feat: add MaterialInstance.setDepthFunc

This commit is contained in:
Nick Fisher
2024-11-15 22:56:40 +08:00
parent bb27f40cb2
commit 0b9f3160d9
9 changed files with 262 additions and 108 deletions

View File

@@ -146,6 +146,34 @@ void main() async {
});
group("MaterialInstance", () {
test('set depth func to always', () async {
var viewer = await testHelper.createViewer(
bg: kRed, cameraPosition: Vector3(0, 0, 6));
var materialInstance1 = await viewer.createUnlitMaterialInstance();
final cube1 = await viewer.createGeometry(GeometryHelper.cube(),
materialInstance: materialInstance1);
await materialInstance1!
.setParameterFloat4("baseColorFactor", 0.0, 1.0, 0.0, 1.0);
var materialInstance2 = await viewer.createUnlitMaterialInstance();
final cube2 = await viewer.createGeometry(GeometryHelper.cube(),
materialInstance: materialInstance2);
await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
await materialInstance2!
.setParameterFloat4("baseColorFactor", 0.0, 0.0, 1.0, 1.0);
// with default depth func, blue cube renders behind the green cube
await testHelper.capture(viewer, "material_instance_depth_func_default");
await materialInstance2.setDepthFunc(SampleCompareFunction.A);
await testHelper.capture(viewer, "material_instance_depth_func_always");
await viewer.dispose();
});
test('disable depth write', () async {
var viewer = await testHelper.createViewer();
await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);