add method for setting material color
This commit is contained in:
@@ -218,6 +218,9 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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.build();
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.build();
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_filamentController.setMorphAnimationData(_cube!, animation);
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_filamentController.setMorphAnimationData(_cube!, animation);
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}, "animate morph weights #3 and #4"),
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}, "animate morph weights #3 and #4"),
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_item(() {
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_filamentController.setMaterialColor(_cube!, "Cone", 0, Colors.purple);
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}, "set cone material color to purple")
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];
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];
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if (_animations != null) {
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if (_animations != null) {
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children.addAll(_animations!.map((a) => _item(() {
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children.addAll(_animations!.map((a) => _item(() {
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@@ -615,7 +615,18 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
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case "setCameraFocusDistance":
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case "setCameraFocusDistance":
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set_camera_focus_distance(viewer, call.arguments as! Float)
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set_camera_focus_distance(viewer, call.arguments as! Float)
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result(true)
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result(true)
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case "setMaterialColor":
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guard let args = call.arguments as? [Any], args.count == 5,
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let assetManager = args[0] as? Int64,
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let asset = args[1] as? EntityId,
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let meshName = args[2] as? String,
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let materialIndex = args[3] as? Int32,
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let color = args[4] as? [Double] else {
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result(FlutterError(code: "INVALID_ARGUMENTS", message: "Expected correct arguments for setMaterialColor", details: nil))
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return
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}
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set_material_color(unsafeBitCast(assetManager, to:UnsafeMutableRawPointer.self), asset, meshName, materialIndex, Float(color[0]), Float(color[1]), Float(color[2]), Float(color[3]))
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result(true)
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case "hideMesh":
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case "hideMesh":
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guard let args = call.arguments as? [Any], args.count == 3,
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guard let args = call.arguments as? [Any], args.count == 3,
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@@ -40,6 +40,7 @@ namespace polyvox {
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const utils::Entity* getLightEntities(EntityId e) const noexcept;
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const utils::Entity* getLightEntities(EntityId e) const noexcept;
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size_t getLightEntityCount(EntityId e) const noexcept;
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size_t getLightEntityCount(EntityId e) const noexcept;
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void updateAnimations();
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void updateAnimations();
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bool setMaterialColor(EntityId e, const char* meshName, int materialInstance, const float r, const float g, const float b, const float a);
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bool setMorphAnimationBuffer(
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bool setMorphAnimationBuffer(
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EntityId entityId,
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EntityId entityId,
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@@ -82,6 +82,7 @@ void remove_asset(const void* const viewer, EntityId asset);
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void clear_assets(const void* const viewer);
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void clear_assets(const void* const viewer);
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void load_texture(void* assetManager, EntityId asset, const char *assetPath, int renderableIndex);
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void load_texture(void* assetManager, EntityId asset, const char *assetPath, int renderableIndex);
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void set_texture(void* assetManager, EntityId asset);
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void set_texture(void* assetManager, EntityId asset);
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bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a);
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void transform_to_unit_cube(void* assetManager, EntityId asset);
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void transform_to_unit_cube(void* assetManager, EntityId asset);
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void set_position(void* assetManager, EntityId asset, float x, float y, float z);
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void set_position(void* assetManager, EntityId asset, float x, float y, float z);
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void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
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void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
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@@ -273,11 +273,12 @@ void AssetManager::updateAnimations() {
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frameNumber = lengthInFrames - frameNumber;
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frameNumber = lengthInFrames - frameNumber;
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}
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}
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auto baseOffset = frameNumber * asset.mMorphAnimationBuffer.mMorphIndices.size();
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auto baseOffset = frameNumber * asset.mMorphAnimationBuffer.mMorphIndices.size();
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for(auto morphIndex : asset.mMorphAnimationBuffer.mMorphIndices) {
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for(int i = 0; i < asset.mMorphAnimationBuffer.mMorphIndices.size(); i++) {
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auto morphIndex = asset.mMorphAnimationBuffer.mMorphIndices[i];
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// set the weights appropriately
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// set the weights appropriately
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rm.setMorphWeights(
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rm.setMorphWeights(
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rm.getInstance(asset.mMorphAnimationBuffer.mMeshTarget),
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rm.getInstance(asset.mMorphAnimationBuffer.mMeshTarget),
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asset.mMorphAnimationBuffer.mFrameData.data() + baseOffset + morphIndex,
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asset.mMorphAnimationBuffer.mFrameData.data() + baseOffset + i,
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1,
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1,
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morphIndex
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morphIndex
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);
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);
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@@ -459,6 +460,35 @@ bool AssetManager::setMorphAnimationBuffer(
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return true;
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return true;
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}
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}
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bool AssetManager::setMaterialColor(EntityId entityId, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) {
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const auto& pos = _entityIdLookup.find(entityId);
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if(pos == _entityIdLookup.end()) {
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Log("ERROR: asset not found for entity.");
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return false;
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}
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auto& asset = _assets[pos->second];
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auto entity = findEntityByName(asset, meshName);
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RenderableManager& rm = _engine->getRenderableManager();
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auto renderable = rm.getInstance(entity);
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if(!renderable.isValid()) {
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return false;
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}
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MaterialInstance* mi = rm.getMaterialInstanceAt(renderable, materialIndex);
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if(!mi) {
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Log("ERROR: material index must be less than number of material instances");
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return false;
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}
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mi->setParameter("baseColorFactor", RgbaType::sRGB, math::float4(r, g, b, a));
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return true;
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}
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bool AssetManager::setBoneAnimationBuffer(
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bool AssetManager::setBoneAnimationBuffer(
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EntityId entityId,
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EntityId entityId,
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const float* const frameData,
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const float* const frameData,
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@@ -557,6 +587,10 @@ bool AssetManager::setBoneAnimationBuffer(
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void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade) {
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void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade) {
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if(index < 0) {
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Log("ERROR: glTF animation index must be greater than zero.");
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return;
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}
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const auto& pos = _entityIdLookup.find(e);
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const auto& pos = _entityIdLookup.find(e);
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if(pos == _entityIdLookup.end()) {
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if(pos == _entityIdLookup.end()) {
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Log("ERROR: asset not found for entity.");
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Log("ERROR: asset not found for entity.");
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@@ -337,6 +337,10 @@ extern "C" {
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// ((AssetManager*)assetManager)->setTexture();
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// ((AssetManager*)assetManager)->setTexture();
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}
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}
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bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) {
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return ((AssetManager*)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
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}
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FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) {
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FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) {
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((AssetManager*)assetManager)->transformToUnitCube(asset);
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((AssetManager*)assetManager)->transformToUnitCube(asset);
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}
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}
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@@ -260,13 +260,12 @@ class FilamentController {
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///
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///
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void setMorphAnimationData(
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void setMorphAnimationData(
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FilamentEntity asset, MorphAnimationData animation) async {
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FilamentEntity asset, MorphAnimationData animation) async {
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print("SETTING animation with ${animation.data}");
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await _channel.invokeMethod("setMorphAnimation", [
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await _channel.invokeMethod("setMorphAnimation", [
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_assetManager,
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_assetManager,
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asset,
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asset,
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animation.meshName,
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animation.meshName,
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animation.data,
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animation.data,
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animation.morphIndices,
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animation.animatedMorphIndices,
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animation.numMorphTargets,
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animation.numMorphTargets,
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animation.numFrames,
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animation.numFrames,
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animation.frameLengthInMs
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animation.frameLengthInMs
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@@ -402,6 +401,22 @@ class FilamentController {
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await _channel.invokeMethod("setTexture", [_assetManager, asset]);
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await _channel.invokeMethod("setTexture", [_assetManager, asset]);
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}
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}
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void setMaterialColor(FilamentEntity asset, String meshName,
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int materialIndex, Color color) async {
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await _channel.invokeMethod("setMaterialColor", [
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_assetManager,
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asset,
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meshName,
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materialIndex,
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[
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color.red.toDouble() / 255.0,
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color.green.toDouble() / 255.0,
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color.blue.toDouble() / 255.0,
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color.alpha.toDouble() / 255.0
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]
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]);
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}
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void transformToUnitCube(FilamentEntity asset) async {
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void transformToUnitCube(FilamentEntity asset) async {
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await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
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await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
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}
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}
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