don't mark texture frame available when USE_BACKING_WINDOW is true

This commit is contained in:
Nick Fisher
2024-03-06 19:18:24 +11:00
parent 732a6d0527
commit 150f409ae1

View File

@@ -157,7 +157,9 @@ void FlutterFilamentPlugin::RenderCallback() {
#ifdef USE_ANGLE
_active->RenderCallback();
#endif
#if !WGL_USE_BACKING_WINDOW
_textureRegistrar->MarkTextureFrameAvailable(flutterTextureId);
#endif
}
}