update instancing tests
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@@ -84,7 +84,7 @@ void main() async {
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var asset = await viewer.loadGltf(
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var asset = await viewer.loadGltf(
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"file://${testHelper.testDir}/assets/cube.glb",
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"file://${testHelper.testDir}/assets/cube.glb",
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addToScene: false,
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addToScene: false,
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numInstances: 2);
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numInstances: 2, keepData: true);
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var defaultInstance = await asset.getInstance(0);
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var defaultInstance = await asset.getInstance(0);
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await viewer.addToScene(defaultInstance);
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await viewer.addToScene(defaultInstance);
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await testHelper.capture(viewer.view, "gltf_without_instance");
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await testHelper.capture(viewer.view, "gltf_without_instance");
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@@ -118,7 +118,7 @@ void main() async {
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var asset = await viewer.loadGltf(
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var asset = await viewer.loadGltf(
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"file://${testHelper.testDir}/assets/cube.glb",
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"file://${testHelper.testDir}/assets/cube.glb",
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numInstances: numInstances,
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numInstances: numInstances,
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addToScene: false);
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addToScene: false, keepData: true);
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print("Creating 100 instances...");
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print("Creating 100 instances...");
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List<PhysicsState> instanceStates = [];
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List<PhysicsState> instanceStates = [];
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