void _onPickResult(
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ThermionEntity entityId, int x, int y, Pointer<TView> viewPtr) async {
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ThermionEntity entityId, int x, int y, Pointer<TView> viewPtr, double depth, double fragX, double fragY, double fragZ) async {
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final view = FFIView(viewPtr, _viewer!);
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final viewport = await view.getViewport();
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_pickResultController
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.add((entity: entityId, x: x.ceil(), y: (viewport.height - y).ceil()));
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.add((entity: entityId, x: x.ceil(), y: (viewport.height - y).ceil(), depth: depth, fragX: fragX, fragY: viewport.height - fragY, fragZ: fragZ ));
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}
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late NativeCallable<
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Void Function(EntityId entityId, Int x, Int y, Pointer<TView> view)>
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Void Function(EntityId entityId, Int x, Int y, Pointer<TView> view, Float depth, Float fragX, Float fragY, Float fragZ)>
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_onPickResultCallable;
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///
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///
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///
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@override
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void pick(int x, int y) async {
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Future pick(int x, int y) async {
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final view = (await getViewAt(0)) as FFIView;
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var viewport = await view.getViewport();
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y = (viewport.height - y).ceil();
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@@ -1,5 +1,17 @@
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// "picking" means clicking/tapping on the viewport, and unprojecting the X/Y coordinate to determine whether any renderable entities were present at those coordinates.
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import '../../viewer.dart';
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typedef FilamentPickResult = ({ThermionEntity entity, int x, int y});
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/// The result of a picking operation (see [ThermionViewer.pick] for more details).
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/// [x] and [y] refer to the original screen coordinates used to call [pick]; this should
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/// match the values of [fragX] and [fragY]. [fragZ] is the depth value in screen coordinates,
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/// [depth] is the value in the depth buffer (i.e. fragZ = 1.0 - depth).
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///
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typedef FilamentPickResult = ({
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ThermionEntity entity,
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int x,
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int y,
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double depth,
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double fragX,
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double fragY,
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double fragZ
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});
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typedef PickResult = FilamentPickResult;
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@@ -695,7 +695,7 @@ abstract class ThermionViewer {
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/// This is asynchronous and will require 2-3 frames to complete - subscribe to the [pickResult] stream to receive the results of this method.
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/// [x] and [y] must be in local logical coordinates (i.e. where 0,0 is at top-left of the ThermionWidget).
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///
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void pick(int x, int y);
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Future pick(int x, int y);
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///
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/// Retrieves the name assigned to the given ThermionEntity (usually corresponds to the glTF mesh name).
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@@ -98,7 +98,9 @@ namespace thermion
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void clearBackgroundImage();
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void setBackgroundImagePosition(float x, float y, bool clamp, uint32_t width, uint32_t height);
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void pick(View *view, uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y, View *view));
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typedef void (*PickCallback)(EntityId entityId, int x, int y, View *view, float depth, float fragX, float fragY, float fragZ);
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void pick(View *view, uint32_t x, uint32_t y, PickCallback callback);
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Engine* getEngine() {
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return _engine;
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}
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@@ -85,7 +85,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void Viewer_setMainCamera(TViewer *tViewer, TView *tView);
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EMSCRIPTEN_KEEPALIVE TSwapChain* Viewer_getSwapChainAt(TViewer *tViewer, int index);
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EMSCRIPTEN_KEEPALIVE void Viewer_setViewRenderable(TViewer *viewer, TSwapChain *swapChain, TView* view, bool renderable);
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EMSCRIPTEN_KEEPALIVE void Viewer_pick(TViewer *viewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y, TView *tView));
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EMSCRIPTEN_KEEPALIVE void Viewer_pick(TViewer *viewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y, TView *tView, float depth, float fragX, float fragY, float fragZ));
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// Engine
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EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer* viewer);
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@@ -1191,7 +1191,7 @@ namespace thermion
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return _engine->getCameraComponent(Entity::import(entity));
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}
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void FilamentViewer::pick(View *view, uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y, View *view))
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void FilamentViewer::pick(View *view, uint32_t x, uint32_t y, PickCallback callback)
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{
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view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
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@@ -1206,7 +1206,7 @@ namespace thermion
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};
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if (nonPickableEntities.find(result.renderable) == nonPickableEntities.end()) {
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callback(Entity::smuggle(result.renderable), x, y, view);
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callback(Entity::smuggle(result.renderable), x, y, view, result.depth, result.fragCoords.x, result.fragCoords.y, result.fragCoords.z);
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} });
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}
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@@ -49,11 +49,11 @@ extern "C"
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viewer->destroyRenderTarget(renderTarget);
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}
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EMSCRIPTEN_KEEPALIVE void Viewer_pick(TViewer *tViewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y, TView *tView))
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EMSCRIPTEN_KEEPALIVE void Viewer_pick(TViewer *tViewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y, TView *tView, float depth, float fragX, float fragY, float fragZ))
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{
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auto *viewer = reinterpret_cast<FilamentViewer*>(tViewer);
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auto *view = reinterpret_cast<View*>(tView);
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((FilamentViewer *)viewer)->pick(view, static_cast<uint32_t>(x), static_cast<uint32_t>(y), reinterpret_cast<void (*)(EntityId entityId, int x, int y, View *view)>(callback));
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((FilamentViewer *)viewer)->pick(view, static_cast<uint32_t>(x), static_cast<uint32_t>(y), reinterpret_cast<FilamentViewer::PickCallback>(callback));
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}
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EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(TViewer *viewer)
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@@ -17,7 +17,6 @@ void main() async {
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expect(await view.getCamera(), isNotNull);
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await viewer.dispose();
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});
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test('one swapchain, render view to render target', () async {
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@@ -39,7 +38,6 @@ void main() async {
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"default_swapchain_default_view_render_target");
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await viewer.dispose();
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});
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test('create secondary view, default swapchain', () async {
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@@ -115,22 +113,29 @@ void main() async {
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test('pick', () async {
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var viewer = await testHelper.createViewer(
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bg: kRed, cameraPosition: Vector3(0, 0, 5));
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bg: kRed, cameraPosition: Vector3(0, 0, 3));
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final view = await viewer.getViewAt(0);
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await view.setRenderable(true, testHelper.swapChain);
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final cube = await viewer.createGeometry(GeometryHelper.cube());
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await testHelper.capture(viewer, "view_pick");
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final completer = Completer();
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late StreamSubscription listener;
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listener = viewer.pickResult.listen((result) async {
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completer.complete(result.entity);
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await listener.cancel();
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print("Pick result : ${result.fragX} ${result.fragY} ${result.fragZ}");
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});
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viewer.pick(250, 250);
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await viewer.pick(250, 250);
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for (int i = 0; i < 10; i++) {
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await viewer.requestFrame();
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await Future.delayed(Duration(milliseconds: 100));
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for (int i = 0; i < 3; i++) {
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await viewer.render();
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await Future.delayed(Duration(milliseconds: 16));
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}
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expect(completer.isCompleted, true);
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Reference in New Issue
Block a user