fix: don't return entity from SceneManager_addLightRenderThread

This commit is contained in:
Nick Fisher
2025-01-07 08:43:36 +08:00
parent 9a055174e6
commit 124eed0264
2 changed files with 2 additions and 2 deletions

View File

@@ -95,7 +95,7 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *sceneAsset, void (*callback)());
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetsRenderThread(TSceneManager *tSceneManager, void (*callback)());
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLightsRenderThread(TSceneManager *tSceneManager, void (*callback)());
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLightRenderThread(
EMSCRIPTEN_KEEPALIVE void SceneManager_addLightRenderThread(
TSceneManager *tSceneManager,
uint8_t type,
float colour,

View File

@@ -622,7 +622,7 @@ extern "C"
return nullptr;
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLightRenderThread(
EMSCRIPTEN_KEEPALIVE void SceneManager_addLightRenderThread(
TSceneManager *tSceneManager,
uint8_t type,
float colour,