feat: rescale gizmo based on distance from camera

This commit is contained in:
Nick Fisher
2024-08-27 16:54:40 +08:00
parent 0e3b014c2c
commit 12b61e8767

View File

@@ -20,6 +20,7 @@
#include "material/gizmo.h"
#include "Aabb2.h"
#include "ThermionDartApi.h"
namespace thermion_filament {
@@ -31,8 +32,10 @@ class Gizmo {
enum Axis { X, Y, Z};
public:
Gizmo(Engine& engine);
void updateTransform(Camera& camera, const Viewport& vp);
Gizmo(Engine& engine, View *view, Scene *scene);
~Gizmo();
void updateTransform();
void destroy();
Entity x() {
return _entities[0];
@@ -46,24 +49,37 @@ class Gizmo {
Entity center() {
return _entities[3];
};
View* view() {
return _view;
}
bool isActive() {
return _isActive;
}
void highlight(Entity entity);
void unhighlight();
void pick(uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y));
private:
Engine &_engine;
utils::Entity _entities[4];
View *_view;
Scene *_scene;
Camera *_camera;
utils::Entity _entities[4] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
Material* _material;
MaterialInstance* _materialInstances[4];
math::float3 inactiveColors[3] {
math::float3 { 0.75f, 0.0f, 0.0f },
math::float3 { 0.0f, 0.75f, 0.0f },
math::float3 { 0.0f, 0.0f, 0.75f },
math::float4 inactiveColors[3] {
math::float4 { 0.75f, 0.0f, 0.0f, 1.0f },
math::float4 { 0.0f, 0.75f, 0.0f, 1.0f },
math::float4 { 0.0f, 0.0f, 0.75f, 1.0f },
};
math::float3 activeColors[3] {
math::float3 { 1.0f, 0.0f, 0.0f },
math::float3 { 0.0f, 1.0f, 0.0f },
math::float3 { 0.0f, 0.0f, 1.0f },
math::float4 activeColors[3] {
math::float4 { 1.0f, 0.0f, 0.0f, 1.0f },
math::float4 { 0.0f, 1.0f, 0.0f, 1.0f },
math::float4 { 0.0f, 0.0f, 1.0f, 1.0f },
};
bool _isActive = true;
};
}