pass through keepData argument when loadGltfFromBuffer is called
This commit is contained in:
@@ -936,7 +936,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
GltfResourceLoader_destroyRenderThread(
|
||||
engine, gltfResourceLoader, requestId, cb));
|
||||
|
||||
return FFIAsset(asset, this, animationManager.cast<TAnimationManager>());
|
||||
return FFIAsset(asset, this, animationManager.cast<TAnimationManager>(), keepData:keepData);
|
||||
} finally {
|
||||
if (FILAMENT_WASM) {
|
||||
//stackRestore(stackPtr);
|
||||
|
||||
Reference in New Issue
Block a user