internal: add Dart FFIMaterial type

This commit is contained in:
Nick Fisher
2024-12-17 14:03:42 +08:00
parent 0facb3f906
commit 0817efc33e

View File

@@ -0,0 +1,145 @@
import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
import 'package:thermion_dart/thermion_dart.dart';
class FFIMaterial extends Material {
final Pointer<TEngine> engine;
final Pointer<TSceneManager> sceneManager;
final Pointer<TMaterial> pointer;
FFIMaterial(this.pointer, this.engine, this.sceneManager);
@override
Future<MaterialInstance> createInstance() async {
var ptr = await withPointerCallback<TMaterialInstance>((cb) {
Material_createInstanceRenderThread(pointer, cb);
});
return FFIMaterialInstance(ptr, sceneManager);
}
Future dispose() async {
await withVoidCallback((cb) {
Engine_destroyMaterialRenderThread(engine, pointer, cb);
});
}
}
class FFIMaterialInstance extends MaterialInstance {
final Pointer<TMaterialInstance> pointer;
final Pointer<TSceneManager> sceneManager;
FFIMaterialInstance(this.pointer, this.sceneManager) {
if (pointer == nullptr) {
throw Exception("MaterialInstance not found");
}
}
@override
Future setDepthCullingEnabled(bool enabled) async {
MaterialInstance_setDepthCulling(this.pointer, enabled);
}
@override
Future setDepthWriteEnabled(bool enabled) async {
MaterialInstance_setDepthWrite(this.pointer, enabled);
}
@override
Future setParameterFloat4(
String name, double x, double y, double z, double w) async {
MaterialInstance_setParameterFloat4(
pointer, name.toNativeUtf8().cast<Char>(), x, y, z, w);
}
@override
Future setParameterFloat2(String name, double x, double y) async {
MaterialInstance_setParameterFloat2(
pointer, name.toNativeUtf8().cast<Char>(), x, y);
}
@override
Future setParameterFloat(String name, double value) async {
MaterialInstance_setParameterFloat(
pointer, name.toNativeUtf8().cast<Char>(), value);
}
@override
Future setParameterInt(String name, int value) async {
MaterialInstance_setParameterInt(
pointer, name.toNativeUtf8().cast<Char>(), value);
}
@override
Future setDepthFunc(SamplerCompareFunction depthFunc) async {
MaterialInstance_setDepthFunc(
pointer, TSamplerCompareFunc.values[depthFunc.index]);
}
@override
Future setStencilCompareFunction(SamplerCompareFunction func,
[StencilFace face = StencilFace.FRONT_AND_BACK]) async {
MaterialInstance_setStencilCompareFunction(
pointer,
TSamplerCompareFunc.values[func.index],
TStencilFace.values[face.index]);
}
@override
Future setStencilOpDepthFail(StencilOperation op,
[StencilFace face = StencilFace.FRONT_AND_BACK]) async {
MaterialInstance_setStencilOpDepthFail(pointer,
TStencilOperation.values[op.index], TStencilFace.values[face.index]);
}
@override
Future setStencilOpDepthStencilPass(StencilOperation op,
[StencilFace face = StencilFace.FRONT_AND_BACK]) async {
MaterialInstance_setStencilOpDepthStencilPass(pointer,
TStencilOperation.values[op.index], TStencilFace.values[face.index]);
}
@override
Future setStencilOpStencilFail(StencilOperation op,
[StencilFace face = StencilFace.FRONT_AND_BACK]) async {
MaterialInstance_setStencilOpStencilFail(pointer,
TStencilOperation.values[op.index], TStencilFace.values[face.index]);
}
@override
Future setStencilReferenceValue(int value,
[StencilFace face = StencilFace.FRONT_AND_BACK]) async {
MaterialInstance_setStencilReferenceValue(
pointer, value, TStencilFace.values[face.index]);
}
@override
Future setStencilWriteEnabled(bool enabled) async {
MaterialInstance_setStencilWrite(pointer, enabled);
}
@override
Future setCullingMode(CullingMode cullingMode) async {
MaterialInstance_setCullingMode(
pointer, TCullingMode.values[cullingMode.index]);
}
@override
Future<bool> isStencilWriteEnabled() async {
return MaterialInstance_isStencilWriteEnabled(pointer);
}
@override
Future setStencilReadMask(int mask) async {
MaterialInstance_setStencilReadMask(pointer, mask);
}
@override
Future setStencilWriteMask(int mask) async {
MaterialInstance_setStencilWriteMask(pointer, mask);
}
Future dispose() async {
await withVoidCallback((cb) {
SceneManager_destroyMaterialInstanceRenderThread(sceneManager, pointer, cb);
});
}
}