refactor
This commit is contained in:
@@ -19,3 +19,4 @@ enums:
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- TPrimitiveType
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- TPixelDataFormat
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- TPixelDataType
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@@ -8,7 +8,7 @@ import '../input_handler.dart';
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class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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final ThermionViewer viewer;
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late ThermionEntity player;
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late ThermionAsset player;
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late Camera camera;
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final double rotationSensitivity;
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@@ -79,7 +79,7 @@ class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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return null;
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}
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Matrix4 currentPlayerTransform = await viewer.getWorldTransform(player);
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Matrix4 currentPlayerTransform = await player.getWorldTransform();
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// first we need to convert the move vector to player space
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var newTransform =
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@@ -87,7 +87,7 @@ class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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_queuedMoveDelta = Vector3.zero();
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Matrix4 newPlayerTransform = newTransform * currentPlayerTransform;
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await viewer.setTransform(player, newPlayerTransform);
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await player.setTransform(newPlayerTransform);
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if (_queuedZoomDelta != 0.0) {
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// Ignore zoom
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@@ -112,8 +112,8 @@ class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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var newCameraTransform = newPlayerTransform * newCameraViewMatrix;
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await camera.setTransform(newCameraTransform);
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await viewer.queueTransformUpdates(
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[camera.getEntity(), player], [newCameraTransform, newPlayerTransform]);
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// await viewer.queueTransformUpdates(
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// [camera.getEntity(), player], [newCameraTransform, newPlayerTransform]);
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onUpdate?.call(newPlayerTransform);
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_executing = false;
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return newCameraTransform;
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@@ -263,7 +263,7 @@ class BackgroundImage extends ThermionAsset {
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}
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@override
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Future setTransform(ThermionEntity entity, Matrix4 transform) {
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Future setTransform(Matrix4 transform, { ThermionEntity? entity }) {
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// TODO: implement setTransform
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throw UnimplementedError();
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}
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@@ -425,7 +425,8 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
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///
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@override
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Future render() async {
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RenderTicker_renderRenderThread(renderTicker, 0);
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await withVoidCallback((cb) =>
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RenderTicker_renderRenderThread(renderTicker, 0, cb));
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}
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///
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@@ -82,7 +82,7 @@ class FFIView extends View {
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@override
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Future setToneMapper(ToneMapper mapper) async {
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View_setToneMappingRenderThread(
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view, app.engine, TToneMapping.values[mapper.index].value);
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view, app.engine, TToneMapping.values[mapper.index]);
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}
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Future setStencilBufferEnabled(bool enabled) async {
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@@ -333,18 +333,22 @@ external void LightManager_setDirection(
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double z,
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);
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@ffi.Native<ffi.Int Function(ffi.Pointer<TLightManager>, ffi.UnsignedInt)>(
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symbol: "LightManager_createLight", isLeaf: true)
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@ffi.Native<
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ffi.Int Function(ffi.Pointer<TEngine>, ffi.Pointer<TLightManager>,
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ffi.UnsignedInt)>(symbol: "LightManager_createLight", isLeaf: true)
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external int _LightManager_createLight(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TLightManager> tLightManager,
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int tLightTtype,
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);
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int LightManager_createLight(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TLightManager> tLightManager,
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TLightType tLightTtype,
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) =>
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_LightManager_createLight(
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tEngine,
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tLightManager,
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tLightTtype.value,
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);
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@@ -1492,11 +1496,13 @@ external void RenderLoop_requestAnimationFrame(
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ffi.Pointer<ffi.Void> onComplete,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TRenderTicker>, ffi.Uint64)>(
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isLeaf: true)
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TRenderTicker>, ffi.Uint64,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void RenderTicker_renderRenderThread(
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ffi.Pointer<TRenderTicker> tRenderTicker,
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int frameTimeInNanos,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<
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@@ -1896,14 +1902,26 @@ external void Material_createInstanceRenderThread(
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TView>, ffi.Pointer<TEngine>, ffi.Int)>(isLeaf: true)
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external void View_setToneMappingRenderThread(
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ffi.Void Function(
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ffi.Pointer<TView>, ffi.Pointer<TEngine>, ffi.UnsignedInt)>(
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symbol: "View_setToneMappingRenderThread", isLeaf: true)
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external void _View_setToneMappingRenderThread(
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ffi.Pointer<TView> tView,
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ffi.Pointer<TEngine> tEngine,
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int toneMapping,
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);
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void View_setToneMappingRenderThread(
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ffi.Pointer<TView> tView,
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ffi.Pointer<TEngine> tEngine,
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TToneMapping toneMapping,
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) =>
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_View_setToneMappingRenderThread(
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tView,
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tEngine,
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toneMapping.value,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Bool, ffi.Double)>(
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isLeaf: true)
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external void View_setBloomRenderThread(
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@@ -2963,8 +2981,8 @@ ffi.Pointer<TEngine> Engine_create(
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disableHandleUseAfterFreeCheck,
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);
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@ffi.Native<ffi.Pointer<TEngine> Function(ffi.Pointer<TEngine>)>(isLeaf: true)
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external ffi.Pointer<TEngine> Engine_destroy(
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@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>)>(isLeaf: true)
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external void Engine_destroy(
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ffi.Pointer<TEngine> tEngine,
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);
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@@ -3296,10 +3314,12 @@ external Aabb3 SceneAsset_getBoundingBox(
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ffi.Pointer<TSceneAsset> asset,
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);
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@ffi.Native<ffi.Pointer<TAnimationManager> Function(ffi.Pointer<TEngine>)>(
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isLeaf: true)
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@ffi.Native<
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ffi.Pointer<TAnimationManager> Function(
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ffi.Pointer<TEngine>, ffi.Pointer<TScene>)>(isLeaf: true)
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external ffi.Pointer<TAnimationManager> AnimationManager_create(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TScene> tScene,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TAnimationManager>, EntityId)>(
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@@ -128,7 +128,7 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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@override
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Future render() async {
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RenderTicker_renderRenderThread(app.renderTicker, 0);
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await withVoidCallback((cb) => RenderTicker_renderRenderThread(app.renderTicker, 0, cb));
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}
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double _msPerFrame = 1000.0 / 60.0;
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@@ -320,7 +320,7 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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@override
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Future<ThermionEntity> addDirectLight(DirectLight directLight) async {
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var entity = LightManager_createLight(
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var entity = LightManager_createLight(app.engine,
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app.lightManager, TLightType.values[directLight.type.index]);
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if (entity == FILAMENT_ASSET_ERROR) {
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throw Exception("Failed to add light to scene");
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