pass through keepData argument when loadGltfFromBuffer is called

This commit is contained in:
Nick Fisher
2025-06-19 11:01:09 +08:00
parent a823718bcd
commit 9322122dac

View File

@@ -936,7 +936,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
GltfResourceLoader_destroyRenderThread(
engine, gltfResourceLoader, requestId, cb));
return FFIAsset(asset, this, animationManager.cast<TAnimationManager>());
return FFIAsset(asset, this, animationManager.cast<TAnimationManager>(), keepData:keepData);
} finally {
if (FILAMENT_WASM) {
//stackRestore(stackPtr);