feat: add MaterialInstance.setDepthFunc
This commit is contained in:
@@ -7,6 +7,76 @@ library;
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import 'dart:ffi' as ffi;
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@ffi.Native<ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Bool)>(
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isLeaf: true)
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external void MaterialInstance_setDepthWrite(
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool enabled,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Bool)>(
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isLeaf: true)
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external void MaterialInstance_setDepthCulling(
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool enabled,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double, ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat4(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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double x,
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double y,
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double w,
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double z,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double, ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat2(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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double x,
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double y,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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double value,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Int)>(isLeaf: true)
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external void MaterialInstance_setParameterInt(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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int value,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.UnsignedInt)>(
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symbol: "MaterialInstance_setDepthFunc", isLeaf: true)
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external void _MaterialInstance_setDepthFunc(
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ffi.Pointer<TMaterialInstance> materialInstance,
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int depthFunc,
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);
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void MaterialInstance_setDepthFunc(
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ffi.Pointer<TMaterialInstance> materialInstance,
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TDepthFunc depthFunc,
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) =>
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_MaterialInstance_setDepthFunc(
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materialInstance,
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depthFunc.value,
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);
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@ffi.Native<
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ffi.Pointer<ffi.Void> Function(LoadFilamentResourceFromOwner,
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FreeFilamentResourceFromOwner, ffi.Pointer<ffi.Void>)>(isLeaf: true)
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@@ -1205,60 +1275,6 @@ external ffi.Pointer<TMaterialInstance> get_material_instance_at(
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int materialIndex,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Bool)>(
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isLeaf: true)
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external void MaterialInstance_setDepthWrite(
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool enabled,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Bool)>(
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isLeaf: true)
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external void MaterialInstance_setDepthCulling(
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool enabled,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double, ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat4(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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double x,
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double y,
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double w,
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double z,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double, ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat2(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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double x,
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double y,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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double value,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Int)>(isLeaf: true)
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external void MaterialInstance_setParameterInt(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> name,
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int value,
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);
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@ffi.Native<TViewport Function(ffi.Pointer<TView>)>(isLeaf: true)
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external TViewport View_getViewport(
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ffi.Pointer<TView> view,
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@@ -1487,19 +1503,6 @@ external void Viewer_captureRenderTargetRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<
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ffi.Pointer<TRenderTarget> Function(
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ffi.Pointer<TViewer>, ffi.IntPtr, ffi.Uint32, ffi.Uint32,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TRenderTarget>)>>
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)>(isLeaf: true)
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external ffi.Pointer<TRenderTarget> Viewer_createRenderTargetRenderThread(
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ffi.Pointer<TViewer> viewer,
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int texture,
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int width,
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int height,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TRenderTarget>)>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TViewer>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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@@ -1518,6 +1521,24 @@ external void Viewer_loadIblRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TViewer>,
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ffi.IntPtr,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<TRenderTarget>)>>)>(isLeaf: true)
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external void Viewer_createRenderTargetRenderThread(
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ffi.Pointer<TViewer> viewer,
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int texture,
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int width,
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int height,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TRenderTarget>)>>
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onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TView>, ffi.Pointer<TEngine>, ffi.Int)>(isLeaf: true)
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@@ -2124,10 +2145,51 @@ external void Gizmo_setVisibility(
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bool visible,
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);
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final class TCamera extends ffi.Opaque {}
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final class TMaterialInstance extends ffi.Opaque {}
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enum TDepthFunc {
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/// !< Less or equal
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LE(0),
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/// !< Greater or equal
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GE(1),
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/// !< Strictly less than
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L(2),
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/// !< Strictly greater than
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G(3),
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/// !< Equal
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E(4),
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/// !< Not equal
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NE(5),
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/// !< Always. Depth / stencil testing is deactivated.
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A(6),
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/// !< Never. The depth / stencil test always fails.
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N(7);
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final int value;
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const TDepthFunc(this.value);
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static TDepthFunc fromValue(int value) => switch (value) {
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0 => LE,
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1 => GE,
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2 => L,
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3 => G,
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4 => E,
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5 => NE,
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6 => A,
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7 => N,
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_ => throw ArgumentError("Unknown value for TDepthFunc: $value"),
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};
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}
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final class TCamera extends ffi.Opaque {}
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final class TEngine extends ffi.Opaque {}
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final class TEntityManager extends ffi.Opaque {}
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@@ -2277,6 +2277,11 @@ class ThermionFFIMaterialInstance extends MaterialInstance {
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MaterialInstance_setParameterInt(
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_pointer, name.toNativeUtf8().cast<Char>(), value);
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}
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@override
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Future setDepthFunc(SampleCompareFunction depthFunc) async {
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MaterialInstance_setDepthFunc(_pointer, TDepthFunc.values[depthFunc.index]);
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}
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}
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@@ -1,5 +1,26 @@
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import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
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enum SampleCompareFunction {
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/// !< Less or equal
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LE,
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/// !< Greater or equal
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GE,
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/// !< Strictly less than
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L,
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/// !< Strictly greater than
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G,
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/// !< Equal
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E,
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/// !< Not equal
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NE,
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/// !< Always. Depth / stencil testing is deactivated.
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A,
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/// !< Never. The depth / stencil test always fails.
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N;
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}
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abstract class MaterialInstance {
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Future setDepthWriteEnabled(bool enabled);
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Future setDepthFunc(SampleCompareFunction depthFunc);
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Future setDepthCullingEnabled(bool enabled);
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Future setParameterFloat4(String name, double x, double y, double z, double w);
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@@ -27,4 +27,22 @@ class ThermionWasmMaterialInstance extends MaterialInstance {
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// TODO: implement setParameterFloat
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throw UnimplementedError();
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}
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@override
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Future setDepthFunc(SampleCompareFunction depthFunc) {
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// TODO: implement setDepthFunc
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throw UnimplementedError();
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}
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@override
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Future setParameterFloat4(String name, double x, double y, double z, double w) {
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// TODO: implement setParameterFloat4
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throw UnimplementedError();
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}
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@override
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Future setParameterInt(String name, int value) {
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// TODO: implement setParameterInt
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throw UnimplementedError();
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}
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}
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@@ -6,10 +6,10 @@ extern "C"
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#endif
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#include <stdint.h>
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#include "TMaterialInstance.h"
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typedef int32_t EntityId;
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typedef struct TCamera TCamera;
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typedef struct TMaterialInstance TMaterialInstance;
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typedef struct TEngine TEngine;
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typedef struct TEntityManager TEntityManager;
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typedef struct TViewer TViewer;
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@@ -19,18 +19,18 @@ extern "C"
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typedef struct TView TView;
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typedef struct TGizmo TGizmo;
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typedef struct TScene TScene;
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struct TMaterialKey {
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bool doubleSided = true;
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bool unlit = true;
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bool hasVertexColors = true;
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bool hasBaseColorTexture = true;
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bool hasNormalTexture = true;
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bool hasOcclusionTexture = true;
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bool hasEmissiveTexture = true;
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bool useSpecularGlossiness = true;
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int alphaMode = 4;
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bool enableDiagnostics = 4;
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bool doubleSided;
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bool unlit;
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bool hasVertexColors;
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bool hasBaseColorTexture;
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bool hasNormalTexture;
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bool hasOcclusionTexture;
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bool hasEmissiveTexture;
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bool useSpecularGlossiness;
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int alphaMode;
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bool enableDiagnostics;
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union {
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#ifdef __cplusplus
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struct {
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@@ -43,42 +43,42 @@ extern "C"
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};
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#else
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struct {
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bool hasMetallicRoughnessTexture = true;
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uint8_t metallicRoughnessUV = 7;
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bool hasMetallicRoughnessTexture;
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uint8_t metallicRoughnessUV;
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};
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struct {
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bool hasSpecularGlossinessTexture = true;
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uint8_t specularGlossinessUV = 7;
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bool hasSpecularGlossinessTexture;
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uint8_t specularGlossinessUV;
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};
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#endif
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};
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uint8_t baseColorUV;
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// -- 32 bit boundary --
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bool hasClearCoatTexture = true;
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uint8_t clearCoatUV = 7;
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bool hasClearCoatRoughnessTexture = true;
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uint8_t clearCoatRoughnessUV = 7;
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bool hasClearCoatNormalTexture = true;
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uint8_t clearCoatNormalUV = 7;
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bool hasClearCoat = true;
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bool hasTransmission = true;
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bool hasTextureTransforms = 6;
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bool hasClearCoatTexture;
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uint8_t clearCoatUV;
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bool hasClearCoatRoughnessTexture;
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uint8_t clearCoatRoughnessUV;
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bool hasClearCoatNormalTexture;
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uint8_t clearCoatNormalUV;
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bool hasClearCoat;
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bool hasTransmission;
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bool hasTextureTransforms;
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// -- 32 bit boundary --
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uint8_t emissiveUV;
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uint8_t aoUV;
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uint8_t normalUV;
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bool hasTransmissionTexture = true;
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uint8_t transmissionUV = 7;
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bool hasTransmissionTexture;
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uint8_t transmissionUV;
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// -- 32 bit boundary --
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bool hasSheenColorTexture = true;
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uint8_t sheenColorUV = 7;
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bool hasSheenRoughnessTexture = true;
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uint8_t sheenRoughnessUV = 7;
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bool hasVolumeThicknessTexture = true;
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uint8_t volumeThicknessUV = 7;
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bool hasSheen = true;
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bool hasIOR = true;
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bool hasVolume = true;
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bool hasSheenColorTexture;
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uint8_t sheenColorUV;
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bool hasSheenRoughnessTexture;
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uint8_t sheenRoughnessUV;
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bool hasVolumeThicknessTexture;
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uint8_t volumeThicknessUV ;
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bool hasSheen;
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bool hasIOR;
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bool hasVolume;
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} ;
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typedef struct TMaterialKey TMaterialKey;
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@@ -45,9 +45,21 @@
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#include <stddef.h>
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#endif
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#include "APIBoundaryTypes.h"
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#include "ResourceBuffer.hpp"
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#include "ThermionDartAPIUtils.h"
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typedef struct TMaterialInstance TMaterialInstance;
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// copied from SamplerCompareFunc in DriverEnums.h
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enum TDepthFunc {
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// don't change the enums values
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LE = 0, //!< Less or equal
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GE, //!< Greater or equal
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L, //!< Strictly less than
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G, //!< Strictly greater than
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E, //!< Equal
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NE, //!< Not equal
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A, //!< Always. Depth / stencil testing is deactivated.
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N //!< Never. The depth / stencil test always fails.
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};
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#ifdef __cplusplus
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extern "C"
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@@ -59,6 +71,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance* materialInstance, const char* name, double x, double y);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance* materialInstance, const char* name, double value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance* materialInstance, const char* name, int value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthFunc(TMaterialInstance* materialInstance, TDepthFunc depthFunc);
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#ifdef __cplusplus
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}
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#endif
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@@ -49,6 +49,7 @@
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#include "APIBoundaryTypes.h"
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#include "ResourceBuffer.hpp"
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#include "ThermionDartAPIUtils.h"
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#include "TMaterialInstance.h"
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#ifdef __cplusplus
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extern "C"
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@@ -45,6 +45,12 @@ namespace thermion
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{
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reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, value);
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}
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthFunc(TMaterialInstance *tMaterialInstance, TDepthFunc tDepthFunc) {
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auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
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auto depthFunc = static_cast<filament::MaterialInstance::DepthFunc>(tDepthFunc);
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materialInstance->setDepthFunc(depthFunc);
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}
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#ifdef __cplusplus
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}
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}
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@@ -146,6 +146,34 @@ void main() async {
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});
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group("MaterialInstance", () {
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test('set depth func to always', () async {
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var viewer = await testHelper.createViewer(
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bg: kRed, cameraPosition: Vector3(0, 0, 6));
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var materialInstance1 = await viewer.createUnlitMaterialInstance();
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final cube1 = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance1);
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await materialInstance1!
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.setParameterFloat4("baseColorFactor", 0.0, 1.0, 0.0, 1.0);
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var materialInstance2 = await viewer.createUnlitMaterialInstance();
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final cube2 = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance2);
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await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
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||||
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await materialInstance2!
|
||||
.setParameterFloat4("baseColorFactor", 0.0, 0.0, 1.0, 1.0);
|
||||
|
||||
// with default depth func, blue cube renders behind the green cube
|
||||
await testHelper.capture(viewer, "material_instance_depth_func_default");
|
||||
|
||||
await materialInstance2.setDepthFunc(SampleCompareFunction.A);
|
||||
|
||||
await testHelper.capture(viewer, "material_instance_depth_func_always");
|
||||
await viewer.dispose();
|
||||
});
|
||||
|
||||
test('disable depth write', () async {
|
||||
var viewer = await testHelper.createViewer();
|
||||
await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
|
||||
|
||||
Reference in New Issue
Block a user