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@@ -80,6 +80,10 @@ namespace polyvox
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_gltfResourceLoader->addTextureProvider ("image/ktx2", _ktxDecoder);
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_gltfResourceLoader->addTextureProvider("image/png", _stbDecoder);
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_gltfResourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
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const auto& tm = _engine->getTransformManager();
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_collisionComponentManager = new CollisionComponentManager(tm);
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}
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AssetManager::~AssetManager()
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@@ -325,7 +329,7 @@ namespace polyvox
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void AssetManager::updateAnimations()
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{
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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RenderableManager &rm = _engine->getRenderableManager();
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auto now = high_resolution_clock::now();
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@@ -456,7 +460,7 @@ namespace polyvox
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// - or is it better to add an option for "streaming" mode where we can just return a reference to a mat4 and then update the values directly?
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bool AssetManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
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{
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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@@ -542,7 +546,7 @@ namespace polyvox
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void AssetManager::remove(EntityId entityId)
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{
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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{
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@@ -618,7 +622,7 @@ namespace polyvox
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}
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utils::Entity AssetManager::findChildEntityByName(EntityId entityId, const char *entityName) {
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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@@ -672,7 +676,7 @@ namespace polyvox
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int numFrames,
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float frameLengthInMs)
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{
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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@@ -749,7 +753,7 @@ namespace polyvox
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}
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void AssetManager::resetBones(EntityId entityId) {
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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@@ -788,7 +792,7 @@ namespace polyvox
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float frameLengthInMs,
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bool isModelSpace)
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{
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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@@ -903,7 +907,7 @@ namespace polyvox
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void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
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{
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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if (index < 0)
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{
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@@ -960,7 +964,7 @@ namespace polyvox
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void AssetManager::stopAnimation(EntityId entityId, int index)
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{
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std::lock_guard lock(_animationMutex);
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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@@ -1149,8 +1153,6 @@ namespace polyvox
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return;
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}
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auto &asset = _assets[pos->second];
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Log("Transforming asset to unit cube.");
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auto &tm = _engine->getTransformManager();
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FilamentInstance *inst = asset.asset->getInstance();
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auto aabb = inst->getBoundingBox();
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@@ -1163,97 +1165,120 @@ namespace polyvox
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tm.setTransform(tm.getInstance(inst->getRoot()), transform);
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}
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void AssetManager::setScale(EntityId entity, float newScale)
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{
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const auto &pos = _entityIdLookup.find(entity);
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void AssetManager::addCollisionComponent(EntityId entityId) {
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std::lock_guard lock(_mutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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{
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Log("ERROR: asset not found for entity.");
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return;
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}
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auto &asset = _assets[pos->second];
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auto &asset = _assets[pos->second];
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auto collisionInstance = _collisionComponentManager->addComponent(asset.asset->getRoot());
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_collisionComponentManager->elementAt<0>(collisionInstance) = asset.asset->getInstance();
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}
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void AssetManager::updateTransforms() {
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std::lock_guard lock(_mutex);
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auto &tm = _engine->getTransformManager();
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auto transformInstance = tm.getInstance(asset.asset->getRoot());
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for ( const auto &[entityId, transformUpdate]: _transformUpdates ) {
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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{
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Log("ERROR: asset not found for entity.");
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continue;
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}
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auto &asset = _assets[pos->second];
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auto transformInstance = tm.getInstance(asset.asset->getRoot());
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auto transform = tm.getTransform(transformInstance);
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auto transform = tm.getTransform(transformInstance);
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math::float3 newTranslation = std::get<0>(transformUpdate);
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bool newTranslationRelative = std::get<1>(transformUpdate);
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math::quatf newRotation = std::get<2>(transformUpdate);
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bool newRotationRelative = std::get<3>(transformUpdate);
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float newScale = std::get<4>(transformUpdate);
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math::float3 translation;
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math::quatf rotation;
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math::float3 scale;
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decomposeMatrix(transform, &translation, &rotation, &scale);
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scale = { newScale, newScale, newScale};
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transform = composeMatrix(translation, rotation, scale);
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tm.setTransform(transformInstance, transform);
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math::float3 translation;
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math::quatf rotation;
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math::float3 scale;
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decomposeMatrix(transform, &translation, &rotation, &scale);
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if(newRotationRelative) {
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rotation = normalize(rotation * newRotation);
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} else {
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rotation = newRotation;
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}
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if(newTranslationRelative) {
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math::mat3f rotationMatrix(rotation);
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math::float3 relativeTranslation = rotationMatrix * newTranslation;
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translation += relativeTranslation;
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} else {
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translation = newTranslation;
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}
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transform = composeMatrix(translation, rotation, scale);
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auto bb = asset.asset->getBoundingBox();
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auto transformedBB = bb.transform(transform);
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if(!_collisionComponentManager->collides(transformedBB)) {
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tm.setTransform(transformInstance, transform);
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}
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}
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_transformUpdates.clear();
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}
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void AssetManager::setScale(EntityId entity, float newScale)
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{
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std::lock_guard lock(_mutex);
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const auto &pos = _transformUpdates.find(entity);
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if (pos == _transformUpdates.end())
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{
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_transformUpdates[entity] = make_tuple(math::float3(), true, math::quatf(1.0f), true, newScale);
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}
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auto curr = _transformUpdates[entity];
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auto& scale = get<4>(curr);
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scale = newScale;
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_transformUpdates[entity] = curr;
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}
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void AssetManager::setPosition(EntityId entity, float x, float y, float z, bool relative)
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{
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const auto &pos = _entityIdLookup.find(entity);
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if (pos == _entityIdLookup.end())
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std::lock_guard lock(_mutex);
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const auto &pos = _transformUpdates.find(entity);
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if (pos == _transformUpdates.end())
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{
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Log("ERROR: asset not found for entity.");
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return;
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}
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auto &asset = _assets[pos->second];
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auto &tm = _engine->getTransformManager();
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auto transformInstance = tm.getInstance(asset.asset->getRoot());
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auto transform = tm.getTransform(transformInstance);
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math::float3 translation;
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math::quatf rotation;
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math::float3 scale;
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decomposeMatrix(transform, &translation, &rotation, &scale);
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if(relative) {
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math::mat3f rotationMatrix(rotation);
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math::float3 relativeTranslation = rotationMatrix * math::float3( x, y, z );
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translation += relativeTranslation;
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} else {
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translation = math::float3(x,y,z);
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}
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transform = composeMatrix(translation, rotation, scale);
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tm.setTransform(transformInstance, transform);
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_transformUpdates.emplace(entity, make_tuple(math::float3(), true, math::quatf(1.0f), true, 1.0f));
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}
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auto curr = _transformUpdates[entity];
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auto& trans = get<0>(curr);
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trans.x = x;
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trans.y = y;
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trans.z = z;
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auto& isRelative = get<1>(curr);
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isRelative = relative;
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_transformUpdates[entity] = curr;
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}
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void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z, float w, bool relative)
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{
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const auto &pos = _entityIdLookup.find(entity);
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if (pos == _entityIdLookup.end())
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std::lock_guard lock(_mutex);
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const auto &pos = _transformUpdates.find(entity);
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if (pos == _transformUpdates.end())
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{
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Log("ERROR: asset not found for entity.");
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return;
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}
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auto &asset = _assets[pos->second];
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auto &tm = _engine->getTransformManager();
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auto transformInstance = tm.getInstance(asset.asset->getRoot());
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auto transform = tm.getTransform(transformInstance);
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math::float3 translation;
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math::quatf rotation;
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math::float3 scale;
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decomposeMatrix(transform, &translation, &rotation, &scale);
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if(relative) {
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rotation = normalize(rotation * math::quatf(w,x,y,z));
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} else {
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rotation = math::quatf(w,x,y,z);
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}
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transform = composeMatrix(translation, rotation, scale);
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tm.setTransform(transformInstance, transform);
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_transformUpdates.emplace(entity, make_tuple(math::float3(), true, math::quatf(1.0f), true, 1.0f));
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}
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auto curr = _transformUpdates[entity];
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auto& rot = std::get<2>(curr);
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rot.w = w;
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rot.x = x;
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rot.y = y;
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rot.z = z;
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auto& isRelative = get<3>(curr);
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isRelative = relative;
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_transformUpdates[entity] = curr;
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}
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const utils::Entity *AssetManager::getCameraEntities(EntityId entity)
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