refactor
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@@ -8,7 +8,7 @@ import '../input_handler.dart';
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class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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final ThermionViewer viewer;
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late ThermionEntity player;
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late ThermionAsset player;
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late Camera camera;
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final double rotationSensitivity;
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@@ -79,7 +79,7 @@ class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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return null;
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}
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Matrix4 currentPlayerTransform = await viewer.getWorldTransform(player);
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Matrix4 currentPlayerTransform = await player.getWorldTransform();
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// first we need to convert the move vector to player space
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var newTransform =
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@@ -87,7 +87,7 @@ class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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_queuedMoveDelta = Vector3.zero();
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Matrix4 newPlayerTransform = newTransform * currentPlayerTransform;
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await viewer.setTransform(player, newPlayerTransform);
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await player.setTransform(newPlayerTransform);
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if (_queuedZoomDelta != 0.0) {
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// Ignore zoom
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@@ -112,8 +112,8 @@ class OverTheShoulderCameraDelegate implements InputHandlerDelegate {
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var newCameraTransform = newPlayerTransform * newCameraViewMatrix;
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await camera.setTransform(newCameraTransform);
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await viewer.queueTransformUpdates(
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[camera.getEntity(), player], [newCameraTransform, newPlayerTransform]);
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// await viewer.queueTransformUpdates(
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// [camera.getEntity(), player], [newCameraTransform, newPlayerTransform]);
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onUpdate?.call(newPlayerTransform);
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_executing = false;
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return newCameraTransform;
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