add destroy methods for skybox/indirect light
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@@ -45,6 +45,8 @@ EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tM
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EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t* ktxData, size_t length, void(*onTextureUploadComplete)());
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EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, uint8_t* ktxData, size_t length, float intensity, void(*onTextureUploadComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_destroySkybox(TEngine *tEngine, TSkybox *tSkybox);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLight(TEngine *tEngine, TIndirectLight *tIndirectLight);
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@@ -57,6 +57,8 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
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EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
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uint32_t width,
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uint32_t height,
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