don't mark texture frame available when USE_BACKING_WINDOW is true
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@@ -157,7 +157,9 @@ void FlutterFilamentPlugin::RenderCallback() {
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#ifdef USE_ANGLE
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#ifdef USE_ANGLE
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_active->RenderCallback();
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_active->RenderCallback();
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#endif
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#endif
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#if !WGL_USE_BACKING_WINDOW
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_textureRegistrar->MarkTextureFrameAvailable(flutterTextureId);
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_textureRegistrar->MarkTextureFrameAvailable(flutterTextureId);
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#endif
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}
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}
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}
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}
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