feat: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method
This commit is contained in:
33
materials/unlit.mat
Normal file
33
materials/unlit.mat
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@@ -0,0 +1,33 @@
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material {
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name : unlit,
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parameters : [
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{
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type : float3,
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name : color
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},
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{
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type : float,
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name : scale
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}
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],
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depthWrite : true,
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depthCulling : false,
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shadingModel : unlit,
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blending: opaque,
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variantFilter : [ skinning, shadowReceiver, vsm ],
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culling: none,
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instanced: false,
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vertexDomain: object
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}
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vertex {
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void materialVertex(inout MaterialVertexInputs material) {
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material.worldPosition = materialParams.scale * getWorldFromModelMatrix() * getPosition();
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}
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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material.baseColor = float4(materialParams.color, 1.0);
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}
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}
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@@ -61,6 +61,7 @@ void main(List<String> args) async {
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"${config.packageRoot.toFilePath()}/native/include/material/gizmo.c",
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"${config.packageRoot.toFilePath()}/native/include/material/image.c",
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"${config.packageRoot.toFilePath()}/native/include/material/grid.c",
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"${config.packageRoot.toFilePath()}/native/include/material/unlit.c",
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]);
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var libs = [
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@@ -206,28 +206,33 @@ external void set_light_direction(
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int)>()
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EntityId Function(
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int, ffi.Bool)>()
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external int load_glb(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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int numInstances,
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size)>()
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external int load_glb_from_buffer(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> data,
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int length,
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bool keepData,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>)>()
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size, ffi.Bool)>()
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external int load_glb_from_buffer(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> data,
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int length,
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bool keepData,
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Char>, ffi.Bool)>()
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external int load_gltf(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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ffi.Pointer<ffi.Char> relativePath,
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bool keepData,
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);
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@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>()
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@@ -1111,6 +1116,12 @@ external void set_gizmo_visibility(
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bool visible,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>()
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external void set_stencil_highlight(
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ffi.Pointer<ffi.Void> sceneManager,
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int entity,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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@@ -1347,12 +1358,17 @@ external void clear_lights_ffi(
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int,
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Char>,
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ffi.Int,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>()
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external void load_glb_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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int numInstances,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@@ -1362,12 +1378,14 @@ external void load_glb_ffi(
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ffi.Pointer<ffi.Void>,
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ffi.Size,
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ffi.Int,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>()
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external void load_glb_from_buffer_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> data,
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int length,
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int numInstances,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@@ -1376,11 +1394,13 @@ external void load_glb_from_buffer_ffi(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Char>,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>()
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external void load_gltf_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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ffi.Pointer<ffi.Char> relativePath,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@@ -199,11 +199,14 @@ abstract class ThermionViewer {
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///
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/// Load the .glb asset at the given path and insert into the scene.
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/// Specify [numInstances] to create multiple instances (this is more efficient than dynamically instantating at a later time). You can then retrieve the created instances with [getInstances].
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/// If you want to be able to call [createInstance] at a later time, you must pass true for [keepData].
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/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
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///
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Future<ThermionEntity> loadGlb(String path, {int numInstances = 1});
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Future<ThermionEntity> loadGlb(String path, {int numInstances = 1, bool keepData = false});
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///
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/// Create a new instance of [entity].
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/// Create a new instance of [entity].
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///
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Future<ThermionEntity> createInstance(ThermionEntity entity);
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@@ -221,9 +224,11 @@ abstract class ThermionViewer {
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/// Load the .gltf asset at the given path and insert into the scene.
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/// [relativeResourcePath] is the folder path where the glTF resources are stored;
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/// this is usually the parent directory of the .gltf file itself.
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///
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/// See [loadGlb] for an explanation of [keepData].
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///
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Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
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{bool force = false});
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{bool keepData = false});
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///
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/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
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@@ -577,7 +582,8 @@ abstract class ThermionViewer {
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///
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/// Set the world space position for [lightEntity] to the given coordinates.
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///
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Future setLightPosition(ThermionEntity lightEntity, double x, double y, double z);
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Future setLightPosition(
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ThermionEntity lightEntity, double x, double y, double z);
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///
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/// Sets the world space direction for [lightEntity] to the given vector.
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@@ -810,4 +816,9 @@ abstract class ThermionViewer {
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/// Show/hide the translation gizmo.
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///
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Future setGizmoVisibility(bool visible);
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///
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/// Outlines [entity].
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///
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Future setStencilHighlight(ThermionEntity entity);
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}
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@@ -403,8 +403,7 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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@override
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Future<ThermionEntity> createInstance(ThermionEntity entity) async {
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var created = await withIntCallback(
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(callback) => create_instance(_sceneManager!, entity));
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var created = create_instance(_sceneManager!, entity);
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if (created == _FILAMENT_ASSET_ERROR) {
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throw Exception("Failed to create instance");
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}
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@@ -440,13 +439,13 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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@override
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Future<ThermionEntity> loadGlb(String path,
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{bool unlit = false, int numInstances = 1}) async {
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{bool unlit = false, int numInstances = 1, bool keepData = false}) async {
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if (unlit) {
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throw Exception("Not yet implemented");
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}
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final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
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var entity = await withIntCallback((callback) =>
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load_glb_ffi(_sceneManager!, pathPtr, numInstances, callback));
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load_glb_ffi(_sceneManager!, pathPtr, numInstances, keepData, callback));
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allocator.free(pathPtr);
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if (entity == _FILAMENT_ASSET_ERROR) {
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throw Exception("An error occurred loading the asset at $path");
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@@ -461,12 +460,12 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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@override
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Future<ThermionEntity> loadGltf(String path, String relativeResourcePath,
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{bool force = false}) async {
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{bool keepData = false}) async {
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final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
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final relativeResourcePathPtr =
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relativeResourcePath.toNativeUtf8(allocator: allocator).cast<Char>();
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var entity = await withIntCallback((callback) => load_gltf_ffi(
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_sceneManager!, pathPtr, relativeResourcePathPtr, callback));
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_sceneManager!, pathPtr, relativeResourcePathPtr, keepData, callback));
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allocator.free(pathPtr);
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allocator.free(relativeResourcePathPtr);
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if (entity == _FILAMENT_ASSET_ERROR) {
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@@ -1300,9 +1299,11 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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///
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@override
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Future setLightDirection(ThermionEntity lightEntity, Vector3 direction) async {
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Future setLightDirection(
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ThermionEntity lightEntity, Vector3 direction) async {
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direction.normalize();
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set_light_direction(_viewer!, lightEntity, direction.x, direction.y, direction.z);
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set_light_direction(
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_viewer!, lightEntity, direction.x, direction.y, direction.z);
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}
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///
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@@ -1828,4 +1829,8 @@ class ThermionViewerFFI extends ThermionViewer {
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Future setGizmoVisibility(bool visible) async {
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set_gizmo_visibility(_sceneManager!, visible);
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}
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Future setStencilHighlight(ThermionEntity entity) async {
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set_stencil_highlight(_sceneManager!, entity);
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}
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}
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@@ -174,6 +174,7 @@ namespace thermion_filament
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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void* _context = nullptr;
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Scene *_scene = nullptr;
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Scene *_highlightScene = nullptr;
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View *_view = nullptr;
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Engine *_engine = nullptr;
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@@ -46,10 +46,11 @@ namespace thermion_filament
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const ResourceLoaderWrapperImpl *const loader,
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Engine *engine,
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Scene *scene,
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Scene *highlightScene,
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const char *uberArchivePath);
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~SceneManager();
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EntityId loadGltf(const char *uri, const char *relativeResourcePath);
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EntityId loadGltf(const char *uri, const char *relativeResourcePath, bool keepData = false);
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////
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/// @brief Load the GLB from the specified path, optionally creating multiple instances.
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@@ -57,8 +58,8 @@ namespace thermion_filament
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/// @param numInstances the number of instances to create.
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/// @return an Entity representing the FilamentAsset associated with the loaded FilamentAsset.
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///
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EntityId loadGlb(const char *uri, int numInstances);
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EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1);
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EntityId loadGlb(const char *uri, int numInstances, bool keepData);
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EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false);
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EntityId createInstance(EntityId entityId);
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void remove(EntityId entity);
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@@ -157,6 +158,8 @@ namespace thermion_filament
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bool addAnimationComponent(EntityId entity);
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void removeAnimationComponent(EntityId entity);
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void setStencilHighlight(EntityId entity);
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/// @brief returns the number of instances of the FilamentAsset represented by the given entity.
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/// @param entityId
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/// @return the number of instances
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@@ -194,9 +197,11 @@ namespace thermion_filament
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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Engine *_engine = nullptr;
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Scene *_scene = nullptr;
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Scene *_highlightScene = nullptr;
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View* _view = nullptr;
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gltfio::MaterialProvider *_ubershaderProvider = nullptr;
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gltfio::MaterialProvider *_unlitMaterialProvider = nullptr;
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gltfio::ResourceLoader *_gltfResourceLoader = nullptr;
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gltfio::TextureProvider *_stbDecoder = nullptr;
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gltfio::TextureProvider *_ktxDecoder = nullptr;
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@@ -95,9 +95,9 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void clear_lights(const void *const viewer);
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EMSCRIPTEN_KEEPALIVE void set_light_position(const void *const viewer, EntityId light, float x, float y, float z);
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EMSCRIPTEN_KEEPALIVE void set_light_direction(const void *const viewer, EntityId light, float x, float y, float z);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length);
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EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId id);
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EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out);
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@@ -259,6 +259,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void set_layer_enabled(void *const sceneManager, int layer, bool enabled);
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EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y));
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EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible);
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EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entity);
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#ifdef __cplusplus
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}
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@@ -66,9 +66,9 @@ extern "C"
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void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void remove_light_ffi(void *const viewer, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void clear_lights_ffi(void *const viewer);
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EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, bool keepData, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void clear_entities_ffi(void *const viewer, void (*callback)());
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@@ -0,0 +1,72 @@
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#ifndef UNLIT_MATERIAL_PROVIDER_HPP
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#define UNLIT_MATERIAL_PROVIDER_HPP
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#include <filament/gltfio/MaterialProvider.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/Texture.h>
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#include <filament/TextureSampler.h>
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#include <math/mat3.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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namespace thermion_filament {
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class UnlitMaterialProvider : public filament::gltfio::MaterialProvider {
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private:
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filament::Material* mUnlitMaterial;
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const filament::Material* mMaterials[1];
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filament::Engine* mEngine;
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public:
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UnlitMaterialProvider(filament::Engine* engine, const void* const data, const size_t size) : mEngine(engine) {
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mUnlitMaterial = filament::Material::Builder()
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.package(data, size)
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.build(*engine);
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mMaterials[0] = mUnlitMaterial;
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}
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~UnlitMaterialProvider() {
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mEngine->destroy(mUnlitMaterial);
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}
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filament::MaterialInstance* createMaterialInstance(filament::gltfio::MaterialKey* config,
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filament::gltfio::UvMap* uvmap,
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const char* label = "unlit",
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const char* extras = nullptr) override {
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auto instance = mUnlitMaterial->createInstance();
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// Set default parameters
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instance->setParameter("color", filament::math::float3{1.0f, 1.0f, 1.0f});
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instance->setParameter("scale", 1.0f);
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return instance;
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}
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filament::Material* getMaterial(filament::gltfio::MaterialKey* config,
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filament::gltfio::UvMap* uvmap,
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const char* label = "unlit") override {
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return mUnlitMaterial;
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}
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||||
const filament::Material* const* getMaterials() const noexcept override {
|
||||
return mMaterials;
|
||||
}
|
||||
|
||||
size_t getMaterialsCount() const noexcept override {
|
||||
return 1;
|
||||
}
|
||||
|
||||
void destroyMaterials() override {
|
||||
// Materials are destroyed in the destructor
|
||||
}
|
||||
|
||||
bool needsDummyData(filament::VertexAttribute attrib) const noexcept override {
|
||||
// For unlit material, we don't need dummy data for any attribute
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace thermion_filament
|
||||
|
||||
#endif // UNLIT_MATERIAL_PROVIDER_HPP
|
||||
12
thermion_dart/native/include/material/unlit.S
Normal file
12
thermion_dart/native/include/material/unlit.S
Normal file
@@ -0,0 +1,12 @@
|
||||
.global UNLIT_UNLIT_OFFSET;
|
||||
.global UNLIT_UNLIT_SIZE;
|
||||
|
||||
.global UNLIT_PACKAGE
|
||||
.section .rodata
|
||||
UNLIT_PACKAGE:
|
||||
.incbin "unlit.bin"
|
||||
UNLIT_UNLIT_OFFSET:
|
||||
.int 0
|
||||
UNLIT_UNLIT_SIZE:
|
||||
.int 26426
|
||||
|
||||
12
thermion_dart/native/include/material/unlit.apple.S
Normal file
12
thermion_dart/native/include/material/unlit.apple.S
Normal file
@@ -0,0 +1,12 @@
|
||||
.global _UNLIT_UNLIT_OFFSET;
|
||||
.global _UNLIT_UNLIT_SIZE;
|
||||
|
||||
.global _UNLIT_PACKAGE
|
||||
.section __TEXT,__const
|
||||
_UNLIT_PACKAGE:
|
||||
.incbin "unlit.bin"
|
||||
_UNLIT_UNLIT_OFFSET:
|
||||
.int 0
|
||||
_UNLIT_UNLIT_SIZE:
|
||||
.int 26426
|
||||
|
||||
BIN
thermion_dart/native/include/material/unlit.bin
Normal file
BIN
thermion_dart/native/include/material/unlit.bin
Normal file
Binary file not shown.
1332
thermion_dart/native/include/material/unlit.c
Normal file
1332
thermion_dart/native/include/material/unlit.c
Normal file
File diff suppressed because it is too large
Load Diff
13
thermion_dart/native/include/material/unlit.h
Normal file
13
thermion_dart/native/include/material/unlit.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef UNLIT_H_
|
||||
#define UNLIT_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
extern "C" {
|
||||
extern const uint8_t UNLIT_PACKAGE[];
|
||||
extern int UNLIT_UNLIT_OFFSET;
|
||||
extern int UNLIT_UNLIT_SIZE;
|
||||
}
|
||||
#define UNLIT_UNLIT_DATA (UNLIT_PACKAGE + UNLIT_UNLIT_OFFSET)
|
||||
|
||||
#endif
|
||||
@@ -22,7 +22,7 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <filament/Camera.h>
|
||||
|
||||
#include <filament/SwapChain.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#ifdef __EMSCRIPTEN__
|
||||
@@ -158,6 +158,7 @@ namespace thermion_filament
|
||||
setFrameInterval(_frameInterval);
|
||||
|
||||
_scene = _engine->createScene();
|
||||
_highlightScene = _engine->createScene();
|
||||
|
||||
utils::Entity camera = EntityManager::get().create();
|
||||
|
||||
@@ -195,8 +196,6 @@ namespace thermion_filament
|
||||
const float shutterSpeed = _mainCamera->getShutterSpeed();
|
||||
const float sens = _mainCamera->getSensitivity();
|
||||
|
||||
Log("Camera aperture %f shutter %f sensitivity %f", aperture, shutterSpeed, sens);
|
||||
|
||||
EntityManager &em = EntityManager::get();
|
||||
|
||||
_sceneManager = new SceneManager(
|
||||
@@ -204,6 +203,7 @@ namespace thermion_filament
|
||||
_resourceLoaderWrapper,
|
||||
_engine,
|
||||
_scene,
|
||||
_highlightScene,
|
||||
uberArchivePath);
|
||||
}
|
||||
|
||||
@@ -780,7 +780,7 @@ namespace thermion_filament
|
||||
else
|
||||
{
|
||||
Log("Created headless swapchain.");
|
||||
_swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE);
|
||||
_swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE | filament::SwapChain::CONFIG_HAS_STENCIL_BUFFER);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -800,7 +800,7 @@ namespace thermion_filament
|
||||
.width(width)
|
||||
.height(height)
|
||||
.levels(1)
|
||||
.usage(filament::Texture::Usage::DEPTH_ATTACHMENT)
|
||||
.usage(filament::Texture::Usage::DEPTH_ATTACHMENT | filament::Texture::Usage::SAMPLEABLE)
|
||||
.format(filament::Texture::InternalFormat::DEPTH32F)
|
||||
.build(*_engine);
|
||||
_rt = filament::RenderTarget::Builder()
|
||||
@@ -1180,24 +1180,12 @@ namespace thermion_filament
|
||||
void *data)
|
||||
{
|
||||
|
||||
if (!_view)
|
||||
{
|
||||
Log("No view");
|
||||
return;
|
||||
}
|
||||
else if (!_swapChain)
|
||||
{
|
||||
Log("No swapchain");
|
||||
return;
|
||||
}
|
||||
|
||||
auto now = std::chrono::high_resolution_clock::now();
|
||||
auto secsSinceLastFpsCheck = float(std::chrono::duration_cast<std::chrono::seconds>(now - _fpsCounterStartTime).count());
|
||||
|
||||
if (secsSinceLastFpsCheck >= 1)
|
||||
{
|
||||
auto fps = _frameCount / secsSinceLastFpsCheck;
|
||||
Log("%ffps (%d skipped)", fps, _skippedFrames);
|
||||
_frameCount = 0;
|
||||
_skippedFrames = 0;
|
||||
_fpsCounterStartTime = now;
|
||||
@@ -1231,6 +1219,12 @@ namespace thermion_filament
|
||||
|
||||
_renderer->render(_view);
|
||||
|
||||
_view->setScene(_highlightScene);
|
||||
|
||||
_renderer->render(_view);
|
||||
|
||||
_view->setScene(_scene);
|
||||
|
||||
_frameCount++;
|
||||
|
||||
if (_recording)
|
||||
@@ -1295,6 +1289,12 @@ namespace thermion_filament
|
||||
|
||||
_renderer->render(_view);
|
||||
|
||||
_view->setScene(_highlightScene);
|
||||
|
||||
_renderer->render(_view);
|
||||
|
||||
_view->setScene(_scene);
|
||||
|
||||
if (_rt)
|
||||
{
|
||||
_renderer->readPixels(_rt, 0, 0, vp.width, vp.height, std::move(pbd));
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
#include <imageio/ImageDecoder.h>
|
||||
|
||||
#include "material/FileMaterialProvider.hpp"
|
||||
#include "material/UnlitMaterialProvider.hpp"
|
||||
#include "material/unlit.h"
|
||||
|
||||
#include "StreamBufferAdapter.hpp"
|
||||
#include "Log.hpp"
|
||||
#include "SceneManager.hpp"
|
||||
@@ -49,11 +52,13 @@ namespace thermion_filament
|
||||
const ResourceLoaderWrapperImpl *const resourceLoaderWrapper,
|
||||
Engine *engine,
|
||||
Scene *scene,
|
||||
Scene *highlightScene,
|
||||
const char *uberArchivePath)
|
||||
: _view(view),
|
||||
_resourceLoaderWrapper(resourceLoaderWrapper),
|
||||
_engine(engine),
|
||||
_scene(scene)
|
||||
_scene(scene),
|
||||
_highlightScene(highlightScene)
|
||||
{
|
||||
|
||||
_stbDecoder = createStbProvider(_engine);
|
||||
@@ -77,6 +82,8 @@ namespace thermion_filament
|
||||
_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
|
||||
}
|
||||
|
||||
_unlitMaterialProvider = new UnlitMaterialProvider(_engine, UNLIT_PACKAGE, UNLIT_UNLIT_SIZE);
|
||||
|
||||
utils::EntityManager &em = utils::EntityManager::get();
|
||||
|
||||
_ncm = new NameComponentManager(em);
|
||||
@@ -152,7 +159,8 @@ namespace thermion_filament
|
||||
}
|
||||
|
||||
EntityId SceneManager::loadGltf(const char *uri,
|
||||
const char *relativeResourcePath)
|
||||
const char *relativeResourcePath,
|
||||
bool keepData)
|
||||
{
|
||||
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
|
||||
|
||||
@@ -172,7 +180,6 @@ namespace thermion_filament
|
||||
for (size_t i = 0; i < resourceUriCount; i++)
|
||||
{
|
||||
std::string uri = std::string(relativeResourcePath) + std::string("/") + std::string(resourceUris[i]);
|
||||
Log("Loading resource URI from relative path %s", resourceUris[i], uri.c_str());
|
||||
ResourceBuffer buf = _resourceLoaderWrapper->load(uri.c_str());
|
||||
|
||||
resourceBuffers.push_back(buf);
|
||||
@@ -215,8 +222,10 @@ namespace thermion_filament
|
||||
FilamentInstance *inst = asset->getInstance();
|
||||
inst->getAnimator()->updateBoneMatrices();
|
||||
inst->recomputeBoundingBoxes();
|
||||
|
||||
asset->releaseSourceData();
|
||||
|
||||
if(!keepData) {
|
||||
asset->releaseSourceData();
|
||||
}
|
||||
|
||||
EntityId eid = Entity::smuggle(asset->getRoot());
|
||||
|
||||
@@ -233,11 +242,9 @@ namespace thermion_filament
|
||||
return eid;
|
||||
}
|
||||
|
||||
EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances)
|
||||
EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData)
|
||||
{
|
||||
|
||||
Log("Loading GLB from buffer of length %d", length);
|
||||
|
||||
FilamentAsset *asset = nullptr;
|
||||
if (numInstances > 1)
|
||||
{
|
||||
@@ -290,7 +297,9 @@ namespace thermion_filament
|
||||
_instances.emplace(instanceEntityId, inst);
|
||||
}
|
||||
|
||||
asset->releaseSourceData();
|
||||
if(!keepData) {
|
||||
asset->releaseSourceData();
|
||||
}
|
||||
|
||||
EntityId eid = Entity::smuggle(asset->getRoot());
|
||||
_assets.emplace(eid, asset);
|
||||
@@ -352,18 +361,26 @@ namespace thermion_filament
|
||||
if (pos == _assets.end())
|
||||
{
|
||||
Log("Couldn't find asset under specified entity id.");
|
||||
return false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
const auto asset = pos->second;
|
||||
auto instance = _assetLoader->createInstance(asset);
|
||||
|
||||
return Entity::smuggle(instance->getRoot());
|
||||
if(!instance) {
|
||||
Log("Failed to create instance");
|
||||
return 0;
|
||||
}
|
||||
auto root = instance->getRoot();
|
||||
_scene->addEntities(instance->getEntities(), instance->getEntityCount());
|
||||
|
||||
return Entity::smuggle(root);
|
||||
}
|
||||
|
||||
EntityId SceneManager::loadGlb(const char *uri, int numInstances)
|
||||
EntityId SceneManager::loadGlb(const char *uri, int numInstances, bool keepData)
|
||||
{
|
||||
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
|
||||
auto entity = loadGlbFromBuffer((const uint8_t *)rbuf.data, rbuf.size, numInstances);
|
||||
auto entity = loadGlbFromBuffer((const uint8_t *)rbuf.data, rbuf.size, numInstances, keepData);
|
||||
_resourceLoaderWrapper->free(rbuf);
|
||||
return entity;
|
||||
}
|
||||
@@ -2272,8 +2289,11 @@ void SceneManager::queueRelativePositionUpdateWorldAxis(EntityId entity, float v
|
||||
|
||||
void SceneManager::setLayerEnabled(int layer, bool enabled)
|
||||
{
|
||||
Log("Setting layer %d to %d", layer, enabled);
|
||||
_view->setLayerEnabled(layer, enabled);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
} // namespace thermion_filament
|
||||
|
||||
@@ -166,14 +166,14 @@ extern "C"
|
||||
((FilamentViewer *)viewer)->clearLights();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances, bool keepData)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances);
|
||||
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length);
|
||||
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, keepData);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId entityId)
|
||||
@@ -191,9 +191,9 @@ extern "C"
|
||||
return ((SceneManager *)sceneManager)->getInstances(entityId, out);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath, bool keepData)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath);
|
||||
return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath, keepData);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_main_camera(const void *const viewer)
|
||||
@@ -892,7 +892,10 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible) {
|
||||
((SceneManager*)sceneManager)->gizmo->setVisibility(visible);
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entityId) {
|
||||
((SceneManager*)sceneManager)->setStencilHighlight(entityId);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -392,11 +392,12 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager,
|
||||
const char *path,
|
||||
const char *relativeResourcePath,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda([=]() mutable
|
||||
{
|
||||
auto entity = load_gltf(sceneManager, path, relativeResourcePath);
|
||||
auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
@@ -409,12 +410,15 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager,
|
||||
const char *path, int numInstances, void (*callback)(EntityId))
|
||||
const char *path,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto entity = load_glb(sceneManager, path, numInstances);
|
||||
auto entity = load_glb(sceneManager, path, numInstances, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
@@ -428,12 +432,16 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager,
|
||||
const void *const data, size_t length, int numInstances, void (*callback)(EntityId))
|
||||
const void *const data,
|
||||
size_t length,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto entity = load_glb_from_buffer(sceneManager, data, length);
|
||||
auto entity = load_glb_from_buffer(sceneManager, data, length, keepData);
|
||||
callback(entity);
|
||||
return entity;
|
||||
});
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
import 'dart:io';
|
||||
import 'dart:math';
|
||||
|
||||
import 'dart:typed_data';
|
||||
import 'package:thermion_dart/thermion_dart.dart';
|
||||
import 'package:thermion_dart/thermion_dart/swift/swift_bindings.g.dart';
|
||||
import 'package:thermion_dart/thermion_dart/thermion_viewer_ffi.dart';
|
||||
import 'package:thermion_dart/thermion_dart/utils/dart_resources.dart';
|
||||
import 'package:thermion_dart/thermion_dart/compatibility/compatibility.dart';
|
||||
import 'package:test/test.dart';
|
||||
import 'package:animation_tools_dart/animation_tools_dart.dart';
|
||||
import 'package:path/path.dart' as p;
|
||||
import 'package:vector_math/vector_math_64.dart';
|
||||
|
||||
/// Test files are run in a variety of ways, find this package root in all.
|
||||
///
|
||||
@@ -46,13 +52,69 @@ extension on Uri {
|
||||
}
|
||||
|
||||
late String testDir;
|
||||
|
||||
Future<void> pixelBufferToBmp(
|
||||
Uint8List pixelBuffer, int width, int height, String outputPath) async {
|
||||
// BMP file header (14 bytes)
|
||||
final fileHeader = ByteData(14);
|
||||
fileHeader.setUint16(0, 0x4D42, Endian.little); // 'BM'
|
||||
final fileSize = 54 + width * height * 3; // 54 bytes header + RGB data
|
||||
fileHeader.setUint32(2, fileSize, Endian.little);
|
||||
fileHeader.setUint32(10, 54, Endian.little); // Offset to pixel data
|
||||
|
||||
// BMP info header (40 bytes)
|
||||
final infoHeader = ByteData(40);
|
||||
infoHeader.setUint32(0, 40, Endian.little); // Info header size
|
||||
infoHeader.setInt32(4, width, Endian.little);
|
||||
infoHeader.setInt32(8, -height, Endian.little); // Negative for top-down
|
||||
infoHeader.setUint16(12, 1, Endian.little); // Number of color planes
|
||||
infoHeader.setUint16(14, 24, Endian.little); // Bits per pixel (RGB)
|
||||
infoHeader.setUint32(16, 0, Endian.little); // No compression
|
||||
infoHeader.setUint32(20, width * height * 3, Endian.little); // Image size
|
||||
infoHeader.setInt32(24, 2835, Endian.little); // X pixels per meter
|
||||
infoHeader.setInt32(28, 2835, Endian.little); // Y pixels per meter
|
||||
|
||||
// Calculate row size and padding
|
||||
final rowSize = (width * 3 + 3) & ~3;
|
||||
final padding = rowSize - (width * 3);
|
||||
|
||||
// Pixel data (BMP stores in BGR format)
|
||||
final bmpData = Uint8List(rowSize * height);
|
||||
for (var y = 0; y < height; y++) {
|
||||
for (var x = 0; x < width; x++) {
|
||||
final srcIndex = (y * width + x) * 4; // RGBA format
|
||||
final dstIndex = y * rowSize + x * 3; // BGR format
|
||||
bmpData[dstIndex] = pixelBuffer[srcIndex + 2]; // Blue
|
||||
bmpData[dstIndex + 1] = pixelBuffer[srcIndex + 1]; // Green
|
||||
bmpData[dstIndex + 2] = pixelBuffer[srcIndex]; // Red
|
||||
// Alpha channel is discarded
|
||||
}
|
||||
// Add padding to the end of each row
|
||||
for (var p = 0; p < padding; p++) {
|
||||
bmpData[y * rowSize + width * 3 + p] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Write BMP file
|
||||
final file = File(outputPath);
|
||||
final sink = file.openWrite();
|
||||
sink.add(fileHeader.buffer.asUint8List());
|
||||
sink.add(infoHeader.buffer.asUint8List());
|
||||
sink.add(bmpData);
|
||||
await sink.close();
|
||||
|
||||
print('BMP image saved to: $outputPath');
|
||||
}
|
||||
|
||||
final viewportDimensions = (width: 500, height: 500);
|
||||
void main() async {
|
||||
final packageUri = findPackageRoot('thermion_dart');
|
||||
testDir = Directory("${packageUri.toFilePath()}/test").path;
|
||||
final lib = ThermionDartTexture1(DynamicLibrary.open(
|
||||
'${packageUri.toFilePath()}/native/lib/macos/swift/libdartfilamenttexture.dylib'));
|
||||
'${packageUri.toFilePath()}/native/lib/macos/swift/libthermion_swift.dylib'));
|
||||
final object = ThermionDartTexture.new1(lib);
|
||||
object.initWithWidth_height_(500, 500);
|
||||
object.initWithWidth_height_(
|
||||
viewportDimensions.width, viewportDimensions.height);
|
||||
|
||||
final resourceLoader = calloc<ResourceLoaderWrapper>(1);
|
||||
var loadToOut = NativeCallable<
|
||||
@@ -67,32 +129,82 @@ void main() async {
|
||||
var viewer = ThermionViewerFFI(resourceLoader: resourceLoader.cast<Void>());
|
||||
|
||||
await viewer.initialized;
|
||||
await viewer.createSwapChain(500, 500);
|
||||
await viewer.createRenderTarget(500, 500, object.metalTextureAddress);
|
||||
await viewer.updateViewportAndCameraProjection(500, 500);
|
||||
await viewer.createSwapChain(viewportDimensions.width.toDouble(),
|
||||
viewportDimensions.height.toDouble());
|
||||
await viewer.createRenderTarget(viewportDimensions.width.toDouble(),
|
||||
viewportDimensions.height.toDouble(), object.metalTextureAddress);
|
||||
await viewer.updateViewportAndCameraProjection(
|
||||
viewportDimensions.width.toDouble(),
|
||||
viewportDimensions.height.toDouble());
|
||||
|
||||
var outDir = Directory("$testDir/output");
|
||||
|
||||
// outDir.deleteSync(recursive: true);
|
||||
outDir.createSync();
|
||||
|
||||
Future _capture(String outputFilename) async {
|
||||
var outPath = p.join(outDir.path, "$outputFilename.bmp");
|
||||
var pixelBuffer = await viewer.capture();
|
||||
await pixelBufferToBmp(pixelBuffer, viewportDimensions.width,
|
||||
viewportDimensions.height, outPath);
|
||||
}
|
||||
|
||||
group('background', () {
|
||||
test('set background color', () async {
|
||||
var outDir = Directory("$testDir/bgcolor");
|
||||
outDir.createSync();
|
||||
await viewer.setRecordingOutputDirectory(outDir.path);
|
||||
test('set background color to solid green', () async {
|
||||
await viewer.setRendering(true);
|
||||
await viewer.setBackgroundColor(0.0, 1.0, 0.0, 1.0);
|
||||
await viewer.setRecording(true);
|
||||
await viewer.render();
|
||||
await viewer.render();
|
||||
await viewer.render();
|
||||
await _capture("bgcolor");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('load skybox', () async {
|
||||
var outDir = Directory("$testDir/skybox");
|
||||
outDir.createSync();
|
||||
await viewer.setRecordingOutputDirectory(outDir.path);
|
||||
await viewer.setRecording(true);
|
||||
await viewer.setRendering(true);
|
||||
await viewer.loadSkybox(
|
||||
"file:///$testDir/../../examples/assets/default_env/default_env_skybox.ktx");
|
||||
await viewer.render();
|
||||
await viewer.render();
|
||||
await viewer.setRecording(false);
|
||||
await Future.delayed(Duration(seconds: 1));
|
||||
await _capture("skybox");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
});
|
||||
|
||||
group("gltf", () {
|
||||
test('load glb', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb");
|
||||
await viewer.transformToUnitCube(model);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
await viewer.setRendering(true);
|
||||
await _capture("load_glb");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('create instance from glb when keepData is true', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb", keepData: true);
|
||||
await viewer.transformToUnitCube(model);
|
||||
var instance = await viewer.createInstance(model);
|
||||
await viewer.setPosition(instance, 0.5, 0.5, -0.5);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
await viewer.setRendering(true);
|
||||
await _capture("glb_create_instance");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('create instance from glb fails when keepData is false', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb", keepData: false);
|
||||
bool thrown = false;
|
||||
try {
|
||||
await viewer.createInstance(model);
|
||||
} catch (err) {
|
||||
thrown = true;
|
||||
}
|
||||
expect(thrown, true);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -124,5 +236,218 @@ void main() async {
|
||||
fadeInInSecs: 0.5, fadeOutInSecs: 0.5);
|
||||
await Future.delayed(Duration(seconds: 1));
|
||||
});
|
||||
|
||||
test('create geometry', () async {
|
||||
// Define the vertices of the cube
|
||||
List<double> vertices = [
|
||||
// Front face
|
||||
-1, -1, 1,
|
||||
1, -1, 1,
|
||||
1, 1, 1,
|
||||
-1, 1, 1,
|
||||
|
||||
// Back face
|
||||
-1, -1, -1,
|
||||
-1, 1, -1,
|
||||
1, 1, -1,
|
||||
1, -1, -1,
|
||||
|
||||
// Top face
|
||||
-1, 1, -1,
|
||||
-1, 1, 1,
|
||||
1, 1, 1,
|
||||
1, 1, -1,
|
||||
|
||||
// Bottom face
|
||||
-1, -1, -1,
|
||||
1, -1, -1,
|
||||
1, -1, 1,
|
||||
-1, -1, 1,
|
||||
|
||||
// Right face
|
||||
1, -1, -1,
|
||||
1, 1, -1,
|
||||
1, 1, 1,
|
||||
1, -1, 1,
|
||||
|
||||
// Left face
|
||||
-1, -1, -1,
|
||||
-1, -1, 1,
|
||||
-1, 1, 1,
|
||||
-1, 1, -1,
|
||||
];
|
||||
|
||||
// Define the indices for the cube
|
||||
List<int> indices = [
|
||||
0, 1, 2, 0, 2, 3, // Front face
|
||||
4, 5, 6, 4, 6, 7, // Back face
|
||||
8, 9, 10, 8, 10, 11, // Top face
|
||||
12, 13, 14, 12, 14, 15, // Bottom face
|
||||
16, 17, 18, 16, 18, 19, // Right face
|
||||
20, 21, 22, 20, 22, 23 // Left face
|
||||
];
|
||||
await viewer.createIbl(1.0, 1.0, 1.0, 1000);
|
||||
await viewer.setCameraPosition(0, 0.5, 6);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
|
||||
await viewer.setRendering(true);
|
||||
|
||||
// Create the cube geometry
|
||||
await viewer.createGeometry(vertices, indices,
|
||||
primitiveType: PrimitiveType.TRIANGLES);
|
||||
|
||||
await _capture("geometry_cube");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('create sphere', () async {
|
||||
// Define the parameters for the sphere
|
||||
int latitudeBands = 30;
|
||||
int longitudeBands = 30;
|
||||
double radius = 1.0;
|
||||
|
||||
List<double> vertices = [];
|
||||
List<int> indices = [];
|
||||
|
||||
// Generate vertices
|
||||
for (int latNumber = 0; latNumber <= latitudeBands; latNumber++) {
|
||||
double theta = latNumber * pi / latitudeBands;
|
||||
double sinTheta = sin(theta);
|
||||
double cosTheta = cos(theta);
|
||||
|
||||
for (int longNumber = 0; longNumber <= longitudeBands; longNumber++) {
|
||||
double phi = longNumber * 2 * pi / longitudeBands;
|
||||
double sinPhi = sin(phi);
|
||||
double cosPhi = cos(phi);
|
||||
|
||||
double x = cosPhi * sinTheta;
|
||||
double y = cosTheta;
|
||||
double z = sinPhi * sinTheta;
|
||||
|
||||
vertices.addAll([radius * x, radius * y, radius * z]);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate indices
|
||||
for (int latNumber = 0; latNumber < latitudeBands; latNumber++) {
|
||||
for (int longNumber = 0; longNumber < longitudeBands; longNumber++) {
|
||||
int first = (latNumber * (longitudeBands + 1)) + longNumber;
|
||||
int second = first + longitudeBands + 1;
|
||||
|
||||
indices.addAll(
|
||||
[first, second, first + 1, second, second + 1, first + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
await viewer.createIbl(1.0, 1.0, 1.0, 1000);
|
||||
await viewer.setCameraPosition(0, 0.5, 10);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 1.0, 1.0);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
|
||||
await viewer.setRendering(true);
|
||||
|
||||
// Create the sphere geometry
|
||||
// final sphere = await viewer.createGeometry(vertices, indices,
|
||||
// primitiveType: PrimitiveType.TRIANGLES);
|
||||
|
||||
// await viewer.gizmo!.attach(sphere);
|
||||
// await viewer.setPosition(sphere, -1.0, 0.0, -10.0);
|
||||
// await viewer.setRotationQuat(
|
||||
// sphere, Quaternion.axisAngle(Vector3(1, 0, 0), pi / 8));
|
||||
await _capture("geometry_sphere");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('enable grid overlay', () async {
|
||||
await viewer.setBackgroundColor(0, 0, 0, 1);
|
||||
await viewer.setCameraPosition(0, 0.5, 0);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.1));
|
||||
await viewer.setRendering(true);
|
||||
await viewer.setLayerEnabled(2, true);
|
||||
await _capture("grid");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('point light', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb");
|
||||
await viewer.transformToUnitCube(model);
|
||||
var light = await viewer.addLight(
|
||||
LightType.POINT, 6500, 1000000, 0, 2, 0, 0, -1, 0,
|
||||
falloffRadius: 10.0);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
await viewer.setRendering(true);
|
||||
await _capture("point_light");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('set point light position', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb");
|
||||
await viewer.transformToUnitCube(model);
|
||||
var light = await viewer.addLight(
|
||||
LightType.POINT, 6500, 1000000, 0, 2, 0, 0, -1, 0,
|
||||
falloffRadius: 10.0);
|
||||
await viewer.setLightPosition(light, 0.5, 2, 0);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
await viewer.setRendering(true);
|
||||
await _capture("move_point_light");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('directional light', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb");
|
||||
await viewer.transformToUnitCube(model);
|
||||
var light = await viewer.addLight(
|
||||
LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0);
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
await viewer.setRendering(true);
|
||||
await _capture("directional_light");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('set directional light direction', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb");
|
||||
await viewer.transformToUnitCube(model);
|
||||
var light = await viewer.addLight(
|
||||
LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0);
|
||||
await viewer.setLightDirection(light, Vector3(-1, -1, -1));
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
await viewer.setRendering(true);
|
||||
await _capture("set_directional_light_direction");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
|
||||
test('set stencil highlight', () async {
|
||||
var model = await viewer.loadGlb("$testDir/cube.glb");
|
||||
await viewer.transformToUnitCube(model);
|
||||
await viewer.setPostProcessing(true);
|
||||
|
||||
var light = await viewer.addLight(
|
||||
LightType.SUN, 6500, 1000000, 0, 0, 0, 0, -1, 0);
|
||||
await viewer.setLightDirection(light, Vector3(-1, -1, -1));
|
||||
|
||||
await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
|
||||
await viewer.setCameraPosition(0, 1, 5);
|
||||
await viewer
|
||||
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -0.5));
|
||||
await viewer.setStencilHighlight(model);
|
||||
await viewer.setRendering(true);
|
||||
await Future.delayed(Duration(milliseconds: 500));
|
||||
await _capture("stencil_highlight");
|
||||
await viewer.setRendering(false);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user