use flush() instead of directly calling executeRenderThread (wasm) or flushAndWait (native)
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@@ -558,13 +558,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
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Renderer_endFrameRenderThread(renderer, requestId, cb);
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});
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if (FILAMENT_SINGLE_THREADED) {
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await withVoidCallback(
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(requestId, cb) => Engine_executeRenderThread(engine, requestId, cb));
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} else {
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await withVoidCallback((requestId, cb) =>
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Engine_flushAndWaitRenderThread(engine, requestId, cb));
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}
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await flush();
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}
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///
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