fix: don't return entity from SceneManager_addLightRenderThread
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@@ -95,7 +95,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *sceneAsset, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetsRenderThread(TSceneManager *tSceneManager, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLightsRenderThread(TSceneManager *tSceneManager, void (*callback)());
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLightRenderThread(
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EMSCRIPTEN_KEEPALIVE void SceneManager_addLightRenderThread(
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TSceneManager *tSceneManager,
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uint8_t type,
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float colour,
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@@ -622,7 +622,7 @@ extern "C"
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return nullptr;
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}
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLightRenderThread(
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EMSCRIPTEN_KEEPALIVE void SceneManager_addLightRenderThread(
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TSceneManager *tSceneManager,
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uint8_t type,
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float colour,
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