update generated bindings

This commit is contained in:
Nick Fisher
2024-04-26 11:03:40 +08:00
parent ce425a44f5
commit 089b59e6c7

View File

@@ -384,13 +384,12 @@ external void apply_weights(
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'set_morph_target_weights', assetId: 'flutter_filament_plugin')
external void set_morph_target_weights(
external bool set_morph_target_weights(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> morphData,
int numWeights,
);
@@ -399,7 +398,6 @@ external void set_morph_target_weights(
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Int>,
ffi.Int,
@@ -409,7 +407,6 @@ external void set_morph_target_weights(
external bool set_morph_animation(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> morphData,
ffi.Pointer<ffi.Int> morphIndices,
int numMorphTargets,
@@ -958,9 +955,9 @@ external void remove_collision_component(
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
@ffi.Native<ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'add_animation_component', assetId: 'flutter_filament_plugin')
external void add_animation_component(
external bool add_animation_component(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
);
@@ -1442,15 +1439,19 @@ external void get_morph_target_name_count_ffi(
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
external void set_morph_target_weights_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> morphData,
int numWeights,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);
@ffi.Native<