feat: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method
This commit is contained in:
@@ -22,7 +22,7 @@
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* limitations under the License.
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*/
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#include <filament/Camera.h>
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#include <filament/SwapChain.h>
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#include <backend/DriverEnums.h>
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#include <backend/platforms/OpenGLPlatform.h>
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#ifdef __EMSCRIPTEN__
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@@ -158,6 +158,7 @@ namespace thermion_filament
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setFrameInterval(_frameInterval);
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_scene = _engine->createScene();
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_highlightScene = _engine->createScene();
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utils::Entity camera = EntityManager::get().create();
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@@ -195,8 +196,6 @@ namespace thermion_filament
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const float shutterSpeed = _mainCamera->getShutterSpeed();
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const float sens = _mainCamera->getSensitivity();
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Log("Camera aperture %f shutter %f sensitivity %f", aperture, shutterSpeed, sens);
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EntityManager &em = EntityManager::get();
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_sceneManager = new SceneManager(
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@@ -204,6 +203,7 @@ namespace thermion_filament
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_resourceLoaderWrapper,
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_engine,
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_scene,
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_highlightScene,
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uberArchivePath);
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}
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@@ -780,7 +780,7 @@ namespace thermion_filament
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else
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{
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Log("Created headless swapchain.");
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_swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE);
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_swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE | filament::SwapChain::CONFIG_HAS_STENCIL_BUFFER);
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}
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#endif
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}
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@@ -800,7 +800,7 @@ namespace thermion_filament
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.width(width)
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.height(height)
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.levels(1)
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.usage(filament::Texture::Usage::DEPTH_ATTACHMENT)
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.usage(filament::Texture::Usage::DEPTH_ATTACHMENT | filament::Texture::Usage::SAMPLEABLE)
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.format(filament::Texture::InternalFormat::DEPTH32F)
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.build(*_engine);
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_rt = filament::RenderTarget::Builder()
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@@ -1180,24 +1180,12 @@ namespace thermion_filament
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void *data)
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{
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if (!_view)
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{
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Log("No view");
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return;
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}
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else if (!_swapChain)
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{
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Log("No swapchain");
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return;
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}
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auto now = std::chrono::high_resolution_clock::now();
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auto secsSinceLastFpsCheck = float(std::chrono::duration_cast<std::chrono::seconds>(now - _fpsCounterStartTime).count());
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if (secsSinceLastFpsCheck >= 1)
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{
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auto fps = _frameCount / secsSinceLastFpsCheck;
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Log("%ffps (%d skipped)", fps, _skippedFrames);
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_frameCount = 0;
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_skippedFrames = 0;
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_fpsCounterStartTime = now;
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@@ -1231,6 +1219,12 @@ namespace thermion_filament
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_renderer->render(_view);
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_view->setScene(_highlightScene);
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_renderer->render(_view);
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_view->setScene(_scene);
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_frameCount++;
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if (_recording)
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@@ -1295,6 +1289,12 @@ namespace thermion_filament
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_renderer->render(_view);
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_view->setScene(_highlightScene);
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_renderer->render(_view);
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_view->setScene(_scene);
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if (_rt)
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{
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_renderer->readPixels(_rt, 0, 0, vp.width, vp.height, std::move(pbd));
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@@ -24,6 +24,9 @@
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#include <imageio/ImageDecoder.h>
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#include "material/FileMaterialProvider.hpp"
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#include "material/UnlitMaterialProvider.hpp"
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#include "material/unlit.h"
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#include "StreamBufferAdapter.hpp"
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#include "Log.hpp"
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#include "SceneManager.hpp"
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@@ -49,11 +52,13 @@ namespace thermion_filament
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const ResourceLoaderWrapperImpl *const resourceLoaderWrapper,
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Engine *engine,
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Scene *scene,
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Scene *highlightScene,
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const char *uberArchivePath)
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: _view(view),
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_resourceLoaderWrapper(resourceLoaderWrapper),
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_engine(engine),
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_scene(scene)
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_scene(scene),
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_highlightScene(highlightScene)
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{
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_stbDecoder = createStbProvider(_engine);
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@@ -77,6 +82,8 @@ namespace thermion_filament
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_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
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}
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_unlitMaterialProvider = new UnlitMaterialProvider(_engine, UNLIT_PACKAGE, UNLIT_UNLIT_SIZE);
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utils::EntityManager &em = utils::EntityManager::get();
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_ncm = new NameComponentManager(em);
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@@ -152,7 +159,8 @@ namespace thermion_filament
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}
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EntityId SceneManager::loadGltf(const char *uri,
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const char *relativeResourcePath)
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const char *relativeResourcePath,
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bool keepData)
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{
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ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
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@@ -172,7 +180,6 @@ namespace thermion_filament
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for (size_t i = 0; i < resourceUriCount; i++)
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{
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std::string uri = std::string(relativeResourcePath) + std::string("/") + std::string(resourceUris[i]);
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Log("Loading resource URI from relative path %s", resourceUris[i], uri.c_str());
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ResourceBuffer buf = _resourceLoaderWrapper->load(uri.c_str());
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resourceBuffers.push_back(buf);
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@@ -215,8 +222,10 @@ namespace thermion_filament
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FilamentInstance *inst = asset->getInstance();
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inst->getAnimator()->updateBoneMatrices();
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inst->recomputeBoundingBoxes();
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asset->releaseSourceData();
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if(!keepData) {
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asset->releaseSourceData();
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}
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EntityId eid = Entity::smuggle(asset->getRoot());
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@@ -233,11 +242,9 @@ namespace thermion_filament
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return eid;
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}
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EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances)
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EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData)
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{
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Log("Loading GLB from buffer of length %d", length);
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FilamentAsset *asset = nullptr;
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if (numInstances > 1)
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{
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@@ -290,7 +297,9 @@ namespace thermion_filament
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_instances.emplace(instanceEntityId, inst);
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}
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asset->releaseSourceData();
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if(!keepData) {
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asset->releaseSourceData();
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}
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EntityId eid = Entity::smuggle(asset->getRoot());
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_assets.emplace(eid, asset);
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@@ -352,18 +361,26 @@ namespace thermion_filament
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if (pos == _assets.end())
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{
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Log("Couldn't find asset under specified entity id.");
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return false;
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return 0;
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}
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const auto asset = pos->second;
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auto instance = _assetLoader->createInstance(asset);
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return Entity::smuggle(instance->getRoot());
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if(!instance) {
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Log("Failed to create instance");
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return 0;
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}
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auto root = instance->getRoot();
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_scene->addEntities(instance->getEntities(), instance->getEntityCount());
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return Entity::smuggle(root);
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}
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EntityId SceneManager::loadGlb(const char *uri, int numInstances)
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EntityId SceneManager::loadGlb(const char *uri, int numInstances, bool keepData)
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{
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ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
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auto entity = loadGlbFromBuffer((const uint8_t *)rbuf.data, rbuf.size, numInstances);
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auto entity = loadGlbFromBuffer((const uint8_t *)rbuf.data, rbuf.size, numInstances, keepData);
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_resourceLoaderWrapper->free(rbuf);
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return entity;
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}
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@@ -2272,8 +2289,11 @@ void SceneManager::queueRelativePositionUpdateWorldAxis(EntityId entity, float v
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void SceneManager::setLayerEnabled(int layer, bool enabled)
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{
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Log("Setting layer %d to %d", layer, enabled);
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_view->setLayerEnabled(layer, enabled);
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}
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}
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} // namespace thermion_filament
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@@ -166,14 +166,14 @@ extern "C"
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((FilamentViewer *)viewer)->clearLights();
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}
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EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances)
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EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances, bool keepData)
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{
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return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances);
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return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
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}
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EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length)
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EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData)
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{
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return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length);
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return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, keepData);
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}
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EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId entityId)
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@@ -191,9 +191,9 @@ extern "C"
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return ((SceneManager *)sceneManager)->getInstances(entityId, out);
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}
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EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath)
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EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath, bool keepData)
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{
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return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath);
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return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath, keepData);
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}
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EMSCRIPTEN_KEEPALIVE void set_main_camera(const void *const viewer)
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@@ -892,7 +892,10 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible) {
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((SceneManager*)sceneManager)->gizmo->setVisibility(visible);
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}
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EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entityId) {
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((SceneManager*)sceneManager)->setStencilHighlight(entityId);
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}
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@@ -392,11 +392,12 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager,
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const char *path,
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const char *relativeResourcePath,
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bool keepData,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda([=]() mutable
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{
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auto entity = load_gltf(sceneManager, path, relativeResourcePath);
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auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({
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moduleArg.dartFilamentResolveCallback($0, $1);
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@@ -409,12 +410,15 @@ extern "C"
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}
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EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager,
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const char *path, int numInstances, void (*callback)(EntityId))
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const char *path,
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int numInstances,
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bool keepData,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda(
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[=]() mutable
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{
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auto entity = load_glb(sceneManager, path, numInstances);
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auto entity = load_glb(sceneManager, path, numInstances, keepData);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({
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moduleArg.dartFilamentResolveCallback($0, $1);
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@@ -428,12 +432,16 @@ extern "C"
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}
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EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager,
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const void *const data, size_t length, int numInstances, void (*callback)(EntityId))
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const void *const data,
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size_t length,
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int numInstances,
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bool keepData,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda(
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[=]() mutable
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{
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auto entity = load_glb_from_buffer(sceneManager, data, length);
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auto entity = load_glb_from_buffer(sceneManager, data, length, keepData);
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callback(entity);
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return entity;
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});
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