update bindings
This commit is contained in:
@@ -889,361 +889,6 @@ external ffi.Pointer<TCamera> View_getCamera(
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Bool)>(isLeaf: true)
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external void View_setStencilBufferEnabled(
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ffi.Pointer<TView> tView,
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ffi.Pointer<TEngine> tEngine,
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int thermion,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Bool, ffi.Double)>(
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isLeaf: true)
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external void View_setBloomRenderThread(
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ffi.Pointer<TView> tView,
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bool enabled,
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double strength,
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);
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@ffi.Native<FilamentRenderCallback Function(FilamentRenderCallback)>(
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isLeaf: true)
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external FilamentRenderCallback make_render_callback_fn_pointer(
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FilamentRenderCallback arg0,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TViewer>, ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void set_rendering_render_thread(
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ffi.Pointer<TViewer> viewer,
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bool rendering,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TViewer>, ffi.Float)>(isLeaf: true)
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external void set_frame_interval_render_thread(
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ffi.Pointer<TViewer> viewer,
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double frameInterval,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TViewer>, ffi.Float, ffi.Float, ffi.Float,
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ffi.Float)>(isLeaf: true)
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external void set_background_color_render_thread(
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ffi.Pointer<TViewer> viewer,
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double r,
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double g,
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double b,
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double a,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TViewer>)>(isLeaf: true)
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external void clear_background_image_render_thread(
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ffi.Pointer<TViewer> viewer,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TViewer>, ffi.Pointer<ffi.Char>, ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void set_background_image_render_thread(
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ffi.Pointer<TViewer> viewer,
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ffi.Pointer<ffi.Char> path,
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bool fillHeight,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TViewer>, ffi.Float, ffi.Float, ffi.Bool)>(isLeaf: true)
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external void set_background_image_position_render_thread(
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ffi.Pointer<TViewer> viewer,
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double x,
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double y,
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bool clamp,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TViewer>, ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void load_skybox_render_thread(
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ffi.Pointer<TViewer> viewer,
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ffi.Pointer<ffi.Char> skyboxPath,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TViewer>)>(isLeaf: true)
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external void remove_skybox_render_thread(
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ffi.Pointer<TViewer> viewer,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<TMaterialInstance>,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void SceneManager_createGeometryRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Float> vertices,
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int numVertices,
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ffi.Pointer<ffi.Float> normals,
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int numNormals,
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ffi.Pointer<ffi.Float> uvs,
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int numUvs,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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int primitiveType,
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Int,
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ffi.Bool,
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ffi.Int,
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ffi.Int,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void SceneManager_loadGlbFromBufferRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Uint8> data,
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int length,
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int numInstances,
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bool keepData,
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int priority,
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int layer,
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bool loadResourcesAsync,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(
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ffi.Pointer<TMaterialInstance>)>>)>(isLeaf: true)
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external void SceneManager_createUnlitMaterialInstanceRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TMaterialInstance>)>>
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callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(
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ffi.Pointer<TMaterialInstance>)>>)>(isLeaf: true)
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external void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TMaterialInstance>)>>
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callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Char>,
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ffi.Int,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void load_glb_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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int numInstances,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Char>,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void load_gltf_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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ffi.Pointer<ffi.Char> relativePath,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TSceneManager>, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void create_instance_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int entityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TViewer>, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void remove_entity_render_thread(
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ffi.Pointer<TViewer> viewer,
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int asset,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TViewer>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void clear_entities_render_thread(
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ffi.Pointer<TViewer> viewer,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TSceneManager>, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(isLeaf: true)
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external void apply_weights_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> weights,
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int count,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>, EntityId, ffi.Int, ffi.Int)>(isLeaf: true)
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external void set_animation_frame_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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int animationIndex,
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int animationFrame,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneManager>, EntityId, ffi.Int)>(
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isLeaf: true)
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external void stop_animation_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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int index,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TSceneManager>, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>>)>(
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isLeaf: true)
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external void get_animation_count_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void get_animation_name_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> outPtr,
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int index,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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EntityId,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void get_morph_target_name_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int assetEntity,
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int childEntity,
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ffi.Pointer<ffi.Char> outPtr,
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int index,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TSceneManager>, EntityId, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>>)>(
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isLeaf: true)
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external void get_morph_target_name_count_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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int childEntity,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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EntityId,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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isLeaf: true)
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external void set_morph_target_weights_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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ffi.Pointer<ffi.Float> morphData,
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int numWeights,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
|
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TSceneManager>, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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isLeaf: true)
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external void update_bone_matrices_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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EntityId,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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isLeaf: true)
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external void set_bone_transform_render_thread(
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ffi.Pointer<TSceneManager> sceneManager,
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int asset,
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int skinIndex,
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int boneIndex,
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ffi.Pointer<ffi.Float> transform,
|
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
|
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TViewer>, ffi.Bool)>(isLeaf: true)
|
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external void set_post_processing_render_thread(
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ffi.Pointer<TViewer> viewer,
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bool enabled,
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);
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@@ -1806,10 +1451,12 @@ external void View_setToneMappingRenderThread(
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int thermion,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Double)>(isLeaf: true)
|
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Bool, ffi.Double)>(
|
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isLeaf: true)
|
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external void View_setBloomRenderThread(
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ffi.Pointer<TView> tView,
|
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double bloom,
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bool enabled,
|
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double strength,
|
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);
|
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|
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@ffi.Native<
|
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@@ -3404,6 +3051,24 @@ enum ToneMapping {
|
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};
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}
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enum TQualityLevel {
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LOW(0),
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MEDIUM(1),
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HIGH(2),
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ULTRA(3);
|
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final int value;
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const TQualityLevel(this.value);
|
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static TQualityLevel fromValue(int value) => switch (value) {
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0 => LOW,
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1 => MEDIUM,
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2 => HIGH,
|
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3 => ULTRA,
|
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_ => throw ArgumentError("Unknown value for TQualityLevel: $value"),
|
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};
|
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}
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typedef PickCallback = ffi.Pointer<ffi.NativeFunction<PickCallbackFunction>>;
|
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typedef PickCallbackFunction = ffi.Void Function(
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ffi.Uint32 requestId,
|
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@@ -3534,89 +3199,6 @@ typedef LoadFilamentResourceIntoOutPointerFunction = ffi.Void Function(
|
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typedef DartLoadFilamentResourceIntoOutPointerFunction = void Function(
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ffi.Pointer<ffi.Char> uri, ffi.Pointer<ResourceBuffer> out);
|
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/// This header replicates most of the methods in ThermionDartApi.h.
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/// It represents the interface for:
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/// - invoking those methods that must be called on the main Filament engine thread
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/// - setting up a render loop
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typedef EntityId = ffi.Int32;
|
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typedef DartEntityId = int;
|
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|
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final class TViewport extends ffi.Struct {
|
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@ffi.Int32()
|
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external int left;
|
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|
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@ffi.Int32()
|
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external int bottom;
|
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|
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@ffi.Uint32()
|
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external int width;
|
||||
|
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@ffi.Uint32()
|
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external int height;
|
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}
|
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enum ToneMapping {
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ACES(0),
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FILMIC(1),
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LINEAR(2);
|
||||
|
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final int value;
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const ToneMapping(this.value);
|
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|
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static ToneMapping fromValue(int value) => switch (value) {
|
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0 => ACES,
|
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1 => FILMIC,
|
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2 => LINEAR,
|
||||
_ => throw ArgumentError("Unknown value for ToneMapping: $value"),
|
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};
|
||||
}
|
||||
|
||||
enum TQualityLevel {
|
||||
LOW(0),
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||||
MEDIUM(1),
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||||
HIGH(2),
|
||||
ULTRA(3);
|
||||
|
||||
final int value;
|
||||
const TQualityLevel(this.value);
|
||||
|
||||
static TQualityLevel fromValue(int value) => switch (value) {
|
||||
0 => LOW,
|
||||
1 => MEDIUM,
|
||||
2 => HIGH,
|
||||
3 => ULTRA,
|
||||
_ => throw ArgumentError("Unknown value for TQualityLevel: $value"),
|
||||
};
|
||||
}
|
||||
|
||||
typedef FilamentRenderCallback
|
||||
= ffi.Pointer<ffi.NativeFunction<FilamentRenderCallbackFunction>>;
|
||||
typedef FilamentRenderCallbackFunction = ffi.Void Function(
|
||||
ffi.Pointer<ffi.Void> owner);
|
||||
typedef DartFilamentRenderCallbackFunction = void Function(
|
||||
ffi.Pointer<ffi.Void> owner);
|
||||
|
||||
enum Projection {
|
||||
Perspective(0),
|
||||
Orthographic(1);
|
||||
|
||||
final int value;
|
||||
const Projection(this.value);
|
||||
|
||||
static Projection fromValue(int value) => switch (value) {
|
||||
0 => Perspective,
|
||||
1 => Orthographic,
|
||||
_ => throw ArgumentError("Unknown value for Projection: $value"),
|
||||
};
|
||||
}
|
||||
|
||||
typedef GizmoPickCallback
|
||||
= ffi.Pointer<ffi.NativeFunction<GizmoPickCallbackFunction>>;
|
||||
typedef GizmoPickCallbackFunction = ffi.Void Function(
|
||||
EntityId entityId, ffi.Uint32 x, ffi.Uint32 y, ffi.Pointer<TView> view);
|
||||
typedef DartGizmoPickCallbackFunction = void Function(
|
||||
DartEntityId entityId, int x, int y, ffi.Pointer<TView> view);
|
||||
|
||||
const int __bool_true_false_are_defined = 1;
|
||||
|
||||
const int true1 = 1;
|
||||
|
||||
Reference in New Issue
Block a user