support collisions & restructure transforms to only update once per frame

This commit is contained in:
Nick Fisher
2024-02-13 13:31:18 +08:00
parent 6561af6825
commit 1638599078
8 changed files with 144 additions and 85 deletions

View File

@@ -10,6 +10,7 @@
#include "SceneAsset.hpp"
#include "ResourceBuffer.hpp"
#include "components/StandardComponents.h"
typedef int32_t EntityId;
@@ -45,6 +46,7 @@ namespace polyvox
const utils::Entity *getLightEntities(EntityId e) const noexcept;
size_t getLightEntityCount(EntityId e) const noexcept;
void updateAnimations();
void updateTransforms();
bool setMaterialColor(EntityId e, const char *meshName, int materialInstance, const float r, const float g, const float b, const float a);
bool setMorphAnimationBuffer(
@@ -99,6 +101,7 @@ namespace polyvox
const char *entityName);
int getEntityCount(EntityId entity, bool renderableOnly);
const char* getEntityNameAt(EntityId entity, int index, bool renderableOnly);
void addCollisionComponent(EntityId entity);
private:
AssetLoader *_assetLoader = nullptr;
@@ -110,10 +113,13 @@ namespace polyvox
gltfio::ResourceLoader *_gltfResourceLoader = nullptr;
gltfio::TextureProvider *_stbDecoder = nullptr;
gltfio::TextureProvider *_ktxDecoder = nullptr;
std::mutex _animationMutex;
std::mutex _mutex;
vector<SceneAsset> _assets;
tsl::robin_map<EntityId, int> _entityIdLookup;
tsl::robin_map<EntityId, std::tuple<math::float3,bool,math::quatf,bool,float>> _transformUpdates;
CollisionComponentManager* _collisionComponentManager = nullptr;
utils::Entity findEntityByName(
SceneAsset asset,

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@@ -183,7 +183,7 @@ extern "C"
FLUTTER_PLUGIN_EXPORT void set_recording_output_directory(void *const viewer, const char* outputDirectory);
FLUTTER_PLUGIN_EXPORT void ios_dummy();
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr);
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId);
#ifdef __cplusplus
}
#endif

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@@ -80,6 +80,10 @@ namespace polyvox
_gltfResourceLoader->addTextureProvider ("image/ktx2", _ktxDecoder);
_gltfResourceLoader->addTextureProvider("image/png", _stbDecoder);
_gltfResourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
const auto& tm = _engine->getTransformManager();
_collisionComponentManager = new CollisionComponentManager(tm);
}
AssetManager::~AssetManager()
@@ -325,7 +329,7 @@ namespace polyvox
void AssetManager::updateAnimations()
{
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
RenderableManager &rm = _engine->getRenderableManager();
auto now = high_resolution_clock::now();
@@ -456,7 +460,7 @@ namespace polyvox
// - or is it better to add an option for "streaming" mode where we can just return a reference to a mat4 and then update the values directly?
bool AssetManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
{
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -542,7 +546,7 @@ namespace polyvox
void AssetManager::remove(EntityId entityId)
{
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
@@ -618,7 +622,7 @@ namespace polyvox
}
utils::Entity AssetManager::findChildEntityByName(EntityId entityId, const char *entityName) {
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -672,7 +676,7 @@ namespace polyvox
int numFrames,
float frameLengthInMs)
{
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -749,7 +753,7 @@ namespace polyvox
}
void AssetManager::resetBones(EntityId entityId) {
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -788,7 +792,7 @@ namespace polyvox
float frameLengthInMs,
bool isModelSpace)
{
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -903,7 +907,7 @@ namespace polyvox
void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
{
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
if (index < 0)
{
@@ -960,7 +964,7 @@ namespace polyvox
void AssetManager::stopAnimation(EntityId entityId, int index)
{
std::lock_guard lock(_animationMutex);
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
@@ -1149,8 +1153,6 @@ namespace polyvox
return;
}
auto &asset = _assets[pos->second];
Log("Transforming asset to unit cube.");
auto &tm = _engine->getTransformManager();
FilamentInstance *inst = asset.asset->getInstance();
auto aabb = inst->getBoundingBox();
@@ -1163,97 +1165,120 @@ namespace polyvox
tm.setTransform(tm.getInstance(inst->getRoot()), transform);
}
void AssetManager::setScale(EntityId entity, float newScale)
{
const auto &pos = _entityIdLookup.find(entity);
void AssetManager::addCollisionComponent(EntityId entityId) {
std::lock_guard lock(_mutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
return;
}
auto &asset = _assets[pos->second];
auto &asset = _assets[pos->second];
auto collisionInstance = _collisionComponentManager->addComponent(asset.asset->getRoot());
_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance();
}
void AssetManager::updateTransforms() {
std::lock_guard lock(_mutex);
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(asset.asset->getRoot());
for ( const auto &[entityId, transformUpdate]: _transformUpdates ) {
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
continue;
}
auto &asset = _assets[pos->second];
auto transformInstance = tm.getInstance(asset.asset->getRoot());
auto transform = tm.getTransform(transformInstance);
auto transform = tm.getTransform(transformInstance);
math::float3 newTranslation = std::get<0>(transformUpdate);
bool newTranslationRelative = std::get<1>(transformUpdate);
math::quatf newRotation = std::get<2>(transformUpdate);
bool newRotationRelative = std::get<3>(transformUpdate);
float newScale = std::get<4>(transformUpdate);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
scale = { newScale, newScale, newScale};
transform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, transform);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
if(newRotationRelative) {
rotation = normalize(rotation * newRotation);
} else {
rotation = newRotation;
}
if(newTranslationRelative) {
math::mat3f rotationMatrix(rotation);
math::float3 relativeTranslation = rotationMatrix * newTranslation;
translation += relativeTranslation;
} else {
translation = newTranslation;
}
transform = composeMatrix(translation, rotation, scale);
auto bb = asset.asset->getBoundingBox();
auto transformedBB = bb.transform(transform);
if(!_collisionComponentManager->collides(transformedBB)) {
tm.setTransform(transformInstance, transform);
}
}
_transformUpdates.clear();
}
void AssetManager::setScale(EntityId entity, float newScale)
{
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
_transformUpdates[entity] = make_tuple(math::float3(), true, math::quatf(1.0f), true, newScale);
}
auto curr = _transformUpdates[entity];
auto& scale = get<4>(curr);
scale = newScale;
_transformUpdates[entity] = curr;
}
void AssetManager::setPosition(EntityId entity, float x, float y, float z, bool relative)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
Log("ERROR: asset not found for entity.");
return;
}
auto &asset = _assets[pos->second];
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(asset.asset->getRoot());
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
if(relative) {
math::mat3f rotationMatrix(rotation);
math::float3 relativeTranslation = rotationMatrix * math::float3( x, y, z );
translation += relativeTranslation;
} else {
translation = math::float3(x,y,z);
}
transform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, transform);
_transformUpdates.emplace(entity, make_tuple(math::float3(), true, math::quatf(1.0f), true, 1.0f));
}
auto curr = _transformUpdates[entity];
auto& trans = get<0>(curr);
trans.x = x;
trans.y = y;
trans.z = z;
auto& isRelative = get<1>(curr);
isRelative = relative;
_transformUpdates[entity] = curr;
}
void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
{
const auto &pos = _entityIdLookup.find(entity);
if (pos == _entityIdLookup.end())
std::lock_guard lock(_mutex);
const auto &pos = _transformUpdates.find(entity);
if (pos == _transformUpdates.end())
{
Log("ERROR: asset not found for entity.");
return;
}
auto &asset = _assets[pos->second];
auto &tm = _engine->getTransformManager();
auto transformInstance = tm.getInstance(asset.asset->getRoot());
auto transform = tm.getTransform(transformInstance);
math::float3 translation;
math::quatf rotation;
math::float3 scale;
decomposeMatrix(transform, &translation, &rotation, &scale);
if(relative) {
rotation = normalize(rotation * math::quatf(w,x,y,z));
} else {
rotation = math::quatf(w,x,y,z);
}
transform = composeMatrix(translation, rotation, scale);
tm.setTransform(transformInstance, transform);
_transformUpdates.emplace(entity, make_tuple(math::float3(), true, math::quatf(1.0f), true, 1.0f));
}
auto curr = _transformUpdates[entity];
auto& rot = std::get<2>(curr);
rot.w = w;
rot.x = x;
rot.y = y;
rot.z = z;
auto& isRelative = get<3>(curr);
isRelative = relative;
_transformUpdates[entity] = curr;
}
const utils::Entity *AssetManager::getCameraEntities(EntityId entity)

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@@ -1040,6 +1040,7 @@ namespace polyvox
Timer tmr;
_assetManager->updateTransforms();
_assetManager->updateAnimations();
_cumulativeAnimationUpdateTime += tmr.elapsed();

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@@ -536,4 +536,8 @@ extern "C"
{
free(ptr);
}
FLUTTER_PLUGIN_EXPORT void add_collision_component(void *const assetManager, EntityId entityId) {
((AssetManager*)assetManager)->addCollisionComponent(entityId);
}
}

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@@ -538,4 +538,11 @@ abstract class FilamentController {
Future<EntityTransformController> control(FilamentEntity entity,
{double? translationSpeed, String? forwardAnimation});
///
/// Make [collidableEntity] collidable.
/// At the moment, this is only relevant when controlling a different entity's transform.
/// If there is a collision between the controlled entity and [collidableEntity], the transform will not be updated.
///
Future addCollisionComponent(FilamentEntity collidableEntity);
}

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@@ -1358,4 +1358,13 @@ class FilamentControllerFFI extends FilamentController {
_keyboardListener = HardwareKeyboardListener(transformController);
return transformController;
}
@override
Future addCollisionComponent(FilamentEntity entity) async {
if (_assetManager == null) {
throw Exception("AssetManager must be non-null");
}
add_collision_component(_assetManager!, entity);
}
}

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@@ -828,6 +828,13 @@ external void flutter_filament_free(
ffi.Pointer<ffi.Void> ptr,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'add_collision_component', assetId: 'flutter_filament_plugin')
external void add_collision_component(
ffi.Pointer<ffi.Void> assetManager,
int entityId,
);
@ffi.Native<
ffi.Pointer<ffi.Void> Function(
ffi.Pointer<ffi.Void>,