fix: properly pass through loadResourcesAsync flag for loadGlbFromBuffer

This commit is contained in:
Nick Fisher
2024-10-25 10:37:34 +08:00
parent 6f648702e9
commit 06b20ec6fc

View File

@@ -170,7 +170,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer);
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
}
EMSCRIPTEN_KEEPALIVE EntityId create_instance(TSceneManager *sceneManager, EntityId entityId)